xdh
2019-04-19 8fcbc76b6acb09d6a940e2ea374cceb270b4e4da
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_CrossGrassland
#
# @todo:¿ç·þ²ÝÔ°
# @author hxp
# @date 2019-04-15
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þ²ÝÔ°
#
#-------------------------------------------------------------------------------
#"""Version = 2019-04-15 16:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import GameWorldProcess
import PlayerFairyDomain
import NPCCustomRefresh
import IpyGameDataPY
import PyGameData
import NPCCommon
import PlayerControl
import ChConfig
 
def DoResetCrossGrassland(curPlayer, eventType, fdeventID):
    ## ²ÝÔ°ÖØÖÃ
    
    resetCollectType = 10 + eventType
    NPCCommon.DoResetCollectNPCTimeByType(curPlayer, [resetCollectType])
    
    # ±¦Ïä¹Ö´ÎÊýÖØÖÃ
    if eventType == PlayerFairyDomain.FDEventType_GrasslandXian:
        npcID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
        if npcID:
            NPCCommon.UpdateNPCAttackCount(curPlayer, [npcID], 0)
            
    return
    
def __SetGrasslandVisitState(curPlayer, mapID, lineID, state):
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
    if not ipyData:
        return False
    eventID = ipyData.GetID()
    if not PlayerFairyDomain.SetFairyDomainEventState(curPlayer, eventID, state):
        return False
    return True
 
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    if not __SetGrasslandVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting):
        return False
    return True
 
## ¿ªÆô¸±±¾
def OnOpenFB(tick):
    gameWorld = GameWorld.GetGameWorld()
    realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
    key = (realMapID, copyMapID)
    if key in PyGameData.g_crossFuncLineDataCache:
        refreshNPCInfo = PyGameData.g_crossFuncLineDataCache[key]
        GameWorld.DebugLog("¸±±¾¿ªÆô¸ù¾Ý±£´æµÄÐéÄâÏß·±êÊÔµãË¢¹ÖÐÅϢˢ¹Ö: realMapID=%s,copyMapID=%s,refreshNPCInfo=%s" % (realMapID, copyMapID, refreshNPCInfo))
        NPCCustomRefresh.OnFBOpenSetRandomRefreshNPCInfo(refreshNPCInfo, tick)
        
    return
 
def GetCurFBFuncLineID():
    ## »ñÈ¡±¾Ïß·¹¦ÄÜÏß·ID
    return GameWorld.GetGameWorld().GetPropertyID() % 10000 / 10
 
def GetCurFBLineZoneID():
    ## »ñÈ¡±¾Ïß·ËùÊô¿ç·þ·ÖÇø
    return GameWorld.GetGameWorld().GetPropertyID() / 10000
 
## ½ø¸±±¾
def DoEnterFB(curPlayer, tick):
    playerID = curPlayer.GetPlayerID()
    zoneID = GetCurFBLineZoneID()
    funcLineID = GetCurFBFuncLineID()
    GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s" % (zoneID, funcLineID), playerID)
    return
 
## ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    return
 
## ¹Ø±Õ¸±±¾
def OnCloseFB(tick):
    gameWorld = GameWorld.GetGameWorld()
    refreshNPCInfo = NPCCustomRefresh.GetCopyMapRandomRefreshNPCInfo()
    if refreshNPCInfo:
        realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
        key = (realMapID, copyMapID)
        PyGameData.g_crossFuncLineDataCache[key] = refreshNPCInfo
        GameWorld.DebugLog("»º´æÐéÄâÏß·±êÊÔµãË¢¹ÖÐÅÏ¢: realMapID=%s,copyMapID=%s,refreshNPCInfo=%s" % (realMapID, copyMapID, refreshNPCInfo))
        
    GameWorld.GetGameWorld().SetPropertyID(0)
    return
 
## Íæ¼ÒÍ˳ö¸±±¾
def DoExitFB(curPlayer, tick):
    return
 
##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoPlayerLeaveFB(curPlayer, tick):
    
    gameWorld = GameWorld.GetGameWorld()
    #×îºóÒ»ÈËÍ˳ö¸±±¾Ôò¹Ø±ÕµØÍ¼
    if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
        GameWorldProcess.CloseFB(tick)
        
    return
 
## ¿Í»§¶Ë½øÈë×Ô¶¨Ò峡¾°
def OnEnterCustomScene(curPlayer, mapID, lineID):
    __SetGrasslandVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
    return
 
def DoCheckUpdateGrasslandEnd(curPlayer):
    ## ¼ì²é¸üвÝÔ°ÒѰݷÃÍê³É
    
    grasslandMapIDList = [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]
    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
    clientCustomSceneMapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
    if crossMapID in grasslandMapIDList:
        mapID = crossMapID
        lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBFuncLine)
    elif clientCustomSceneMapID in grasslandMapIDList:
        mapID = clientCustomSceneMapID
        lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
    else:
        return
    
    # ²É¼¯´ÎÊýÊÇ·ñÒÑÓÃÍê
    collNPCIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("MapRefreshNPC", mapID)
    if not collNPCIpyDataList:
        return
    
    for collIpyData in collNPCIpyDataList:
        npcIDList = collIpyData.GetNPCIDList()
        for npcID in npcIDList:
            collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
            if not collectNPCIpyData:
                return
            limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
            totalCollTime = NPCCommon.GetTodayCollectCount(curPlayer, npcID)
            if totalCollTime < limitMaxTime:
                GameWorld.DebugLog("²ÝÔ°NPC²É¼¯´ÎÊýδÓÃÍê! npcID=%s,totalCollTime=%s < limitMaxTime=%s" % (npcID, totalCollTime, limitMaxTime))
                return
            
    # ±¦Ïä¹Ö¹¥»÷´ÎÊýÊÇ·ñÒÑÓÃÍê
    if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
        boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
        boxNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("TreasureNPC", boxNPCID)
        if not boxNPCIpyData:
            return
        attackCountDropWeightInfo = boxNPCIpyData.GetAttackCountDropWeightInfo()
        if not attackCountDropWeightInfo:
            return
        maxAttackCount = max(attackCountDropWeightInfo)
        attackCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_NPCAttackCount % boxNPCID)
        if attackCount < maxAttackCount:
            GameWorld.DebugLog("²ÝÔ°±¦Ïä¹Ö¹¥»÷´ÎÊýδÓÃÍê! boxNPCID=%s,attackCount=%s < maxAttackCount=%s" % (boxNPCID, attackCount, maxAttackCount))
            return
        
    __SetGrasslandVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
    GameWorld.DebugLog("ÉèÖòÝÔ°ÒÑÍê³É!mapID=%s, lineID=%s" % (mapID, lineID))
    return