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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.FBHelpBattle
#
# @todo:¸±±¾Öúսϵͳ
# @author hxp
# @date 2018-11-24
# @version 1.0
#
# ÏêϸÃèÊö: ¸±±¾Öúսϵͳ
#
#-------------------------------------------------------------------------------
#"""Version = 2018-11-24 22:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ChConfig
import PlayerControl
import PlayerBillboard
import ChPyNetSendPack
import NetPackCommon
import PlayerViewCacheTube
import FBCommon
import IpyGameDataPY
import ShareDefine
import PyGameData
import random
import GameMap
import NPCCommon
import FBLogic
import PlayerVip
import IPY_GameWorld
import PlayerActivity
 
import time
 
def DoPlayerOnDay(curPlayer):
    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
    checkInCount = checkInInfo / 10 # ÀۼƵǼÇ
    todayIsCheckIn = checkInInfo % 10 # ½ñÌìÊÇ·ñÒѵǼÇ
    if todayIsCheckIn:
        checkInInfo = checkInCount * 10 + 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
        SyncCheckInState(curPlayer, 0, False)
    
    # ÖØÖÃÿÈÕÒÑ»ñµÃÏÉÔµ±Ò
    ondaySetXianyuanCoin = 0
    ondayLoginSetXianyuanCoin = curPlayer.GetDictByKey(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin)
    if ondayLoginSetXianyuanCoin:
        # ÕâÀï×öʱ¼ä±È½Ï£¬Ô¤·ÀÍæ¼ÒµÇ¼ºó¾ÍûÓÐÔÙÇл»µØÍ¼£¬ÔÙ´ÎÔڸõØÍ¼¹ýÌì»áµ¼ÖÂÉèÖÃÖµ´íÎóÎÊÌâ
        loginAddCoinTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime)
        if GameWorld.CheckTimeIsSameServerDayEx(loginAddCoinTime):
            ondaySetXianyuanCoin = ondayLoginSetXianyuanCoin
            GameWorld.DebugLog("Íæ¼Ò¹ýÌìʱ£¬µÇ¼Ôö¼ÓÏÉÔµ±ÒÓÐÖµ£¬ÈÔÈ»ÊÇͬһÌ죬ÏÉÔµ±ÒÖØÖÃΪµÇ¼ʱÔö¼ÓµÄÏÉÔµ±Ò£¡ondayLoginSetXianyuanCoin=%s" % ondayLoginSetXianyuanCoin)
        else:
            GameWorld.DebugLog("Íæ¼Ò¹ýÌìʱ£¬µÇ¼Ôö¼ÓÏÉÔµ±ÒÓÐÖµ£¬µ«ÊDz»ÊÇͬһÌìÁË£¬ÏÉÔµ±ÒÖØÖÃΪ0£¡")
    PlayerControl.SetTodayXianyuanCoin(curPlayer, ondaySetXianyuanCoin)
    GameWorld.DebugLog("Íæ¼Ò¹ýÌìÉèÖýñÈÕÒÑ»ñµÃÏÉÔµ±Ò: ondaySetXianyuanCoin=%s,ondayLoginSetXianyuanCoin=%s" 
                       % (ondaySetXianyuanCoin, ondayLoginSetXianyuanCoin))
    return
 
def DoPlayerLogin(curPlayer):
    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
    todayIsCheckIn = checkInInfo % 10 # ½ñÌìÊÇ·ñÒѵǼÇ
    if todayIsCheckIn:
        SyncCheckInState(curPlayer, 1, True)
    return
 
def SyncCheckInState(curPlayer, checkInState, isLogin):
    ## Í¬²½µÇ¼Ç״̬
    checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult()
    checkInPack.IsOK = checkInState
    checkInPack.IsLogin = int(isLogin)
    NetPackCommon.SendFakePack(curPlayer, checkInPack)
    return
 
def GameServer_FBHelpBattleResult(curPlayer, msgList, tick):
    ## GameServer½á¹û·µ»Ø´¦Àí
    
    if not msgList:
        return
    
    cmd = msgList[0]
    # µÇ¼Ç
    if cmd == "CheckIn":
        __OnHelpBattleCheckInResult(curPlayer, msgList, tick)
        
    # Ë¢ÐÂ
    elif cmd == "Refresh":
        __OnHelpBattleRefreshResult(curPlayer, msgList, tick)
        
    # ÖúÕ½¼Ç¼
    elif cmd == "HelpRecord":
        __OnHelpBattleRecord(curPlayer, msgList, tick)
        
    # É¨µ´ÕÙ»½
    elif cmd == "SweepCall":
        __OnHelpBattleSweepCallResult(curPlayer, msgList, tick)
    
    return
 
#// B1 05 ÖúÕ½µÇ¼Ç #tagCMHelpBattleCheckIn
#
#struct    tagCMHelpBattleCheckIn
#{
#    tagHead         Head;
#};
def OnHelpBattleCheckIn(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
    checkInCount = checkInInfo / 10 # ÀۼƵǼÇ
    todayIsCheckIn = checkInInfo % 10 # ½ñÌìÊÇ·ñÒѵǼÇ
    if todayIsCheckIn:
        GameWorld.DebugLog("µ±ÌìÒѵǼǣ¬²»ÐèÒªÖØ¸´µÇ¼Ç£¡", curPlayer.GetPlayerID())
        return
    fightPower = curPlayer.GetFightPower()
    msgInfo = str(["CheckIn", checkInCount, fightPower])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
    return
 
def __OnHelpBattleCheckInResult(curPlayer, msgList, tick):
    ## µÇ¼Ç·µ»Ø
    cmd, checkInCount, fightPower, isOK, haveViewCache = msgList
    if isOK:
        checkInInfo = (checkInCount + 1) * 10 + 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_HelpBattleCheckIn)
        
        # Ã»ÓÐÊý¾Ý»º´æµÄ»°£¬ÂíÉÏͬ²½Ò»´Î
        if not haveViewCache:
            PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, False)
            
    SyncCheckInState(curPlayer, 1, False)
    
    GameWorld.DebugLog("FBHelpBattleResult: %s,checkInCount=%s,fightPower=%s,isOK=%s,haveViewCache=%s" 
                       % (cmd, checkInCount, fightPower, isOK, haveViewCache), curPlayer.GetPlayerID())
    return
 
#// B1 06 ÖúÕ½ÕÙ»½ #tagCMHelpBattleCall
#
#struct    tagCMHelpBattleCall
#{
#    tagHead         Head;
#    BYTE        IsOneKeyCall;    // ÊÇ·ñÒ»¼üÕÙ»½
#    DWORD        PlayerID;        // ÕÙ»½µÄÍæ¼ÒID£¬´óÓÚ1СÓÚ100´ú±í»úÆ÷ÈË
#    BYTE        IsGoldCall;    // ÊÇ·ñÏÉÓñÕÙ»½
#};
def OnHelpBattleCall(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    isOneKeyCall = clientData.IsOneKeyCall
    calledPlayerID = clientData.PlayerID
    #isGoldCall = clientData.IsGoldCall
    
    playerID = curPlayer.GetPlayerID()
    gameFB = GameWorld.GetGameFB()
    
    mapID = FBCommon.GetRecordMapID(curPlayer.GetMapID())
    funcLineID = FBCommon.GetFBPropertyMark()
    ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
    if not ipyData:
        return
    
    helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
    maxHelpPlayerCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # ×î´óÖúÕ½ÈËÊý
    calledCount = 0
    freePlayerIDList = []
    helpNPCRobotIDList = []
    for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
        objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
        if objID:
            if helpPlayerID == calledPlayerID:
                GameWorld.DebugLog("¸ÃÖúÕ½»úÆ÷ÈËIDÒѾ­ÕÙ»½¹ý£¬²»ÔÊÐíÖØ¸´ÕÙ»½!calledPlayerID=%s" % calledPlayerID)
                return
            calledCount += 1
        # Í³¼ÆÃâ·ÑµÄδÕÙ»½µÄ
        elif not helpPlayerInfoDict.get("NeedGoldCall", 0):
            if "Name" in helpPlayerInfoDict:
                freePlayerIDList.append(helpPlayerID)
            else:
                helpNPCRobotIDList.append(helpPlayerID)
    if calledCount >= maxHelpPlayerCount:
        GameWorld.Log("ÒѾ­ÕÙ»½ÂúÈËÊý£¡ÎÞ·¨ÔÙÕÙ»½£¡calledCount=%s" % calledCount, playerID)
        return
    
    calledPlayerDict = {} # {±»ÕÙ»½µÄÍæ¼ÒID:¹ØÏµ, ...}
    # ÓÅÏÈÕÙ»½Ãâ·ÑÍæ¼Ò¾µÏñ£¬²»×ã²ÅÕÐNPC£¬Ôݲ»×öÕ½Á¦ÅÅÐò
    if isOneKeyCall:
        lackCount = maxHelpPlayerCount - calledCount
        if freePlayerIDList:
            randIDList = random.sample(freePlayerIDList, min(lackCount, len(freePlayerIDList)))
            lackCount -= len(randIDList)
            for randID in randIDList:
                helpPlayerInfoDict = helpBattlePlayerDict[randID]
                calledPlayerDict[randID] = helpPlayerInfoDict.get("Relation", 0)
        if lackCount > 0 and helpNPCRobotIDList:
            for robotID in helpNPCRobotIDList[:lackCount]:
                calledPlayerDict[robotID] = 0     
                
        if calledCount + len(calledPlayerDict) < maxHelpPlayerCount:
            GameWorld.ErrLog("ÎÞ·¨Ò»¼üÕÙ»½!ÈËÊý²»×ã! calledCount=%s,calledPlayerDict=%s,maxHelpPlayerCount=%s" 
                             % (calledCount, calledPlayerDict, maxHelpPlayerCount), playerID)
            return
    else:
        if calledPlayerID not in helpBattlePlayerDict:
            GameWorld.ErrLog("²»´æÔÚ¸ÃÖúÕ½Íæ¼Ò£¬ÎÞ·¨ÕÙ»½£¡calledPlayerID=%s" % (calledPlayerID), playerID)
            return
        helpPlayerInfoDict = helpBattlePlayerDict[calledPlayerID]
        if helpPlayerInfoDict.get("NeedGoldCall", 0):
            goldCallCost = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 5) # ¸¶·ÑÕÙ»½ÏûºÄÏÉÓñ£¬ÓÅÏÈÏûºÄ°óÓñ
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, goldCallCost)
            if not costMoneyList:
                return
            
            infoDict = {"MapID":mapID, 'lineID':funcLineID, "Type":"Call"}
            for moneyType, moneyNum in costMoneyList:
                PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBHelpBattle, infoDict)
        calledPlayerDict[calledPlayerID] = helpPlayerInfoDict.get("Relation", 0)
        
    # Ö±½ÓÔÚµØÍ¼ÕÙ»½³öÀ´
    robotNPCID = IpyGameDataPY.GetFuncCfg("HelpBattleRobot", 1)
    posX, posY = curPlayer.GetPosX(), curPlayer.GetPosY()
    for calledPlayerID in calledPlayerDict.keys():
        if calledPlayerID not in helpBattlePlayerDict:
            continue
        helpPlayerInfoDict = helpBattlePlayerDict[calledPlayerID]
        job = helpPlayerInfoDict.get("Job", 1)
        if "FightPower" in helpPlayerInfoDict:
            fightPower = helpPlayerInfoDict["FightPower"]
            npcLV = helpPlayerInfoDict["LV"]
        else:
            fightPower = ipyData.GetRobotFightPower()
            npcLV = ipyData.GetRobotLV()
            calledPlayerDict.pop(calledPlayerID) # ÕÐNPC²»Í¨ÖªGameServer
            
        jobSkillDict = ipyData.GetRobotSkillsDict()
        
        position = GameMap.GetEmptyPlaceInAreaEx(posX, posY, 2, 6)
        npcPosX, npcPosY = position.GetPosX(), position.GetPosY()
        helpBattleNPC = NPCCommon.SummonMapNpc(robotNPCID, npcPosX, npcPosY)
        if not helpBattleNPC:
            continue
        objID = helpBattleNPC.GetID()
        helpBattleNPC.SetIsNeedProcess(True)
        GameWorld.Log("ÕÙ»½ÖúÕ½³É¹¦: calledPlayerID=%s,objID=%s,fightPower=%s" % (calledPlayerID, objID, fightPower), playerID)
        gameFB.SetGameFBDict(ChConfig.Def_FB_HelpBattleFBObjID % calledPlayerID, objID)
        helpBattleNPC.SetDict(ChConfig.Def_NPC_Dict_AtkDelayTick, calledCount * 1000) # °´×ª»»Ë³Ðòÿ¸öÑÓ³¤1Ãë¹¥»÷£¬·ÀÖ¹¶¯×÷Ò»ÖÂ
        calledCount += 1
        # ÉèÖÃÖúÕ½ÊôÐÔ
        npcControl = NPCCommon.NPCControl(helpBattleNPC)
        npcControl.SetHelpBattleRobotRebornAttr(fightPower)
        __DoGiveHelpBattleRobotSkill(helpBattleNPC, jobSkillDict, job, npcLV)
        
        # Í¨ÖªÇ°¶ËÕÙ»½³É¹¦
        callResultPack = ChPyNetSendPack.tagMCHelpBattleCallResult()
        callResultPack.ObjID = objID
        callResultPack.PlayerID = calledPlayerID
        callResultPack.Job = job
        NetPackCommon.SendFakePack(curPlayer, callResultPack)
        
    # ÕÙ»½Âúºó
    if calledCount >= maxHelpPlayerCount:
        FBLogic.OnCallHelpBattleOK(curPlayer, tick)
        
    # Í¨ÖªGameServer
    if calledPlayerDict:
        msgInfo = str(["Call", mapID, funcLineID, calledPlayerDict])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
        GameWorld.Log("GameServer_QueryPlayerResult: %s" % msgInfo, curPlayer.GetID())
    return
 
def __DoGiveHelpBattleRobotSkill(curNPC, jobSkillDict, job, npcLV):
    skillManager = curNPC.GetSkillManager()
    if job not in jobSkillDict:
        return
    skillInfoDict = jobSkillDict[job]
    #{Ö°Òµ:{(¼¼ÄÜID,...):ËùÐèµÈ¼¶, ¼¼ÄÜID:ËùÐèµÈ¼¶, ...}, ...}
    #{1:{(12000, 12001, 12002, 12003):1, 12011:7, 12012:15, 12013:30, 12014:80, 12015:140}, 2:{(12100, 12101, 12102, 12103):1, 12111:7, 12112:15, 12114:80, 12115:140}}
    skillIDList = []
    for skillInfo, needLV in skillInfoDict.items():
        if npcLV < needLV:
            continue
        if isinstance(skillInfo, int):
            skillIDList.append(skillInfo)
        else:
            skillIDList += list(skillInfo)
    GameWorld.DebugLog("    ¸øÖúÕ½»úÆ÷È˼¼ÄÜ: job=%s,npcLV=%s, %s" % (job, npcLV, skillIDList))
    for skillID in skillIDList:
        skillManager.LearnSkillByID(skillID)
    return
 
#// B1 07 ÖúսˢР#tagCMHelpBattleRefresh
#
#struct    tagCMHelpBattleRefresh
#{
#    tagHead         Head;
#};
def OnHelpBattleRefresh(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    SendGameServer_RefreshHelpBattlePlayer(curPlayer, isClientRefresh=True)
    return
 
def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=False):
    ## ·¢ËÍGameServerÇëÇóË¢ÐÂÖúÕ½Íæ¼ÒÁбí
    if not mapID:
        mapID = FBCommon.GetRecordMapID(curPlayer.GetMapID())
    if not funcLineID:
        funcLineID = FBCommon.GetFBPropertyMark()
    ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
    if not ipyData:
        return
    playerID = curPlayer.GetPlayerID()
    gameFB = GameWorld.GetGameFB()
    costMoneyList = []
    calledPlayerIDDict = {} # ÒѾ­ÕÙ»½µÄÍæ¼ÒID×Öµä {playerID:[ÊÇ·ñ¸¶·ÑÕÙ»½, Ö°Òµ], ...}
    
    refreshCount = gameFB.GetPlayerGameFBDictByKey(playerID, ChConfig.FBPD_HelpBattleRefreshCount)
    if isClientRefresh:
        freeRefreshCount = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 1)
        goldRefreshCount = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 2)
        if refreshCount >= (freeRefreshCount + goldRefreshCount):
            GameWorld.DebugLog("³¬¹ýË¢ÐÂÖúÕ½Áбí´ÎÊý£¡ÎÞ·¨Ë¢ÐÂ!refreshCount=%s" % (refreshCount), playerID)
            return
        
        if refreshCount >= freeRefreshCount:
            costGold = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 3)
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costGold)
            if not costMoneyList:
                GameWorld.DebugLog("»õ±Ò²»×ã!ÎÞ·¨Ë¢ÐÂÖúÕ½£¡")
                return
            
        # »ñÈ¡ÒѾ­ÕÙ»½µÄÍæ¼Ò¾µÏñID
        helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
        for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
            objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
            if not objID:
                continue
            needGoldCall = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleGoldCall % helpPlayerID)
            job = helpPlayerInfoDict.get("Job", 1)
            relation = helpPlayerInfoDict.get("Relation", 0) # ¹ØÏµÐèÒÔË¢ÐÂÁбíʱµÄΪ׼£¬Èç¹ûÒѾ­ÕÙ»½ÁË£¬ÔòÒѵ±Ê±µÄΪ׼
            calledPlayerIDDict[helpPlayerID] = [needGoldCall, job, relation]
            
    # ·Ç¿Í»§¶ËˢеÄÊÓÎªÖØÐ¿ªÊ¼£¬ÖØÖÃˢдÎÊý 
    else:
        if not refreshCount:
            gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, 0)
        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, ipyData.GetFightPowerMin())
        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, ipyData.GetRobotBaseHurt())
        GameWorld.DebugLog("ÉèÖø±±¾Õ½Á¦=%s,±£µ×É˺¦=%s" % (ipyData.GetFightPowerMin(), ipyData.GetRobotBaseHurt()))
        
    msgInfo = str(["Refresh", mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
    GameWorld.Log("SendGameServer_RefreshHelpBattlePlayer %s" % (msgInfo), playerID)
    return
 
def __OnHelpBattleRefreshResult(curPlayer, msgList, tick):
    ## Ë¢Ð·µ»Ø
    cmd, mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict, helpBattlePlayerDict = msgList
    
    playerID = curPlayer.GetPlayerID()
    gameFB = GameWorld.GetGameFB()
    
    # ¿ÛÇ®£¬¼ÓˢдÎÊý
    infoDict = {"MapID":mapID, 'lineID':funcLineID, "Type":"Refresh"}
    for moneyType, moneyNum in costMoneyList:
        PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBHelpBattle, infoDict)
    refreshCount = gameFB.GetPlayerGameFBDictByKey(playerID, ChConfig.FBPD_HelpBattleRefreshCount)
    if isClientRefresh:
        refreshCount += 1
        gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, refreshCount)
        
    GameWorld.Log("FBHelpBattleResult: %s,mapID=%s,funcLineID=%s,isClientRefresh=%s,costMoneyList=%s,calledPlayerIDDict=%s,refreshCount=%s" 
                  % (cmd, mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict, refreshCount), playerID)
    GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
    PyGameData.g_fbHelpBattlePlayerDict[playerID] = helpBattlePlayerDict
    
    # Í¨ÖªÇ°¶Ë
    helpPlayerListPack = ChPyNetSendPack.tagMCHelpBattleList()
    helpPlayerListPack.RefreshCount = refreshCount
    helpPlayerListPack.HelpPlayerList = []
    for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
        helpPlayer = ChPyNetSendPack.tagMCHelpBattlePlayer()
        helpPlayer.ObjID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID) # »ñÈ¡ÒѾ­ÕÙ»½µÄ¶ÔÓ¦objID
        helpPlayer.PlayerID = helpPlayerID
        helpPlayer.Job = helpPlayerInfoDict.get("Job", 1)
        # Íæ¼Ò¾µÏñ²ÅÓÐÃû×Ö£¬ÖúÕ½NPCÃû×Öǰ¶Ë´¦Àí
        if "Name" in helpPlayerInfoDict:
            helpPlayer.Name =  helpPlayerInfoDict["Name"]
            helpPlayer.NameLen =  len(helpPlayer.Name)
            helpPlayer.LV =  helpPlayerInfoDict["LV"]
            helpPlayer.RealmLV =  helpPlayerInfoDict["RealmLV"]
            helpPlayer.FightPower =  helpPlayerInfoDict["FightPower"]
            helpPlayer.Relation = helpPlayerInfoDict.get("Relation", 0)
            helpPlayer.IsNeedGold =  helpPlayerInfoDict.get("NeedGoldCall", 0)
        helpPlayerListPack.HelpPlayerList.append(helpPlayer)
    helpPlayerListPack.HelpCount = len(helpPlayerListPack.HelpPlayerList)
    NetPackCommon.SendFakePack(curPlayer, helpPlayerListPack)
    return
 
def SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, funcLineID):
    ## ·¢ËÍGameServerÇëÇóɨµ´ÖúÕ½Íæ¼Ò
    ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
    if not ipyData:
        return
    playerID = curPlayer.GetPlayerID()
    msgInfo = str(["SweepCall", mapID, funcLineID])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
    GameWorld.Log("SendGameServer_SweepCallHelpBattlePlayer %s" % (msgInfo), playerID)
    return
 
def __OnHelpBattleSweepCallResult(curPlayer, msgList, tick):
    ## Öúսɨµ´½á¹û´¦Àí
    cmd, mapID, funcLineID, helpBattlePlayerDict = msgList
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("__OnHelpBattleSweepCallResult %s,mapID=%s,funcLineID=%s,helpBattlePlayerDict=%s" 
                       % (cmd, mapID, funcLineID, helpBattlePlayerDict), playerID)
    
    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
    if not fbFuncIpyData:
        return
    
    reason = 0
    addCoinRate = 10000 # »ù´¡±¶ÂÊ
    baseFBPoint = fbFuncIpyData.GetFBPoint() # ¹ý¹Ø - »ù´¡ÏÉÔµ±Ò
    
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # Ã¿ÈÕÏÉÔµ±ÒÉÏÏÞ
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # Éç½»¹ØÏµ¼Ó³É {"Éç½»¹ØÏµ":[¹ý¹Ø¼Ó³É, ÖúÕ½¼Ó³É], ...} 
    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # ½ñÈÕÒÑ»ñµÃÏÉÔµ±Ò
    playerXianyuanCoinUpper = xianyuanCoinUpper
    if curPlayer.GetVIPLv():
        playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
        addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
        
    relation, relationAdd = 0, 0
    for helpPlayerInfoDict in helpBattlePlayerDict.values():
        relation = helpPlayerInfoDict.get("Relation", 0)
        if not relation:
            continue
        relationAddList = relationCoinAddDict.get(str(relation), [])
        relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
        
    coinAdd = 0
    if baseFBPoint:
        coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
    coinAddReal = min(coinAdd, canAddMax) # Êµ¼Ê¼ÓÏÉÔµ±Ò
    if canAddMax == 0 and not reason:
        reason = 2
        
    GameWorld.DebugLog("ɨµ´¸±±¾Ôö¼ÓÏÉÔµ±Ò: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s" 
                       % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal), playerID)
    if coinAddReal:
        addDataDict = {"MapID":mapID, "FuncLineID":funcLineID, "IsSweep":1}
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
        PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
        
    #ɨµ´½á¹û¸ø½±ÀøµÈ
    FBLogic.OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, funcLineID, helpBattlePlayerDict, coinAddReal, reason)
    
    # Í¨Öª×Ô¼º»ñµÃÏÉÔµ±Ò
    msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
    msgPack.MapID = mapID
    msgPack.FuncLineID = funcLineID
    msgPack.Relation = relation
    msgPack.RelationCoinAdd = relationAdd
    msgPack.XianyuanCoinAdd = coinAddReal
    msgPack.Reason = reason
    #msgPack.CallPlayerID = relationPlayerID
    #msgPack.CallPlayerName = relationPlayerName
    msgPack.NameLen = len(msgPack.CallPlayerName)
    msgPack.IsSweep = 1
    NetPackCommon.SendFakePack(curPlayer, msgPack)
    return
 
def __OnHelpBattleRecord(curPlayer, msgList, tick):
    ## ÖúÕ½¼Ç¼ͬ²½
    cmd, helpRecordList, isLogin = msgList
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID)
    
    addXianyuanCoinTotal = 0 # ÀÛ¼ÆÐèÒªÔö¼ÓµÄÏÉÔµ±Ò
    addXianyuanCoinTotalTotay = 0 # ÀÛ¼ÆÐèÒªÔö¼ÓµÄ½ñÈÕÏÉÔµ±Ò
    drList = []
    
    totalHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleTotalCount)
    recordPack = ChPyNetSendPack.tagMCHelpBattleRecordList()
    recordPack.RecordList = []
    for recordInfo in helpRecordList:
        callPlayerID, callPlayerName, mapID, funcLineID, xianyuanCoinAdd, relation, vipLV, recordTime = recordInfo
        timeStr = GameWorld.ChangeTimeNumToStr(recordTime)
        isSameDay = GameWorld.CheckTimeIsSameServerDayEx(recordTime)
        
        record = ChPyNetSendPack.tagMCHelpBattleRecord()
        record.CallPlayerID = callPlayerID
        record.CallPlayerName = callPlayerName
        record.NameLen = len(record.CallPlayerName)
        record.MapID = mapID
        record.FuncLineID = funcLineID
        record.XianyuanCoinAdd = xianyuanCoinAdd
        record.Relation = relation
        record.VIPLV = vipLV
        record.HelpTime = timeStr
        recordPack.RecordList.append(record)
        drList.append({"CallPlayerID":callPlayerID, "MapID":mapID, "FuncLineID":funcLineID, "XianyuanCoinAdd":xianyuanCoinAdd, 
                       "Relation":relation, "VIPLV":vipLV, "HelpTime":timeStr, "IsSameDay":isSameDay})
        addXianyuanCoinTotal += xianyuanCoinAdd
        if isSameDay:
            addXianyuanCoinTotalTotay += xianyuanCoinAdd
        totalHelpCount += 1
        
    recordPack.RecordCount = len(recordPack.RecordList)
    NetPackCommon.SendFakePack(curPlayer, recordPack)
    
    addDataDict = {"HelpList":drList}
    GameWorld.DebugLog("    addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s,isLogin=%s" 
                       % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount, isLogin), playerID)
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False)
    if addXianyuanCoinTotalTotay:
        PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay)
        if isLogin:
            curPlayer.SetDict(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin, addXianyuanCoinTotalTotay)
            curPlayer.SetDict(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime, int(time.time()))
            GameWorld.Log("    µÇ¼ʱ½ñÈÕÖúÕ½ÐÅÏ¢: addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotalTotay), playerID)
            
    # ¸üÐÂ×ÜÖúÕ½´ÎÊý£¬¸üÐÂÅÅÐаñ
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleTotalCount, totalHelpCount)
    if totalHelpCount >= IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 4):
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FBHelpBattle, totalHelpCount)
    return
 
def DoFBAddXianyuanCoin(curPlayer, mapID, lineID, isHelp=False):
    '''ÕæÈËÌôÕ½¸±±¾Ôö¼ÓÏÉÔµ±Ò£¬°üº¬¹ý¹Ø»òÖúÕ½£¨²»º¬¾µÏñÖúÕ½£©
    @param isHelp: ÊÇ·ñÖúÕ½µÄ
    @return: »ñµÃµÄÏÉÔµ±Ò, ÎÞ·¨»ñµÃÏÉÔµ±ÒÔ­Òò(1-´ïµ½ÖúÕ½´ÎÊýÉÏÏÞ£¬2-´ïµ½Ã¿ÈÕ»ñµÃÏÉÔµ±ÒÉÏÏÞ)
    '''
    playerID = curPlayer.GetPlayerID()
    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
    if not fbFuncIpyData:
        return 0, 0
    
    reason = 0
    addCoinRate = 10000 # »ù´¡±¶ÂÊ
    if not isHelp:
        baseFBPoint = fbFuncIpyData.GetFBPoint() # ¹ý¹Ø - »ù´¡ÏÉÔµ±Ò
    else:
        baseFBPoint = fbFuncIpyData.GetHelpPoint() # ÖúÕ½
        dayHelpCountMax = fbFuncIpyData.GetDayHelpCountMax() # ÕæÊµÖúսÿÈÕ¿É»ñµÃÏÉÔµ±Ò´ÎÊý
        if dayHelpCountMax:
            todayHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FBRealHelpCount % mapID)
            if todayHelpCount >= dayHelpCountMax:
                baseFBPoint = 0
                reason = 1
                GameWorld.DebugLog("´ïµ½Ã¿ÈÕÖúÕ½¿É»ñµÃÏÉÔµ±Ò´ÎÊýÉÏÏÞ£¡ÎÞ·¨ÔÙ»ñµÃ!mapID=%s" % (mapID), playerID)
            else:
                todayHelpCount += 1
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FBRealHelpCount % mapID, todayHelpCount)
                GameWorld.DebugLog("Ôö¼ÓÿÈÕÖúÕ½¿É»ñµÃÏÉÔµ±Ò´ÎÊý!mapID=%s,todayHelpCount=%s" % (mapID, todayHelpCount), playerID)
                
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # Ã¿ÈÕÏÉÔµ±ÒÉÏÏÞ
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # Éç½»¹ØÏµ¼Ó³É {"Éç½»¹ØÏµ":[¹ý¹Ø¼Ó³É, ÖúÕ½¼Ó³É], ...} 
    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # ½ñÈÕÒÑ»ñµÃÏÉÔµ±Ò
    playerXianyuanCoinUpper = xianyuanCoinUpper
    if curPlayer.GetVIPLv():
        playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
        addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
        
    #´ïµ½ÉÏÏÞÒ²ÐèÒª¼Ç¼£¬ËùÒÔÕâÀïÔݲ»ÏÞÖÆ
    #if todayXianyuanCoin >= playerXianyuanCoinUpper:
    #    GameWorld.DebugLog("Íæ¼Ò½ñÈÕÏÉÔµ±ÒÒÑ´ïÉÏÏÞ£¡todayXianyuanCoin=%s,playerXianyuanCoinUpper=%s" 
    #                       % (todayXianyuanCoin, playerXianyuanCoinUpper), playerID)
    #    return
    
    relation, relationAdd, relationPlayerID, relationPlayerName = 0, 0, 0, ""
    
    fbType = GameWorld.GetMap().GetMapFBType()
    if fbType == IPY_GameWorld.fbtSingle:
        gameFB = GameWorld.GetGameFB()
        helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
        for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
            objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
            if not objID:
                continue
            relation = helpPlayerInfoDict.get("Relation", 0)
            if not relation:
                continue
            relationAddList = relationCoinAddDict.get(str(relation), [])
            relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
    elif fbType == IPY_GameWorld.fbtTeam:
        if playerID in PyGameData.g_teamFBMemRelationAddDict:
            relation, relationAdd, relationPlayerID, relationPlayerName = PyGameData.g_teamFBMemRelationAddDict.pop(playerID)
            
    coinAdd = 0
    if baseFBPoint:
        coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
    coinAddReal = min(coinAdd, canAddMax) # Êµ¼Ê¼ÓÏÉÔµ±Ò
    if canAddMax == 0 and not reason:
        reason = 2
        
    if isHelp and not relationPlayerID:
        relationPlayerID = 1
        #GameWorld.DebugLog("ûÓÐÖúսĿ±êÔòÉèÖÃrelationPlayerIDΪ1£¬±ê¼ÇÊÇÖúÕ½µÄ£¡")
        
    GameWorld.DebugLog("ÌôÕ½¸±±¾Ôö¼ÓÏÉÔµ±Ò: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s,relationPlayerID=%s" 
                       % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal, relationPlayerID), playerID)
    if coinAddReal:
        addDataDict = {"MapID":mapID, "FuncLineID":lineID}
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
        PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
        
    # Í¨Öª×Ô¼º»ñµÃÏÉÔµ±Ò
    msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
    msgPack.MapID = mapID
    msgPack.FuncLineID = lineID
    msgPack.Relation = relation
    msgPack.RelationCoinAdd = relationAdd
    msgPack.XianyuanCoinAdd = coinAddReal
    msgPack.Reason = reason
    msgPack.CallPlayerID = relationPlayerID
    msgPack.CallPlayerName = relationPlayerName
    msgPack.NameLen = len(msgPack.CallPlayerName)
    NetPackCommon.SendFakePack(curPlayer, msgPack)
    return coinAddReal, reason
 
def __GetTeamFBMemRelationInfo(curPlayer, isHelp, leavePlayerID):
    ## ¼ÆËã¶ÓÔ±¼äÏ໥¼Ó³ÉÐÅÏ¢£¬ÀëÏßÍæ¼Ò²»Ëã
    relation = 0
    relationAdd = 0 # Éç½»¹ØÏµ¼Ó³É
    relationPlayerID = 0
    relationPlayerName = ""
    teamID = curPlayer.GetTeamID()
    if teamID not in PyGameData.g_teamFBMemRelationDict:
        return relation, relationAdd, relationPlayerID, relationPlayerName
    
    playerManager = GameWorld.GetMapCopyPlayerManager()
    friendList, memFamilyIDDict, memNameDict = PyGameData.g_teamFBMemRelationDict[teamID]
    relationList = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 3, []) # Éç½»¹ØÏµÓÅÏȼ¶
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # Éç½»¹ØÏµ¼Ó³É {"Éç½»¹ØÏµ":[¹ý¹Ø¼Ó³É, ÖúÕ½¼Ó³É], ...} 
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    if isHelp:
        # ÖúÕ½µÄËæ±ãȡһλÓÅÏȼ¶×î¸ßµÄ¼´¿É
        defaultRelationPlayerID = 0
        for memPlayerID, memFamilyID in memFamilyIDDict.items():
            memRelation, relationPlayerID = __GetTemMemRelation(playerManager, playerID, familyID, memPlayerID, memFamilyID, relationList, friendList, leavePlayerID)
            if not memRelation:
                if not defaultRelationPlayerID and relationPlayerID:
                    defaultRelationPlayerID = relationPlayerID
                continue
            relation = memRelation
            relationAddList = relationCoinAddDict.get(str(memRelation), [])
            relationAdd += relationAddList[1] if len(relationAddList) == 2 else 0
            relationPlayerName = memNameDict[relationPlayerID]
            return relation, relationAdd, relationPlayerID, relationPlayerName
        
        relationPlayerID = defaultRelationPlayerID
        relationPlayerName = memNameDict.get(relationPlayerID, "")
        GameWorld.DebugLog("ÖúսĬÈÏÎÞ¹ØÏµ¶ÓÔ±£º relationPlayerID=%s,relationPlayerName=%s" % (relationPlayerID, relationPlayerName), playerID)
    else:
        # ·ÇÖúÕ½ÏíÊÜËùÓжÓÔ±¼Ó³É
        for memPlayerID, memFamilyID in memFamilyIDDict.items():
            memRelation = __GetTemMemRelation(playerManager, playerID, familyID, memPlayerID, memFamilyID, relationList, friendList, leavePlayerID)[0]
            if not memRelation:
                continue
            if memRelation == relationList[0]:
                relation = memRelation
            elif relation:
                relation = memRelation
            relationAddList = relationCoinAddDict.get(str(memRelation), [])
            relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
            
    return relation, relationAdd, relationPlayerID, relationPlayerName
 
def __GetTemMemRelation(playerManager, playerID, familyID, memPlayerID, memFamilyID, relationList, friendList, leavePlayerID):
    ## ÀëÏßÍæ¼Ò²»ËãÉç½»¹ØÏµ
    if leavePlayerID and memPlayerID == leavePlayerID:
        return 0, 0
    if playerID == memPlayerID:
        return 0, 0
    memPlayer = playerManager.FindPlayerByID(memPlayerID)
    if memPlayer == None or memPlayer.IsEmpty():
        return 0, 0
    for checkRelation in relationList:
        if checkRelation == 1:
            if [playerID, memPlayerID] in friendList:
                return checkRelation, memPlayerID
        if checkRelation == 2:
            if playerID != memPlayerID and familyID and familyID == memFamilyID:
                return checkRelation, memPlayerID            
    return 0, memPlayerID
 
def RefershTeamFBMemRelation(tick, leavePlayerID=0):
    ## Ë¢ÐÂ×é¶Ó¸±±¾¶ÓÔ±¹ØÏµ
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        player = playerManager.GetPlayerByIndex(i)
        if player == None or player.IsEmpty():
            continue
        if leavePlayerID and player.GetPlayerID() == leavePlayerID:
            PyGameData.g_teamFBMemRelationAddDict.pop(leavePlayerID, 0)
            continue
        relation, relationAdd, relationPlayerID, relationPlayerName = __GetTeamFBMemRelationInfo(player, FBCommon.GetIsHelpFight(player), leavePlayerID)
        PyGameData.g_teamFBMemRelationAddDict[player.GetPlayerID()] = [relation, relationAdd, relationPlayerID, relationPlayerName]
        
    for index in xrange(playerManager.GetPlayerCount()):
        player = playerManager.GetPlayerByIndex(index)
        if player == None or player.IsEmpty():
            continue
        if leavePlayerID and player.GetPlayerID() == leavePlayerID:
            continue
        FBLogic.DoFBHelp(player, tick)
        
    return
 
def GetTeamFBMemRelationInfo(playerID):
    if playerID not in PyGameData.g_teamFBMemRelationAddDict:
        return 0, 0
    return PyGameData.g_teamFBMemRelationAddDict[playerID][:2]