#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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##@package PlayerFriend  
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#ºÃÓÑÂß¼´¦Àí  
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#  
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# @author eggxp  
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# @date 2010-4-23  
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# @version 1.1  
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# VER = "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ  
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# @change: "2015-08-24 11:00" xdh Ôö¼Ó³£¹æ·Ç»î¶¯µØÍ¼±»»÷ɱ³É¾Í  
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#  
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#Ä£¿éÏêϸ˵Ã÷.  
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#ºÃÓÑÂß¼´¦Àí  
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#---------------------------------------------------------------------  
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import IPY_GameWorld  
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import GameWorld  
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import PlayerTeam  
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import EventShell  
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import ChConfig  
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import PlayerSuccess  
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import ShareDefine  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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#2008-6-18 ÉÏÎç10:07:11  
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#===============================================================================  
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# //05 01 ºÃÓÑÐÅÏ¢#tagGMFriendInfo  
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#   
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# struct    tagGMPlayerFrendInfo  
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# {  
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#    DWORD        TagID;  
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# };  
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#   
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# struct    tagGMFriendInfo  
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# {  
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#    tagHead        Head;  
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#    DWORD        PlayerID;  
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#    WORD        FriendCnt;  
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#    tagGMPlayerFrendInfo        Friends[FriendCnt];        //size = FriendCnt  
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# };  
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#===============================================================================  
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def GameServer_FriendRefresh(curPackData,tick):  
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    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)  
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    if not curPlayer:  
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        return  
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    curPlayer.ClearFriend()  
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    for playerFrendInfo in curPackData.Friends:  
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        curPlayer.AddFriend(playerFrendInfo.TagID)  
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    # ºÃÓѸöÊý³É¾Í  
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    friendCnt = curPackData.FriendCnt  
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    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_AddFriend, friendCnt)  
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    EventShell.EventRespons_AddFriend(curPlayer, friendCnt)  
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    return  
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