#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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#  
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#---------------------------------------------------------------------  
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##@package Player_Attack_Pet  
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# Íæ¼Ò¹¥»÷³èÎï  
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#  
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# @author chenxuewei  
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# @date 2010-06-26  
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# @version 1.6  
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#  
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# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½  
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# @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ  
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# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬  
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# @change: "2012-06-13 18:00" jiang ¹¥»÷³èÎïÍæ¼ÒºìÃû  
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# @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼  
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# @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ  
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#------------------------------------------------------------------------------   
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"""Version = 2016-02-26 17:00"""  
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#---------------------------------------------------------------------  
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import NPCCommon  
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import GameWorld  
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import AttackCommon  
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import IPY_GameWorld  
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import PlayerControl  
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import ChConfig  
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import ChEquip  
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import SkillCommon  
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import PetControl  
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import SkillShell  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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## ÊÇ·ñ¿ÉÒÔ¹¥»÷   
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#  @param curPlayer ¹¥»÷·½:Íæ¼Ò  
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#  @param curTagPet ·ÀÊØ·½:³èÎï  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return True or False  
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#  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷   
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def GetCanAttack(curPlayer, curTagPet, skill, tick):  
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    return False  
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    #===========================================================================  
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    # #ͨÓÃÅÐ¶Ï  
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    # if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagPet):  
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    #    return False   
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    #   
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    # #ÅжϾàÀë  
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    # if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagPet, skill):  
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    #    return False  
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    #   
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    # return True  
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    #===========================================================================  
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## »ñµÃ¹ØÏµ  
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#  @param curPlayer ¹¥»÷·½:Íæ¼Ò  
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#  @param curTagPet ·ÀÊØ·½:³èÎï  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
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#  @remarks »ñµÃ¹ØÏµ  
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def GetTagRelation(curPlayer, curTagPet, skill, tick):  
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    return ChConfig.Type_Relation_None , ChConfig.Def_PASysMessage_None  
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    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË  
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    if curTagPlayer == None:  
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        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
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    #×Ô¼ºµÄ³èÎï,²»Äܹ¥»÷  
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    if GameWorld.IsSameObj(curPlayer, curTagPlayer):  
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        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None  
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    #±ðÈ˵ijèÎï,Åж¨Íæ¼ÒµÄ¹¥»÷ģʽ  
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    if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer):  
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        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode  
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    #------------------------ÒÔÏÂÂß¼,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ  
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    return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer)  
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## ¹¥»÷  
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#  @param curPlayer ¹¥»÷·½:Íæ¼Ò  
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#  @param curTagPet ·ÀÊØ·½:³èÎï  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param skillValue ¼¼ÄÜÔöÇ¿  
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#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  
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#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   
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#  @remarks ¹¥»÷  
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def DoAttack(curPlayer, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick):  
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    #¹¥»÷ǰѪÁ¿  
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    curTagPetHP = curTagPet.GetHP()  
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    #¹¥»÷³É¹¦  
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    hurtType = AttackCommon.GetHurtHP(curPlayer, curTagPet, skill, skillValue, skillPercent, tick)  
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    hurtHP = hurtType.HurtHP  
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    #¸øÕÙ»½ÊÞÌí¼Ó³ðºÞ  
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    petControl = NPCCommon.NPCControl(curTagPet)  
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    petControl.AddObjDetelToAngryList_ByAttack(curPlayer, hurtHP, skill)  
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    #Ìí¼ÓÉËѪÁÐ±í  
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    AttackCommon.NPCAddObjInHurtList(curPlayer, curTagPet, curTagPetHP, hurtHP)  
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    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË  
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    if curTagPlayer != None:  
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        AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Player v Pet")  
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    #¸ø×Ô¼ºµÄÆäËûÕÙ»½ÊÞÌí¼Ó³ðºÞ  
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    AttackCommon.SummonAddAngryByOwner(curTagPet, curPlayer, hurtHP)  
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    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  
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    AttackCommon.AddHurt(curTagPet, skillHurtList, hurtType.HurtType, hurtHP)  
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    return hurtType  
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## ´¦Àí¹¥»÷ºóµÄ½á¹û  
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#  @param curPlayer ¹¥»÷·½:Íæ¼Ò  
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#  @param curTagPet ·ÀÊØ·½:³èÎï  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return True  
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#  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û  
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def AttackResult(curPlayer, curTagPet, skill, tick):  
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    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË  
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    if curTagPlayer != None:  
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        if curTagPlayer.GetHP() > 0:  
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            #½øÈëÕ½¶·×´Ì¬  
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            AttackCommon.SetPlayerBattleState(curTagPlayer, tick)  
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        AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)  
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    #³èÎïËÀÍö  
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    if curTagPet.GetHP() <= 0:  
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        curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)  
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        curTagPetNPCControl.SetKilled()  
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        if curPlayer != None and curTagPlayer != None:  
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            AttackCommon.AddPKValue(curPlayer, curTagPlayer, tick)  
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    return True  
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