#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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#-------------------------------------------------------------------------------  
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#  
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##@package GM.Commands.ClearInvest  
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#  
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# @todo:ÖØÖÃͶ×ÊÀí²Æ  
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# @author xdh  
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# @date 2014-08-19  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: ÖØÖÃͶ×ÊÀí²Æ  
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#  
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#---------------------------------------------------------------------  
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#"""Version = 2015-04-13 11:10"""  
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import ChConfig  
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import PlayerGoldInvest  
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import PlayerControl  
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import GameWorld  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ  
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## GMÃüÁîÖ´ÐÐÈë¿Ú  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param list ²ÎÊýÁбí [npcID]  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def OnExec(curPlayer, msgList):  
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    GameWorld.DebugAnswer(curPlayer, "ClearInvest Í¶×ÊÀàÐÍ(²»Ð´ÔòÈ«²¿ÖØÖÃ)")  
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    investTypeList = [msgList[0]] if msgList else ChConfig.GoldInvestTypeList  
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    for itype in investTypeList:  
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        valueKey = ChConfig.Def_PDict_GoldInvest_Time % itype  
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        PlayerControl.NomalDictSetProperty(curPlayer, valueKey, 0, ChConfig.Def_PDictType_GoldInvest)  
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        valueKey = ChConfig.Def_PDict_GoldInvest_Gold % itype  
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        PlayerControl.NomalDictSetProperty(curPlayer, valueKey, 0, ChConfig.Def_PDictType_GoldInvest)  
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        valueKey = ChConfig.Def_PDict_GoldInvest_AwardData % itype  
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        PlayerControl.NomalDictSetProperty(curPlayer, valueKey, 0, ChConfig.Def_PDictType_GoldInvest)  
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        for i in range(1, 32):  
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            valueKey = ChConfig.Def_PDict_GoldInvest_GotRewardValue % (itype, i)  
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            PlayerControl.NomalDictSetProperty(curPlayer, valueKey, 0, ChConfig.Def_PDictType_GoldInvest)  
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        PlayerGoldInvest.Sync_GoldInvestInfo(curPlayer, itype, isForce=True)  
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    return  
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