#!/usr/bin/python  
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# -*- coding: GBK -*-  
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##@package GY_GM_MoveToPlayerByID  
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# Òƶ¯µ½Íæ¼Ò×ø±ê Èç¹ûÍæ¼ÒÔÚ¸±±¾ÖУ¬²»Òƶ¯  
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# ¿Í»§¶Ë·¢·â°ü [Íæ¼ÒID]  
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# MapServer·¢·â°ü []   
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#  
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# @author Mark  
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# @date 2010-4-22  
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# @version 1.1  
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#  
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# @change: "2012-05-16 15:00" jiang C++Ð޸ĽӿÚGameServer_QueryPlayerByIDºÍGameServer_QueryPlayerResult  
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#  
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#------------------------------------------------------------------------------   
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"""Version = 2012-05-16 15:00"""  
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#------------------------------------------------------------------------------   
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#  
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# Ä£¿éÏêϸ˵Ã÷  
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#µ¼Èë  
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import IPY_GameWorld  
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import ChConfig  
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#---------------------------------------------------------------------  
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#È«¾Ö±äÁ¿  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ  
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## GMÃüÁîÖ´ÐÐÈë¿Ú  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param playerList ²ÎÊýÁбí [Íæ¼ÒID]  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def OnExec(curPlayer,playerList):  
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    if len(playerList) != 1:  
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        return   
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    if not __CanMoveToPlayer(curPlayer):  
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        return  
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    curFindPlayerID = playerList[0]  
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    sendMsg = '%s'%[]  
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    #Ìí¼ÓµØÍ¼·þÎñÆ÷ÇëÇó,ʵÏÖÂß¼ÔÚPlayerQuery.py -> GameServer_QueryPlayer  
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    curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_sqtPlayer, curFindPlayerID,   
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                    'MoveToPlayerByID', sendMsg, len(sendMsg))  
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    return  
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## ÊÇ·ñÒÆ¶¯  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @return None or True  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def __CanMoveToPlayer(curPlayer):  
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#===============================================================================  
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#GetInitOK        True  
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#GetIsLoginOff        False  
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#===============================================================================  
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    if not curPlayer.GetInitOK():  
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        return  
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    if curPlayer.GetIsLoginOff():  
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        return  
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    return True  
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