hxp
2019-01-22 92126566b642cdb2be53291c8e8e64c7a623782e
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package EquipZhuXian
#
# @todo:ÖïÏÉ×°±¸
# @author hxp
# @date 2019-01-22
# @version 1.0
#
# ÏêϸÃèÊö: ÖïÏÉ×°±¸
#
#-------------------------------------------------------------------------------
#"""Version = 2019-01-22 15:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ItemCommon
import ShareDefine
import PlayerControl
import DataRecordPack
import IpyGameDataPY
import SkillCommon
import PyGameData
import ChConfig
 
def GetZhuXianEquipIndexByPlace(equipPlace):
    ## »ñÈ¡ÖïÏÉ×°±¸Î»¶ÔÓ¦µÄË÷Òý
    return equipPlace - 1 - 120
 
def GetZhuXianEquipPlaceByIndex(equipIndex):
    ## »ñÈ¡ÖïÏÉ×°±¸Ë÷Òý¶ÔӦװ±¸Î»
    return equipIndex + 1 + 120
 
def GetZhuXianEquipPlaceIndexIsUnlock(curPlayer, equipPlaceIndex):
    ## »ñÈ¡ÖïÏÉ×°±¸Î»ÊÇ·ñ½âËø
    # @param equipPlaceIndex: ×¢Òâ´«ÈëµÄ²ÎÊýÊÇ×°±¸Î»Ë÷Òý
    equipPlace = GetZhuXianEquipPlaceByIndex(equipPlaceIndex)
    placeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 1, {}) # ÖïÏÉ×°±¸Î»¶ÔÓ¦½âËøËùÐèÖïÏÉËþ²ãÊý {"×°±¸Î»":ÖïÏÉËþ²ãÊý, ...} Ã»ÅäµÄĬÈϽâËø
    if str(equipPlace) not in placeUnlockDict:
        return True
    needTowerLV = placeUnlockDict[str(equipPlace)]
    curTowerLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerPassLV) # Òѹý¹ØµÄÖïÏÉËþ²ãÊý
    return curTowerLV >= needTowerLV
 
def CheckLearnZhuXianSkill(curPlayer, skillID):
    ## ¼ì²éÖïÏÉ×°±¸Î»×°±¸½×Êý
    
    zhuxianSkillCondition = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 3, {})
    if str(skillID) not in zhuxianSkillCondition:
        return True
    classLVPlaceListDict = zhuxianSkillCondition[str(skillID)]
    zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
    for classLV, placeList in classLVPlaceListDict.items():
        needClassLV = int(classLV)
        for equipPlace in placeList:
            placeIndex = GetZhuXianEquipIndexByPlace(equipPlace)
            if placeIndex < 0 or placeIndex >= zhuXianEquipPack.GetCount():
                return
            curEquip = zhuXianEquipPack.GetAt(placeIndex)
            if curEquip.IsEmpty():
                GameWorld.DebugLog("ÖïÏÉ×°±¸Î»ÎÞ×°±¸£¬ÎÞ·¨¼¤»îÉñ¼¼! equipPlace=%s" % equipPlace)
                return
            curClassLV = ItemCommon.GetItemClassLV(curEquip)
            if curClassLV < needClassLV:
                GameWorld.DebugLog("ÖïÏÉ×°±¸Î»×°±¸½×¼¶²»×㣬ÎÞ·¨¼¤»îÉñ¼¼! equipPlace=%s,curClassLV=%s < needClassLV=%s" % (equipPlace, curClassLV, needClassLV))
                return
            
    return True
 
#// A3 30 ×°±¸ÖïÏÉ×°±¸ #tagCMEquipZhuXianItem
#
#struct    tagCMEquipZhuXianItem
#{
#    tagHead        Head;
#    BYTE        EquipIndex;    //×°±¸ÔÚÖïÏÉ×°±¸±³°üÖеÄË÷Òý
#    BYTE        ItemIndex;    //×°±¸ÔÚÖïÏÉÎïÆ·±³°üÖеÄË÷Òý
#};
def OnEquipZhuXianItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    reqEquipPlaceIndex = clientData.EquipIndex
    itemIndex = clientData.ItemIndex
    
    GameWorld.DebugLog("´©´÷ÖïÏÉ×°±¸: EquipIndex=%s,ItemIndex=%s" % (reqEquipPlaceIndex, itemIndex), playerID)
    
    zhuXianItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
    curEquip = zhuXianItemPack.GetAt(itemIndex)
    if not ItemCommon.CheckItemCanUse(curEquip):
        GameWorld.DebugLog("ÎïÆ·Îª¿Õ»ò²»¿ÉÓÃ: itemIndex=%s" % itemIndex, playerID)
        return
    if not ItemCommon.GetIsZhuXianEquip(curEquip):
        GameWorld.DebugLog("·ÇÖïÏÉ×°±¸: itemIndex=%s" % itemIndex, playerID)
        return
    
    equipPlace = curEquip.GetEquipPlace()
    equipPlaceIndex = GetZhuXianEquipIndexByPlace(equipPlace)
    if reqEquipPlaceIndex != equipPlaceIndex:
        reqEquipPlace = GetZhuXianEquipPlaceByIndex(reqEquipPlaceIndex)
        canPlace = False
        for sharePlaceList in ShareDefine.ShareEquipPlace:
            if reqEquipPlace in sharePlaceList and equipPlace in sharePlaceList:
                canPlace = True
                break
        if not canPlace:
            GameWorld.DebugLog("¸Ã×°±¸Î»²»¿É×°±¸¸ÃÎïÆ·!equipPlace=%s,equipPlaceIndex=%s != reqEquipPlaceIndex=%s" % (equipPlace, equipPlaceIndex, reqEquipPlaceIndex), playerID)
            return
    
    zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
    if reqEquipPlaceIndex < 0 or reqEquipPlaceIndex >= zhuXianEquipPack.GetCount():
        GameWorld.ErrLog("ÖïÏÉ×°±¸±³°üË÷ÒýÒì³£: EquipIndex=%s" % (reqEquipPlaceIndex), playerID)
        return
    
    if not GetZhuXianEquipPlaceIndexIsUnlock(curPlayer, reqEquipPlaceIndex):
        GameWorld.DebugLog("ÖïÏÉ×°±¸Î»Î´½âËø: equipPlace=%s,EquipIndex=%s" % (equipPlace, reqEquipPlaceIndex))
        return
    
    destEquip = zhuXianEquipPack.GetAt(reqEquipPlaceIndex)
    desItemID, desUserData = [0, ''] if destEquip.IsEmpty() else [destEquip.GetItemTypeID(), destEquip.GetUserData()]
    srcItemID, srcUserData = curEquip.GetItemTypeID(), curEquip.GetUserData()
    if not ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptZhuXianEquip):
        return
    dataDict = {'dotype':'EquipZhuXianItem', 'desItemID':desItemID, 'desUserData':desUserData, 'srcItemID':srcItemID, 'srcUserData':srcUserData}
    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
    
    RefreshZhuXianAttr(curPlayer)   
    return
 
#// A3 31 Ð¶ÏÂÖïÏÉ×°±¸ #tagCMUnEquipZhuXianItem
#
#struct    tagCMUnEquipZhuXianItem
#{
#    tagHead        Head;
#    BYTE        EquipIndex;    //×°±¸ÔÚÖïÏÉ×°±¸±³°üÖеÄË÷Òý
#};
def OnUnEquipZhuXianItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    EquipIndex = clientData.EquipIndex
    
    GameWorld.DebugLog("жÏÂÖïÏÉ×°±¸: EquipIndex=%s" % (EquipIndex), playerID)
    
    zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
    if EquipIndex < 0 or EquipIndex >= zhuXianEquipPack.GetCount():
        GameWorld.ErrLog("ÖïÏÉ×°±¸±³°üË÷ÒýÒì³£: EquipIndex=%s" % (EquipIndex), playerID)
        return
    curEquip = zhuXianEquipPack.GetAt(EquipIndex)
    if not ItemCommon.CheckItemCanUse(curEquip):
        GameWorld.DebugLog("ÖïÏÉ×°±¸Îª¿Õ»ò²»¿ÉÓÃ: EquipIndex=%s" % EquipIndex, playerID)
        return
    
    emptyIndex = ItemCommon.GetEmptyIndexInPack(curPlayer, ShareDefine.rptZhuXianItem)
    if not ItemCommon.DoLogicSwitchItemEx(curPlayer, ShareDefine.rptZhuXianEquip, ShareDefine.rptZhuXianItem, EquipIndex, emptyIndex):
        GameWorld.DebugLog("ÖïÏÉжÏÂ×°±¸Ê§°Ü: EquipIndex=%s" % (EquipIndex), playerID)
        return
    RefreshZhuXianAttr(curPlayer)
    return
 
def RefreshZhuXianAttr(curPlayer):
    CalcZhuXianAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() 
    return
 
def CalcZhuXianAttr(curPlayer):
    ## Ë¢ÐÂÖïÏÉÊôÐÔ
    playerID = curPlayer.GetPlayerID()
    PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
    PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
    
    allAttrList = [{} for _ in range(4)]
    allAttrListZXSuit = [{} for _ in range(4)]
    equipScoreTotal = 0 #Ϊ½â¾ö×°±¸ÆÀ·Ö¡¢Õ½Á¦²»Ò»ÖµÄÇé¿ö£¬×°±¸Õ½Á¦¸ÄΪÓÉÆÀ·Ö×÷Ϊ²ÎÊý¼ÆËãÕ½Á¦
    equipPlaceClassLVDict = {} #×°±¸Î»¶ÔӦװ±¸½× {×°±¸Î»:½×, ...}
    equipPlaceBaseAttrDict = {} #×°±¸Î»¶ÔÓ¦»ù´¡ÊôÐÔ×Öµä {×°±¸Î»:{ÊôÐÔID:value, ...}, ...}
    
    attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {}) # ÊôÐÔID¶ÔÓ¦Ó°ÏìµÄ¼¼ÄÜTypeIDÁбí {ÊôÐÔID:[¼¼ÄÜTypeIDÁбí, ...], ...}
    addAttrIDList = range(ShareDefine.Def_Effect_SkillAddPer1, ShareDefine.Def_Effect_SkillAddPer7 + 1)
    reduceAttrIDList = range(ShareDefine.Def_Effect_SkillReducePer1, ShareDefine.Def_Effect_SkillReducePer7 + 1)
    zxSkillPlusAttrDict = {} # Íæ¼ÒÖïÏÉ×°±¸Ó°Ïì¼¼ÄÜTypeIDÊôÐÔ×Öµä {ÊôÐÔID:Öµ, ...}
    
    zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
    equipPackCount = zhuXianEquipPack.GetCount()
    
    for equipIndex in range(len(ShareDefine.ZhuXianEquipPlace)):
        if equipIndex < 0 or equipIndex >= equipPackCount:
            break
        curEquip = zhuXianEquipPack.GetAt(equipIndex)            
        if curEquip.IsEmpty():
            continue
        equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
        equipPlace = GetZhuXianEquipPlaceByIndex(equipIndex)
        equipPlaceClassLVDict[equipPlace] = ItemCommon.GetItemClassLV(curEquip)
        
        # »ù´¡ÊôÐÔ
        baseAttrDict = {}
        for effIndex in xrange(curEquip.GetEffectCount()):
            curEffect = curEquip.GetEffectByIndex(effIndex)
            if not curEffect or not curEffect.GetEffectID():
                break
            effID = curEffect.GetEffectID()
            if not effID:
                continue
            effValue = curEffect.GetEffectValue(0)
            PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrList)
            baseAttrDict[effID] = baseAttrDict.get(effID, 0) + effValue
        equipPlaceBaseAttrDict[equipPlace] = baseAttrDict
        
        # ´«ÆæÊôÐÔ
        if curEquip.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID) == curEquip.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue):
            for i in xrange(curEquip.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)):
                legendAttrID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, i)
                legendAttrValue = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i)
                if legendAttrID in attrIDSkillPlusDict:
                    zxSkillPlusAttrDict[legendAttrID] = zxSkillPlusAttrDict.get(legendAttrID, 0) + legendAttrValue
                else:
                    PlayerControl.CalcAttrDict_Type(legendAttrID, legendAttrValue, allAttrList)
                    
#    GameWorld.DebugLog("ÖïÏÉ×°±¸ÊôÐÔ: allAttrList=%s" % (allAttrList))
#    GameWorld.DebugLog("    zxSkillPlusAttrDict=%s" % (zxSkillPlusAttrDict))
#    GameWorld.DebugLog("    equipPlaceClassLVDict=%s" % (equipPlaceClassLVDict))
    
    # »º´æ¼¼ÄÜÔöÇ¿±ÈÀý£¬Ä¿Ç°ÔÝдËÀ¶ÔÖ¸¶¨¼¼ÄÜÉ˺¦°Ù·Ö±ÈÌáÉý
    for attrID, plusValue in zxSkillPlusAttrDict.items():
        if attrID not in attrIDSkillPlusDict:
            continue
        skillTypeIDList = attrIDSkillPlusDict[attrID]
        effSkillTypeID = 0
        for skillTypeID in skillTypeIDList:
            skillData = curPlayer.GetSkillManager().FindSkillBySkillTypeID(skillTypeID)
            if not skillData:
                continue
            if SkillCommon.CheckSkillJob(curPlayer, skillData):
                effSkillTypeID = skillTypeID
                break
        if not effSkillTypeID:
            continue
        
        if attrID in addAttrIDList:
            skillAddPerDict = PyGameData.g_zhuXianSkillAddPerDict.get(playerID, {})
            skillAddPerDict[effSkillTypeID] = plusValue
            PyGameData.g_zhuXianSkillAddPerDict[playerID] = skillAddPerDict
        elif attrID in reduceAttrIDList:
            skillReducePerDict = PyGameData.g_zhuXianSkillReducePerDict.get(playerID, {})
            skillReducePerDict[effSkillTypeID] = plusValue
            PyGameData.g_zhuXianSkillReducePerDict[playerID] = skillReducePerDict
            
#    GameWorld.DebugLog("    PyGameData.g_zhuXianSkillAddPerDict=%s" % PyGameData.g_zhuXianSkillAddPerDict)
#    GameWorld.DebugLog("    PyGameData.g_zhuXianSkillReducePerDict=%s" % PyGameData.g_zhuXianSkillReducePerDict)
    
    # ¼ÆËãÌ××°£¬Ä¿Ç°ÔÝдËÀ¶ÔÖïÏÉ×°±¸²¿Î»»ù´¡ÊôÐÔÌáÉý
    suitAttrIDPlusPlaceDict = {
                               ShareDefine.Def_Effect_ZXCloakAttrPer:ShareDefine.zxetCloak,
                               ShareDefine.Def_Effect_ZXMaskAttrPer:ShareDefine.zxetMask,
                               ShareDefine.Def_Effect_ZXGloveAttrPer:ShareDefine.zxetGlove,
                               ShareDefine.Def_Effect_ZXRuyiAttrPer:ShareDefine.zxetRuyi,
                               ShareDefine.Def_Effect_ZXPendantAttrPer:ShareDefine.zxetPendant,
                               ShareDefine.Def_Effect_ZXRingAttrPer:ShareDefine.zxetRing,
                               }
    suitPlaceGroupDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 2, {})
    for suitType, placeGroupList in suitPlaceGroupDict.items():
        suitType = int(suitType)
        suitLV = 0
        isSuit = True
        for place in placeGroupList:
            if place not in equipPlaceClassLVDict:
                isSuit = False
                #GameWorld.DebugLog("    Î´´©´÷×°±¸£¬ÎÞ·¨¼¤»îÖïÏÉÌ××°! suitType=%s,placeGroupList=%s,place=%s" % (suitType, placeGroupList, place))
                break
            if not suitLV:
                suitLV = equipPlaceClassLVDict[place]
            else:
                suitLV = min(suitLV, equipPlaceClassLVDict[place])
                
        if not isSuit or not suitLV:
            continue
        
        GameWorld.DebugLog("    ¼¤»îÖïÏÉÌ××°: suitType=%s, suitLV=%s" % (suitType, suitLV))
        suitAttrIpyData = IpyGameDataPY.GetIpyGameData("ZhuXianSuitAttr", suitType, suitLV)
        if not suitAttrIpyData:
            continue
        suitAttrIDList = suitAttrIpyData.GetSuitAttrIDList()
        suitAttrValueList = suitAttrIpyData.GetSuitAttrValueList()
        if len(suitAttrIDList) != len(suitAttrValueList):
            continue
        for i, suitEffID in enumerate(suitAttrIDList):
            suitEffValue = suitAttrValueList[i]
            #GameWorld.DebugLog("        suitEffID=%s,suitEffValue=%s" % (suitEffID, suitEffValue))
            if suitEffID in suitAttrIDPlusPlaceDict:
                plusPlace = suitAttrIDPlusPlaceDict[suitEffID]
                if plusPlace not in equipPlaceBaseAttrDict:
                    continue
                plusEffDict = equipPlaceBaseAttrDict[plusPlace]
                #GameWorld.DebugLog("            plusPlace=%s,plusEffDict=%s" % (plusPlace, plusEffDict))
                for plusEffID, plusEffValue in plusEffDict.items():
                    addValue = int(plusEffValue * (10000 + suitEffValue) / 10000.0)
                    #GameWorld.DebugLog("                plusEffID=%s,plusEffValue=%s,addValue=%s" % (plusEffID, plusEffValue, addValue))
                    PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXSuit)
            else:
                PlayerControl.CalcAttrDict_Type(suitEffID, suitEffValue, allAttrListZXSuit)
                
    # ±£´æ¼ÆËãÖµ
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquip, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipSuit, allAttrListZXSuit)
    
    #¼ÆËã×°±¸»ù´¡ÊôÐÔ¸½¼ÓÕ½Á¦ (Ŀǰ×é³É: ÆÀ·ÖÕ½Á¦ + ...)
    equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
    GameWorld.DebugLog("ÖïÏÉ×°±¸ÆÀ·ÖÕ½Á¦: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_ZhuXian, equipFightPowerEx)
    return
 
def GetZhuXianEquipSkillAddPer(playerID, skillTypeID):
    ## »ñÈ¡ÖïÏÉ×°±¸É˺¦°Ù·Ö±ÈÌáÉýÖµ
    if playerID not in PyGameData.g_zhuXianSkillAddPerDict:
        return 0
    skillAddPerDict = PyGameData.g_zhuXianSkillAddPerDict[playerID]
    if skillTypeID not in skillAddPerDict:
        return 0
    return skillAddPerDict[skillTypeID]
 
def GetZhuXianEquipSkillReducePer(playerID, skillTypeID):
    ## »ñÈ¡ÖïÏÉ×°±¸¼õÉ˰ٷֱÈÌáÉýÖµ
    if playerID not in PyGameData.g_zhuXianSkillReducePerDict:
        return 0
    skillReducePerDict = PyGameData.g_zhuXianSkillReducePerDict[playerID]
    if skillTypeID not in skillReducePerDict:
        return 0
    return skillReducePerDict[skillTypeID]