hxp
2023-01-12 921b9a471b986fb148b8260d80ca23b9b25d42b4
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerGubao
#
# @todo:¹Å±¦ÏµÍ³
# @author hxp
# @date 2023-01-05
# @version 1.0
#
# ÏêϸÃèÊö: ¹Å±¦ÏµÍ³
#
#-------------------------------------------------------------------------------
#"""Version = 2023-01-05 15:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ItemCommon
import SkillCommon
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
import NetPackCommon
import IPY_GameWorld
import ChConfig
 
def GetGubaoLVInfo(curPlayer, gubaoID):
    lvInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoLVInfo % gubaoID)
    lv = lvInfo / 100
    star = lvInfo % 100
    return lv, star
def SetGubaoLVInfo(curPlayer, gubaoID, lv, star):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoLVInfo % gubaoID, lv * 100 + star)
    return
 
def OnPlayerLogin(curPlayer):
    Sync_GubaoInfo(curPlayer)
    return
 
#// B2 16 ¹Å±¦¼¤»î #tagCMGubaoActivate
#
#struct    tagCMGubaoActivate
#{
#    tagHead         Head;
#    WORD        GubaoID;    
#};
def OnGubaoActivate(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    gubaoID = curPackData.GubaoID
    ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
    if not ipyData:
        return
    needItemID = ipyData.GetUnlockItemID()
    needItemCnt = ipyData.GetUnlockItemCnt()
    if not needItemID or not needItemCnt:
        return
    
    lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
    if lv or star:
        GameWorld.DebugLog("¹Å±¦ÒѾ­¼¤»î¹ý£¡ gubaoID=%s" % gubaoID, playerID)
        return
    
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, needItemCnt)
    if not hasEnough:
        GameWorld.DebugLog("¼¤»î¹Å±¦µÀ¾ß²»×ã! needItemID=%s,needItemCnt=%s" % (needItemID, needItemCnt), playerID)
        return
    ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, "Gubao")
    
    lv, star = 1, 1
    SetGubaoLVInfo(curPlayer, gubaoID, lv, star)
    GameWorld.Log("¹Å±¦¼¤»î³É¹¦£¡ gubaoID=%s" % gubaoID, playerID)
    giveSkillIDInfo = ipyData.GetGiveSkillIDInfo()
    if giveSkillIDInfo:
        SkillCommon.GivePlayerSkillByJobSkill(curPlayer, giveSkillIDInfo)
        
    RefreshGubaoAttr(curPlayer)
    Sync_GubaoInfo(curPlayer, [gubaoID])
    return
 
#// B2 17 ¹Å±¦ÉýÐÇ #tagCMGubaoStarUp
#
#struct    tagCMGubaoStarUp
#{
#    tagHead         Head;
#    WORD        GubaoID;    
#};
def OnGubaoStarUp(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    gubaoID = curPackData.GubaoID
    
    lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
    if not star:
        GameWorld.DebugLog("¹Å±¦Î´¼¤»î£¬ÎÞ·¨ÉýÐÇ£¡ gubaoID=%s" % gubaoID, playerID)
        return
    
    if not IpyGameDataPY.GetIpyGameDataNotLog("GubaoStar", gubaoID, star + 1):
        GameWorld.DebugLog("¹Å±¦ÒÑÂúÐÇ£¡ gubaoID=%s,star=%s" % (gubaoID, star), playerID)
        return
    
    ipyData = IpyGameDataPY.GetIpyGameData("GubaoStar", gubaoID, star)
    if not ipyData:
        return
    needItemList = ipyData.GetStarUPNeedItemInfo()
    if not needItemList:
        return
    
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
    if lackItemDict:
        GameWorld.DebugLog("¹Å±¦ÉýÐÇËùÐèÎïÆ·²»×㣡 star=%s,needItemList=%s,lackItemDict=%s" % (star, needItemList, lackItemDict), playerID)
        return
    #¿ÛÏûºÄ
    ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "Gubao")
    
    updStar = star + 1
    SetGubaoLVInfo(curPlayer, gubaoID, lv, updStar)
    GameWorld.Log("¹Å±¦ÉýÐÇ: gubaoID=%s,updStar=%s" % (gubaoID, updStar), playerID)
    RefreshGubaoAttr(curPlayer)
    Sync_GubaoInfo(curPlayer, [gubaoID])
    return
 
#// B2 18 ¹Å±¦Éý¼¶ #tagCMGubaoLVUp
#
#struct    tagCMGubaoLVUp
#{
#    tagHead         Head;
#    WORD        GubaoID;    
#};
def OnGubaoLVUp(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    gubaoID = curPackData.GubaoID
    
    lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
    if not star:
        GameWorld.DebugLog("¹Å±¦Î´¼¤»î£¬ÎÞ·¨Éý¼¶£¡ gubaoID=%s" % gubaoID, playerID)
        return
    
    ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
    if not ipyData:
        return
    quality = ipyData.GetGubaoQuality()
    
    if not IpyGameDataPY.GetIpyGameDataNotLog("GubaoLV", quality, lv + 1):
        GameWorld.DebugLog("¹Å±¦ÒÑÂú¼¶£¡ gubaoID=%s,quality=%s,lv=%s" % (gubaoID, quality, lv), playerID)
        return
    
    lvIpyData = IpyGameDataPY.GetIpyGameData("GubaoLV", quality, lv)
    if not lvIpyData:
        return
    needItemList = lvIpyData.GetLVUPNeedItemInfo()
    if not needItemList:
        return
    
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
    if lackItemDict:
        GameWorld.DebugLog("¹Å±¦Éý¼¶ËùÐèÎïÆ·²»×㣡 quality=%s,lv=%s,needItemList=%s,lackItemDict=%s" 
                           % (quality, lv, needItemList, lackItemDict), playerID)
        return
    #¿ÛÏûºÄ
    ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "Gubao")
    
    updLV = lv + 1
    SetGubaoLVInfo(curPlayer, gubaoID, updLV, star)
    GameWorld.Log("¹Å±¦Éý¼¶: gubaoID=%s,quality=%s,updLV=%s" % (gubaoID, quality, updLV), playerID)
    RefreshGubaoAttr(curPlayer)
    Sync_GubaoInfo(curPlayer, [gubaoID])
    return
 
def RefreshGubaoAttr(curPlayer):
    CalcGubaoAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
 
def CalcGubaoAttr(curPlayer):
    
    allAttrList = [{} for _ in range(4)]
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetGubaoCount()):
        ipyData = ipyDataMgr.GetGubaoByIndex(index)
        gubaoID = ipyData.GetGubaoID()
        lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
        if not star:
            continue
        
        quality = ipyData.GetGubaoQuality()
        lvIpyData = IpyGameDataPY.GetIpyGameData("GubaoLV", quality, lv)
        if lvIpyData:
            lvAttrTypeList = lvIpyData.GetLVAttrTypeList()
            lvAttrValueList = lvIpyData.GetLVAttrValueList()
            for i, attrID in enumerate(lvAttrTypeList):
                attrValue = lvAttrValueList[i]
                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
                
        starIpyData = IpyGameDataPY.GetIpyGameData("GubaoStar", gubaoID, star)
        if starIpyData:
            starAttrTypeList = starIpyData.GetStarAttrTypeList()
            starAttrValueList = starIpyData.GetStarAttrValueList()
            for i, attrID in enumerate(starAttrTypeList):
                attrValue = starAttrValueList[i]
                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
                
    # ±£´æ¼ÆËãÖµ
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Gubao, allAttrList)
    return
 
def Sync_GubaoInfo(curPlayer, gubaoIDList=None):
    if gubaoIDList == None:
        syncIDList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in range(ipyDataMgr.GetGubaoCount()):
            ipyData = ipyDataMgr.GetGubaoByIndex(index)
            syncIDList.append(ipyData.GetGubaoID())
    else:
        syncIDList = gubaoIDList
        
    gubaoInfoList = []
    for gubaoID in syncIDList:
        lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
        if not lv and not star and gubaoIDList == None:
            # Ã»ÓÐÖ¸¶¨Ê±Ö»Í¬²½¼¤»îµÄ
            continue
        gubao = ChPyNetSendPack.tagMCGubao()
        gubao.GubaoID = gubaoID
        gubao.GubaoLV = lv
        gubao.GubaoStar = star
        gubaoInfoList.append(gubao)
        
    if not gubaoInfoList:
        return
    
    clientPack = ChPyNetSendPack.tagMCGubaoInfo()
    clientPack.GubaoInfoList = gubaoInfoList
    clientPack.Count = len(clientPack.GubaoInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return