| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #-------------------------------------------------------------------------------  | 
| #  | 
| #-------------------------------------------------------------------------------  | 
| #  | 
| ##@package Player.RemoteQuery.GY_Query_EnterFBSetFaction  | 
| #  | 
| # @todo:½øÈ븱±¾ÇÒÉèÖÃÕóÓª  | 
| # @author hxp  | 
| # @date 2015-10-22  | 
| # @version 1.0  | 
| #  | 
| # ÏêϸÃèÊö: ½øÈ븱±¾ÇÒÉèÖÃÕóÓª  | 
| #  | 
| #---------------------------------------------------------------------  | 
| #"""Version = 2015-10-22 23:00"""  | 
| #---------------------------------------------------------------------  | 
|   | 
|   | 
| #µ¼Èë  | 
| import FBLogic  | 
| import GameWorld  | 
| import EventShell  | 
| import PlayerControl  | 
| import FBCommon  | 
| #---------------------------------------------------------------------  | 
| #È«¾Ö±äÁ¿  | 
| #---------------------------------------------------------------------  | 
|   | 
|   | 
| #---------------------------------------------------------------------  | 
| #Â߼ʵÏÖ  | 
| ## ÇëÇóÂß¼  | 
| #  @param query_Type ÇëÇóÀàÐÍ  | 
| #  @param query_ID ÇëÇóµÄÍæ¼ÒID  | 
| #  @param packCMDList ·¢°üÃüÁî [ ]  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return "True" or "False" or ""  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def DoLogic(query_Type, query_ID, packCMDList, tick):  | 
|     return  | 
| #---------------------------------------------------------------------  | 
|   | 
|   | 
| #Ö´Ðнá¹û  | 
| ## Ö´Ðнá¹û  | 
| #  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò  | 
| #  @param callFunName ¹¦ÄÜÃû³Æ  | 
| #  @param funResult ²éѯµÄ½á¹û  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def DoResult(curPlayer, callFunName, funResult, tick):  | 
|     mapID, lineID, faction = eval(funResult)  | 
|     GameWorld.Log("GY_Query_EnterFBSetFaction %s" % str(funResult), curPlayer.GetPlayerID())  | 
|       | 
|     curPlayer.SetFaction(faction)  | 
|       | 
|     # ÇëÇó½øÈëFBµã  | 
|     ipyEnterPosInfo = FBCommon.GetFBLineEnterPosInfo(mapID, lineID)  | 
|     retPos = FBLogic.OnGetFBEnterPos(curPlayer, mapID, lineID, ipyEnterPosInfo, tick)  | 
|       | 
|     if not retPos:  | 
|         return  | 
|       | 
|     #===============================================================================================  | 
|     # # ÑéÖ¤´«ËÍNPCÌõ¼þÊÇ·ñ·ûºÏ  | 
|     # if not EventShell.DoLogic_EnterFbGameEvent(curPlayer, mapID, tick):  | 
|     #    return  | 
|     #===============================================================================================  | 
|       | 
|     # ´«ËÍÂß¼  | 
|     PlayerControl.PlayerResetWorldPosFB(curPlayer, mapID, retPos[0], retPos[1], False, 0)  | 
|     return  | 
|   |