#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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##@package  
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#  
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# @todo: buffÖб»±ê¼ÇµÄ¹¥»÷Õß¹¥»÷±ê¼Ç·½£¬²ã¼¶×îºóÒ»´Î·´µ¯É˺¦  
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#  
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# @author: Alee  
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# @date 2019-4-27 ÏÂÎç10:25:12  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import ChConfig  
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import GameWorld  
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import GameObj  
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import SkillCommon  
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  
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    if not defender:  
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        return False  
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    useSkill = skillkwargs.get("useSkill", None)  
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    if not useSkill:  
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        return False  
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    # Ö÷¶¯Ðͼ¼ÄܲÅÓÐЧ  
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    if useSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill,  
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                                      ChConfig.Def_SkillFuncType_NormalAttack]:  
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        return False  
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    curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)  
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    if not curSkill:  
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        return False  
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    buffType = SkillCommon.GetBuffType(curSkill)  
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    buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)  
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    #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö  
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    if buffTuple == ():  
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        return False  
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    buffManager = buffTuple[0]  
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    buff = buffManager.FindBuff(curSkill.GetSkillTypeID())  
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    if not buff:  
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        return False  
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    if buff.GetLayer() != 1:  
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        return False  
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    if buff.GetOwnerID() != defender.GetID():  
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        return False  
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    return True  
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def GetValue(attacker, defender, passiveEffect):  
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    return passiveEffect.GetEffectValue(0)  
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