#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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##@package  
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#  
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# @todo: ¼Ç¼ÃüÖиöÊý  
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#  
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# @author: Alee  
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# @date 2019-6-22 ÏÂÎç03:43:33  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import BaseAttack  
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import ChConfig  
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import GameWorld  
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def CheckCanHappen(attacker, defender, effect, curSkill):  
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    skillHurtList = BaseAttack.GetSkillHurtList()  
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    cnt = 0  
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    for i in xrange(skillHurtList.GetHurtCount()):  
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        hurtObj = skillHurtList.GetHurtAt(i)  
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        if not hurtObj:  
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            continue  
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        if hurtObj.GetAttackType() in [ChConfig.Def_HurtType_Miss, ChConfig.Def_HurtType_Immune]:  
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            continue  
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        cnt += 1  
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    attacker.SetDict("1304HitCnt", cnt)  
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    GameWorld.DebugLog("1304HitCnt---%s"%cnt)  
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    return False  
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def GetValue(attacker, defender, effect):  
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    return 0  
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