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#!/usr/bin/python
# -*- coding: GBK -*-
#
#
##@package PlayerCompensation.py
#
# @todo:Óʼþ¹ÜÀí£¨²¹³¥£©
#        1. È«·þÓʼþÒ»¸öGUIDÒ»·âÓʼþ£¬ÓÐʱ¼äÏÞÖÆ£¬½ÓÊÕÓʼþµÄ³ÖÐøÊ±¼äºÍÑÓ³Ùɾ³ýʱ¼äµã(¿É½ÓÊÕºóµÄXÌìɾ³ýÓʼþ)
#           ±íʾÈç¹ûÈ«·þÓʼþÒѾ­Í¨Öª¹ýij¸öÍæ¼Ò£¬ÄÇô¶ÔÓÚ¸ÃÍæ¼Ò£¬¼´Ê¹Óʼþ¹ýÆÚÍæ¼ÒûÓÐÖ÷¶¯É¾³ýÓʼþ£¬Ò²Ó¦¸Ã֪ͨ¸ÃÍæ¼Ò
#        2. ¸öÈËÓʼþÒ»¸öGUID¿ÉÒÔÊǸöÈË»òÕß¶àÈËÓʼþ£¬µ«ÊǶàÈËÓʼþ²»Ö§³ÖÅäÖÿÉÁìÈ¡µÄ³ÖÐøÊ±¼ä£¬ÈôÒªÖ§³ÖÐèÐÞ¸ÄÁìÈ¡¼Ç¼Âß¼­
#        3. ¸öÈËÓʼþ°´ÀàÐÍ·Ö²»Í¬µÄ¿É±£´æÊýÁ¿£¬Íæ¼Ò²»¸ÐÖª
#        4. ¹ØÓÚÓʼþ·¢¼þÈË ±êÌ⠺͠ÕýÎÄ£¬Èç¹ûÊÇÄ£°å»òÕß×éºÏÐÅÏ¢À࣬¶¼Ó¦¸ÃÓÉǰ¶Ë×éÖ¯Íê³É£¬ºó¶Ëֻȡģ°å±êʶ
#        5. ¿ÉÁìÈ¡¼´ÒÑ֪ͨ¹ýÍæ¼Ò¸Ã·âÓʼþ£¬ÐèÒªÔÚÓʼþ·¢ÉúʱºÍÉÏÏßʱÉèÖÃ״̬
#
# @author alee
# @date 2017-08-11 20:00
# @version 1.1
# @note:
# @change: "2018-08-10 12:00" hxp È«·þÓʼþÔö¼ÓÉý¼¶ºóÊÇ·ñ¿ÉÁìȡѡÏîÉèÖã¬Ôö¼ÓÓʼþ²éѯ¡¢Í¨¹ýÉóºË¡¢É¾³ý¹¦ÄÜ£»
#------------------------------------------------------------------------------ 
#"""Version = 2018-08-10 12:00"""
#------------------------------------------------------------------------------ 
import GameWorld
import ChConfig
import ShareDefine
import IPY_GameServer
import ChGameToMapPyPack
import NetPackCommon
import CommFunc
import ChPyNetSendPack
import PyGameDataStruct
import CrossRealmMsg
import DataRecordPack
import ReadChConfig
import PlayerDBOper
import EventReport
import IpyGameDataPY
import PlayerControl
import PyDataManager
import PyGameData
import datetime
import uuid
import math
import json
#Áìȡ״̬  ¸öλÊý±êʶ £¨¿ÉÁìÈ¡¼´ÒÑ֪ͨ¹ýÍæ¼Ò¸Ã·âÓʼþ£¬ÐèÒªÔÚÓʼþ·¢ÉúʱºÍÉÏÏßʱÉèÖÃ״̬
#0 Î´Í¨Öª£¬1 ²»¿ÉÁìÈ¡£¬ 2 ¿ÉÁìÈ¡£¬ 3 ÒÑÁìÈ¡£¬4 ÒÑɾ³ý
(
Unknown_State,
Disable_State,
Enable_State,
Yet_State,
Del_State
) = range(5)
 
CheckState_OK = 0 # ÒÑÉóºË
CheckState_No = 1 # Î´ÉóºË
 
LimitLVType_Not = 0 # Éý¼¶Âú×ãÁìÈ¡µÈ¼¶ºó²»¿ÉÁì
LimitLVType_Can = 1 # Éý¼¶Âú×ãÁìÈ¡µÈ¼¶ºó¿ÉÁì
 
#Áìȡ״̬  Ê®Î»Êý±êʶ
(
Read_State_No,  # Óʼþδ¶Á
Read_State_Yes  # ÓʼþÒѶÁ
) = range(2)
 
#Áìȡ״̬
(
Entire_CompensationType,    #È«·þ
Personal_CompensationType,  #¸öÈË
Unknow_CompensationType     #δ֪
) = range(3)
 
Def_RequestState = "CompensationRequestState"
 
#==================================================================================================
class CrossPersonalCompensationManager(object):
    ## ¿ç·þÓʼþ¹ÜÀí£¬×¢Òâ¸ÃÀàÖ»´¦ÀíÊý¾ÝÂß¼­£¬¹¦ÄÜÏà¹ØÂß¼­²»ÒªÐ´ÔÚ¸ÃÀ࣬²»È»ÖضÁ½Å±¾²»»áÉúЧ
    
    def __init__(self):
        self.playerMailDict = {} # Íæ¼Ò²¹³¥Áбí {playerID:{GUID:tagDBCrossPersonalCompensation, ...}, ...}
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for mailDict in self.playerMailDict.values():
            for mailObj in mailDict.values():
                cnt += 1
                savaData += mailObj.getBuffer()
                
        GameWorld.Log("Save DBCrossPersonalCompensation count :%s, len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBCrossPersonalCompensation count :%s" % cnt)
        
        for _ in xrange(cnt):
            mailObj = PyGameDataStruct.tagDBCrossPersonalCompensation()
            mailObj.clear()
            pos += mailObj.readData(datas, pos, dataslen)
            
            playerID = mailObj.PlayerID
            guid = mailObj.GUID
            if playerID not in self.playerMailDict:
                self.playerMailDict[playerID] = {}
            mailDict = self.playerMailDict[playerID]
            mailDict[guid] = mailObj
            
        return pos
    
def Sync_CrossMailPlayerIDToClientServer(serverGroupID=0):
    ''' Í¬²½Óпç·þÓʼþµÄÍæ¼ÒIDµ½×Ó·þ
    @param serverGroupID: Îª0ʱͬ²½ËùÓÐ×Ó·þ
    '''
    crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager()
    addMailPlayerIDList = crossMailMgr.playerMailDict.keys()
    if not addMailPlayerIDList:
        return
    # Í¬²½×Ó·þÎñÆ÷
    serverGroupIDList = [serverGroupID] if serverGroupID else []
    dataMsg = {"IDType":"Add", "PlayerIDList":addMailPlayerIDList}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg, serverGroupIDList)
    return
 
def CrossServerMsg_MailPlayerIDList(dataMsg):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½Óпç·þÓʼþµÄÍæ¼ÒIDÁбí
    idType = dataMsg["IDType"]
    playerIDList = dataMsg["PlayerIDList"]
    for playerID in playerIDList:
        if idType == "Del":
            if playerID in PyGameData.g_crossMailPlayerDict:
                PyGameData.g_crossMailPlayerDict.pop(playerID)
            continue
        
        if idType == "Add":
            if playerID in PyGameData.g_crossMailPlayerDict:
                continue
            PyGameData.g_crossMailPlayerDict[playerID] = 0
            
            player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not player or not player.GetInitOK():
                continue
            RequestToGetCrossMail(player)
            
    return
 
def RequestToGetCrossMail(curPlayer):
    ## ÇëÇóͬ²½¿ç·þÓʼþÄÚÈÝ
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_crossMailPlayerDict:
        return
    lastTick = PyGameData.g_crossMailPlayerDict[playerID]
    tick = GameWorld.GetGameWorld().GetTick()
    if tick - lastTick <= 30000:
        return
    PyGameData.g_crossMailPlayerDict[playerID] = tick
    dataMsg = {"CMD":"Get", "PlayerID":playerID}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_MailContent, dataMsg)
    return
 
def ClientServerMsg_MailContent(serverGroupID, msgData, tick):
    ## ÊÕµ½×Ó·þÍæ¼ÒÇëÇóͬ²½¿ç·þÓʼþ
    
    GameWorld.Log("ÊÕµ½×Ó·þÍæ¼Òͬ²½¸öÈËÓʼþÃüÁî: serverGroupID=%s, %s" % (serverGroupID, msgData))
    
    reqCMD = msgData["CMD"]
    playerID = msgData["PlayerID"]
    guidList = msgData.get("GuidList", [])
    crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager()
    if playerID not in crossMailMgr.playerMailDict:
        return
    playerMailDict = crossMailMgr.playerMailDict[playerID]
    
    if reqCMD == "Get":
        SyncTickAttrKey = "SyncTick"
        getMailList = []
        for guid, mailObj in playerMailDict.items():
            if hasattr(mailObj, SyncTickAttrKey):
                getTick = getattr(mailObj, SyncTickAttrKey)
                if tick - getTick <= 30000:
                    GameWorld.DebugLog("¶Ìʱ¼äÄÚÖØ¸´ÇëÇóÁìÈ¡µÄÓʼþ²»Í¬²½£¬·ÀÖ¹ÖØ¸´·¢·Å! GUID=%s" % guid)
                    continue
            setattr(mailObj, SyncTickAttrKey, tick)
            crossMailDict = {"PlayerID":mailObj.PlayerID, "GUID":mailObj.GUID, "LimitTime":mailObj.LimitTime,
                             "Text":mailObj.Text, "ItemInfo":mailObj.ItemInfo, "Detail":mailObj.Detail,
                             "Gold":mailObj.Gold, "GoldPaper":mailObj.GoldPaper, "Silver":mailObj.Silver,
                             "MoneySource":mailObj.MoneySource
                             }
            getMailList.append(crossMailDict)
            
        if getMailList:
            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailContent, getMailList, [serverGroupID])
            
    elif reqCMD == "GetOK":
        
        for guid in guidList:
            playerMailDict.pop(guid, None)
            DataRecordPack.DR_GiveCompensationSuccess(playerID, guid)
            
        if not playerMailDict:
            crossMailMgr.playerMailDict.pop(playerID, None)
            dataMsg = {"IDType":"Del", "PlayerIDList":[playerID]}
            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg, [serverGroupID])
            
    return
 
def CrossServerMsg_MailContent(getMailList):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ´ý·¢ËÍÓʼþÄÚÈÝ
    
    playerGetGUIDInfo = {}
    for mailDict in getMailList:
        GUID = mailDict.get("GUID", "")
        playerID = mailDict.get("PlayerID", 0)
        if not GUID or not playerID:
            continue
        
        GameWorld.Log("ÊÕµ½¿ç·þ¸öÈËÓʼþÄÚÈÝ£º%s" % mailDict, playerID)
        
        addItemDictList = eval(mailDict.get("ItemInfo", "[]"))
        LimitTime = mailDict.get("LimitTime", "")
        Text = mailDict.get("Text", "")
        gold = GameWorld.ToIntDef(mailDict.get("Gold"))
        goldPaper = GameWorld.ToIntDef(mailDict.get("GoldPaper"))
        silver = GameWorld.ToIntDef(mailDict.get("Silver"))
        moneySource = GameWorld.ToIntDef(mailDict.get("MoneySource"), ChConfig.Def_GiveMoney_Mail)
        detail = mailDict.get("Detail", "")
        
        AddPersonalItem(GUID, addItemDictList, [playerID], LimitTime, Text, gold, goldPaper, silver, detail, moneySource)
        
        if playerID not in playerGetGUIDInfo:
            playerGetGUIDInfo[playerID] = []
        guidList = playerGetGUIDInfo[playerID]
        guidList.append(GUID)
        
    for playerID, guidList in playerGetGUIDInfo.items():
        dataMsg = {"CMD":"GetOK", "PlayerID":playerID, "GuidList":guidList}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_MailContent, dataMsg)
        
    return
 
def __AddPlayerCrossMail(addItemDictList, PlayerIDList, LimitTime, Text, gold, goldPaper, silver, detail, moneySource):
    ## Ìí¼Ó¿ç·þÍæ¼Ò¸öÈ˲¹³¥Óʼþ
    
    addMailPlayerIDList = []
    crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager()
    for playerID in PlayerIDList:
        GUID = str(uuid.uuid1()) # ÓÉÓÚ¿ç·þÓʼþÓÉÿ¸öÍæ¼Ò¶À×Ôͬ²½¸öÈËÓʼþ£¬ËùÒÔ²åÈëʱÿ¸öÈ˵ÄÓʼþµ¥¶ÀGUID£¬·ÀÖ¹ÅúÁ¿·¢ËÍͬÄÚÈÝÓʼþÊ±ÖØ¸´²åÈë½±ÀøÎïÆ·
        mailObj = PyGameDataStruct.tagDBCrossPersonalCompensation()
        mailObj.PlayerID = playerID
        mailObj.GUID = GUID
        mailObj.LimitTime = LimitTime
        mailObj.Text = Text
        mailObj.TextLen = len(mailObj.Text)
        mailObj.Gold = gold
        mailObj.GoldPaper = goldPaper
        mailObj.Silver = silver
        mailObj.ItemInfo = json.dumps(addItemDictList, ensure_ascii=False)
        mailObj.ItemLen = len(mailObj.ItemInfo)
        mailObj.Detail = detail
        mailObj.DetailLen = len(mailObj.Detail)
        mailObj.MoneySource = moneySource
        
        if playerID not in crossMailMgr.playerMailDict:
            crossMailMgr.playerMailDict[playerID] = {}
            addMailPlayerIDList.append(playerID)
        playerMailDict = crossMailMgr.playerMailDict[playerID]
        playerMailDict[GUID] = mailObj
        
        #Ìí¼ÓÁ÷Ïò
        addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, 
                   "ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource, "CrossMail":True}
        DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
    
    if addMailPlayerIDList:
        dataMsg = {"IDType":"Add", "PlayerIDList":addMailPlayerIDList}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg)
        
    return
 
#==================================================================================================
## ¸ù¾ÝÎïÆ·ÐÅÏ¢×ֵ䣬Éú³É²¹³¥ÎïÆ·ÊµÀý£¬ÓÃÓÚGM¹¤¾ßÌí¼Ó²¹³¥
#  @param curItemDict 
#  @return IpyCompensationItem
def MakeCompensationItem(curItemDict):
    if not __checkMailItemDict(curItemDict):
        return
    curItemData = IPY_GameServer.IpyCompensationItem()
    #curItemData.GUID = curItemDict['GUID']
    curItemData.ItemID = curItemDict['ItemID']
    curItemData.Count = curItemDict['Count']
    #curItemData.IsBind = curItemDict.get('IsBind',0)
    curItemData.IsBind = curItemDict.get('IsAuctionItem',0)
    curItemData.UserData = curItemDict.get('UserData', '')
    return curItemData
 
#  ´Ë´¦»õ±ÒplayerIDList·¢·Åͳһ£¬Èç¸ù¾ÝÍæ¼Ò²»Í¬¶ø±ä£¬ÔòÓ¦ÐèÐÞ¸Ä
## ¹¦ÄÜ·¢·ÅÎïÆ·²¹³¥/½±ÀøÓʼþ
#  @param addItemList [(itemID, itemCnt, ÊÇ·ñÅÄÆ·), {»òÎïÆ·ÐÅÏ¢×Öµä}, ...]
#  @return GUID
def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, 
                           detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
    limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
    limitTime = limitTime.split(".")[0]
    return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail)
    
def SendPersonalItemMailBatch(batchMailInfoList):
    ## ÅúÁ¿·¢ËÍÓʼþ
    mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource, crossMail = batchMailInfoList
    
    lenPlayerID = len(batchPlayerIDList)
    lenItem = len(batchAddItemList)
    lenParam = len(batchParamList)
    lenGold = len(batchGold)
    lenGoldPaper = len(batchGoldPaper)
    lenSilver = len(batchSilver)
    lenDetail = len(batchDetail)
    
    title = ""
    getDays = 30
    limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
    limitTime = limitTime.split(".")[0]
    
    for i, playerIDList in enumerate(batchPlayerIDList):
        if not playerIDList:
            continue
        addItemList = batchAddItemList[i] if lenItem == lenPlayerID else []
        paramList = batchParamList[i] if lenParam == lenPlayerID else []
        gold = batchGold[i] if lenGold == lenPlayerID else 0
        goldPaper = batchGoldPaper[i] if lenGoldPaper == lenPlayerID else 0
        silver = batchSilver[i] if lenSilver == lenPlayerID else 0
        detail = batchDetail[i] if lenDetail == lenPlayerID else ""
        content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
        SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource, crossMail=crossMail)
        
    return
 
def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, 
                  detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
    if not mailTypeKey:
        mailTypeKey = ShareDefine.DefaultLackSpaceMailType
    GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s, moneySource=%s" 
                       % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver, moneySource))
    title = ""
    content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
    return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail)
 
def CrossServerMsg_SendMail(msgData):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ·¢ËÍÓʼþ
    mailTypeKey = msgData["MailTypeKey"]
    playerIDList = msgData["Player"]
    addItemList = msgData.get("Item", [])
    paramList = msgData.get("Param", [])
    SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
    return
 
def __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
    ## ¼ì²éÊÇ·ñºÏ·¨µÄÓʼþÎïÆ·ID Count Êý¾Ý
    if not (isinstance(itemID, int) or isinstance(itemID, long)):
        return
    if not (isinstance(itemCount, int) or isinstance(itemCount, long)):
        return
    if not (isinstance(isAuctionItem, int) or isinstance(isAuctionItem, long) or isinstance(isAuctionItem, bool)):
        return
    if itemID > ShareDefine.Def_UpperLimit_DWord or itemCount > ShareDefine.Def_UpperLimit_DWord or isAuctionItem > 255:
        return
    return True
 
def __checkMailItemDict(curItemDict):
    ## ¼ì²éÊÇ·ñºÏ·¨µÄÓʼþÎïÆ·dictÐÅÏ¢  {"ItemID":xxx, "Count":xxx, "IsAuctionItem":xxx}
    if not isinstance(curItemDict, dict):
        return
    if "ItemID" not in curItemDict or "Count" not in curItemDict:
        return
    itemID = curItemDict["ItemID"]
    itemCount = curItemDict["Count"]
    isAuctionItem = curItemDict.get("IsAuctionItem", 0)
    if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
        return
    return curItemDict
 
def __checkMailItemList(addItemList):
    ## ¼ì²éÊÇ·ñºÏ·¨µÄÓʼþÎïÆ·Áбí
    addItemDictList = []
    for itemInfo in addItemList:
        if isinstance(itemInfo, dict):
            if not __checkMailItemDict(itemInfo):
                return False, []
            addItemDictList.append(itemInfo)
            continue
        
        if (isinstance(itemInfo, list) or isinstance(itemInfo, tuple)) and (len(itemInfo) == 3 or len(itemInfo) == 2):
            itemID, itemCount = itemInfo[:2]
            isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0
            if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
                return False, []
            addItemDict = {}
            addItemDict['ItemID'] = itemID
            addItemDict['Count'] = itemCount
            addItemDict['IsAuctionItem'] = isAuctionItem
            addItemDictList.append(addItemDict)
        else:
            return False, []
    return True, addItemDictList
 
#  ´Ë´¦»õ±ÒplayerIDList·¢·Åͳһ£¬Èç¸ù¾ÝÍæ¼Ò²»Í¬¶ø±ä£¬ÔòÓ¦ÐèÐÞ¸Ä
## ¹¦ÄÜ·¢·ÅÎïÆ·²¹³¥/½±ÀøÓʼþ
#  @param addItemList [(itemID, itemCnt, ÊÇ·ñÅÄÆ·), {»òÎïÆ·ÐÅÏ¢×Öµä}, ...]
#  @return GUID
#  @remarks addItemListÖ§³Öappend×Öµä
def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, 
                         detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False, mailType=0):
    if not playerIDList:
        return ""
    
    #if not addItemList:
    #    return ""
 
    curServerTime = GameWorld.GetCurrentDataTimeStr()
    # µ±Ç°Ê±¼äÒѾ­³¬¹ýÁìȡʱ¼ä
    if not curServerTime or curServerTime >= limitTime:
        GameWorld.DebugLog("¹¦ÄÜ·¢·ÅÎïÆ·²¹³¥/½±ÀøÓʼþ£¬Áìȡʱ¼äÒѳ¬Ê±£¬Ä¬Èϲ»Ìí¼Ó£¡LimitTime=%s" % limitTime)
        return ""
    isOK, addItemDictList = __checkMailItemList(addItemList)
    if not isOK:
        GameWorld.ErrLog("·¢Ë͸öÈËÓʼþ´íÎó: title=%s,content=%s,playerIDList=%s,addItemList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s,crossMail=%s" 
                         % (title, content, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail))
        return
    
    gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
    goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
    silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
    
    perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt")
    mailCnt = max(1, int(math.ceil(len(addItemDictList)/float(perMailItemCnt)))) # Ò»·âÓʼþ×î¶à5¸öÎïÆ·
    for i in xrange(mailCnt):
        if i != 0:
            gold, goldPaper, silver = 0, 0, 0 # ²ð·Öºó·ÇµÚÒ»·âµÄÓʼþ»õ±Ò¹éÁ㣬·ÀÖ¹ÖØ¸´¸ø»õ±Ò½±Àø
        startIndex = i*perMailItemCnt
        GUID = str(uuid.uuid1())
        AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList, 
                                           limitTime, GetMailText(title, content, mailType),
                                           gold, goldPaper, silver, detail, moneySource, crossMail)
    return GUID
 
## ·¢ËÍ´¿ÎÄ×Ö¸öÈ˲¹³¥
#  @param limitTime ¿ÉÒÔ´«¿Õ
#  @return None
def SendPersonalAsTextMail(PlayerID, title, content, limitTime, mailType=0):
    if GameWorld.IsCrossServer():
        return
    GUID = str(uuid.uuid1())
    PyAddPersonalCompensation(GUID, PlayerID, GameWorld.GetCurrentDataTimeStr(), limitTime, 
                              GetMailText(title, content, mailType))
    return
 
def GetMailText(title, content, mailType=0, sender=ChConfig.Def_Mail_SenderSys):
    ## »ñÈ¡Óʼþ×ֶΠText ÄÚÈÝ
    return "%s<$_$>%s<$_$>%s<$_$>%s" % (sender, title, content, mailType)
 
def GetEntireCompensationInfo(checkState, limitLVType, limitLV):
    return checkState * 1000000 + limitLVType * 100000 + limitLV
def ParseEntireCompensationInfo(mailInfo):
    limitLV = mailInfo % 100000
    checkState = mailInfo / 1000000
    limitLVType = (mailInfo - checkState * 1000000) / 100000
    return checkState, limitLVType, limitLV
 
def QueryCompensationPersonalInfo(playerID):
    '''¸öÈ˲¹³¥Óʼþ²éѯ
    '''
        
    retList = []
    compensationMgr = GameWorld.GetCompensationMgr()
    
    tempSign = "<MailTemplate>"
    tempSignEnd = "</MailTemplate>"
    curPersonalCount = compensationMgr.GetPersonalCompensationCount(playerID)
    GameWorld.DebugLog("QueryCompensationPersonalInfo %s" % curPersonalCount)
    for i in xrange(curPersonalCount):
        compensation = compensationMgr.PersonalCompensationAt(playerID, i)
        
        contentList = compensation.Text.split("<$_$>")
        if len(contentList) < 3:
            continue
        sender, title, content = contentList[:3]
        mailType = GameWorld.ToIntDef(contentList[3]) if len(contentList) > 3 else 0
        
        if tempSign in content and tempSignEnd in content:
            title = content[content.index(tempSign) + len(tempSign):content.index(tempSignEnd)]
            content = ""
            
        GUID = compensation.GUID
        itemList = []
        curGUIDItemCount = compensationMgr.FindItemCount(GUID)
        for i in xrange(curGUIDItemCount):
            curItem = compensationMgr.FindItemAt(GUID, i)
            itemID = curItem.ItemID
            if not itemID:
                continue
            itemList.append([itemID, curItem.Count, curItem.IsBind, curItem.UserData])
            
        recState = compensationMgr.FindPlayerRecState(playerID, GUID)
        
        infoDict = {"GUID":GUID, "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
                    "Sender":sender, "Title":title, "Content":content, "RecState":recState, "MailType":mailType,
                    "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
        
        retList.append(infoDict)
        
    return retList
 
def QueryCompensationInfo(fromDate, toDate, guid, searchTitle, searchContent, searchState=None, maxCount=10):
    '''È«·þ²¹³¥Óʼþ²éѯ
    '''
    
    compensationMgr = GameWorld.GetCompensationMgr()
    retList = []
    if guid:
        infoDict = __GetQueryCompensationInfoDict(compensationMgr, compensationMgr.FindEntireCompensation(guid), "", "", searchTitle, searchContent, searchState)
        if infoDict:
            retList.append(infoDict)
        return retList
    
    if fromDate:
        fromDate = "%s 00:00:00" % fromDate
    if toDate:
        toDate = "%s 23:59:59" % toDate
        
    entireCnt = compensationMgr.GetEntireCompensationCount()
    for i in xrange(entireCnt):
        compensation = compensationMgr.AtEntireCompensation(i)
                    
        infoDict = __GetQueryCompensationInfoDict(compensationMgr, compensation, fromDate, toDate, searchTitle, searchContent, searchState)
        if not infoDict:
            continue
        
        retList.append(infoDict)
        if len(retList) >= maxCount:
            break
        
    return retList
 
def __GetQueryCompensationInfoDict(compensationMgr, compensation, fromDate, toDate, searchTitle, searchContent, searchState):
    if not compensation or not compensation.GUID:
        return
    
    if fromDate and compensation.CreateTime < fromDate:
        return
    
    if toDate and compensation.CreateTime > toDate:
        return
    
    contentList = compensation.Text.split("<$_$>")
    if len(contentList) < 3:
        return
    sender, title, content = contentList[:3]
    mailType = GameWorld.ToIntDef(contentList[3]) if len(contentList) > 3 else 0
    
    if searchTitle and searchTitle not in title:
        return
    
    if searchContent and searchContent not in content:
        return
    
    checkState, limitLVType, limitLV = ParseEntireCompensationInfo(compensation.PlayerLV)
    if searchState != None and searchState != checkState:
        return
    
    GUID = compensation.GUID
    itemList = []
    curGUIDItemCount = compensationMgr.FindItemCount(GUID)
    for i in xrange(curGUIDItemCount):
        curItem = GameWorld.GetCompensationMgr().FindItemAt(GUID, i)
        itemID = curItem.ItemID
        if not itemID:
            continue
        itemList.append([itemID, curItem.Count, curItem.IsBind, curItem.UserData])
        
    compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV, "MailType":mailType,
                        "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
                        "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID,
                        "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
    return compensationDict
 
def EntireCompensationOper(operGUIDList, operation):
    '''È«·þÓʼþ²Ù×÷¹ÜÀí
    @param operGUIDList: ´ý²Ù×÷µÄÓʼþGUIDÁбí
    @param operation: 1-ͨ¹ý£»2-ɾ³ý
    '''
    
    okGUIDList = []
    successGUIDList = []
    compensationMgr = GameWorld.GetCompensationMgr()
    for GUID in operGUIDList:
        compensation = compensationMgr.FindEntireCompensation(GUID)
        if not compensation or compensation.GUID != GUID:
            continue
        
        # É¾³ý
        if operation == 2:
            compensationMgr.DeleteEntireCompensation(GUID)
            compensationMgr.DeleteCompensationItem(GUID)
            compensationMgr.DeleteRecByGUID(GUID)
            GameWorld.Log("ɾ³ýÈ«·þÓʼþ: GUID=%s" % GUID)
            DataRecordPack.DR_EntireCompensation(GUID, "Delete")
            
        # Í¨¹ý
        elif operation == 1:
            mailInfo = compensation.PlayerLV
            checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
            updMailInfo = GetEntireCompensationInfo(CheckState_OK, limitLVType, limitLV)
            compensationMgr.SetEntireCompensationPlayerLV(GUID, updMailInfo)
            GameWorld.Log("È«·þÓʼþÉóºËͨ¹ý: GUID=%s,mailInfo=%s,checkState=%s,updMailInfo=%s" 
                          % (GUID, mailInfo, checkState, updMailInfo))
            if checkState != CheckState_OK:
                okGUIDList.append(GUID)
                DataRecordPack.DR_EntireCompensation(GUID, "CheckOK")
        else:
            continue
        successGUIDList.append(GUID)
        
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetActivePlayerCount()):
        player = playerManager.GetActivePlayerAt(i)
        if player == None or not player.GetInitOK() or PlayerControl.GetIsTJG(player):
            continue
        #¹ã²¥ÔÚÏßÍæ¼Ò
        notifyList = []
        for GUID in okGUIDList:
            compensationType, curEntireRequire = CheckRequestCompensation(player, GUID, False)
            if compensationType == Unknow_CompensationType:
                continue
            Text, gold, goldPaper, silver = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver
            createTime = curEntireRequire.CreateTime
            notifyList.append((GUID, Text, createTime, gold, goldPaper, silver))
            
        #GameWorld.DebugLog("¹ã²¥ÔÚÏßÍæ¼ÒÈ«·þÓʼþ: %s" % str(notifyList), player.GetPlayerID())
        if notifyList:
            SyncQueryCompensationResult(player, notifyList)
            
    return successGUIDList
 
def SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList=[], paramList=[], \
                   gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, GUID="", mailType=0):
    ''' ·¢ËÍÈ«·þÓʼþ
    @param mailTypeKey: ÓʼþÄ£°åkey
    @param getDays: ÓÐЧÌìÊý
    @param limitLV: ÁìÈ¡×îµÍµÈ¼¶ÏÞÖÆ
    @param limitLVType: µÈ¼¶²»×ãµÄÉý¼¶ºóÊÇ·ñ¿ÉÁì 0-²»¿É£¬1-¿ÉÒÔ
    '''
    
    if not mailTypeKey or getDays <= 0:
        return
    
    isOK, addItemDictList = __checkMailItemList(addItemList)
    if not isOK:
        GameWorld.ErrLog("·¢ËÍÈ«·þÓʼþ´íÎó: mailTypeKey=%s,addItemList=%s,paramList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s" 
                     % (mailTypeKey, addItemList, paramList, gold, goldPaper, silver, detail, moneySource))
        return
    
    gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
    goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
    silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
    
    if not GUID:
        GUID = str(uuid.uuid1())
        
    limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
    limitTime = limitTime.split(".")[0]
    
    sender = ChConfig.Def_Mail_SenderSys
    title = ""
    content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
    
    checkState = 0 # ÓʼþÉóºË״̬£¬Îª¼æÈÝÀÏÓʼþ£¬Ä¬ÈÏ0-ÒÑÉóºË£¬1-δÉóºË
    mailInfo = GetEntireCompensationInfo(checkState, limitLVType, limitLV)
    PlayerJob = 127 # Ä¬ÈÏȫְҵ¿ÉÁì
    serverID = 0 # Ä¬ÈÏËùÓзþÎñÆ÷ID
    
    AddEntireItem(GUID, addItemDictList, limitTime, mailInfo, PlayerJob, GetMailText(title, content, mailType, sender), 
                  gold, goldPaper, silver, detail, serverID)
    return
 
## Ìí¼ÓÈ«·þ²¹³¥
#  @param addItemDictList, LimitTime, mailInfo, PlayerJob,  Text 
#  @return None
def AddEntireItem(GUID, addItemDictList, LimitTime, mailInfo, PlayerJob, Text,
                  gold = 0, goldPaper = 0, silver = 0, detail="", serverID=0):
    '''
    @param mailInfo: GetEntireCompensationInfo µÄ·µ»ØÖµ, Ä¿Ç°ÔÝ´æ×ֶΠPlayerLV ÖÐ
    '''
    if GameWorld.IsCrossServer():
        return
    #GameWorld.DebugLog("Compensation### AddEntireItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
    
    #Ìí¼Ó²¹³¥°üµÄËùÓÐÎïÆ·
    for addItemDict in addItemDictList:
        curItemData = MakeCompensationItem(addItemDict)
        if not curItemData:
            return
        GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
        
    createTime = GameWorld.GetCurrentDataTimeStr()
    
    #Ìí¼ÓÈ«·þÁìÈ¡²¹³¥Ìõ¼þ
    gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
    goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
    silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
    GameWorld.GetCompensationMgr().AddEntireCompensationItem(GUID, createTime, LimitTime, mailInfo, 
                                                             PlayerJob, Text, gold, goldPaper, silver, serverID)
    checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
    addDict = {"LimitTime":LimitTime, "LimitLV":limitLV, "LimitLVType":limitLVType, "CheckState":checkState, "PlayerJob":PlayerJob, "Text":Text, 
               "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, "ItemList":addItemDictList, "Detail":detail}
    #Ìí¼ÓÁ÷Ïò
    eventName = "Add" if checkState == CheckState_OK else "AddToCheck"
    DataRecordPack.DR_EntireCompensation(GUID, eventName, addDict)
    __WriteSendMailOKEvent(GUID, addItemDictList, LimitTime, Text, None, mailInfo, PlayerJob)
    
    testAccIDList = ReadChConfig.GetEvalChConfig("TestAccID")
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetActivePlayerCount()):
        player = playerManager.GetActivePlayerAt(i)
        if player == None or not player.GetInitOK() or PlayerControl.GetIsTJG(player):
            continue
        if checkState == CheckState_No:
            playerAccID = GameWorld.GetPlatformAccID(player.GetAccID())
            if playerAccID not in testAccIDList:
                continue
                
        #¹ã²¥ÔÚÏßÍæ¼Ò
        compensationType, curEntireRequire = CheckRequestCompensation(player, GUID, False)
        if compensationType == Unknow_CompensationType:
            continue
        Text, gold, goldPaper, silver = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver
        #GameWorld.Log("#¹ã²¥ÔÚÏßÍæ¼Ò%s"%player.GetPlayerID())
        SyncQueryCompensationResult(player, [(GUID, Text, createTime, gold, goldPaper, silver)])
    return
 
# ¼ì²éÓʼþÊÇ·ñÒÑ´ïµ½±£´æÉÏÏÞ£¬È糬¹ýÔòÏÈɾ³ý¾ÉÓʼþ
# @param LimitTime ²ÎÊý¿É´«¿Õ£¬¸öÈËÓʼþ²»ÏÞÖÆÁìÈ¡ÆÚÏÞ£¬Ö»ÏÞÖÆ±£´æÊýÁ¿£¬ 
def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, moneySource=ChConfig.Def_GiveMoney_Mail):
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
    totalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(PlayerID)
    #´ýÖ§³Öpy¶Á±í
    maxMailCount = IpyGameDataPY.GetFuncCfg("MailDefaultCount")
    delCount = totalCount - maxMailCount + 1
    GameWorld.DebugLog("ÐÂÔö¸öÈËÓʼþ: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
    if delCount > 0:
        GameWorld.Log("¸öÈËÓʼþ´ïµ½ÉÏÏÞ£¬ÐèҪɾ³ý£¡delCount=%s" % (delCount), PlayerID)
        delGUIDList = GetPlayerDelMailGUIDList(PlayerID)
        #ÏÈÈ¡µÃҪɾ³ýµÄGUID
        delGUIDs = []
        for _ in xrange(delCount):
            if not delGUIDList:
                break
            delGUID = delGUIDList.pop(0)
            curIpyPersonalData = GameWorld.GetCompensationMgr().FindPersonalCompensation(PlayerID, delGUID)
            if curIpyPersonalData.GUID == delGUID:
                delGUIDs.append(curIpyPersonalData.GUID)
            
        for guid in delGUIDs:
            ClearPersonalCompensation(PlayerID, guid, "MaxCountLimiit")
            GameWorld.Log("    DeletePersonalCompensation GUID = %s" % guid, PlayerID)
            
            if curPlayer:
                NotifyCompensationResult(curPlayer, guid, 1)
            #δ²¹Á÷Ïò
            
    #´Ë´¦Ã»ÓÐÏ·¢Í¨Öª
    mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # typeÀàÐÍΪbyte£¬´æÖµÊ±ÐèÒª´¦ÀíÏÂ
    gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
    goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
    silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
    GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
                                                           LimitTime, Text, mailType, gold, goldPaper, silver)
    if PlayerID in PyGameData.g_playerDelMailGUIDDict:
        guidList = PyGameData.g_playerDelMailGUIDDict[PlayerID]
        guidList.append(GUID)
    return
 
def GetPlayerDelMailGUIDList(playerID):
    ## »ñÈ¡´ýɾ³ýµÄ¸öÈËÓʼþGUIDÁбí
    if playerID not in PyGameData.g_playerDelMailGUIDDict:
        
        timeGUIDList = []
        curPersonalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(playerID)
        for i in xrange(curPersonalCount):
            curMail = GameWorld.GetCompensationMgr().PersonalCompensationAt(playerID, i)
            timeGUIDList.append([curMail.CreateTime, curMail.GUID])
            
        timeGUIDList.sort() # °´´´½¨Ê±¼äÉýÐòÅÅÐò
        delGUIDList = []
        for _, guid in timeGUIDList:
            if guid not in delGUIDList:
                delGUIDList.append(guid)
        PyGameData.g_playerDelMailGUIDDict[playerID] = delGUIDList
        
    return PyGameData.g_playerDelMailGUIDDict[playerID]
 
#  ´Ë´¦»õ±ÒplayerIDList·¢·Åͳһ£¬Èç¸ù¾ÝÍæ¼Ò²»Í¬¶ø±ä£¬ÔòÓ¦ÐèÐÞ¸Ä
## Ìí¼Ó¸öÈ˲¹³¥
#  @param addItemDict, PlayerIDList, LimitTime, Text 
#  @return None
def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, 
                    detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
    if GameWorld.IsCrossServer():
        if crossMail:
            __AddPlayerCrossMail(addItemDictList, PlayerIDList, LimitTime, Text, gold, goldPaper, silver, detail, moneySource)
        return
    GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
    
    #Ìí¼Ó²¹³¥°üµÄËùÓÐÎïÆ·
    for addItemDict in addItemDictList:
        curItemData = MakeCompensationItem(addItemDict)
        if not curItemData:
            return
        GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
        
    #offlinePlayerIDList = []
    onlinePlayerInfo = {}
    #ÅúÁ¿Ìí¼ÓÍæ¼Ò¸öÈ˲¹³¥ÁìÈ¡±í
    createTime = GameWorld.GetCurrentDataTimeStr()
    for PlayerID in PlayerIDList:
        PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime, Text, gold, goldPaper, silver, moneySource)
        # Õë¶Ô¸öÈ˲¹³¥£¬Èç¹ûÊÇÔÚÏßÍæ¼Ò£¬ÔòÁ¢¼´ÍÆË͸ø¿Í»§¶Ë
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
        if curPlayer:
            SyncQueryCompensationResult(curPlayer, [(GUID, Text, createTime, gold, goldPaper, silver)])
            onlinePlayerInfo[curPlayer.GetAccID()] = [curPlayer.GetName(), curPlayer.GetLV()]
    #===========================================================================
    #    else:
    #        offlinePlayerIDList.append(PlayerID)
    #        
    # if offlinePlayerIDList:
    #    PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":{"$in":offlinePlayerIDList}},
    #                            {"PlayerID":1, "AccID":1, "PlayerName":1, "LV":1, "_id":0},
    #                            FindDBResult_SendMail, [GUID, addItemDictList, createTime, Text])
    # if onlinePlayerInfo:
    #    __WriteSendMailOKEvent(GUID, addItemDictList, createTime, Text, onlinePlayerInfo)
    #===========================================================================
    
    #Ìí¼ÓÁ÷Ïò
    addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, 
               "ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource}
    DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
    return
 
def FindDBResult_SendMail(resultSetList, extendValueList):
    if not resultSetList:
        return
    
    playerInfoDict = {}
    GUID, addItemDictList, LimitTime, Text = extendValueList
    GameWorld.Log("ÓʼþÀëÏßÍæ¼ÒDBÐÅÏ¢: GUID=%s, %s" % (GUID, str(resultSetList)))
    for resultDict in resultSetList:
        playerInfoDict[resultDict["AccID"]] = [resultDict["PlayerName"], resultDict["LV"]]
        
    __WriteSendMailOKEvent(GUID, addItemDictList, LimitTime, Text, playerInfoDict)
    return
 
## Í¨ÖªµØÍ¼Óʼþ·¢ËÍOK
def __WriteSendMailOKEvent(GUID, addItemDictList, LimitTime, Text, playerInfoDict={}, playerLV=0, playerJob=0):
#===============================================================================
#    eventName = "SendMail"
#    #%s<$_$>%s
#    sender, title, content = Text.split("<$_$>")
#    #<MailTemplate>Ä£°å±àºÅ</MailTemplate>[%s,%s]
#    if "</MailTemplate>" in content:
#        mailContentList = content.split("</MailTemplate>")
#        mailTemplateNO = GameWorld.ToIntDef(mailContentList[0][14:], None)
#        EventMailInfo = ReadChConfig.GetEvalChConfig("EventMailInfo")
#        if mailTemplateNO not in EventMailInfo:
#            return
#        title, content = EventMailInfo[mailTemplateNO]
#        
#        mailParamStr = mailContentList[1]
#        mailParamStr = mailParamStr.replace(" ", "")
#        if mailParamStr.startswith("[") and mailParamStr.endswith("]") and len(mailParamStr) > 2:
#            content = content % tuple(eval(mailParamStr))
#            
#    itemInfo = "ÎïÆ·:"
#    for addItemDict in addItemDictList:
#        itemName = "%s" % addItemDict['ItemID']
#        if addItemDict.get('IsBind',0):
#            itemName += "(°ó)"
#        itemInfo += " %s*%s" % (itemName, addItemDict['Count'])
#        
#    # È«·þ
#    if not playerInfoDict:
#        comments = "%s: %s ÓÐЧÆÚ:%s, ÏÞÖÆµÈ¼¶:%s,Ö°Òµ:%s; %s; %s" % (title, GUID, LimitTime, playerLV, playerJob, itemInfo, content)
#        customEvent = EventReport.custom_events()
#        customEvent.account_id = "ServerAccount"
#        customEvent.event_name = eventName
#        customEvent.session_id = "ServerSession"
#        customEvent.account_name = customEvent.account_id
#        customEvent.comments = CommFunc.GetStrCutoff(comments, 255)
#        EventReport.WriteEvent(customEvent)
#    else:
#        comments = "%s: %s ÓÐЧÆÚ:%s, %s; %s" % (title, GUID, LimitTime, itemInfo, content)
#        comments = CommFunc.GetStrCutoff(comments, 255)
#        for accID, playerInfo in playerInfoDict.items():
#            playerName, playerLV = playerInfo
#            customEvent = EventReport.custom_events()
#            customEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(accID))
#            customEvent.account_id = GameWorld.GetPlatformAccID(accID)
#            customEvent.event_name = eventName
#            customEvent.session_id = "GameServerPlayerSession"
#            
#            customEvent.account_name = customEvent.account_id
#            customEvent.chr_name = playerName
#            customEvent.comments = comments
#            EventReport.WriteEvent(customEvent)
#===============================================================================
    return
 
 
##A9 A1 ²éÑ¯Íæ¼Ò²¹³¥#tagCGQueryCompensation
#  @param index, clientData, tick 
#  @return None
def OnQueryPlayerCompensation(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    NotifyPlayerCompensation(curPlayer)
 
 
# ÌáÈ¡½ÓÊÕÓʼþÏ·¢
def NotifyPlayerCompensation(curPlayer):
    RequestToGetCrossMail(curPlayer)
    notifyList = SeekPlayerCompensation(curPlayer)
    SyncQueryCompensationResult(curPlayer, notifyList)
    return
 
# É¾³ý¸öÈËÓʼþ±í ×´Ì¬±í£¬Í¬Ò»¸öGUID ¿ÉÒÔ¶àÈËÁìÈ¡£¬²»ÄÜͬʱɾ³ýÎïÆ·
def ClearPersonalCompensation(curPlayerID, curGUID, eventName=""):
    GameWorld.GetCompensationMgr().DeletePersonalCompensation(curPlayerID, curGUID)
    GameWorld.GetCompensationMgr().DeletePlayerCompensationRec(curPlayerID, curGUID)
    
    #´æÔÚ¶àÈËÓʼþµÄÇé¿ö£¬¹Êɾ³ýÎïÆ·Ðè¼ì²éÊÇ·ñ×îºóÒ»¸öÁìÈ¡Õ߲ſÉɾ³ý
    if GameWorld.GetCompensationMgr().GetPersonalCountByGUID(curGUID) == 0:
        GameWorld.GetCompensationMgr().DeleteCompensationItem(curGUID)
        
    if curPlayerID in PyGameData.g_playerDelMailGUIDDict:
        guidList = PyGameData.g_playerDelMailGUIDDict[curPlayerID]
        if curGUID in guidList:
            guidList.remove(curGUID)
    if eventName:
        # ÓÐÌØÊâ²Ù×÷ɾ³ýµÄ²Å¼Ç¼£¬³£¹æÁìȡɾ³ýµÄĬÈÏÎÞeventName£¬²»¼Ç¼
        DataRecordPack.DR_DelPersonalCompensation(curPlayerID, curGUID, eventName)
    return
 
# ÉèÖÃÁìȡ״̬
def SetPrizeState(curPlayerID, GUID, prizeState, readState):
    state = readState*10 + prizeState
    GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, state)
    return
 
def GetPrizeGetState(curPlayerID, GUID):
    ## »ñÈ¡Áìȡ״̬
    return GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID) % 10
 
##²éÕÒÍæ¼Ò¿ÉÁìÈ¡µÄ²¹³¥Áбí
#  @param curPlayer 
#  @return None
def SeekPlayerCompensation(curPlayer):
    curPlayerID = curPlayer.GetID()
    curTime = datetime.datetime.today()
 
    allList = [] #²¹³¥ÎïÆ·±í [(GUID,TEXT),(GUID,TEXT),...]
    #¸öÈ˲¹³¥
    curPersonalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(curPlayerID)
    for i in xrange(curPersonalCount):
        curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(curPlayerID, i)
 
        #¿ÉÒÔÓõĽ±Àø
        allList.append((curIpyPersonalData.GUID, curIpyPersonalData.Text, curIpyPersonalData.CreateTime,
                        curIpyPersonalData.Gold, curIpyPersonalData.GoldPaper, curIpyPersonalData.Silver))
    
    #È«·þ²¹³¥    
    curEntireCount = GameWorld.GetCompensationMgr().GetEntireCompensationCount()
    curJob = curPlayer.GetJob()
    curLV = curPlayer.GetLV()
    isTestAccID = GameWorld.GetPlatformAccID(curPlayer.GetAccID()) in ReadChConfig.GetEvalChConfig("TestAccID")
    for i in xrange(curEntireCount - 1, -1, -1):
        curRequire = GameWorld.GetCompensationMgr().AtEntireCompensation(i)
        
        checkState, limitLVType, limitLV = ParseEntireCompensationInfo(curRequire.PlayerLV)
        if checkState == CheckState_No:
            if not isTestAccID:
                #δÉóºËµÄÓʼþ²»´¦Àí
                continue
            
        #»ñÈ¡¼Ç¼
        states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, curRequire.GUID)
        readState = states/10    # ¿É¶Á       
        curState = states%10    # Áìȡ״̬
        if curState in (Disable_State, Del_State):
            #²»¿ÉÁì »ò ÒÑÁì
            #GameWorld.DebugLog("¸ÃÍæ¼Òµ±Ç°È«·þÓʼþ״̬²»Ï·¢: curState=%s,GUID=%s" % (curState, curRequire.GUID), curPlayerID)
            continue
        
        limitTime = datetime.datetime.strptime(curRequire.LimitTime, ChConfig.TYPE_Time_Format)
        if limitTime < curTime and curState == Unknown_State:
            #δ֪ͨ¹ýµÄÓʼþ³¬Ê±£¬²Å¿ÉÉèÖóɲ»¿ÉÁìÈ¡
            SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
            continue
        
        if limitLVType == LimitLVType_Not and curPlayer.GetCreateRoleTime() > curRequire.CreateTime:
            #GameWorld.DebugLog("Éý¼¶ºó²»¿ÉÁìÈ¡µÄÓʼþ·¢ËÍʱ¼äºó´´½ÇµÄÍæ¼ÒĬÈϲ»¿ÉÁìÈ¡! CreateRoleTime=%s > %s" % (curPlayer.GetCreateRoleTime(), curRequire.CreateTime))
            SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
            continue
 
        if limitLV > curLV:
            #µÈ¼¶²»×ã
            if limitLVType == LimitLVType_Not:
                SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
            continue
        if curRequire.PlayerJob not in (-1, 127):
            curJob = curPlayer.GetJob()
            #ÓÐÖ°ÒµÏÞÖÆ
            if (curRequire.PlayerJob&pow(2,curJob)) == 0:
                SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
                continue
            
        if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer):
            # Ö¸¶¨·þÎñÆ÷Óʼþ
            SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
            continue
        
        #¿ÉÒÔÓõĽ±Àø
        if Enable_State != curState and curState != Yet_State:
            SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState)
        allList.append((curRequire.GUID, curRequire.Text, curRequire.CreateTime,
                        curRequire.Gold, curRequire.GoldPaper, curRequire.Silver))
 
    return allList
 
##·¢ËÍ¿ÉÁìÈ¡½±Àø²éѯ½á¹û
#  @param curPlayer, notifyList 
#  @return None
def SyncQueryCompensationResult(curPlayer, notifyList):
    sendPack = ChPyNetSendPack.tagGCQueryCompensationResult()
    sendPack.Clear()
    for GUID, Text, CreateTime, gold, goldPaper, silver in notifyList:
        curGUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
        subPack = ChPyNetSendPack.tagGCCompensationPack()
        subPack.GUID = GUID
        subPack.CreateTime = CreateTime
        subPack.Text = Text
        subPack.TextLen = len(Text)
        subPack.Gold = gold
        subPack.GoldPaper = goldPaper
        subPack.Silver = silver 
        resState = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayer.GetPlayerID(), GUID)
        if resState % 10 == Yet_State:
            subPack.IsRead = Yet_State # ÒÑÁìÈ¡
        else:
            subPack.IsRead = resState / 10 # ÊÇ·ñÒѶÁ
        for index in xrange(curGUIDItemCount):
            curItem = GameWorld.GetCompensationMgr().FindItemAt(GUID, index)
            subPackItem = ChPyNetSendPack.tagGCCompensationItem()
            subPackItem.ItemID = curItem.ItemID
            subPackItem.Count = curItem.Count
            subPackItem.IsBind = curItem.IsBind
            subPackItem.UserData = curItem.UserData
            subPackItem.UserDataLen = len(curItem.UserData)
            subPack.Items.append(subPackItem)
        subPack.Count = len(subPack.Items)
        sendPack.PackList.append(subPack)
    sendPack.Count = len(sendPack.PackList)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
def SyncQueryCompensationResultByGUID(curPlayer, notifyGUIDList):
    curPlayerID = curPlayer.GetPlayerID()
    notifyList = []
    compensationMgr = GameWorld.GetCompensationMgr()
    for GUID in notifyGUIDList:
        findCompensation = compensationMgr.FindPersonalCompensation(curPlayerID, GUID)
        if findCompensation.PlayerID != curPlayerID:
            findCompensation = compensationMgr.FindEntireCompensation(GUID)
            if findCompensation.GUID != GUID:
                # ÕÒ²»µ½Óʼþ
                continue
        notifyList.append((findCompensation.GUID, findCompensation.Text, findCompensation.CreateTime, 
                           findCompensation.Gold, findCompensation.GoldPaper, findCompensation.Silver))
    if not notifyList:
        return
    SyncQueryCompensationResult(curPlayer, notifyList)
    return
 
##03 03 Íæ¼ÒÇëÇóÁìÈ¡²¹³¥#tagMGRequestCompensation
#  @param routeIndex, mapID, curPackData, tick
#  @return None
def OnMGRequestCompensation(routeIndex, mapID, curPackData, tick):
    global g_PlayerRequestStateDict
    GameWorld.DebugLog("Compensation### OnMGRequestCompensation in")
    myPlayerID = curPackData.PlayerID    
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(myPlayerID)
    if not curPlayer:
        return
    if curPlayer.GetDictByKey(Def_RequestState):#УÑéËø
        GameWorld.DebugLog("Compensation### already request")
        return
    
    curPlayer.SetDict(Def_RequestState, 1)#¼ÓËø
    
    GUID = curPackData.GUID
    GameWorld.DebugLog("Compensation### OnMGRequestCompensation myPlayerID %s GUID %s"%(myPlayerID, GUID))
    
    compensationType, curEntireRequire = CheckRequestCompensation(curPlayer, GUID) 
    if compensationType == Unknow_CompensationType or not curEntireRequire:
        #Áìȡʧ°Ü
        curPlayer.SetDict(Def_RequestState, 0)#½âËø
        GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found")
        return
    #УÑé±³°üÊ£Óà¿Õ¼äÊÇ·ñ×ã¹»
    #===========================================================================
    # curCUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
    # if curPackData.PackSpaceCount < curCUIDItemCount:
    #    curPlayer.SetDict(Def_RequestState, 0)#½âËø
    #    GameWorld.DebugLog("Compensation### OnMGRequestCompensation no enough space")
    #    return
    #===========================================================================
    #·¢Ë͵½MapServer¸øÓè½±Àø
    SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire)
    GameWorld.DebugLog("Compensation### OnMGRequestCompensation out")
    
##ÇëÇóÁìÈ¡ÎïÆ·
#  @param curPlayer, GUID 
#  @return CompensationType ²¹³¥ÀàÐÍ
def CheckRequestCompensation(curPlayer, GUID, isPersonnal = True):
    curPlayerID = curPlayer.GetID()
    
    states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)
    readState = states/10    # ¿É¶Á       
    curState = states%10    # Áìȡ״̬
    
    if curState in (Disable_State, Yet_State, Del_State):
        #²»¿ÉÁì »ò ÒÑÁì
        #GameWorld.DebugLog("µ±Ç°Óʼþ²»¿ÉÁìÈ¡»òÒÑÁì: states=%s,curState=%s,GUID=%s" % (states, curState, GUID), curPlayerID)
        return Unknow_CompensationType, None
    
    if isPersonnal:
        #ÔÚ¸öÈ˲¹³¥ÖÐ
        curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
        if curPersonalCompensation.PlayerID == curPlayerID:
            #·µ»Ø²¹³¥ÀàÐÍ
            return Personal_CompensationType, curPersonalCompensation
        
    #---------
    #ÔÚÈ«·þ²¹³¥ÖÐ
    curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
    if curEntireRequire.GUID != GUID:
        #²»ÔÙÈ«·þ²¹³¥ÖУ¬É¾³ý¼Ç¼
        GameWorld.GetCompensationMgr().DeletePlayerCompensationRec(curPlayerID, GUID)
        return Unknow_CompensationType, None
    
    checkState, limitLVType, limitLV = ParseEntireCompensationInfo(curEntireRequire.PlayerLV)
    if checkState == CheckState_No:
        isTestAccID = GameWorld.GetPlatformAccID(curPlayer.GetAccID()) in ReadChConfig.GetEvalChConfig("TestAccID")
        if not isTestAccID:
            #δÉóºËµÄÓʼþ²»´¦Àí
            return Unknow_CompensationType, None
        
    #δ֪ͨ¹ý£¬ÇÒÒѳ¬Ê±
    limitTime = datetime.datetime.strptime(curEntireRequire.LimitTime, ChConfig.TYPE_Time_Format)
    curTime = datetime.datetime.today()
    if limitTime < curTime and Unknown_State == curState:
        #³¬Ê±£¬ÉèÖóɲ»¿ÉÁìÈ¡
        SetPrizeState(curPlayerID, GUID, Disable_State, readState)
        return Unknow_CompensationType, None
 
    if Enable_State == curState:
        #¿ÉÁìÈ¡ÇÒδ³¬Ê±£¬·µ»ØÎïÆ·ÐÅÏ¢
        return Entire_CompensationType, curEntireRequire
    
    curLV = curPlayer.GetLV()
    if limitLV > curLV:
        #µÈ¼¶²»×ã
        if limitLVType == LimitLVType_Not:
            SetPrizeState(curPlayerID, GUID, Disable_State, readState)
        return Unknow_CompensationType, None
    curJob = curPlayer.GetJob()
    if curEntireRequire.PlayerJob not in (-1, 127):
        #ÓÐÖ°ÒµÏÞÖÆ
        if (curEntireRequire.PlayerJob&pow(2,curJob)) == 0:
            SetPrizeState(curPlayerID, GUID, Disable_State, readState)
            return Unknow_CompensationType, None
    
    if curEntireRequire.ServerID and curEntireRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer):
        # Ö¸¶¨·þÎñÆ÷Óʼþ
        SetPrizeState(curPlayerID, GUID, Disable_State, readState)
        return Unknow_CompensationType, None
     
    #¿ÉÒÔÓõĽ±Àø
    SetPrizeState(curPlayerID, GUID, Enable_State, readState)
    #·µ»ØÎïÆ·ÐÅÏ¢   
    return Entire_CompensationType, curEntireRequire
 
##·¢ËÍ·â°ü 03 02 Íæ¼ÒÁìÈ¡²¹³¥½á¹û#tagGMRequestCompensationResult
#  @param routeIndex, mapID, curPlayer, curItem
#  @return None
def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire):
    
    Text, gold, goldPaper, silver, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
        curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.CreateTime
    # È«·þÓʼþûÓРType ×Ö¶Î
    moneySource = curEntireRequire.Type if compensationType == Personal_CompensationType else 0
    
    sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult() 
    sendPack.PlayerID = curPlayer.GetID()
    sendPack.CompensationType = compensationType
    sendPack.GUID = GUID
    sendPack.CreateTime = createTime
    sendPack.Text = Text
    sendPack.TextLen = len(Text)
    sendPack.Gold = gold
    sendPack.GoldPaper = goldPaper
    sendPack.Silver = silver
    sendPack.MoneySource = moneySource
    curGUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
    
    for i in xrange(curGUIDItemCount):
        curItem = GameWorld.GetCompensationMgr().FindItemAt(GUID, i)
        subPackItem = ChGameToMapPyPack.tagGMCompensationItem()
        subPackItem.ItemID = curItem.ItemID
        subPackItem.Count = curItem.Count
        subPackItem.IsBind = curItem.IsBind
        subPackItem.UserData = curItem.UserData
        subPackItem.UserDataLen = len(curItem.UserData)
        sendPack.Items.append(subPackItem)
    sendPack.Count = len(sendPack.Items)
    NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack) 
    return
 
 
##03 04 Íæ¼ÒÁìÈ¡²¹³¥ÎïÆ··¢·Å½á¹û#tagMGGiveCompensationResult
#  @param routeIndex, mapID, curPackData, tick
#  @return None
def OnMGGiveCompensationResult(routeIndex, mapID, curPackData, tick):
    
    myPlayerID = curPackData.PlayerID
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(myPlayerID)
    if not curPlayer:
        return
    GUID = curPackData.GUID
    CompensationType = curPackData.CompensationType
    curPlayer.SetDict(Def_RequestState, 0)#½âËø
    if curPackData.Result:
        GiveCompensationSuccess(curPlayer, GUID, CompensationType)
    return
 
 
 
##Íæ¼ÒÁìÈ¡²¹³¥ÎïÆ··¢·Å³É¹¦
#  @param curPlayer, GUID
#  @return None
def GiveCompensationSuccess(curPlayer, GUID, CompensationType, isDel=False):
    curPlayerID = curPlayer.GetID()
    SetPrizeState(curPlayerID, GUID, Yet_State, Read_State_Yes) # ÉèÖÃΪÒÑÁìÈ¡
    #Á÷Ïò¼Ç¼
    DataRecordPack.DR_GiveCompensationSuccess(curPlayerID, GUID)
    if not isDel:
        SyncQueryCompensationResultByGUID(curPlayer, [GUID])
        return
    
    NotifyCompensationResult(curPlayer, GUID, 1)
    
    #È«·þ½±ÀøÁìÈ¡¼Ç¼±ä¸üΪÒÑÁìÈ¡
    if CompensationType == Entire_CompensationType:
        SetPrizeState(curPlayerID, GUID, Del_State, Read_State_Yes)
        return
    #¸öÈ˽±ÀøÁìÈ¡ÌõĿִÐÐɾ³ý
    if CompensationType == Personal_CompensationType:
        ClearPersonalCompensation(curPlayerID, GUID)
        return
    
    return
 
##ÇåÀí³¬Ê±È«·þ²¹³¥, È«·þÓʼþ·ÖÁ½²¿´¦Àí£º1. Óʼþ½ÓÊÕµÄÓÐЧʱ¼ä£¬ºǫ́ÉèÖã¬2. Óʼþɾ³ýʱ¼äΪ½ÓÊÕÓÐЧʱ¼äÔÙÑÓ³¤30Ìì
#  @param None
#  @return None
def ClearUpEntireCompensation():
    #УÑé¹ýÆÚ²¹³¥
    curTime = datetime.datetime.today()
    needClearGUIDList = []
    entireCnt = GameWorld.GetCompensationMgr().GetEntireCompensationCount()
    for i in xrange(entireCnt):
        curEntireRequire = GameWorld.GetCompensationMgr().AtEntireCompensation(i)
        # ³¬¹ý½ÓÊÕÓʼþ30ÌìÔòÍêȫɾ³ý´ËÓʼþ
        limitTime = datetime.datetime.strptime(curEntireRequire.LimitTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
        if limitTime < curTime:
            needClearGUIDList.append(curEntireRequire.GUID)
            
    #ɾ³ý¹ýÆÚ²¹³¥ÐÅÏ¢£¬ Ã»ÓÐÖ÷¶¯Í¨ÖªÔÚÏßÍæ¼Ò
    for GUID in needClearGUIDList:
        #ɾ³ýÁìÈ¡Ìõ¼þ
        GameWorld.GetCompensationMgr().DeleteEntireCompensation(GUID)
        #ɾ³ý¹ýÆÚÎïÆ·
        GameWorld.GetCompensationMgr().DeleteCompensationItem(GUID)
        #Çå³ýÁìȡ״̬¼Ç¼¾Í
        GameWorld.GetCompensationMgr().DeleteRecByGUID(GUID)
    return
 
 
##ÇåÀí³¬Ê±30ÌìµÄ¸öÈËÓʼþ, ·ñÔòÁ÷Ê§Íæ¼ÒÔÚ²»¶ÏºÏ·þÇé¿öÏÂÊý¾Ý»áÀÛ»ý
# ¸öÈËÓʼþÔÝÎÞ¹ýÆÚʱ¼äÉ趨£¬Ö»ÓÐ30ÌìÇåÀíÂß¼­,ÒÔ´´½¨Ê±¼äΪ׼
#  @param None
#  @return None
def ClearUpPersonalCompensation():
    #УÑé¹ýÆÚ²¹³¥
    tempSign = "<MailTemplate>"
    tempSignEnd = "</MailTemplate>"
    curTime = datetime.datetime.today()
    needClearGUIDList = []
    allCnt = GameWorld.GetCompensationMgr().GetAllPersonalCompensationCount()
    for i in xrange(allCnt):
        curMail = GameWorld.GetCompensationMgr().AtAllPersonalCompensation(i)
        
        mailText = curMail.Text
        # Í¨ÖªÀàÄ£°åÓʼþ£¬¹ýÌì¿ÉÖ±½Óɾ³ý
        if tempSign in mailText and tempSignEnd in mailText and CheckCanDelCompensation(curMail, curMail.GUID, curMail.PlayerID):
            tempKey = mailText[mailText.index(tempSign) + len(tempSign):mailText.index(tempSignEnd)]
            notClearMailKeyList = IpyGameDataPY.GetFuncEvalCfg("MailSet", 1)
            if tempKey not in notClearMailKeyList:
                #GameWorld.DebugLog("¹ýÌìɾ³ýÎÞ¸½¼þ֪ͨÀàÓʼþÄ£°å! tempKey=%s %s, %s" % (tempKey, curMail.PlayerID, curMail.GUID))
                needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
                player = GameWorld.GetPlayerManager().FindPlayerByID(curMail.PlayerID)
                if player and player.GetInitOK():
                    NotifyCompensationResult(player, curMail.GUID, 1)
                continue
        
        # ³¬¹ý½ÓÊÕÓʼþ30ÌìÔòÍêȫɾ³ý´ËÓʼþ
        limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
        if limitTime < curTime:
            needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
    
    GameWorld.Log("ClearUpPersonalCompensation count=%s"%len(needClearGUIDList))
        
    #ɾ³ý¹ýÆÚ²¹³¥ÐÅÏ¢£¬ Ã»ÓÐÖ÷¶¯Í¨ÖªÔÚÏßÍæ¼Ò
    for playerID, GUID in needClearGUIDList:
        ClearPersonalCompensation(playerID, GUID, "Timeout")
    return
 
## ÇåÀí³¬Ê±²¹³¥, ¸öÈËÓʼþÔÚ³¬¹ýÉÏÏÞºó²Å»á×Ô¶¯É¾³ý
#  @param None
#  @return None
def ClearUpTimeOutCompensation():
    
    ClearUpPersonalCompensation()
    ClearUpEntireCompensation()
    return
 
 
#===============================================================================
# //A9 A6 ÉèÖÃÓʼþ£¨²¹³¥£©ÒѶÁ״̬ #tagCGReadCompensation
# struct    tagCGReadCompensation
# {
#    tagHead        Head;
#    char        GUID[40];
#    BYTE        IsRead;        //ÉèÖÃÓʼþ£¨²¹³¥£©ÊÇ·ñÒѶÁ 1¶ÁÈ¡
# };
#===============================================================================
def OnReadCompensation(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    GUID = clientData.GUID
    curPlayerID = curPlayer.GetID()
    
    #ÔÚ¸öÈ˲¹³¥ÖÐ
    curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
    if curPersonalCompensation.PlayerID != curPlayerID:
        curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
        if curEntireRequire.GUID != GUID:
            #GameWorld.DebugLog("ÕÒ²»µ½ÓʼþGUID:%s"%GUID)
            # ÕÒ²»µ½Óʼþ
            return
    curState = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)
    if curState/10 >= Read_State_Yes:
        # ÒѶÁ
        #GameWorld.DebugLog("ÒѶÁGUID:%s"%GUID)
        return
    curState = Read_State_Yes*10 + curState%10
    GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, curState)
    #GameWorld.DebugLog("ÒѶÁcurState:%s"%curState)
    return
 
#===============================================================================
# //A9 A7 É¾³ýÓʼþ£¨²¹³¥£© #tagCGDelCompensation
# struct    tagCGDelCompensation
# {
#    tagHead        Head;
#    char        GUID[40];
# };
#===============================================================================
def OnDelCompensation(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    GUID = clientData.GUID
    curPlayerID = curPlayer.GetID()
    
    #ÔÚ¸öÈ˲¹³¥ÖÐ
    curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
    if curPersonalCompensation.PlayerID == curPlayerID:
        if not CheckCanDelCompensation(curPersonalCompensation, GUID, curPlayerID):
            #Óи½¼þ²»¿Éɾ³ý
            GameWorld.DebugLog("¸Ã¸öÈËÓʼþ²»¿Éɾ³ý: %s" % GUID, curPlayerID)
            NotifyCompensationResult(curPlayer, GUID, 0)
            return
        
        ClearPersonalCompensation(curPlayerID, GUID, "ClientDel")
        NotifyCompensationResult(curPlayer, GUID, 1)
        #GameWorld.DebugLog("¸öÈ˲¹³¥ÖÐOnDelCompensation:%s"%GUID)
        return
    
    curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
    if curEntireRequire.GUID != GUID:
        # ÕÒ²»µ½Óʼþ
        NotifyCompensationResult(curPlayer, GUID, 0)
        #GameWorld.DebugLog("ÕÒ²»µ½ÓʼþOnDelCompensation:%s"%GUID)
        return
    
    #È«·þÓʼþ
    curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
    if curEntireRequire.GUID == GUID:
        if not CheckCanDelCompensation(curEntireRequire, GUID, curPlayerID):
            #Óи½¼þ²»¿Éɾ³ý
            GameWorld.DebugLog("¸ÃÈ«·þÓʼþ²»¿Éɾ³ý: %s" % GUID, curPlayerID)
            NotifyCompensationResult(curPlayer, GUID, 0)
            return
        
        SetPrizeState(curPlayerID, GUID, Del_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10)
        NotifyCompensationResult(curPlayer, GUID, 1)
        #GameWorld.DebugLog("È«·þÓʼþOnDelCompensation:%s"%GUID)
        return
 
    NotifyCompensationResult(curPlayer, GUID, 0)
       
# Óи½¼þµÄÇé¿öÍæ¼Ò²»¿ÉÖ÷¶¯É¾³ýÓʼþ£¬±ÜÃâÎó²Ù×÷£»ÏµÍ³¿Éɾ³ý²»Óõ÷Óô˽ӿÚ
def CheckCanDelCompensation(mailObj, GUID, playerID=0):
    if playerID:
        if GetPrizeGetState(playerID, GUID) == Yet_State:
            #GameWorld.DebugLog("ÒÑÁìÈ¡µÄÓʼþ¿Éɾ³ý: %s" % GUID, playerID)
            return True
        
    if mailObj.Gold or mailObj.GoldPaper or mailObj.Silver:
        # Óи½¼Ó»õ±Ò²»¿Éɾ³ý
        return False
    
    if GameWorld.GetCompensationMgr().FindItemCount(GUID):
        # Óи½¼þÎïÆ·²»¿Éɾ³ý
        return False
    return True
        
# Óʼþɾ³ýÇé¿ö   
def NotifyCompensationResult(curPlayer, GUID, result):    
    sendMCPack = ChPyNetSendPack.tagGCDelCompensationResult()
    sendMCPack.GUID = GUID
    sendMCPack.Result = result
    NetPackCommon.SendFakePack(curPlayer, sendMCPack)