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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package PlayerFamilyRedPacket
#
# @todo:¼Ò×åºì°ü
# @author xdh
# @date 2017-08-29
# @version 1.0
#
# ÏêϸÃèÊö: ¼Ò×åºì°ü
#
#---------------------------------------------------------------------
#"""Version = 2017-08-29 18:00"""
#---------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import NetPackCommon
import IpyGameDataPY
import ChPyNetSendPack
import PlayerCompensation
import PlayerDBGSEvent
import PlayerViewCache
import PlayerControl
import PlayerFamily
import PyGameData
import ChConfig
 
import datetime
import random
import time
 
(
State_NoSend, #δ·¢
State_NoGot, #δÁìÈ¡
State_HasGot, #ÒÑÁìÈ¡
State_HasAllGot, #È«²¿ÁìÍê
) = range(4)
 
DBKey_RedPacketSend = "RedPacketSend_%s" # ÏµÍ³¶¨Ê±ºì°üÊÇ·ñÒÑ·¢·Å£¬ ²ÎÊýºì°üID
DBKey_RedPacketSystemDayCount = "RedPacketSystemDayCount" # È«·þϵͳºì°üÒÑ·¢·Å¸öÊý
 
def __SaveRedpacketRecData(recData, redPacketObj):
    ''' ºì°üÔݶ¨ÓÐЧÆÚ24Сʱ£¬¹ýÌìÇå³ý¹ýÆÚµÄºì°ü£¬Èç¹ûÊÇÍæ¼Ò·¢·ÅµÄ·µ»¹Î´ÁìÈ¡µÄ»õ±Ò
            ÉÏÏßͬ²½ËùÓкì°üÐÅÏ¢£¬ºì°ü±ä»¯ÊµÊ±¹ã²¥È«·þÔÚÏßÍæ¼Ò
    '''
    #ºì°üÊý¾Ý Def_UniversalGameRecType_FamilyRedPacketAllRecord
    #Time      ´´½¨ºì°üʱ¼ä£¬·Çºì°üʵ¼Ê¿ª·ÅÁìȡʱ¼ä£¬Èç¹ûºì°ü±íÓÐÅäÖÃϵͳ·¢·Åʱ¼ä£¬Ôò¸Ãʱ¼ä´æÅä±íʱ¼ä£¬Ã»Óеϰ´æ´´½¨Ê±µÄ·þÎñÆ÷ʱ¼ä
    #value1    ºì°üΨһID£¬¸ÃIDΪʵÀýID£¬·ÇÅä±íµÄºì°üID
    #value2    ¼Ò×åID£¬0´ú±íÈ«·þºì°ü
    #value3    ×ܶî¶È*10+½ðÇ®ÀàÐÍ
    #value4    ×´Ì¬
    #value5    Ê±¼ä£¬ÓÃÀ´ÅжÏÊÇ·ñ¹ýÆÚɾ³ýµÄ£¬Êµ¼Ê¿ª·Å¸Ãºì°üÁìÈ¡µÄʱ¼ä
    #strValue1 ´´½¨ÕßID|´´½¨ÕßÃû×Ö|´´½¨ÕßÖ°Òµ|»ñµÃ;¾¶£¨ºì°üÀàÐÍ£©
    #strValue2 ¿ÉÇÀ×ܸöÊý|ÊÇ·ñÄäÃû(ĬÈϲ»ÄäÃû¼æÈÝÀÏÊý¾Ý)
    #strValue3 ×£¸£Óï£¬Íæ¼Ò×Ô¼º±à¼­µÄÄÚÈÝ
    
    recData.SetTime(redPacketObj.createTime)
    recData.SetValue1(redPacketObj.redPacketID)
    recData.SetValue2(redPacketObj.familyID)
    recData.SetValue3(redPacketObj.moneyType + redPacketObj.moneyValue * 10)
    recData.SetValue4(redPacketObj.state)
    recData.SetValue5(redPacketObj.calcTime)
    strValue1 = '%s|%s|%s|%s' % (redPacketObj.playerID, redPacketObj.playerName, redPacketObj.playerJob, redPacketObj.getWay)
    recData.SetStrValue1(strValue1)
    recData.SetStrValue2('%s|%s' % (redPacketObj.packetCnt, int(redPacketObj.isAnonymous)))
    recData.SetStrValue3(redPacketObj.wish)
    return
 
def __SaveRedpacketRecGrabData(recData, grabObj):
    #ÇÀºì°ü¼Ç¼ Def_UniversalGameRecType_FamilyRedPacketGrabRecord
    #value1    ºì°üΨһID
    #value2    playerID
    #value3    job
    #value4    moneyType
    #value5    getMoney
    #strValue1 Ãû×Ö
    #strValue2 face|facePic
    
    recData.SetValue1(grabObj.redPacketID)
    recData.SetValue2(grabObj.playerID)
    recData.SetValue3(grabObj.playerJob)
    recData.SetValue4(grabObj.moneyType)
    recData.SetValue5(grabObj.getMoney)
    recData.SetStrValue1(grabObj.playerName)
    recData.SetStrValue2('%s|%s' % (grabObj.face, grabObj.facePic))
    return
 
class RedPacketGrab():
    ## ºì°üÇÀ¼Ç¼Êý¾Ý
    
    def __init__(self, redPacketID, playerID):
        self.redPacketID = redPacketID
        self.playerID = playerID
        self.playerJob = 0
        self.playerName = ""
        self.moneyType = 0
        self.getMoney = 0
        self.face = 0
        self.facePic = 0
        return
 
class RedPacketData():
    ## ºì°üÊý¾Ý
    
    def __init__(self, redPacketID):
        self.redPacketID = redPacketID
        self.familyID = 0
        self.moneyType = 0
        self.moneyValue = 0
        self.state = 0
        self.createTime = 0
        self.calcTime = 0
        self.playerID = 0
        self.playerName = ""
        self.playerJob = 0
        self.getWay = 0
        self.packetCnt = 0
        self.isAnonymous = 0 # ÊÇ·ñÄäÃû
        self.wish = ""
        
        self.grabDict = {} # ÇÀºì°ü¼Ç¼ {playerID:RedPacketGrab, ...}
        return
    
class RedPacketMgr():
    ''' ºì°ü»º´æ¹ÜÀíµÈ
    Í¨ÖªÍæ¼Òºì°üÂß¼­:
    ÓÉÓÚ¸Õ¿ª·þʱºì°ü´ó¸ÅÂÊ»á±È½Ï¶à£¬ºì°üµÄ½»»¥¼°½»²æÍ¨ÖªÒ²Ïà¶Ô±È½ÏÃܼ¯£¬ËùÒÔ×öЩÓÅ»¯£¬²»¶ÔËùÓкì°ü´¦Àí
    ½«ºì°ü·ÖΪºì°ü×ܿ⼰֪ͨ¸øÍæ¼ÒµÄ²¿·Öºì°ü£¬¼ÙÉ赱ǰËùÓкì°ü×ÜÊýΪ500¸ö£¬±ê¼ÇΪ T ¸ö
    ¿ÉÅäÖÃÏÞÖÆÍ¨Öª¸øÍæ¼Ò¿É²Ù×÷µÄºì°ü¸öÊýÈçֻ֪ͨ20¸ö£¬±ê¼ÇΪ M ¸ö£¬¿ÉÊÓΪÈȺì°ü£¬µ± M Ïû»¯Íêºó¿É¸½¼Ó֪ͨ  N ¸ö
    
    Í¨ÖªÍæ¼ÒµÄºì°ü×é³É£º 
    ·ÇÏÉÃ˺ì°ü£º ¹éÊôÍæ¼ÒµÄ먦·Åºì°üA + ²»ÏÞÖÆÍ¨Öª¸öÊýµÄºì°üB + ÏÞÖÆÍ¨Öª¸öÊýµÄºì°üC£»  ²»°üº¬ÆäËûÍæ¼Ò먦·ÅµÄ
        ÏÉÃ˺ì°ü£º ËùÓÐÍæ¼ÒδÁìÈ¡¹ýµÄÇÒδȫ²¿ÁìÍêµÄºì°ü£¬°üº¬ÆäËûÍæ¼Ò먦·ÅµÄ
        
    Èç¹û (A + B) >= M ÁË£¬Ôò²»ÐèÒªÔÙ¸½¼Ó֪ͨ C 
    '''
    def __init__(self):
        self.allRedPacketDict = {} # ËùÓкì°üÐÅÏ¢  {ºì°üID:RedPacketData, ...}
        
        self.familyRedPacketDict = {} # ÏÉÃ˺ì°üÐÅÏ¢£¬È«²¿Í¬²½  {familyID:[ºì°üID, ...], ...}
        
        # --- ÒÔϽöÕë¶Ô·ÇÏÉÃ˺ì°ü --- 
        # Õë¶Ôºì°üÁ¿±È½Ï´óµÄºì°üÀàÐÍ£¬ÓÐÏÞÖÆÍ¬²½¸öÊý£¬°´ÀàÐÍ·Ö×飬ÿ×é°´¹æÔò¶ÀÁ¢Í¬²½£»Èç ¿ª·þ³É¾Íºì°ü¡¢½ÚÈճɾͺì°ü¡¢È«·þºì°ü
        # Í¬²½¹æÔò£º
        # ±ÈÈçÏÈͬ²½20¸ö£¬È»ºó¼õÒ»¸öÔòÔÙ´ÓÒÑ¿ª·ÅµÄ¿âÖв¹³ä£»
        # ÐÂÔöÒ»¸ö¿ª·ÅÁìÈ¡µÄºì°üʱ£¬Èç¹ûÍæ¼ÒÓпÉÁìÈ¡µÄÔò²»ÐèҪͬ²½£¬Ã»ÓпÉÁìÈ¡µÄÔòÐèҪͬ²½¸øËû
        # ×¢£º È«·þºì°üÖУ¬Î´¿ª·ÅµÄºì°ü½öÍæ¼Ò×Ô¼º¿É¼û
        self.playerNosendRedPacketIDInfo = {} # Íæ¼Ò먦·ÅµÄºì°üIDÐÅÏ¢£¬Õë¶ÔÓÐͬ²½¸öÊýÏÞÖÆµÄÀàÐÍ {playerID:{ºì°üÀàÐÍ:[ºì°üID, ...], ...}, ...}
        
        # playerCanGetRedPacketIDInfo µÄplayerID°üº¬ËùÓÐÔÚÏßÍæ¼Ò£¬²»º¬ÍÑ»ú¹Ò
        self.playerCanGetRedPacketIDInfo = {} # Íæ¼Ò¿ÉÁìÈ¡µÄºì°üIDÐÅÏ¢£¬Õë¶ÔÓÐͬ²½¸öÊýÏÞÖÆµÄÀàÐÍ {playerID:{ºì°üÀàÐÍ:[ºì°üID, ...], ...}, ...}
        self.activeRedPacketIDInfo = {} # ÒÑ¿ª·ÅÁìÈ¡µÄºì°üIDÁÐ±í£¬Õë¶ÔÓÐͬ²½¸öÊýÏÞÖÆµÄÀàÐÍ {ºì°üÀàÐÍ:[ºì°üID, ...], ...}
        
        # ÆäËûÈ«·þºì°ü£¬Ò»°ãÁ¿±È½ÏÉٵģ¬Ïà¶Ô¹Ì¶¨µÄ£¬È«²¿Í¬²½£¬Èç½ÚÈÕ¶¨Ê±·¢Ë͵ĺì°ü
        self.notifyAllServerRedPacketIDList = [] # ÆäËûûÓÐÏÞÖÆÏ·¢Í¬²½¸öÊýµÄÈ«·þºì°üID [ºì°üID, ...]
        return
    
    def GetRedPacketObj(self, redPacketID, createNew):
        ## »ñÈ¡ºì°üʵÀý
        redPacketObj = None
        if redPacketID in self.allRedPacketDict:
            redPacketObj = self.allRedPacketDict[redPacketID]
        elif createNew:
                redPacketObj = RedPacketData(redPacketID)
                self.allRedPacketDict[redPacketID] = redPacketObj
        return redPacketObj
    
    def AddFamilyRedPacketID(self, familyID, redPacketID):
        ## Ìí¼Óºì°üID½øÈëÏÉÃ˺ì°üID»º´æ
        if familyID not in self.familyRedPacketDict:
            self.familyRedPacketDict[familyID] = []
        familyRedpacketIDList = self.familyRedPacketDict[familyID]
        if redPacketID not in familyRedpacketIDList:
            familyRedpacketIDList.append(redPacketID)
        return
    
    def DelFamilyRedPacketID(self, familyID, redPacketID):
        ## É¾³ýÏÉÃ˺ì°üID»º´æ
        if familyID not in self.familyRedPacketDict:
            return
        familyRedpacketIDList = self.familyRedPacketDict[familyID]
        if redPacketID not in familyRedpacketIDList:
            return
        familyRedpacketIDList.remove(redPacketID)
        return True
        
    def AddPlayerNosendRedPacketID(self, playerID, getWay, redPacketID):
        ## Ìí¼ÓÍæ¼Ò먦·ÅµÄºì°üID»º´æ
        if playerID not in self.playerNosendRedPacketIDInfo:
            self.playerNosendRedPacketIDInfo[playerID] = {}
        playerNosendRedPacketTypeIDInfo = self.playerNosendRedPacketIDInfo[playerID]
        if getWay not in playerNosendRedPacketTypeIDInfo:
            playerNosendRedPacketTypeIDInfo[getWay] = []
        playerNosendRedPacketTypeIDList = playerNosendRedPacketTypeIDInfo[getWay]
        if redPacketID not in playerNosendRedPacketTypeIDList:
            playerNosendRedPacketTypeIDList.append(redPacketID)
        return
    
    def DelPlayerNosendRedPacketID(self, playerID, getWay, redPacketID):
        ## É¾³ýÍæ¼Ò먦·ÅµÄºì°üID»º´æ
        if playerID not in self.playerNosendRedPacketIDInfo:
            return
        playerNosendRedPacketTypeIDInfo = self.playerNosendRedPacketIDInfo[playerID]
        if getWay not in playerNosendRedPacketTypeIDInfo:
            return
        playerNosendRedPacketTypeIDList = playerNosendRedPacketTypeIDInfo[getWay]
        if redPacketID not in playerNosendRedPacketTypeIDList:
            return
        playerNosendRedPacketTypeIDList.remove(redPacketID)
        return True
            
    def AddActiveRedPacketID(self, getWay, redPacketID):
        ## Ìí¼ÓÒÑ¿ª·ÅµÄÈ«·þºì°üID»º´æ
        if getWay not in self.activeRedPacketIDInfo:
            self.activeRedPacketIDInfo[getWay] = []
        redPacketIDList = self.activeRedPacketIDInfo[getWay]
        if redPacketID not in redPacketIDList:
            redPacketIDList.append(redPacketID)
        return
    
    def DelActiveRedPacketID(self, getWay, redPacketID):
        ## É¾³ýÒÑ¿ª·ÅµÄÈ«·þºì°üID»º´æ
        if getWay not in self.activeRedPacketIDInfo:
            return
        redPacketIDList = self.activeRedPacketIDInfo[getWay]
        if redPacketID not in redPacketIDList:
            return
        redPacketIDList.remove(redPacketID)
        return True
        
    def AddPlayerCanGetRedPacketID(self, playerID, getWay, redPacketID):
        ## Ìí¼ÓÍæ¼Ò¿ÉÁìÈ¡µÄºì°üID»º´æ
        if not playerID:
            return
        if playerID not in self.playerCanGetRedPacketIDInfo:
            self.playerCanGetRedPacketIDInfo[playerID] = {}
        redPacketTypeIDInfo = self.playerCanGetRedPacketIDInfo[playerID]
        if getWay not in redPacketTypeIDInfo:
            redPacketTypeIDInfo[getWay] = []
        redPacketIDList = redPacketTypeIDInfo[getWay]
        if redPacketID not in redPacketIDList:
            redPacketIDList.append(redPacketID)
            return redPacketIDList
        return
    
    def DelPlayerCanGetRedPacketID(self, playerID, getWay, redPacketID):
        ## É¾³ýÍæ¼Ò¿ÉÁìÈ¡µÄºì°üID»º´æ
        if playerID not in self.playerCanGetRedPacketIDInfo:
            return
        redPacketTypeIDInfo = self.playerCanGetRedPacketIDInfo[playerID]
        if getWay not in redPacketTypeIDInfo:
            return
        redPacketIDList = redPacketTypeIDInfo[getWay]
        if redPacketID not in redPacketIDList:
            return
        redPacketIDList.remove(redPacketID)
        # ·µ»Øµ±Ç°ÀàÐÍ¿ÉÓúì°üIDÁбí
        return redPacketIDList
    
def PrintRedPacketData(sign=""):
    redPacketMgr = GetRedpacketMgr()
    if sign:
        GameWorld.DebugLog("    === %s ===" % sign)
    GameWorld.DebugLog("    ËùÓкì°ü:count=%s,=%s" % (len(redPacketMgr.allRedPacketDict), redPacketMgr.allRedPacketDict.keys()))
    for familyID, redIDList in redPacketMgr.familyRedPacketDict.items():
        GameWorld.DebugLog("    ÏÉÃ˺ì°ü:familyID=%s,count=%s,%s" % (familyID, len(redIDList), redIDList))
    GameWorld.DebugLog("    È«·þÈ«²¿Ï·¢ºì°ü=%s" % redPacketMgr.notifyAllServerRedPacketIDList)
    for getWay, redIDList in redPacketMgr.activeRedPacketIDInfo.items():
        GameWorld.DebugLog("    È«·þ¹«¹²»îÔ¾ºì°ü:getWay=%s,count=%s,%s" % (getWay, len(redIDList), redIDList))
    for playerID, redIDInfo in redPacketMgr.playerNosendRedPacketIDInfo.items():
        for getWay, redIDList in redIDInfo.items():
            GameWorld.DebugLog("    È«·þ¸öÈË먦·Åºì°ü:playerID=%s,getWay=%s,count=%s,%s" % (playerID, getWay, len(redIDList), redIDList))
    for playerID, redIDInfo in redPacketMgr.playerCanGetRedPacketIDInfo.items():
        for getWay, redIDList in redIDInfo.items():
            GameWorld.DebugLog("    È«·þ¸öÈË¿ÉÁìÈ¡ºì°ü:playerID=%s,getWay=%s,count=%s,%s" % (playerID, getWay, len(redIDList), redIDList))
    return
    
def GetRedpacketMgr():
    redPacketMgr = PyGameData.g_redPacketMgr
    if redPacketMgr == None:
        redPacketMgr = RedPacketMgr()
        PyGameData.g_redPacketMgr = redPacketMgr
    return redPacketMgr
 
def OnServerStart():
    redPacketMgr = GetRedpacketMgr()
    
    universalRecMgr = GameWorld.GetUniversalRecMgr()
        
    # ºì°üÊý¾Ý
    notifyLimitTypeList = IpyGameDataPY.GetFuncEvalCfg("RedPacketSys", 1)
    recordList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyRedPacketAllRecord)
    GameWorld.Log("¼ÓÔØºì°üÐÅϢͨÓüǼ: count=%s" % recordList.Count())
    for index in xrange(recordList.Count()):
        recData = recordList.At(index)
        state = recData.GetValue4()
        if state == State_HasAllGot:
            # ÒÑÈ«²¿ÁìÍêµÄ²»´¦Àí
            continue
        redPacketID = recData.GetValue1()
        familyID = recData.GetValue2()
        
        redPacketObj = redPacketMgr.GetRedPacketObj(redPacketID, True)
        redPacketObj.familyID = familyID
        redPacketObj.createTime = recData.GetTime()
        redPacketObj.moneyType = recData.GetValue3() % 10
        redPacketObj.moneyValue = recData.GetValue3() / 10
        redPacketObj.state = recData.GetValue4()
        redPacketObj.calcTime = recData.GetValue5()
        
        strValue1List = recData.GetStrValue1().split('|')
        playerID, playerName, job, getWay = strValue1List
        redPacketObj.playerID = GameWorld.ToIntDef(playerID)
        redPacketObj.playerName = playerName
        redPacketObj.playerJob = GameWorld.ToIntDef(job)
        redPacketObj.getWay = GameWorld.ToIntDef(getWay)
        
        strValue2List = recData.GetStrValue2().split('|')
        redPacketObj.packetCnt = GameWorld.ToIntDef(strValue2List[0])
        redPacketObj.isAnonymous = GameWorld.ToIntDef(strValue2List[1]) if len(strValue2List) > 1 else 0
        
        redPacketObj.wish = recData.GetStrValue3()
        
        playerID = redPacketObj.playerID
        getWay = redPacketObj.getWay
        
        # 1. ÏÉÃ˵ĺì°ü
        if familyID:
            redPacketMgr.AddFamilyRedPacketID(familyID, redPacketID)
            continue
        
        # ÒÔÏÂÊÇÃæÏòÈ«·þµÄºì°ü
        # 2. È«·þ먦·Åºì°ü
        if state == State_NoSend:
            # Î´·¢·ÅµÄÌí¼Ó½øID»º´æ
            redPacketMgr.AddPlayerNosendRedPacketID(playerID, getWay, redPacketID)
            continue
        
        # 3. È«·þ²»ÏÞÖÆÏ·¢¸öÊýµÄ
        if getWay not in notifyLimitTypeList:
            redPacketMgr.notifyAllServerRedPacketIDList.append(redPacketID)
            continue
        
        # 4. ÓÐÏÞÖÆÍ¨Öª¸öÊýµÄ
        if state == State_NoGot:
            redPacketMgr.AddActiveRedPacketID(getWay, redPacketID)
            
    # ÇÀºì°ü¼Ç¼
    grabRecordList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyRedPacketGrabRecord)
    GameWorld.Log("¼ÓÔØºì°üÇÀ¼Ç¼ÐÅϢͨÓüǼ: count=%s" % grabRecordList.Count())
    for index in xrange(grabRecordList.Count()):
        recData = grabRecordList.At(index)
        redPacketID = recData.GetValue1()
        playerID = recData.GetValue2()
        redPacketObj = redPacketMgr.GetRedPacketObj(redPacketID, False)
        if not redPacketObj:
            continue
        
        strValue2List = recData.GetStrValue2().split('|')
        
        grabObj = RedPacketGrab(redPacketID, playerID)
        grabObj.playerJob = recData.GetValue3()
        grabObj.playerName = recData.GetStrValue1()
        grabObj.moneyType = recData.GetValue4()
        grabObj.getMoney = recData.GetValue5()
        grabObj.face = GameWorld.ToIntDef(strValue2List[0]) if len(strValue2List) > 0 else 0
        grabObj.facePic = GameWorld.ToIntDef(strValue2List[1]) if len(strValue2List) > 1 else 0
        
        redPacketObj.grabDict[playerID] = grabObj
        
    #PrintRedPacketData("OnServerStart")
    return
 
def OnServerClose():
    
    redPacketMgr = GetRedpacketMgr()
    
    recMgr = GameWorld.GetUniversalRecMgr()
    recMgr.Delete(ShareDefine.Def_UniversalGameRecType_FamilyRedPacketAllRecord)
    recDataList = recMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyRedPacketAllRecord)
    
    recMgr.Delete(ShareDefine.Def_UniversalGameRecType_FamilyRedPacketGrabRecord)
    grabRecDataList = recMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyRedPacketGrabRecord)
    
    redPacketCount = 0
    grabRecCount = 0
    for redPacketObj in redPacketMgr.allRedPacketDict.values():
        if redPacketObj.state == State_HasAllGot:
            # ÒÑÈ«²¿ÇÀÍêµÄ²»±£´æ
            continue
        recData = recDataList.AddRec()
        __SaveRedpacketRecData(recData, redPacketObj)
        redPacketCount += 1
        
        for grabObj in redPacketObj.grabDict.values():
            grabRecData = grabRecDataList.AddRec()
            __SaveRedpacketRecGrabData(grabRecData, grabObj)
            grabRecCount += 1
        
    GameWorld.Log("±£´æºì°üÐÅϢͨÓüǼ: count=%s" % redPacketCount)
    GameWorld.Log("±£´æºì°üÇÀ¼Ç¼ÐÅϢͨÓüǼ: count=%s" % grabRecCount)
    return
 
def OnPlayerLogin(curPlayer):
    
    if not PlayerControl.GetIsTJG(curPlayer):
        
        redPacketMgr = GetRedpacketMgr()
        playerID = curPlayer.GetPlayerID()
        redPacketMgr.playerCanGetRedPacketIDInfo[playerID] = {}
        
        notifyLimitTypeList = IpyGameDataPY.GetFuncEvalCfg("RedPacketSys", 1)
        maxNotifyCount = IpyGameDataPY.GetFuncCfg("RedPacketSys", 2)
        
        for getWay in notifyLimitTypeList:
            redPacketMgr.playerCanGetRedPacketIDInfo[playerID][getWay] = [] # È·±£ getWay key Ò»¶¨´æÔÚ
            
            nowActiveRedPacketIDList = redPacketMgr.activeRedPacketIDInfo.get(getWay, []) # µ±Ç°´ËÀàÐÍ»¹¿ÉÓõĹ«¹²ÒÑ¿ª·Åºì°üÁбí
            if not nowActiveRedPacketIDList:
                continue
            nosendIDList = redPacketMgr.playerNosendRedPacketIDInfo.get(playerID, {}).get(getWay, [])
            addCount = maxNotifyCount - len(nosendIDList)
            if addCount <= 0:
                continue
            
            playerCanGetIDList = []
            for redPacketID in nowActiveRedPacketIDList:
                redPacketObj = redPacketMgr.GetRedPacketObj(redPacketID, False)
                if not redPacketObj:
                    continue
                if playerID in redPacketObj.grabDict:
                    continue
                playerCanGetIDList.append(redPacketID)
                addCount -= 1
                if addCount <= 0:
                    break
            redPacketMgr.playerCanGetRedPacketIDInfo[playerID][getWay] = playerCanGetIDList
            
        #PrintRedPacketData("OnPlayerLogin %s" % playerID)
        
    NotifyRedPacketInfo(curPlayer, isLogin=True)
    return
 
def OnLeaveServer(curPlayer):
    playerID = curPlayer.GetPlayerID()
    redPacketMgr = GetRedpacketMgr()
    redPacketMgr.playerCanGetRedPacketIDInfo.pop(playerID, None)
    return
    
## ¸ôÌì¸üÐÂ
def DoOnDay():
    PlayerDBGSEvent.SetDBGSTrig_ByKey(DBKey_RedPacketSystemDayCount, 0) # ÖØÖÃÿÈÕÈ«·þϵͳºì°ü·¢·Å¸öÊý
    RandTodayServerSystemRedPacketSendTime()
    return
 
def GetRedPackGetWayType(getWay):
    ## »ñÈ¡ºì°ügetWayËùÊôºì°ü·ÖÀà
    getWayTypeDict = IpyGameDataPY.GetFuncEvalCfg("RedPacketClassify", 1, {})
    for getWayType, getWayList in getWayTypeDict.items():
        if getWay in getWayList:
            return getWayType
    return ShareDefine.RedPackWayType_Family
 
def CheckDelRedpacketData():
    ## ¼ì²éºì°üɾ³ýºì°ü£¬5·ÖÖÓÒ»´Î£º 1-ɾ³ý¹ýÆÚºì°ü£¬2-ɾ³ýÒÑÈ«²¿ÇÀÍêµÄºì°ü
    
    curTimeNum = int(time.time())
    rangeTime = IpyGameDataPY.GetFuncCfg("RedPacketSys", 3) * 3600
    
    backMoneyDict = {}
    delRedPacketIDList = [] # É¾³ýµÄÈ«·þºì°ü [ºì°üID, ...]
    delFamilyRedPacketInfo = {} # É¾³ýµÄÏÉÃ˺ì°ü {familyID:[ºì°üID, ...], ...}
    delNosendRedPacketInfo = {} # ÒªÍ¨Öª¸øÍæ¼Òɾ³ýµÄºì°ü {playerID:[ºì°üID, ...], ...}
    
    redPacketMgr = GetRedpacketMgr()
    
    for redPacketObj in redPacketMgr.allRedPacketDict.values():
        
        state = redPacketObj.state
        if state == State_HasAllGot:
            pass
        elif curTimeNum - redPacketObj.calcTime < rangeTime:
            continue
        
        redPacketID = redPacketObj.redPacketID
        playerID = redPacketObj.playerID
        familyID = redPacketObj.familyID
        getWay = redPacketObj.getWay
        
        if redPacketID in redPacketMgr.allRedPacketDict:
            redPacketMgr.allRedPacketDict.pop(redPacketID)
            
        # ·µ»¹Î´ÁìÍêµÄÍæ¼ÒÖ÷¶¯·¢·ÅµÄÏÉÓñºì°ü
        if state != State_HasAllGot and playerID and getWay == ShareDefine.RedPackType_GoldPacket:
            outNum = sum([grabObj.getMoney for grabObj in redPacketObj.grabDict.values()]) #Òѱ»ÇÀµÄÇ®
            moneyType = redPacketObj.moneyType
            totalMoney = redPacketObj.moneyValue
            remainMoney = totalMoney - outNum #Ê£ÓàµÄÇ®
            if moneyType == 1 and remainMoney:
                backMoneyDict[playerID] = backMoneyDict.get(playerID, 0) + remainMoney
                
        # 1. ÏÉÃ˺ì°ü 
        if familyID:
            redPacketMgr.DelFamilyRedPacketID(familyID, redPacketID)
            
            if familyID not in delFamilyRedPacketInfo:
                delFamilyRedPacketInfo[familyID] = []
            defFamilyRedPacketIDList = delFamilyRedPacketInfo[familyID]
            defFamilyRedPacketIDList.append(redPacketID)
            continue
        
        # 2. È«·þºì°ü 
        
        #     2.1 ÊÇ·ñÍæ¼Ò˽ÓÐ먦·ÅµÄÈ«·þºì°ü
        if state == State_NoSend:
            redPacketMgr.DelPlayerNosendRedPacketID(playerID, getWay, redPacketID)
            
            if playerID not in delNosendRedPacketInfo:
                delNosendRedPacketInfo[playerID] = []
            playerNosendRedPacketIDList = delNosendRedPacketInfo[playerID]
            playerNosendRedPacketIDList.append(redPacketID)
            continue
        
        #     2.2 ÒÑ¿ª·ÅµÄÈ«·þºì°ü
        redPacketMgr.DelActiveRedPacketID(getWay, redPacketID)
        
        if redPacketID in redPacketMgr.notifyAllServerRedPacketIDList:
            redPacketMgr.notifyAllServerRedPacketIDList.remove(redPacketID)
            
        # Õâ¸öÍæ¼Ò¿ÉÁìÈ¡µÄ¿ÉÄܰüº¬·ÇÍæ¼Ò×Ô¼º·¢µÄºì°ü
        for typeIDDict in redPacketMgr.playerCanGetRedPacketIDInfo.values():
            if getWay not in typeIDDict:
                continue
            redpacketIDList = typeIDDict[getWay]
            if redPacketID not in redpacketIDList:
                continue
            redpacketIDList.remove(redPacketID)
            
        delRedPacketIDList.append(redPacketID)
                
    #·µ»ØÍæ¼Òδ±»ÁìÈ¡µÄÏÉÓñ
    if backMoneyDict:
        for playerID, moneyNum in backMoneyDict.items():
            PlayerCompensation.SendMailByKey('RedPackBack', [playerID], [], [], moneyNum)
            
    playerManager = GameWorld.GetPlayerManager()
    
    # Í¬²½É¾³ýµÄÏÉÃ˺ì°ü
    #GameWorld.DebugLog("ͬ²½É¾³ýµÄÏÉÃ˺ì°ü: %s" % delFamilyRedPacketInfo)
    for familyID, delIDList in delFamilyRedPacketInfo.items():
        family = GameWorld.GetFamilyManager().FindFamily(familyID)
        if not family:
            return
        
        sendPack = ChPyNetSendPack.tagGCRedPacketDel()
        sendPack.DelRedPacketID = delIDList
        sendPack.Cnt = len(delIDList)
        
        for i in xrange(family.GetCount()):
            notifyMember = family.GetAt(i)
            curPlayer = playerManager.FindPlayerByID(notifyMember.GetPlayerID())
            if curPlayer == None or not curPlayer.GetInitOK() or PlayerControl.GetIsTJG(curPlayer):
                continue
            NetPackCommon.SendFakePack(curPlayer, sendPack)
            
    # Í¬²½É¾³ý¸öÈË먦·ÅµÄÈ«·þºì°ü
    #GameWorld.DebugLog("ͬ²½É¾³ý¸öÈË먦·ÅµÄÈ«·þºì°ü: %s" % delNosendRedPacketInfo)
    for playerID, nosendIDList in delNosendRedPacketInfo.items():
        curPlayer = playerManager.FindPlayerByID(playerID)
        if curPlayer == None or not curPlayer.GetInitOK() or PlayerControl.GetIsTJG(curPlayer):
            continue
        sendPack = ChPyNetSendPack.tagGCRedPacketDel()
        sendPack.DelRedPacketID = nosendIDList
        sendPack.Cnt = len(nosendIDList)
        NetPackCommon.SendFakePack(curPlayer, sendPack)
        
    # Í¬²½É¾³ýÒÑ¿ª·ÅµÄÈ«·þºì°ü
    #GameWorld.DebugLog("ͬ²½É¾³ýÒÑ¿ª·ÅµÄÈ«·þºì°ü: %s" % delRedPacketIDList)
    if delRedPacketIDList:
        sendPack = ChPyNetSendPack.tagGCRedPacketDel()
        sendPack.Clear()
        sendPack.DelRedPacketID = delRedPacketIDList
        sendPack.Cnt = len(delRedPacketIDList)
        for i in xrange(playerManager.GetActivePlayerCount()):
            curPlayer = playerManager.GetActivePlayerAt(i)
            if curPlayer == None or not curPlayer.GetInitOK() or PlayerControl.GetIsTJG(curPlayer):
                continue
            NetPackCommon.SendFakePack(curPlayer, sendPack)
            
    return
 
def OnChangeRedPacketState(family, redPacketObj, beforeState=None):
    ## ºì°ü״̬±ä¸ü´¦Àí
    state = redPacketObj.state
    if state == beforeState:
        return
    
    redPacketMgr = GetRedpacketMgr()
    redPacketID = redPacketObj.redPacketID
    familyID = redPacketObj.familyID
    ownerID = redPacketObj.playerID
    getWay = redPacketObj.getWay
    
    GameWorld.DebugLog("ºì°ü״̬±ä¸ü´¦Àí: redPacketID=%s,ownerID=%s,familyID=%s,beforeState=%s,state=%s" 
                       % (redPacketID, ownerID, familyID, beforeState, state))
    
    notifyPlayerDict = {ownerID:[redPacketID]} # Í¨Öª¸øÖ¸¶¨Íæ¼ÒµÄÐÅÏ¢£¬Ã¿¸öÍæ¼Ò¿ÉÄܲ»Ò»Ñù
    
    # 1. ÏÉÃ˺ì°üÖ±½Ó֪ͨ¸ÃÏÉÃËËùÓгÉÔ±
    if family:
        if state in [State_NoSend, State_NoGot]:
            redPacketMgr.AddFamilyRedPacketID(family.GetID(), redPacketID)
        elif state == State_HasAllGot:
            redPacketMgr.DelFamilyRedPacketID(familyID, redPacketID)
    
    # ³ýÏÉÃ˺ì°üÍ⣬ÒÔÏÂÊÇÈ«·þºì°üµÄÏà¹Ø´¦Àí
    
    # 2. È«·þ먦·Åºì°üĬÈÏÖ»·¢¸ø¸öÈË
    elif state == State_NoSend:
        if not ownerID:
            return
        if beforeState == None:
            redPacketMgr.AddPlayerNosendRedPacketID(ownerID, getWay, redPacketID)
            
    # 3. È«·þ²»ÏÞÖÆÏ·¢¸öÊýµÄͬ²½È«·þÍæ¼Ò
    elif getWay not in IpyGameDataPY.GetFuncEvalCfg("RedPacketSys", 1):
        notifyPlayerDict = None
        if state == State_HasAllGot:
            if redPacketID in redPacketMgr.notifyAllServerRedPacketIDList:
                redPacketMgr.notifyAllServerRedPacketIDList.remove(redPacketID)
        else:
            if redPacketID not in redPacketMgr.notifyAllServerRedPacketIDList:
                redPacketMgr.notifyAllServerRedPacketIDList.append(redPacketID)
                
    # 4. ÆäËûµÄÒªÏÞÖÆÏ·¢¸öÊýµÄ¼ì²éÐèҪͬ²½µÄÍæ¼Ò¼´¿É
    #     4.1 ±äΪ  ¿ª·ÅÁìȡ״̬
    elif state == State_NoGot:
        if beforeState != State_NoGot:
            redPacketMgr.DelPlayerNosendRedPacketID(ownerID, getWay, redPacketID) # ÒƳöÓµÓÐÕß˽ÓÐ먦·Åºì°ü¶ÓÁÐ
            redPacketMgr.AddPlayerCanGetRedPacketID(ownerID, getWay, redPacketID) # Ìí¼ÓÓµÓÐÕß˽ÓÐÒÑ¿ª·Åºì°ü¶ÓÁÐ
            redPacketMgr.AddActiveRedPacketID(getWay, redPacketID) # Ìí¼Ó¹«¹²ÒÑ¿ª·Åºì°ü¶ÓÁÐ
            
            maxNotifyCount = IpyGameDataPY.GetFuncCfg("RedPacketSys", 2)
            # ¼ì²é×·¼Ó¸Ãºì°ü¼Ç¼µÄÍæ¼Ò
            for playerID, typeRedIDDict in redPacketMgr.playerCanGetRedPacketIDInfo.items():
                if playerID == ownerID:
                    continue
                redIDList = typeRedIDDict.get(getWay, [])
                if redPacketID in redIDList:
                    continue
                nosendTypeRedIDDict = redPacketMgr.playerNosendRedPacketIDInfo.get(playerID, {})
                nosendRedIDList = nosendTypeRedIDDict.get(getWay, [])
                totalCount = len(nosendRedIDList) + len(redIDList) # Íæ¼Òµ±Ç°»¹¿É²Ù×÷ÁìÈ¡µÄºì°üÊý
                if totalCount >= maxNotifyCount:
                    continue
                redPacketMgr.AddPlayerCanGetRedPacketID(playerID, getWay, redPacketID) # Ìí¼ÓÄ¿±êÍæ¼Ò˽ÓÐÒÑ¿ª·Åºì°ü¶ÓÁÐ
                notifyPlayerDict[playerID] = [redPacketID]
    
    #     4.1 ±äΪ  È«²¿ÁìÈ¡Íê±Ï
    elif state == State_HasAllGot:
        if beforeState != State_HasAllGot:
            redPacketMgr.DelActiveRedPacketID(getWay, redPacketID) # ÒƳý¹«¹²ÒÑ¿ª·Åºì°ü¶ÓÁÐ
            
            nowActiveRedPacketIDList = redPacketMgr.activeRedPacketIDInfo.get(getWay, []) # µ±Ç°´ËÀàÐÍ»¹¿ÉÓõĹ«¹²ÒÑ¿ª·Åºì°üÁбí
            
            # ¼ì²éÐèÒª²¹³äºì°ü¼Ç¼µÄÍæ¼Ò£¬²ÉÓà¼õÈ¥1  ²¹³ä1 µÄģʽ
            for playerID in redPacketMgr.playerCanGetRedPacketIDInfo.keys():
                notifyRedIDList = DoPlayerReductCanGetRedPacket(playerID, redPacketObj, nowActiveRedPacketIDList)
                if notifyRedIDList:
                    notifyPlayerDict[playerID] = notifyRedIDList
    else:
        return
    
    #PrintRedPacketData("StateChange")
    
    syncRedPacketList = [redPacketID]
    playerManager = GameWorld.GetPlayerManager()
    
    # ÏÉÃ˵ÄÖ±½Óͬ²½¸ÃÏÉÃËËùÓÐÍæ¼Ò
    if family:
        for i in xrange(family.GetCount()):
            notifyMember = family.GetAt(i)
            player = playerManager.FindPlayerByID(notifyMember.GetPlayerID())
            if player == None or not player.GetInitOK() or PlayerControl.GetIsTJG(player):
                continue
            NotifyRedPacketInfo(player, syncRedPacketList)
            
    # Ã»ÓÐÖ¸¶¨Íæ¼Ò£¬Ôò֪ͨȫ·þÍæ¼Ò
    elif notifyPlayerDict == None:
        for i in xrange(playerManager.GetActivePlayerCount()):
            player = playerManager.GetActivePlayerAt(i)
            if player == None or not player.GetInitOK() or PlayerControl.GetIsTJG(player):
                continue
            NotifyRedPacketInfo(player, syncRedPacketList)
            
    # Í¨ÖªÖ¸¶¨Íæ¼Ò
    else:
        for playerID, syncRedPacketList in notifyPlayerDict.items():
            if not playerID:
                continue
            player = playerManager.FindPlayerByID(playerID)
            if player == None or not player.GetInitOK() or PlayerControl.GetIsTJG(player):
                continue
            NotifyRedPacketInfo(player, syncRedPacketList)
    return
 
def DoPlayerReductCanGetRedPacket(playerID, redPacketObj, nowActiveRedPacketIDList=None):
    ## Íæ¼Ò¼õÉÙÈ«·þÏÞÖÆÏ·¢ºì°ü¿ÉÁìÈ¡¸öÊý´¦Àí
    ## @return: ÐèҪ֪ͨµÄºì°üIDÁбí
    
    getWay = redPacketObj.getWay
    redPacketID = redPacketObj.redPacketID
    
    redPacketMgr = GetRedpacketMgr()
    if nowActiveRedPacketIDList == None:
        nowActiveRedPacketIDList = redPacketMgr.activeRedPacketIDInfo.get(getWay, []) # µ±Ç°´ËÀàÐÍ»¹¿ÉÓõĹ«¹²ÒÑ¿ª·Åºì°üÁбí
    
    # ¼ì²éÐèÒª²¹³äºì°ü¼Ç¼µÄÍæ¼Ò£¬²ÉÓà¼õÈ¥1  ²¹³ä1 µÄģʽ
    canGetIDList = redPacketMgr.DelPlayerCanGetRedPacketID(playerID, getWay, redPacketID) # ÒƳö˽ÓÐÒÑ¿ª·Åºì°ü¶ÓÁÐ
    if canGetIDList == None:
        return
    
    lastCanGetID = 0 if not canGetIDList else canGetIDList[-1]
    checkIndex = nowActiveRedPacketIDList.index(lastCanGetID) if lastCanGetID in nowActiveRedPacketIDList else 0
    for i in xrange(checkIndex + 1, len(nowActiveRedPacketIDList)):
        newCanGetRedID = nowActiveRedPacketIDList[i]
        newRedPacketObj = redPacketMgr.GetRedPacketObj(newCanGetRedID, False)
        if not newRedPacketObj:
            continue
        if playerID in newRedPacketObj.grabDict:
            continue
        if newCanGetRedID not in canGetIDList:
            if redPacketMgr.AddPlayerCanGetRedPacketID(playerID, getWay, newCanGetRedID): # Ìí¼ÓÄ¿±êÍæ¼Ò˽ÓÐÒÑ¿ª·Åºì°ü¶ÓÁÐ
                return [redPacketID, newCanGetRedID]
    return [redPacketID]
 
def DelRedPackByFamilyID(delfamilyID):
    ## É¾³ýÏÉÃ˵Äʱºò²ÅÐèҪɾ³ýºì°ü£¬ËùÒÔÕâÀï²»×ö֪ͨ£¬ÖØÐ¼ÓÈëÏÉÃËʱ»áÖØÐÂͬ²½Ò»´Î isAll µÄÇé¿ö
    
    familyID = delfamilyID
    redPacketMgr = GetRedpacketMgr()
    if familyID not in redPacketMgr.familyRedPacketDict:
        return
    familyRedpacketIDList = redPacketMgr.familyRedPacketDict.pop(familyID)
    
    for redPacketID in familyRedpacketIDList:
        if redPacketID in redPacketMgr.allRedPacketDict:
            redPacketMgr.allRedPacketDict.pop(redPacketID)
            
    GameWorld.DebugLog("½âÉ¢ÏÉÃËɾ³ýÏÉÃ˺ì°ü! familyID=%s, %s" % (familyID, familyRedpacketIDList))
    return
 
##---------------------------------------- ½ÚÈÕºì°ü -----------------------------------------------
 
def OnResetFeastRedPacket(ipyData, dayIndex):
    ## ÖØÖýÚÈÕºì°ü״̬
    
    if not ipyData:
        return
    
    dayRedPackIDList = ipyData.GetRedPacketIDList()
    GameWorld.Log("ÖØÖýÚÈÕºì°ü·¢·Å״̬: dayRedPackIDList=%s, dayIndex=%s" % (dayRedPackIDList, dayIndex))
    if dayIndex < 0 or dayIndex >= len(dayRedPackIDList):
        GameWorld.ErrLog("µ±Ç°½ÚÈÕÌìË÷ÒýûÓÐÅäÅäÖÃϵͳºì°üID! dayRedPackIDList=%s, dayIndex=%s" % (dayRedPackIDList, dayIndex))
        return
    
    for redPackID in dayRedPackIDList[dayIndex]:
        GameWorld.Log("    ÖØÖýÚÈÕºì°ü·¢·Å״̬: redPackID=%s" % redPackID)
        if PlayerDBGSEvent.GetDBGSTrig_ByKey(DBKey_RedPacketSend % redPackID):
            PlayerDBGSEvent.SetDBGSTrig_ByKey(DBKey_RedPacketSend % redPackID, 0)
            
    return
 
def __GetTodayRedPacketByTimeList():
    key = "TodayRedPacketByTime"
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    TodayRedPacketByTimeInfo = IpyGameDataPY.GetConfigEx(key)
    if TodayRedPacketByTimeInfo and TodayRedPacketByTimeInfo[0] == openServerDay:
        #GameWorld.DebugLog("ÒѾ­¼ÓÔØ¹ý±¾ÈÕϵͳ¶¨Ê±·¢·ÅµÄºì°ü! openServerDay=%s" % openServerDay)
        return TodayRedPacketByTimeInfo[1]
    
    redPacketByTimeList = []
    serverTime = GameWorld.GetServerTime()
    
    GameWorld.Log("===== ¼ÓÔØ½ñÌìϵͳ¶¨Ê±·¢·Åºì°üÐÅÏ¢ ===== openServerDay=%s" % openServerDay)
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetFamilyRedPackCount()):
        ipyData = ipyDataMgr.GetFamilyRedPackByIndex(index)
        redPackID = ipyData.GetID()
        openTimeStr = ipyData.GetPacketOpenTime()
        if not openTimeStr:
            #GameWorld.DebugLog("·Ç¶¨Ê±·¢·ÅµÄºì°ü!redPackID=%s" % (redPackID))
            continue
        
        openDateTime = datetime.datetime.strptime("%s:00" % openTimeStr, ChConfig.TYPE_Time_Format)
        if openDateTime.year != serverTime.year or openDateTime.month != serverTime.month or openDateTime.day != serverTime.day:
            #GameWorld.DebugLog("·Ç½ñÈÕ¶¨Ê±·¢·ÅµÄºì°ü!redPackID=%s" % (redPackID))
            continue
        
        endDateTime = None
        validMinutes = ipyData.GetValidMinutes()
        if validMinutes:
            endDateTime = openDateTime + +datetime.timedelta(minutes=validMinutes)
            
        redPacketByTimeList.append([redPackID, openDateTime, endDateTime])
        
        GameWorld.Log("    Ôö¼Ó±¾ÈÕ¶¨Ê±·¢·Åϵͳºì°üÐÅÏ¢: redPackID=%s, %s" % (redPackID, openTimeStr))
        
    TodayRedPacketByTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, redPacketByTimeList])
    GameWorld.Log("±¾ÈÕϵͳ¶¨Ê±·¢·ÅµÄºì°ü¼ÓÔØÍê±Ï!")
    GameWorld.Log("=============================================================")
    return TodayRedPacketByTimeInfo[1]
 
def OnRedPacketMinuteProcess():
    ## Ã¿·ÖÖÓ´¦Àí£¬¶¨Ê±·¢·Åϵͳºì°ü
    
    CheckSendServerSystemRedPacket()
    
    todayRedPacketByTimeList = __GetTodayRedPacketByTimeList()
    if not todayRedPacketByTimeList:
        return
    
    serverTime = GameWorld.GetServerTime()
    
    for redPacketOpenInfo in todayRedPacketByTimeList:
        redPackID, openDateTime, endDateTime = redPacketOpenInfo
        
        if serverTime < openDateTime or (endDateTime and serverTime >= endDateTime):
            #GameWorld.DebugLog("·Çºì°ü·¢·Åʱ¶Î!  redPackID=%s, openDateTime=%s, endDateTime=%s" % (redPackID, openDateTime, endDateTime))
            continue
        
        if PlayerDBGSEvent.GetDBGSTrig_ByKey(DBKey_RedPacketSend % redPackID):
            #GameWorld.DebugLog("ºì°üÒÑ·¢·Å¹ý! redPackID=%s" % (redPackID))
            continue
        CreateSystemRedPacket(redPackID)
        
    return
 
def Sync_FeastRedPacket(ipyData, curPlayer=None):
    ## Í¬²½½ÚÈÕºì°ü»î¶¯ÐÅÏ¢
    
    if not ipyData:
        return
    
    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
    feastPack = ChPyNetSendPack.tagGCFeastRedPacketInfo()
    feastPack.StartDate = startDateStr
    feastPack.EndtDate = endDateStr
    feastPack.LimitLV = ipyData.GetLVLimit()
    feastPack.ResetType = ipyData.GetResetType()
    feastPack.RedPacketDayList = []
    for redPacketIDList in ipyData.GetRedPacketIDList():
        dayInfo = ChPyNetSendPack.tagGCFeastRedPacketDay()
        dayInfo.RedPacketIDList = redPacketIDList
        dayInfo.RedPacketCount = len(dayInfo.RedPacketIDList)
        feastPack.RedPacketDayList.append(dayInfo)
    feastPack.RedPacketDays = len(feastPack.RedPacketDayList)
    
    if not curPlayer:
        # È«·þ¹ã²¥ÔÚÏßÍæ¼Ò
        playerManager = GameWorld.GetPlayerManager()
        for i in xrange(playerManager.GetActivePlayerCount()):
            curPlayer = playerManager.GetActivePlayerAt(i)
            if curPlayer == None or not curPlayer.GetInitOK():
                continue
            NetPackCommon.SendFakePack(curPlayer, feastPack)
    else:
        NetPackCommon.SendFakePack(curPlayer, feastPack)
    return
 
##--------------------------------------------------------------------------------------------------
##---------------------------------------- È«·þϵͳºì°ü  ---------------------------------------------
 
def RandTodayServerSystemRedPacketSendTime():
    ## Ëæ»úÉú³É½ñÈÕÈ«·þϵͳºì°ü·¢·Åʱ¼äµã
    sendTimeList = []
    sysRedPackketSendCountToday = PlayerDBGSEvent.GetDBGSTrig_ByKey(DBKey_RedPacketSystemDayCount) 
    maxCount = IpyGameDataPY.GetFuncCfg("ServerSysRedPacket", 1)
    if not maxCount:
        return
    needSendCount = max(0, maxCount - sysRedPackketSendCountToday)
    
    GameWorld.Log("Ëæ»úÉú³É·¢·ÅÈ«·þϵͳºì°üʱ¼ä! maxCount=%s,sysRedPackketSendCountToday=%s,needSendCount=%s" 
                  % (maxCount, sysRedPackketSendCountToday, needSendCount))
    if needSendCount > 0:
        startHour, endHour = IpyGameDataPY.GetFuncEvalCfg("ServerSysRedPacket", 3)
        serverTime = GameWorld.GetServerTime()
        year, month, day = serverTime.year, serverTime.month, serverTime.day
        startDateTime = datetime.datetime(year, month, day, startHour)
        if endHour == 0:
            endDateTime = datetime.datetime(year, month, day) + datetime.timedelta(days=1)
        else:
            endDateTime = datetime.datetime(year, month, day, endHour)
            
        totalSeconds = (endDateTime - startDateTime).seconds # ¿É´¦ÀíµÄ×ÜÃëÊý
        aveSeconds = totalSeconds / maxCount # Æ½¾ù¼ä¸ô
        GameWorld.Log("    startDateTime=%s" % startDateTime)
        GameWorld.Log("    endDateTime=%s" % endDateTime)
        GameWorld.Log("    totalSeconds=%s,aveSeconds=%s" % (totalSeconds, aveSeconds))
        
        nextStartDateTime = startDateTime
        for _ in xrange(maxCount):
            randSeconds = random.randint(60, aveSeconds - 60) # Ç°ºó¿Ûµô1·ÖÖÓ£¬·ÀÖ¹Ëæ»úµ½Í¬·ÖÖÓ
            randSendDateTime = nextStartDateTime + datetime.timedelta(seconds=randSeconds)
            if randSendDateTime > serverTime:
                sendTimeList.append(randSendDateTime)
            GameWorld.Log("    Ëæ»úÆðʼʱ¼ä=%s,randSeconds=%s,Ëæ»ú·¢·Åʱ¼ä=%s" % (nextStartDateTime, randSeconds, randSendDateTime))
            
            nextStartDateTime += datetime.timedelta(seconds=aveSeconds)
            
    GameWorld.Log("    sendTimeList=%s" % sendTimeList)
    IpyGameDataPY.SetConfigEx("ServerSystemRedPacketSendTime", sendTimeList)
    return sendTimeList
 
def CheckSendServerSystemRedPacket():
    ## ¼ì²é·¢ËͽñÈÕÈ«·þϵͳºì°ü
    
    sendTimeList = IpyGameDataPY.GetConfigEx("ServerSystemRedPacketSendTime")
    if sendTimeList == None:
        sendTimeList = RandTodayServerSystemRedPacketSendTime()
        
    if not sendTimeList:
        #GameWorld.DebugLog("ûÓÐËæ»ú·¢·Åϵͳºì°üʱ¼äÁË£¡")
        return
    
    serverTime = GameWorld.GetServerTime()
    nextSendTime = sendTimeList[0]
    if serverTime.hour == nextSendTime.hour and serverTime.minute == nextSendTime.minute:
        sendTimeList.pop(0)
        
        randSysRedPacketList = IpyGameDataPY.GetFuncEvalCfg("ServerSysRedPacket", 2)
        redPackID = GameWorld.GetResultByRandomList(randSysRedPacketList)
        if not redPackID:
            return
        
        CreateSystemRedPacket(redPackID)
        
        sysRedPackketSendCountToday = PlayerDBGSEvent.GetDBGSTrig_ByKey(DBKey_RedPacketSystemDayCount) + 1
        PlayerDBGSEvent.SetDBGSTrig_ByKey(DBKey_RedPacketSystemDayCount, sysRedPackketSendCountToday)
        GameWorld.Log("·¢·ÅÈ«·þϵͳºì°ü: redPackID=%s, sysRedPackketSendCountToday=%s" % (redPackID, sysRedPackketSendCountToday))
        
        maxCount = IpyGameDataPY.GetFuncCfg("ServerSysRedPacket", 1)
        if sysRedPackketSendCountToday >= maxCount:
            IpyGameDataPY.SetConfigEx("ServerSystemRedPacketSendTime", [])
            GameWorld.Log("    ½ñÈÕÈ«·þϵͳºì°üÒѾ­È«²¿·¢ÍêÁË£¡ maxCount=%s" % maxCount)
            
    elif nextSendTime < serverTime:
        sendTimeList.pop(0)
        #GameWorld.DebugLog("·¢·Åϵͳºì°üʱ¼ä¹ýÆÚÁË£¡serverTime=%s, nextSendTime=%s" % (serverTime, nextSendTime))
    #else:
    #    GameWorld.DebugLog("·Ç·¢·Åϵͳºì°üʱ¼ä£¡serverTime=%s, nextSendTime=%s" % (serverTime, nextSendTime))
        
    return
 
##--------------------------------------------------------------------------------------------------
 
def CreateSystemRedPacket(redPackID):
    ## ·¢·Åϵͳºì°ü
    ipyData = IpyGameDataPY.GetIpyGameData('FamilyRedPack', redPackID)
    if not ipyData:
        return
    getType = ipyData.GetGetType()
    moneyType = ipyData.GetMoneyType()
    outputNum = ipyData.GetMoneyNum()
    packetCnt = ipyData.GetPacketCnt()
    openTime = ipyData.GetPacketOpenTime() # Èç¹ûÓÐÖ¸¶¨·¢·Åʱ¼äµÄ
    sysCreateTime = GameWorld.ChangeTimeStrToNum("%s:00" % openTime) if openTime else None
    
    isAnonymous = 0
    state = State_NoGot # ÔÝÖ±½ÓÉ趨ÒÑ·¢·Å
    if ipyData.GetPacketOpenTime():
        PlayerDBGSEvent.SetDBGSTrig_ByKey(DBKey_RedPacketSend % redPackID, 1)
        GameWorld.DebugLog("¶¨Ê±·¢·ÅµÄºì°ü£¬ÉèÖÃÒÑ·¢·Å! redPackID=%s" % redPackID)
        
    getWayType = GetRedPackGetWayType(getType)
    if getWayType == ShareDefine.RedPackWayType_Server:
        isAnonymous = 1
        
    job = 0
    jobRank = 0
    playerName = ""
    playerID = 0
    family = None
    
    __SaveNewRedRecord(family, playerID, playerName, job, jobRank, getType, moneyType, outputNum, packetCnt, state, sysCreateTime=sysCreateTime, isAnonymous=isAnonymous)
    return
 
## Éú³Éкì°ü
def MapServer_CreatRedPacket(msgList):
    playerID, getType, packetCnt, moneyType, outputNum, wishStr, state, data, isFamilyRedPacket = msgList
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    if not isFamilyRedPacket:
        familyID = 0
        family = None
    else:
        familyID = curPlayer.GetFamilyID()
        family = GameWorld.GetFamilyManager().FindFamily(familyID)
        if not family:
            return
        
    if outputNum < packetCnt:
        GameWorld.DebugLog("    Éú³ÉÐÂÏÉÃ˺ì°ü ºì°ü¶î¶È²»Äܵ͸úì°ü¸öÊý£¡outputNum=%s,redCnt=%s" % (outputNum, packetCnt))
        return
    job = curPlayer.GetJob()
    jobRank = 0
    playerName = curPlayer.GetName()
    __SaveNewRedRecord(family, playerID, playerName, job, jobRank, getType, moneyType, outputNum, packetCnt, state, wishStr, data=data)
    return
 
def CreatNewFamilyRedPacket(family, playerID, redPackID):
    '''Íⲿ½Ó¿Ú£¬Éú³ÉÏÉÃËкì°ü'''
    if not family or not playerID or not redPackID:
        return
    ipyData = IpyGameDataPY.GetIpyGameData('FamilyRedPack', redPackID)
    if not ipyData:
        return
    getType = ipyData.GetGetType()
    moneyType = ipyData.GetMoneyType()
    outputNum = ipyData.GetMoneyNum()
    
    familyID = family.GetID()
    member = family.FindMember(playerID)
    if not member:
        GameWorld.ErrLog("ÏÉÃËûÓиóÉÔ±, ÎÞ·¨·¢·ÅÏÉÃ˺ì°ü!familyID=%s,playerID=%s,redPackID=%s" % (familyID, playerID, redPackID))
        return
    
    job = member.GetJob()
    jobRank = 0
    playerName = member.GetName()
    
    __SaveNewRedRecord(family, playerID, playerName, job, jobRank, getType, moneyType, outputNum, 0)
    return
 
## ¼Ç¼Ðºì°üÊý¾Ý
def __SaveNewRedRecord(family, ownerID, playerName, job, jobRank, getType, moneyType, outputNum, packetCnt, state=State_NoSend, wishStr='', sysCreateTime=None, data=0, isAnonymous=0):
    
    #ºì°üΨһID ´Ó1¿ªÊ¼ÀۼƠ³¬¹ý20ÒÚÔòÖØÐ¿ªÊ¼
    # ºì°üΨһID
    DB_RedPacketID = "FamilyRedPacketID"
    redPacketID = PlayerDBGSEvent.GetDBGSTrig_ByKey(DB_RedPacketID) + 1
    if redPacketID >= ChConfig.Def_UpperLimit_DWord:
        redPacketID = 1
    PlayerDBGSEvent.SetDBGSTrig_ByKey(DB_RedPacketID, redPacketID)
    
    familyID = family.GetID() if family else 0
    
    curTimeNum = int(time.time())
    
    redPacketMgr = GetRedpacketMgr()
    redPacketObj = redPacketMgr.GetRedPacketObj(redPacketID, True)
    redPacketObj.redPacketID = redPacketID
    redPacketObj.familyID = familyID
    redPacketObj.moneyType = moneyType
    redPacketObj.moneyValue = outputNum
    redPacketObj.state = state
    redPacketObj.createTime = sysCreateTime if sysCreateTime else curTimeNum
    redPacketObj.calcTime = curTimeNum
    redPacketObj.playerID = ownerID
    redPacketObj.playerName = playerName
    redPacketObj.playerJob = job
    redPacketObj.getWay = getType
    redPacketObj.packetCnt = packetCnt
    redPacketObj.isAnonymous = isAnonymous # ÊÇ·ñÄäÃû
    redPacketObj.wish = wishStr
    redPacketObj.grabDict = {}
    
    GameWorld.Log("Éú³Éеĺì°ü: familyID=%s,redPacketID=%s,ownerID=%s,getType=%s,moneyType=%s,outputNum=%s,packetCnt=%s,state=%s,isAnonymous=%s" 
                  % (familyID, redPacketID, ownerID, getType, moneyType, outputNum, packetCnt, state, isAnonymous))
    
    #֪ͨ
    OnChangeRedPacketState(family, redPacketObj, None)
    
    if not familyID:
        #´óÓÚ200¶î¶ÈµÄºì°ü
        getTypeRainDict = IpyGameDataPY.GetFuncEvalCfg('OpenServerRedPacketRain', 2, {})
        if str(getType) in getTypeRainDict:
            PlayerControl.WorldNotify(0, getTypeRainDict[str(getType)])
        elif outputNum >= IpyGameDataPY.GetFuncCfg('OpenServerRedPacketRain'):
            PlayerControl.WorldNotify(0, 'OSRedpackSfx', [getType])
            
    return redPacketObj
 
def SendFamilyRedPacket(msgList):
    '''¿ª·Åºì°ü¿ÉÁìÈ¡£¬¸Ãºì°üÒÑ´æÔÚ£¬Ö»ÊÇ״̬δ·¢·Å£¬ÓɹéÊôÍæ¼Ò×ÔÓÉÑ¡Ôñ·¢·Åʱ»ú'''
    playerID, redPacketID, packetCnt, isAnonymous = msgList
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    
    redPacketMgr = GetRedpacketMgr()
    redPacketObj = redPacketMgr.GetRedPacketObj(redPacketID, False)
    if not redPacketObj:
        return
    
    ownID = redPacketObj.playerID
    getWay = redPacketObj.getWay
    
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FamilyRedPack', {'GetType':getWay})
    if not ipyData:
        return
    if ipyData.GetLeaderOwn():
        if not PlayerFamily.GetPlayerHasFamilyPow(curPlayer, ChConfig.Def_PurviewDictKey_CanSendRedPacket):
            GameWorld.DebugLog('    ·¢ÏµÍ³ÔùË͵ĺì°ü È¨ÏÞ²»×㣡', playerID)
            return
        if playerID != ownID:
            redPacketObj.playerID = playerID
            
    elif playerID != ownID:
        GameWorld.DebugLog('    ·¢ÏµÍ³ÔùË͵ĺì°ü ²»ÊDZ¾ÈË£¡', playerID)
        return
    
    beforeState = redPacketObj.state
    redPacketObj.state = State_NoGot
    redPacketObj.packetCnt = packetCnt
    redPacketObj.isAnonymous = int(isAnonymous)
    redPacketObj.calcTime = int(time.time())
    
    if redPacketObj.familyID == 0:
        family = None
    else:
        family = curPlayer.GetFamily()
        if family == None:
            return
        
    OnChangeRedPacketState(family, redPacketObj, beforeState)
    return
 
def DoGrabFamilyRedPacket(curPlayer, msgList):
    ## ÇÀºì°ü
    redPacketID, reqGetWay, canGrabCnt = msgList
    
    redPacketMgr = GetRedpacketMgr()
    redPacketObj = redPacketMgr.GetRedPacketObj(redPacketID, False)
    if not redPacketObj:
        GameWorld.ErrLog("ºì°ü²»´æÔÚ£¡")
        return
    
    playerID = curPlayer.GetPlayerID()
    
    state = redPacketObj.state
    beforeState = state
    if state in [State_NoSend]:
        GameWorld.DebugLog("    ¸Ãºì°ü»¹Î´·¢ËÍ£¡", playerID)
        return
    
    familyID = redPacketObj.familyID
    if familyID:
        curFamily = curPlayer.GetFamily()
        if curFamily == None:
            return
    else:
        curFamily = None
        
    moneyType = redPacketObj.moneyType
    totalMoney = redPacketObj.moneyValue
    packetCnt = redPacketObj.packetCnt
    
    #ÕҸúì°üµÄÇÀÐÅÏ¢
    grabRecordDict = redPacketObj.grabDict
    if playerID in grabRecordDict:
        GameWorld.DebugLog("    ¸ÃÍæ¼ÒÒÑÇÀ¹ý´Ëºì°ü£¡", playerID)
        __NotifyGrabRedPacketInfo(curPlayer, redPacketID, grabRecordDict)
        return
    
    outNum = sum([grabObj.getMoney for grabObj in grabRecordDict.values()]) #Òѱ»ÇÀµÄÇ®
    remainNum = totalMoney - outNum #Ê£ÓàµÄÇ®
    
    if len(grabRecordDict) >= packetCnt or remainNum <= 0:
        GameWorld.DebugLog("    ºì°üÒѱ»ÇÀÍ꣡", playerID)
        if state != State_HasAllGot:
            redPacketObj.state = State_HasAllGot
            #GameWorld.DebugLog("    ¾ÀÕýºì°üÒÑÇÀÍê״̬! state=%s,updState=%s" % (state, State_HasAllGot))
            OnChangeRedPacketState(curFamily, redPacketObj, beforeState)
        __NotifyGrabRedPacketInfo(curPlayer, redPacketID, grabRecordDict)
        return
    
    remainPacketCnt = packetCnt - len(grabRecordDict)
    
    getWay = redPacketObj.getWay
    owerID = redPacketObj.playerID
    isSelf = owerID == playerID
    if not isSelf and canGrabCnt != -1 and canGrabCnt <= 0:
        GameWorld.DebugLog('    ÇÀ¿ª·þºì°ü£¬´ÎÊý²»×㣡£¡')
        return
    if reqGetWay != getWay:
        GameWorld.ErrLog("ÁìÈ¡µÄºì°üÀàÐͲ»Ò»Ö£¬ÎÞ·¨ÁìÈ¡! reqGetWay=%s,getWay=%s" % (reqGetWay, getWay))
        return
    
    getWayType = GetRedPackGetWayType(getWay)
    if getWayType == ShareDefine.RedPackWayType_Server:
        getNumformula = IpyGameDataPY.GetFuncCompileCfg('OpenRedRacketOutNum')
    elif getWayType == ShareDefine.RedPackWayType_Feast:
        getNumformula = IpyGameDataPY.GetFuncCompileCfg('FeastRedPacket', 2)
    else:
        getNumformula = IpyGameDataPY.GetFuncCompileCfg('FamilyRedRacketOutNum')
        
    getMoney = eval(getNumformula) if remainPacketCnt > 1 else remainNum
    getMoney = min(getMoney, remainNum)
    remainNum -= getMoney
    GameWorld.DebugLog("    ¸ÃÍæ¼ÒÇÀµ½ºì°ü: redPacketID=%s,getWay=%s,getMoney=%s,remainNum=%s" 
                       % (redPacketID, getWay, getMoney, remainNum), playerID)
    
    # ÐÂÔöÇÀµÄ¼Ç¼
    grabObj = RedPacketGrab(redPacketID, playerID)
    grabObj.playerJob = curPlayer.GetJob()
    grabObj.playerName = curPlayer.GetName()
    grabObj.face = curPlayer.GetFace()
    grabObj.facePic = curPlayer.GetFacePic()
    grabObj.moneyType = moneyType
    grabObj.getMoney = getMoney
    grabRecordDict[playerID] = grabObj
    
    if len(grabRecordDict) >= packetCnt or remainNum <= 0:
        redPacketObj.state = State_HasAllGot
        OnChangeRedPacketState(curFamily, redPacketObj, beforeState)
    else:
        if getWay in IpyGameDataPY.GetFuncEvalCfg("RedPacketSys", 1):
            #PrintRedPacketData("GrabBefore")
            notifyRedIDList = DoPlayerReductCanGetRedPacket(playerID, redPacketObj)
            if notifyRedIDList:
                NotifyRedPacketInfo(curPlayer, notifyRedIDList)
            #PrintRedPacketData("GrabAfter")
        else:
            NotifyRedPacketInfo(curPlayer, [redPacketID])
        
    __NotifyGrabRedPacketInfo(curPlayer, redPacketID, grabRecordDict)
    
    #¸øÇ®
    result = str([moneyType, getMoney, getWay, isSelf])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "GrabFamilyRedPacketResult", result, len(result))
    return getMoney
 
def __NotifyGrabRedPacketInfo(curPlayer, redPacketID, grabRecordDict):
    '''֪ͨÇÀºì°üÐÅÏ¢'''
    sendPack = ChPyNetSendPack.tagGCFamilyRedPacketGrabInfo()
    sendPack.Clear()
    sendPack.RedPacketID = redPacketID
    sendPack.GrabInfo = []
    for grabObj in grabRecordDict.values():
        grabInfo = ChPyNetSendPack.tagFGrabRedPacketInfo()
        grabInfo.Name = grabObj.playerName
        grabInfo.NameLen = len(grabInfo.Name)
        grabInfo.PlayeJob = grabObj.playerJob
        grabInfo.Face = grabObj.face
        grabInfo.FacePic = grabObj.facePic
        grabInfo.MoneyNum = grabObj.getMoney
        sendPack.GrabInfo.append(grabInfo)
    sendPack.Count = len(sendPack.GrabInfo)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
def NotifyRedPacketInfo(curPlayer, syncRedPacketIDList=None, isLogin=False):
    ## Í¨Öªºì°üÐÅÏ¢
    if PlayerControl.GetIsTJG(curPlayer):
        return
    
    redPacketMgr = GetRedpacketMgr()
    isAll = int(syncRedPacketIDList == None)
    if syncRedPacketIDList == None:
        syncRedPacketIDList = []
        
        playerID = curPlayer.GetPlayerID()
        family = curPlayer.GetFamily()
        familyID = family.GetID() if family else 0
        
        syncRedPacketIDList += redPacketMgr.familyRedPacketDict.get(familyID, []) # 1. ÏÉÃËËùÓУ¨º¬Î´¿ª·ÅµÄ£©
        
        syncRedPacketIDList += redPacketMgr.notifyAllServerRedPacketIDList # 2. È«·þ²»ÏÞÖÆÏ·¢¸öÊý
        
        # 3. È«·þ˽ÓÐ먦·Å
        for redIDList in redPacketMgr.playerNosendRedPacketIDInfo.get(playerID, {}).values():
            syncRedPacketIDList += redIDList
            
        # 4. È«·þÏÞÖÆÏ·¢¸öÊý·ÖÅ䏸¸öÈË¿ÉÁìÈ¡µÄºì°ü
        for redIDList in redPacketMgr.playerCanGetRedPacketIDInfo.get(playerID, {}).values():
            syncRedPacketIDList += redIDList
            
    if not syncRedPacketIDList and isLogin:
        return
    
    redPacketInfo = []
    playerID = curPlayer.GetPlayerID()
    joinFamilyTime = PlayerFamily.GetPlayerJoinFamilyTime(curPlayer)
    #GameWorld.DebugLog("֪ͨºì°üÐÅÏ¢: isLogin=%s,isAll=%s,syncRedPacketIDList=%s" % (isLogin, isAll, syncRedPacketIDList), playerID)
    
    for redPacketID in syncRedPacketIDList:
        redPacketObj = redPacketMgr.GetRedPacketObj(redPacketID, False)
        if not redPacketObj:
            continue
        
        #ÏÉÃ˺ì°üÖ»Í¨ÖªÍæ¼Ò½øÈëÏÉÃ˺óÉú³ÉµÄºì°ü
        if redPacketObj.familyID:
            if joinFamilyTime and redPacketObj.calcTime < joinFamilyTime:
                #GameWorld.DebugLog("    ¼ÓÈëÏÉÃË֮ǰµÄºì°ü²»·¢: redPacketID=%s,joinFamilyTime=%s > %s" % (redPacketID, joinFamilyTime, redPacketObj.calcTime))
                continue
            
        state = redPacketObj.state
        if playerID in redPacketObj.grabDict:
            state = State_HasGot
        if isAll and state in [State_HasGot, State_HasAllGot]:
            #GameWorld.DebugLog("    ÒÑÇÀ»òÇÀÍêµÄ²»·¢: redPacketID=%s,state=%s" % (redPacketID, state))
            continue
        tagCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(redPacketObj.playerID))
        packetInfo = ChPyNetSendPack.tagFRedPacketInfo()
        packetInfo.Clear()
        packetInfo.RedPacketID = redPacketObj.redPacketID
        packetInfo.PlayerID = redPacketObj.playerID
        packetInfo.Name = "" if redPacketObj.isAnonymous else redPacketObj.playerName
        packetInfo.NameLen = len(packetInfo.Name)
        packetInfo.Time = redPacketObj.createTime
        packetInfo.PlayeJob = redPacketObj.playerJob
        packetInfo.Face = tagCacheDict.get("Face", 0)
        packetInfo.FacePic = tagCacheDict.get("FacePic", 0)
        packetInfo.MoneyType = redPacketObj.moneyType
        packetInfo.MoneyNum = redPacketObj.moneyValue
        packetInfo.GetWay = redPacketObj.getWay
        packetInfo.State = state
        packetInfo.PacketCnt = redPacketObj.packetCnt
        packetInfo.IsAnonymous = int(redPacketObj.isAnonymous)
        packetInfo.Wish = redPacketObj.wish
        packetInfo.WishLen = len(packetInfo.Wish)
        redPacketInfo.append(packetInfo)
        if len(redPacketInfo) > 250:
            #GameWorld.DebugLog("ºì°üÌ«¶àÁË!")
            break
        
    if not redPacketInfo:
        return
    
    sendPack = ChPyNetSendPack.tagGCFamilyRedPacketInfo()
    sendPack.Clear()
    sendPack.IsAll = isAll
    sendPack.RedPacketInfo = redPacketInfo
    sendPack.Count = len(sendPack.RedPacketInfo)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return