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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package PlayerFuncTeam
#
# @todo:¹¦ÄܶÓÎé±í
# @author hxp
# @date 2024-08-02
# @version 1.0
#
# ÏêϸÃèÊö: ¹¦ÄܶÓÎé±í£¬Ö§³Ö¿ç·þ
#
#-------------------------------------------------------------------------------
#"""Version = 2024-08-02 16:30"""
#-------------------------------------------------------------------------------
 
import CommFunc
import GameWorld
import ShareDefine
import IpyGameDataPY
import PyDataManager
import PyGameDataStruct
import CrossBattlefield
import CrossRealmPlayer
import PlayerViewCache
import ChPyNetSendPack
import CrossRealmMsg
import PlayerControl
import NetPackCommon
import DirtyList
import ChConfig
 
import time
 
# ¶ÓÎé²Ù×÷
Def_FuncTeamOPList = (
Def_FuncTeamOP_JoinApply, # ÉêÇë¼ÓÈë 1
Def_FuncTeamOP_JoinCancel, # ÉêÇëÈ¡Ïû 2
Def_FuncTeamOP_JoinAgree, # Í¬ÒâÈë¶Ó 3
Def_FuncTeamOP_JoinRefuse, # ¾Ü¾øÈë¶Ó 4
Def_FuncTeamOP_Exit, # Í˳ö¶ÓÎé 5
Def_FuncTeamOP_Kick, # Ìß³ö¶ÓÎé 6
Def_FuncTeamOP_Transfer, # ×ªÈöӳ¤ 7
Def_FuncTeamOP_Dissolve, # ½âÉ¢¶ÓÎé 8
) = range(1, 1 + 8)
 
class PyFuncTeamMem():
    
    def __init__(self, dbMemData=None):
        self.dbMemData = dbMemData
        return
    def GetTeamID(self): return self.dbMemData.TeamID
    def GetPlayerID(self): return self.dbMemData.PlayerID
    def GetValue1(self): return self.dbMemData.Value1
    def SetValue1(self, value1): self.dbMemData.Value1 = value1
    def GetValue2(self): return self.dbMemData.Value2
    def SetValue2(self, value2): self.dbMemData.Value2 = value2
    def GetValue3(self): return self.dbMemData.Value3
    def SetValue3(self, value3): self.dbMemData.Value3 = value3
    def GetValue4(self): return self.dbMemData.Value4
    def SetValue4(self, value4): self.dbMemData.Value4 = value4
    def GetValue5(self): return self.dbMemData.Value5
    def SetValue5(self, value5): self.dbMemData.Value5 = value5
    
    def GetFightPower(self):
        cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(self.GetPlayerID()))
        return cacheDict.get("FightPower", 0)
    
    def GetSyncDict(self):
        # Value ÔÝʱֻͬ²½1~2
        syncDict = {"PlayerID":self.GetPlayerID(), "Value1":self.GetValue1(), "Value2":self.GetValue2()}
        syncDict.update(PlayerViewCache.GetShotCacheDict(self.GetPlayerID(), "PlayerID", "FightPower", "ServerID", "OfflineValue", "Face", "FacePic"))
        return syncDict
    
class PyFuncTeam():
    
    def __init__(self, dbTeamData=None):
        self.dbTeamData = dbTeamData
        self.memberList = []
        self.applyIDList = []
        try:
            self.applyIDList = eval(self.dbTeamData.ApplyIDList)
        except:
            self.applyIDList = []
        return
    
    def getBuffer(self):
        self.dbTeamData.ApplyIDList = str(self.applyIDList).replace(" ", "")
        self.dbTeamData.ApplyIDLen = len(self.dbTeamData.ApplyIDList)
        return self.dbTeamData.getBuffer()
    
    def GetTeamID(self): return self.dbTeamData.TeamID
    def GetTeamName(self): return self.dbTeamData.TeamName
    def GetZoneID(self): return self.dbTeamData.ZoneID
    def GetFuncMapID(self): return self.dbTeamData.FuncMapID
    def GetFuncMapEx(self): return self.dbTeamData.FuncMapEx
    def GetCreateTime(self): return self.dbTeamData.CreateTime
    def GetCaptainID(self): return self.dbTeamData.CaptainID
    def SetCaptainID(self, captainID): self.dbTeamData.CaptainID = captainID
    def GetMinLV(self): return self.dbTeamData.MinLV
    def SetMinLV(self, minLV): self.dbTeamData.MinLV = minLV
    def GetMinFightPower(self):
        return self.dbTeamData.MinFightPower + self.dbTeamData.MinFightPowerEx * ChConfig.Def_PerPointValue
    def SetMinFightPower(self, minFightPower):
        self.dbTeamData.MinFightPower = minFightPower % ChConfig.Def_PerPointValue
        self.dbTeamData.MinFightPowerEx = minFightPower / ChConfig.Def_PerPointValue
        return
    def GetServerOnly(self): return self.dbTeamData.ServerOnly
    def SetServerOnly(self, serverOnly): self.dbTeamData.ServerOnly = serverOnly
    def GetNeedCheck(self): return self.dbTeamData.NeedCheck
    def SetNeedCheck(self, needCheck): self.dbTeamData.NeedCheck = needCheck
    def GetValue1(self): return self.dbTeamData.Value1
    def SetValue1(self, value1): self.dbTeamData.Value1 = value1
    def GetValue2(self): return self.dbTeamData.Value2
    def SetValue2(self, value2): self.dbTeamData.Value2 = value2
    def GetValue3(self): return self.dbTeamData.Value3
    def SetValue3(self, value3): self.dbTeamData.Value3 = value3
    def GetValue4(self): return self.dbTeamData.Value4
    def SetValue4(self, value4): self.dbTeamData.Value4 = value4
    def GetValue5(self): return self.dbTeamData.Value5
    def SetValue5(self, value5): self.dbTeamData.Value5 = value5
    
    def GetSyncDict(self, applyDetail=False):
        MemberList = [mem.GetSyncDict() for mem in self.memberList]
        ApplyIDList = self.applyIDList
        ApplyList = []
        if applyDetail:
            for applyID in ApplyIDList[::-1]:
                applyPlayerDict = PlayerViewCache.GetShotCacheDict(applyID, "PlayerID", "FightPower", "ServerID", "Face", "FacePic")
                if not applyPlayerDict:
                    ApplyIDList.remove(applyID)
                else:
                    ApplyList.insert(0, applyPlayerDict)
        # Value ÔÝʱֻͬ²½1~2
        syncDict = {"TeamID":self.GetTeamID(), "TeamName":self.GetTeamName(), "ZoneID":self.GetZoneID(), "FuncMapID":self.GetFuncMapID(), "FuncMapEx":self.GetFuncMapEx(), 
                    "CreateTime":self.GetCreateTime(), "CaptainID":self.GetCaptainID(), "MinLV":self.GetMinLV(), "MinFightPower":self.GetMinFightPower(), 
                    "ServerOnly":self.GetServerOnly(), "NeedCheck":self.GetNeedCheck(), "MemberList":MemberList, "ApplyIDList":ApplyIDList, "ApplyList":ApplyList,
                    "Value1":self.GetValue1(), "Value2":self.GetValue2()}
        return syncDict
    
    def GetSyncPlayerIDList(self):
        ## »ñÈ¡¶ÓÎéÐÅÏ¢ÐèҪͬ²½µÄÍæ¼ÒIDÁÐ±í  ¶ÓÔ± + ÉêÇëÍæ¼Ò
        syncPlayerIDList = []
        syncPlayerIDList += self.GetMemberIDList()
        syncPlayerIDList += self.GetApplyIDList()
        return syncPlayerIDList
    
    def AddTeamMember(self, playerID):
        teamMem = None
        self.DelApplyID(playerID) # ¼ÓÈëµÄͬʱ´ÓÉêÇëÁбíÖÐÒÆ³ý
        mem = self.GetMemberByID(playerID)
        if mem:
            teamMem = mem
            return teamMem
        dbTeamMemData = PyGameDataStruct.tagDBPyFuncTeamMem()
        dbTeamMemData.clear()
        dbTeamMemData.TeamID = self.GetTeamID()
        dbTeamMemData.PlayerID = playerID
        teamMem = PyFuncTeamMem(dbTeamMemData)
        self.AddTeamMemToList(teamMem)
        return teamMem
    
    def AddTeamMemToList(self, teamMem):
        if teamMem not in self.memberList:
            self.memberList.append(teamMem)
            
        zoneID = self.GetZoneID()
        teamID = self.GetTeamID()
        funcMapID = self.GetFuncMapID()
        teamMgr = PyDataManager.GetDBPyFuncTeamManager()
        teamMgr.OnTeamMemTeamIDChange(zoneID, funcMapID, teamID, teamMem.GetPlayerID(), teamID)
        return
    
    def GetMemberList(self): return self.memberList    
    def GetMemberIDList(self): return [mem.GetPlayerID() for mem in self.memberList]
    def GetMemberByID(self, playerID):
        for mem in self.memberList:
            if mem.GetPlayerID() == playerID:
                return mem
        return
    
    def GetMemFightPowerTotal(self):
        ## ¶ÓÔ±×ÜÕ½Á¦
        totalFightPower = 0
        for mem in self.memberList:
            totalFightPower += mem.GetFightPower()
        return totalFightPower
    
    def DelTeamMember(self, playerID):
        for mem in self.memberList[::-1]:
            if mem.GetPlayerID() == playerID:
                self.memberList.remove(mem)
                
                zoneID = self.GetZoneID()
                teamID = self.GetTeamID()
                funcMapID = self.GetFuncMapID()
                teamMgr = PyDataManager.GetDBPyFuncTeamManager()
                teamMgr.OnTeamMemTeamIDChange(zoneID, funcMapID, teamID, playerID, 0)
                break
        return
    
    def OnDel(self):
        self.memberList = []
        self.applyIDList = []
        return
    
    def GetApplyIDList(self): return self.applyIDList
    
    def AddApplyID(self, playerID):
        if playerID not in self.applyIDList:
            self.applyIDList.append(playerID)
        return
    
    def DelApplyID(self, playerID):
        if playerID in self.applyIDList:
            self.applyIDList.remove(playerID)
        return
    
    def DelApplyIDAll(self):
        self.applyIDList = []
        return
    
class DBPyFuncTeamMemManager():
    ## ¹¦ÄܶÓÎé³ÉÔ±¹ÜÀí
    
    def __init__(self):
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        teamMgr = PyDataManager.GetDBPyFuncTeamManager()
        for teamList in teamMgr.funcTeamListDict.values():
            for funcTeam in teamList:
                for mem in funcTeam.GetMemberList():
                    cnt += 1
                    savaData += mem.dbMemData.getBuffer()
                    
        GameWorld.Log("Save DBPyFuncTeamMem count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBPyFuncTeamMem count :%s" % cnt)
        
        teamMgr = PyDataManager.GetDBPyFuncTeamManager()
        for _ in xrange(cnt):
            memData = PyGameDataStruct.tagDBPyFuncTeamMem()
            memData.clear()
            pos += memData.readData(datas, pos, dataslen)
            
            teamID = memData.TeamID
            funcTeam = teamMgr.GetFuncTeam(teamID)
            if not funcTeam:
                continue
            funcTeam.AddTeamMemToList(PyFuncTeamMem(memData))
            
        return pos
 
class DBPyFuncTeamManager():
    ## ¹¦ÄܶÓÎé¹ÜÀí
    
    def __init__(self):
        self.Clear()
        self.teamIDMax = 99999
        return
    
    def Clear(self):
        self.funcTeamDict = {} # {teamID:PyFuncTeam, ...}
        self.playerFuncTeamIDDict = {} # {playerID:{funcMapID:teamID, ...}, ...}
        self.funcTeamListDict = {} # {(zoneID, funcMapID):[PyFuncTeam, ...], ...}
        self.loopTeamID = 0 # µÝÔö£¬Ö±µ½³¬¹ýÉÏÏÞºó£¬ÔÙ´ÓÍ·¿ªÊ¼
        self.__loadOK = False # ¶ÓÎé·Ö¶àÕűí¼ÓÔØ£¬¶ÓÎé±í¡¢³ÉÔ±±íµÈ£¬ÓÉ×îºóÒ»Õűí¼ÓÔØÍê±ÏºóÉèÖÃΪTrue
        self.__lockBatch = False # Ëø¶¨ÅÅÐò£¬¼´ÔÝʱ²»ÅÅÐò£¬ÓÉÇ¿ÖÆÅÅÐòºó½âËø
        return
    
    def __GetNewTeamID(self):
        ## »ñȡжÓÎéID
        idMin, idMax = 100, 9999 # ·Ç¿ç·þ¶ÓÎéID·¶Î§£¬´æ´¢±¾·þ£¬ºÏ·þÇå¿Õ
        if GameWorld.IsCrossServer():
            idMin, idMax = 10000, self.teamIDMax # ¿ç·þ¶ÓÎéID·¶Î§£¬´æ´¢¿ç·þ£¬ºÏ·þ²»Ó°Ïì
            
        teamMax = idMax - idMin + 1
        if len(self.funcTeamDict) >= teamMax:
            GameWorld.ErrLog("¹¦ÄܶÓÎéIDÒÑÂú!")
            return
        
        if not self.loopTeamID and self.funcTeamDict:
            self.loopTeamID = max(self.funcTeamDict)
            
        newTeamID = 0
        doCount = 0
        while doCount < teamMax:
            doCount += 1
            if not self.loopTeamID or self.loopTeamID >= idMax or self.loopTeamID < idMin:
                self.loopTeamID = idMin - 1
            self.loopTeamID += 1
            if self.loopTeamID not in self.funcTeamDict:
                newTeamID = self.loopTeamID
                break
        return newTeamID
    
    def CreateFuncTeam(self, playerID, teamInfo, zoneID=0):
        funcTeam = None
        teamID = self.__GetNewTeamID()
        if not teamID:
            return funcTeam
        
        funcMapID = teamInfo["funcMapID"]
        funcMapEx = teamInfo["funcMapEx"]
        dbTeamData = PyGameDataStruct.tagDBPyFuncTeam()
        dbTeamData.clear()
        dbTeamData.TeamID = teamID
        dbTeamData.TeamName = teamInfo["teamName"]
        dbTeamData.ZoneID = zoneID
        dbTeamData.FuncMapID = funcMapID
        dbTeamData.FuncMapEx = funcMapEx
        dbTeamData.CreateTime = int(time.time())
        dbTeamData.CaptainID = playerID
        dbTeamData.MinLV = teamInfo["minLV"]
        dbTeamData.MinFightPower = teamInfo["minFightPower"]
        dbTeamData.MinFightPowerEx = teamInfo["minFightPowerEx"]
        dbTeamData.ServerOnly = teamInfo["serverOnly"]
        dbTeamData.NeedCheck = teamInfo["needCheck"]
        dbTeamData.Value1 = teamInfo.get("Value1", 0)
        dbTeamData.Value2 = teamInfo.get("Value2", 0)
        dbTeamData.Value3 = teamInfo.get("Value3", 0)
        dbTeamData.Value4 = teamInfo.get("Value4", 0)
        dbTeamData.Value5 = teamInfo.get("Value5", 0)
        
        funcTeam = PyFuncTeam(dbTeamData)
        self.__AddFuncTeam(funcTeam)
        funcTeam.AddTeamMember(playerID)
        return funcTeam
    
    def __AddFuncTeam(self, funcTeam):
        teamID = funcTeam.GetTeamID()
        zoneID = funcTeam.GetZoneID()
        funcMapID = funcTeam.GetFuncMapID()
        #funcMapEx = teafuncTeammData.GetFuncMapEx()
        
        key = (zoneID, funcMapID)
        if key not in self.funcTeamListDict:
            self.funcTeamListDict[key] = []
        funcTeamList = self.funcTeamListDict[key]
        if funcTeam not in funcTeamList:
            funcTeamList.append(funcTeam)
            
        self.funcTeamDict[teamID] = funcTeam
        self.SortTeam(zoneID, funcMapID, "create")
        return
    
    def SortTeam(self, zoneID, funcMapID, sortReason=""):
        if not self.__loadOK:
            #GameWorld.DebugLog("¶ÓÎéδ¼ÓÔØÍê±Ï£¬²»ÅÅÐò")
            return
        if self.__lockBatch:
            #GameWorld.DebugLog("¶ÓÎéÅÅÐòËø¶¨ÖÐ")
            return
        
        teamList = self.GetFuncTeamList(zoneID, funcMapID)
        if not teamList:
            return
        ipyData = IpyGameDataPY.GetIpyGameData("FuncTeamSet", funcMapID)
        if not ipyData:
            return
        sortType = ipyData.GetSortType()
        sortReverse = ipyData.GetSortReverse()
        # °´´´½¨Ê±¼ä
        if sortType == 0:
            if not sortReason or sortReason == "create":
                teamList.sort(key=lambda t: (t.GetCreateTime()), reverse=sortReverse)
                #GameWorld.DebugLog("°´Ê±¼äÅÅÐò: zoneID=%s,funcMapID=%s,sortReason=%s" % (zoneID, funcMapID, sortReason))
        # °´¶ÓÔ±×ÜÕ½Á¦
        elif sortType == 1:
            if not sortReason or sortReason == "member":
                teamList.sort(key=lambda t: (t.GetMemFightPowerTotal()), reverse=sortReverse)
                #GameWorld.DebugLog("°´Õ½Á¦ÅÅÐò: zoneID=%s,funcMapID=%s,sortReason=%s" % (zoneID, funcMapID, sortReason))
        return
    
    def SyncMapFuncTeamMemIDInfo(self, teamIDList=None):
        ## Í¬²½µØÍ¼¶ÓÎé³ÉÔ±ÐÅÏ¢
        if not self.__loadOK:
            return
        
        if self.__lockBatch:
            return
        
        teamMemIDInfoDict = {}
        delTeamIDList = []
        if not teamIDList:
            for teamList in self.funcTeamListDict.values():
                for funcTeam in teamList:
                    self.__updSyncMapInfo(funcTeam, teamMemIDInfoDict)
        else:
            for teamID in teamIDList:
                funcTeam = self.GetFuncTeam(teamID)
                if not funcTeam:
                    delTeamIDList.append(teamID)
                    continue
                self.__updSyncMapInfo(funcTeam, teamMemIDInfoDict)
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FuncTeamMemIDInfo, [teamIDList, delTeamIDList, teamMemIDInfoDict])
        return
    
    def __updSyncMapInfo(self, funcTeam, teamMemIDInfoDict):
        if not funcTeam:
            return
        zoneID = funcTeam.GetZoneID()
        teamID = funcTeam.GetTeamID()
        funcMapID = funcTeam.GetFuncMapID()
        key = (zoneID, funcMapID)
        if key not in teamMemIDInfoDict:
            teamMemIDInfoDict[key] = {}
        infoDict = teamMemIDInfoDict[key]
        infoDict[teamID] = funcTeam.GetMemberIDList()
        return
    
    def LockBatch(self): self.__lockBatch = True
    def UnLockBatch(self): self.__lockBatch = False
    def IsLockBatch(self): return self.__lockBatch
    
    def GetFuncTeam(self, teamID):
        funcTeam = None
        if teamID in self.funcTeamDict:
            funcTeam = self.funcTeamDict[teamID]
        if not funcTeam and False:
            # ²»»áÖ´ÐУ¬½öΪÁË.Ìáʾ´úÂëÓÃ
            funcTeam = PyFuncTeam()
        return funcTeam
    
    def GetFuncTeamList(self, zoneID, funcMapID):
        key = (zoneID, funcMapID)
        if key not in self.funcTeamListDict:
            return []
        return self.funcTeamListDict[key]
    
    def DelTeam(self, teamID):
        ## É¾³ý¶ÓÎé
        funcTeam = self.GetFuncTeam(teamID)
        if not funcTeam:
            return
        
        zoneID = funcTeam.GetZoneID()
        funcMapID = funcTeam.GetFuncMapID()
        for mem in funcTeam.GetMemberList():
            self.__UpdPlayerTeamID(mem.GetPlayerID(), funcMapID, 0)
        funcTeam.OnDel()
        self.SyncMapFuncTeamMemIDInfo([teamID])
        
        # ÒƳýʵÀý
        key = (zoneID, funcMapID)
        if key in self.funcTeamListDict:
            funcTeamList = self.funcTeamListDict[key]
            if funcTeam in funcTeamList:
                funcTeamList.remove(funcTeam)
                
        self.funcTeamDict.pop(teamID, None)
        return
    
    def OnTeamMemTeamIDChange(self, zoneID, funcMapID, teamID, playerID, updTeamID):
        self.__UpdPlayerTeamID(playerID, funcMapID, updTeamID)
        self.SyncMapFuncTeamMemIDInfo([teamID])
        self.SortTeam(zoneID, funcMapID, "member")
        return
    
    def __UpdPlayerTeamID(self, playerID, funcMapID, teamID):
        if playerID not in self.playerFuncTeamIDDict:
            self.playerFuncTeamIDDict[playerID] = {}
        teamIDDict = self.playerFuncTeamIDDict[playerID]
        if not teamID:
            teamIDDict.pop(funcMapID, 0)
            if not teamIDDict:
                self.playerFuncTeamIDDict.pop(playerID, None)
        else:
            teamIDDict[funcMapID] = teamID
        return
    
    def GetPlayerTeamID(self, playerID, funcMapID):
        if playerID not in self.playerFuncTeamIDDict:
            return 0
        teamIDDict = self.playerFuncTeamIDDict[playerID]
        return teamIDDict.get(funcMapID, 0)
    def GetPlayerTeamIDDict(self, playerID): return self.playerFuncTeamIDDict.get(playerID, {})
    
    def IsTeamPlayer(self, playerID):
        if playerID in self.playerFuncTeamIDDict:
            return True
        for teamList in self.funcTeamListDict.values():
            for funcTeam in teamList:
                if playerID in funcTeam.GetApplyIDList():
                    return True
        return False
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for teamList in self.funcTeamListDict.values():
            for funcTeam in teamList: # °´ÅźõĶÓÎé˳Ðò±£´æ
                cnt += 1
                savaData += funcTeam.getBuffer()
                
        GameWorld.Log("Save DBPyFuncTeam count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBPyFuncTeam count :%s" % cnt)
        
        self.Clear()
        
        for _ in xrange(cnt):
            dbTeamData = PyGameDataStruct.tagDBPyFuncTeam()
            dbTeamData.clear()
            pos += dbTeamData.readData(datas, pos, dataslen)
            
            self.__AddFuncTeam(PyFuncTeam(dbTeamData))
            
        return pos
    
    def OnTeamLoadOK(self):
        GameWorld.DebugLog("¹¦ÄܶÓÎé¼ÓÔØÍê±Ï")
        self.__loadOK = True
        for key in self.funcTeamListDict.keys():
            zoneID, funcMapID = key
            self.SortTeam(zoneID, funcMapID)
        return
    
def OnGameServerInitOK():
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeamMgr.OnTeamLoadOK()
    return
 
def OnMapServerInitOK():
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeamMgr.SyncMapFuncTeamMemIDInfo()
    return
 
def IsOPLimitInAct(curPlayer, funcMapID):
    ## »î¶¯ÆÚ¼äÊÇ·ñÏÞÖÆ¶ÓÎé²Ù×÷
    ipyData = IpyGameDataPY.GetIpyGameData("FuncTeamSet", funcMapID)
    if not ipyData:
        return
    if not ipyData.GetOPLimitInAct():
        return
    isInAct = False
    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        isInAct = CrossBattlefield.GetCrossBattlefieldState()
    if isInAct:
        GameWorld.ErrLog("»î¶¯ÆÚ¼äÎÞ·¨²Ù×÷¶ÓÎé! funcMapID=%s" % funcMapID, curPlayer.GetPlayerID())
    return isInAct
 
def GetFuncTeamZoneID(funcMapID):
    zoneID = 0
    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        zoneID = CrossBattlefield.GetCrossBattlefieldZoneID(GameWorld.GetServerGroupID())
    return zoneID
 
#// B9 20 ´´½¨¹¦ÄܶÓÎé #tagCGCreateFuncTeam
#
#struct    tagCGCreateFuncTeam
#{
#    tagHead        Head;
#    DWORD        FuncMapID;    // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
#    DWORD        FuncMapEx;    // ¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶
#    BYTE        NameLen;
#    char        TeamName[NameLen];    // ¶ÓÎéÃû³Æ£¬¿ÉΪ¿Õ
#    WORD        MinLV;        //×îµÍµÈ¼¶ÏÞÖÆ
#    DWORD        MinFightPower;    //×îµÍÕ½Á¦ÏÞÖÆ£¬ÇóÓàÒÚ
#    DWORD        MinFightPowerEx;    //×îµÍÕ½Á¦ÏÞÖÆ£¬Õû³ýÒÚ
#    BYTE        ServerOnly;    //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ
#    BYTE        NeedCheck;     //ÊÇ·ñÐèÒªÉóºË
#};
def OnCreateFuncTeam(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    funcMapID = clientData.FuncMapID
    funcMapEx = clientData.FuncMapEx
    teamName = clientData.TeamName
    minLV = clientData.MinLV
    minFightPower = clientData.MinFightPower
    minFightPowerEx = clientData.MinFightPowerEx
    serverOnly = clientData.ServerOnly
    needCheck = clientData.NeedCheck
    
    if IsOPLimitInAct(curPlayer, funcMapID):
        return
    
    zoneID = GetFuncTeamZoneID(funcMapID)
    if not zoneID:
        return
    
    teamInfo = {"funcMapID":funcMapID, "funcMapEx":funcMapEx, "teamName":teamName, "minLV":minLV, 
               "minFightPower":minFightPower, "minFightPowerEx":minFightPowerEx, 
               "serverOnly":serverOnly, "needCheck":needCheck}
    dataMsg = {"zoneID":zoneID, "playerID":playerID, "teamInfo":teamInfo, "cacheBase":PlayerViewCache.GetSyncCrossCacheBase(curPlayer)}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_CreateFuncTeam, dataMsg)
    return
 
#// B9 21 Ð޸ŦÄܶÓÎé #tagCGChangeFuncTeam
#
#struct    tagCGChangeFuncTeam
#{
#    tagHead        Head;
#    DWORD        TeamID;
#    DWORD        FuncMapID;    // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
#    WORD        MinLV;        //×îµÍµÈ¼¶ÏÞÖÆ
#    DWORD        MinFightPower;    //×îµÍÕ½Á¦ÏÞÖÆ£¬ÇóÓàÒÚ
#    DWORD        MinFightPowerEx;    //×îµÍÕ½Á¦ÏÞÖÆ£¬Õû³ýÒÚ
#    BYTE        ServerOnly;    //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ
#    BYTE        NeedCheck;     //ÊÇ·ñÐèÒªÉóºË
#};
def OnChangeFuncTeam(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    teamID = clientData.TeamID
    funcMapID = clientData.FuncMapID
    minLV = clientData.MinLV
    minFightPower = clientData.MinFightPower
    minFightPowerEx = clientData.MinFightPowerEx
    serverOnly = clientData.ServerOnly
    needCheck = clientData.NeedCheck
    
    if IsOPLimitInAct(curPlayer, funcMapID):
        return
    
    zoneID = GetFuncTeamZoneID(funcMapID)
    if not zoneID:
        return
    
    teamInfo = {"teamID":teamID, "funcMapID":funcMapID, "minLV":minLV, 
               "minFightPower":minFightPower, "minFightPowerEx":minFightPowerEx, 
               "serverOnly":serverOnly, "needCheck":needCheck}
    dataMsg = {"zoneID":zoneID, "playerID":playerID, "teamInfo":teamInfo, "cacheBase":PlayerViewCache.GetSyncCrossCacheBase(curPlayer)}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ChangeFuncTeam, dataMsg)
    return
 
#// B9 22 ¹¦ÄܶÓÎé³ÉÔ±²Ù×÷ #tagCGFuncTeamMemOP
#
#struct    tagCGFuncTeamMemOP
#{
#    tagHead        Head;
#    DWORD        TeamID;
#    DWORD        FuncMapID;    // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
#    BYTE        OPType;        // 1-ÉêÇë¼ÓÈ룻2-ÉêÇëÈ¡Ïû£»3-ͬÒâÈë¶Ó£»4-¾Ü¾øÈë¶Ó£»5-Í˳ö¶ÓÎ飻6-Ìß³ö¶ÓÎ飻7-תÈöӳ¤£»8-½âÉ¢¶ÓÎ飻
#    DWORD        OPData;        // ¿ÉÑ¡
#};
def OnFuncTeamMemOP(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    teamID = clientData.TeamID
    funcMapID = clientData.FuncMapID
    opType = clientData.OPType
    opData = clientData.OPData
    
    if opType not in Def_FuncTeamOPList:
        return
    
    if IsOPLimitInAct(curPlayer, funcMapID):
        return
    
    zoneID = GetFuncTeamZoneID(funcMapID)
    if not zoneID:
        return
    
    dataMsg = {"zoneID":zoneID, "playerID":playerID, "teamID":teamID, "funcMapID":funcMapID, 
               "opType":opType, "opData":opData}
    dataMsg["cacheBase"] = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_FuncTeamMemOP, dataMsg)
    return
 
#// B9 23 ²éÕÒ¹¦ÄܶÓÎéÁбí #tagCGQueryFuncTeam
#
#struct    tagCGQueryFuncTeam
#{
#    tagHead        Head;
#    DWORD        FuncMapID;    // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
#    DWORD        FuncMapEx;    // ¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶£¬0´ú±íËùÓÐ
#    DWORD        StartIndex;    // ²é¿´µÄÆðʼË÷Òý£¬ Ä¬ÈÏ0
#    BYTE        QueryCnt;    // ²é¿´ÌõÊý£¬Ä¬ÈÏ20£¬×î´ó²»³¬¹ý100
#    BYTE        HaveSpace;    // ÊÇ·ñÖ»²é¿´ÓпÕλÖõĶÓÎé
#    BYTE        IDLimitType;    // IDÏÞÖÆÀàÐÍ£º1-ͬÏÉÃ˶ӳ¤£»2-ͬServerGroupID¶Ó³¤£»3-ͬServerID¶Ó³¤
#    BYTE        SearchLen;
#    char        SearchMsg[SearchLen];    // Ö¸¶¨ËÑË÷ʱÓÐÓ㬿ÉËÑË÷Ö¸¶¨¶ÓÎéID»òÄ£ºýËÑË÷¶ÓÎéÃû³Æ£¬ËÑË÷ʱ·µ»Ø×î¶àQueryCnt¸öÊýµÄ¶ÓÎé
#};
def OnQueryFuncTeam(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    funcMapID = clientData.FuncMapID
    funcMapEx = clientData.FuncMapEx
    startIndex = clientData.StartIndex
    queryCnt = clientData.QueryCnt
    haveSpace = clientData.HaveSpace
    idLimitType = clientData.IDLimitType
    searchMsg = clientData.SearchMsg
    
    zoneID = GetFuncTeamZoneID(funcMapID)
    if not zoneID:
        return
    
    dataMsg = {"zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, "funcMapEx":funcMapEx, 
               "startIndex":startIndex, "queryCnt":queryCnt, "haveSpace":haveSpace, "idLimitType":idLimitType, 
               "searchMsg":searchMsg}
    dataMsg["cacheBase"] = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryFuncTeam, dataMsg)
    return
 
#// B9 24 ²éÕÒÍæ¼Ò¹¦ÄܶÓÎé #tagCGQueryPlayerFuncTeam
#
#struct    tagCGQueryPlayerFuncTeam
#{
#    tagHead        Head;
#    DWORD        FuncMapID;    // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
#};
def OnQueryPlayerFuncTeam(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    funcMapID = clientData.FuncMapID
    
    zoneID = GetFuncTeamZoneID(funcMapID)
    if not zoneID:
        return
    
    dataMsg = {"zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID}
    dataMsg["cacheBase"] = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryFuncTeam, dataMsg)
    return
 
def CrossServerMsg_FuncTeamInfo(msgData):
    ## ×Ó·þÊÕµ½¿ç·þÐÅÏ¢ - ¶ÓÎéË¢ÐÂÐÅÏ¢
    infoType = msgData["infoType"]
    playerID = msgData["playerID"]
    funcMapID = msgData["funcMapID"]
    teamInfo = msgData["teamInfo"]
    teamID = msgData.get("teamID", 0)
    syncPlayerIDList = msgData.get("syncPlayerIDList", [])
    notifyMark = msgData.get("notifyMark", "")
    
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
        if notifyMark:
            PlayerControl.NotifyCode(curPlayer, notifyMark)
            
    if infoType == "QueryPlayerFuncTeam":
        if curPlayer:
            if teamInfo:
                Sync_FuncTeamRefresh(teamInfo, [playerID])
            else:
                clientPack = ChPyNetSendPack.tagGCQueryPlayerFuncTeamRet()
                clientPack.FuncMapID = funcMapID
                clientPack.TeamID = 0
                NetPackCommon.SendFakePack(curPlayer, clientPack)
        return
    
    if not teamInfo:
        # ²Ù×÷ºóûÓжÓÎéÐÅÏ¢ÁË£¬½âÉ¢
        if infoType == "FuncTeamMemOP":
            Sync_FuncTeamDissolve(teamID, syncPlayerIDList)
        return
    
    Sync_FuncTeamRefresh(teamInfo, syncPlayerIDList)
    return
 
def CrossServerMsg_FuncTeamDel(msgData):
    ## ×Ó·þÊÕµ½¿ç·þÐÅÏ¢ - ¶ÓÎéɾ³ý
    #"zoneID":zoneID, "funcMapID":funcMapID, "delTeamDict":delTeamDict
    #zoneID = msgData["zoneID"]
    #funcMapID = msgData["funcMapID"]
    delTeamDict = msgData["delTeamDict"]
    for teamID, syncPlayerIDList in delTeamDict.items():
        Sync_FuncTeamDissolve(teamID, syncPlayerIDList)
    return
 
def CrossServerMsg_FuncTeamList(msgData):
    ## ×Ó·þÊÕµ½¿ç·þÐÅÏ¢ - ¶ÓÎéÁбí
    queryInfo = msgData["queryInfo"]
    loopIndex = msgData["loopIndex"]
    teamInfoList = msgData["teamInfoList"]
    
    playerID = queryInfo["playerID"]
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    
    clientPack = ChPyNetSendPack.tagGCFuncTeamList()
    clientPack.FuncMapID = queryInfo["funcMapID"]
    clientPack.FuncMapEx = queryInfo["funcMapEx"]
    clientPack.StartIndex = queryInfo["startIndex"]
    clientPack.QueryCnt = queryInfo["queryCnt"]
    clientPack.HaveSpace = queryInfo["haveSpace"]
    clientPack.IDLimitType = queryInfo["idLimitType"]
    clientPack.SearchMsg = queryInfo["searchMsg"]
    clientPack.SearchLen = len(clientPack.SearchMsg)
    clientPack.LoopIndex = loopIndex
    
    for teamInfo in teamInfoList:
        team = ChPyNetSendPack.tagGCFuncTeam()
        team.TeamID = teamInfo["TeamID"]
        team.CreateTime = teamInfo["CreateTime"]
        team.FuncMapEx = teamInfo["FuncMapEx"]
        team.TeamName = teamInfo["TeamName"]
        team.NameLen = len(team.TeamName)
        team.CaptainID = teamInfo["CaptainID"]
        team.MinLV = teamInfo["MinLV"]
        team.MinFightPower = teamInfo["MinFightPower"] % ChConfig.Def_PerPointValue
        team.MinFightPowerEx = teamInfo["MinFightPower"] / ChConfig.Def_PerPointValue
        team.ServerOnly = teamInfo["ServerOnly"]
        team.NeedCheck = teamInfo["NeedCheck"]
        team.Value1 = teamInfo["Value1"]
        team.Value2 = teamInfo["Value2"]
        
        memberList = []
        for memberInfo in teamInfo["MemberList"]:
            mem = ChPyNetSendPack.tagGCFuncTeamMem()
            mem.ServerID = memberInfo.get("ServerID", 0)
            mem.PlayerID = memberInfo["PlayerID"]
            mem.Name = memberInfo.get("Name", "")
            mem.NameLen = len(mem.Name)
            mem.LV = memberInfo.get("LV", 0)
            mem.Job = memberInfo.get("Job", 0)
            mem.RealmLV = memberInfo.get("RealmLV", 0)
            mem.Face = memberInfo.get("Face", 0)
            mem.FacePic = memberInfo.get("FacePic", 0)
            mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
            mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
            mem.Value1 = memberInfo["Value1"]
            mem.Value2 = memberInfo["Value2"]
            memberList.append(mem)
            
        team.MemberList = memberList
        team.MemberCount = len(team.MemberList)
        team.ApplyIDList = teamInfo["ApplyIDList"]
        team.ApplyCount = len(team.ApplyIDList)
        
        clientPack.TeamList.append(team)
    clientPack.TeamCount = len(clientPack.TeamList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def Sync_FuncTeamRefresh(teamInfo, syncPlayerIDList):
    ## ¹¦ÄܶÓÎéË¢ÐÂ
    if not teamInfo or not syncPlayerIDList:
        return
    
    syncPlayerList = []
    playerManager = GameWorld.GetPlayerManager()
    for playerID in syncPlayerIDList:
        player = playerManager.FindPlayerByID(playerID)
        if player == None or not player.GetInitOK():
            continue
        syncPlayerList.append(player)
        
    if not syncPlayerList:
        return
    
    clientPack = ChPyNetSendPack.tagGCFuncTeamRefresh()
    clientPack.TeamID = teamInfo["TeamID"]
    clientPack.CreateTime = teamInfo["CreateTime"]
    clientPack.FuncMapID = teamInfo["FuncMapID"]
    clientPack.FuncMapEx = teamInfo["FuncMapEx"]
    clientPack.TeamName = teamInfo["TeamName"]
    clientPack.NameLen = len(clientPack.TeamName)
    clientPack.CaptainID = teamInfo["CaptainID"]
    clientPack.MinLV = teamInfo["MinLV"]
    clientPack.MinFightPower = teamInfo["MinFightPower"] % ChConfig.Def_PerPointValue
    clientPack.MinFightPowerEx = teamInfo["MinFightPower"] / ChConfig.Def_PerPointValue
    clientPack.ServerOnly = teamInfo["ServerOnly"]
    clientPack.NeedCheck = teamInfo["NeedCheck"]
    clientPack.Value1 = teamInfo["Value1"]
    clientPack.Value2 = teamInfo["Value2"]
    
    memberInfoList = teamInfo["MemberList"]
    applyInfoList = teamInfo["ApplyList"]
    
    memberList = []
    for memberInfo in memberInfoList:
        mem = ChPyNetSendPack.tagGCFuncTeamRefreshMem()
        mem.ServerID = memberInfo.get("ServerID", 0)
        mem.PlayerID = memberInfo["PlayerID"]
        mem.Name = memberInfo.get("Name", "")
        mem.NameLen = len(mem.Name)
        mem.LV = memberInfo.get("LV", 0)
        mem.Job = memberInfo.get("Job", 0)
        mem.RealmLV = memberInfo.get("RealmLV", 0)
        mem.Face = memberInfo.get("Face", 0)
        mem.FacePic = memberInfo.get("FacePic", 0)
        mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
        mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
        mem.OfflineValue = memberInfo.get("OfflineValue", 0)
        mem.Value1 = memberInfo["Value1"]
        mem.Value2 = memberInfo["Value2"]
        memberList.append(mem)
        
    applyList, applyIDList = [], []
    for applyInfo in applyInfoList:
        applyP = ChPyNetSendPack.tagGCFuncTeamRefreshApply()
        applyP.ServerID = applyInfo["ServerID"]
        applyP.PlayerID = applyInfo["PlayerID"]
        applyP.Name = applyInfo["Name"]
        applyP.NameLen = len(applyP.Name)
        applyP.LV = applyInfo["LV"]
        applyP.Job = applyInfo["Job"]
        applyP.RealmLV = applyInfo["RealmLV"]
        applyP.Face = applyInfo.get("Face", 0)
        applyP.FacePic = applyInfo.get("FacePic", 0)
        applyP.FightPower = applyInfo["FightPower"] % ChConfig.Def_PerPointValue
        applyP.FightPowerEx = applyInfo["FightPower"] / ChConfig.Def_PerPointValue
        applyList.append(applyP)
        applyIDList.append(applyInfo["PlayerID"])
        
    clientPack.MemberList = memberList
    clientPack.MemberCount = len(clientPack.MemberList)
    clientPack.ApplyIDList = applyIDList
    clientPack.ApplyInfoList = applyList
    clientPack.ApplyCount = len(clientPack.ApplyInfoList)
    
    for player in syncPlayerList:
        NetPackCommon.SendFakePack(player, clientPack)
    return
 
def Sync_FuncTeamDissolve(teamID, syncPlayerIDList):
    ## ¹¦ÄܶÓÎé½âÉ¢
    if not teamID or not syncPlayerIDList:
        return
    
    syncPlayerList = []
    playerManager = GameWorld.GetPlayerManager()
    for playerID in syncPlayerIDList:
        player = playerManager.FindPlayerByID(playerID)
        if player == None or not player.GetInitOK():
            continue
        syncPlayerList.append(player)
        
    if not syncPlayerList:
        return
    
    clientPack = ChPyNetSendPack.tagGCFuncTeamDissolve()
    clientPack.TeamID = teamID
    for player in syncPlayerList:
        NetPackCommon.SendFakePack(player, clientPack)
    return
 
##--------------------------------------------------------------------------------------------------
 
def GetFuncTeamMapIDZoneInfo(funcMapID, serverGroupID):
    ## »ñÈ¡¹¦ÄܶÓÎé·ÖÇøÐÅÏ¢
    
    funcZoneID = 0
    serverGroupList = []
    
    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        zoneIpyData = CrossBattlefield.GetCrossBattlefieldZoneIpyData(serverGroupID)
        if not zoneIpyData:
            return
        funcZoneID = zoneIpyData.GetZoneID()
        serverGroupList = zoneIpyData.GetServerGroupIDList() # Ö»Í¨Öª¸Ã·ÖÇø·þÎñÆ÷
        
    return funcZoneID, serverGroupList
 
def ClientServerMsg_CreateFuncTeam(serverGroupID, msgData):
    ## ÊÕµ½×Ó·þ - ¹¦ÄܶÓÎé´´½¨
    
    zoneID = msgData["zoneID"]
    playerID = msgData["playerID"]
    teamInfo = msgData["teamInfo"]
    cacheBase = msgData["cacheBase"]
    
    funcMapID = teamInfo["funcMapID"]
    
    zoneInfo = GetFuncTeamMapIDZoneInfo(funcMapID, serverGroupID)
    if not zoneInfo:
        return
    funcZoneID, _ = zoneInfo
    
    if zoneID != funcZoneID:
        GameWorld.ErrLog("¹¦ÄܶÓÎé·ÖÇø²»Ò»Ö£¬ÎÞ·¨´´½¨! funcMapID=%s,zoneID=%s != %s" % (funcMapID, zoneID, funcZoneID), playerID)
        return
    
    canCreate, notifyMark = CheckCanCreateFuncTeam(playerID, teamInfo, zoneID)
    
    # Ä³Ð©¹¦ÄÜ´´½¨Ç°¼ì²é
    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        pass
    
    newTeam = None
    teamID = 0
    newTeamInfo = {}
    if canCreate:
        PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase)
        funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
        newTeam = funcTeamMgr.CreateFuncTeam(playerID, teamInfo, zoneID)
        
    if newTeam:
        teamID = newTeam.GetTeamID()
        newTeamInfo = newTeam.GetSyncDict(True)
        
        # Ä³Ð©¹¦ÄÜ´´½¨ºó´¦Àí
        if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
            pass
        
    else:
        if not notifyMark:
            notifyMark = "CreatTeamFail"
            
    serverGroupList = [serverGroupID] # ´´½¨½öָ֪ͨ¶¨·þ¼´¿É
    syncPlayerIDList = [playerID]
    sendMsg = {"infoType":"CreateFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
               "teamInfo":newTeamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList, "notifyMark":notifyMark}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
    return
 
def CheckCanCreateFuncTeam(playerID, teamInfo, zoneID=0, checkInTeam=True):
    ## ¼ì²é¿É·ñ´´½¨¹¦ÄܶÓÎé - ±¾·þ¿ç·þͨÓÃ
    # @param checkInTeam: ÊÇ·ñ¼ì²éÒѾ­ÔÚ¶ÓÎéÖУ¬Èç¹û¹¦ÄÜÖ»ÔÊÐíµ¥¸ö¶ÓÎ飬ÔòÐèÒª¼ì²é£¬·´Ö®¿ÉÉèÖÃΪ²»¼ì²é
    # @return: ÊÇ·ñ¿É´´½¨, ²»¿É´´½¨ÌáʾÐÅÏ¢
    
    funcMapID = teamInfo["funcMapID"]
    ipyData = IpyGameDataPY.GetIpyGameData("FuncTeamSet", funcMapID)
    if not ipyData:
        return False, ""
    
    needName = ipyData.GetNeedName()
    if needName:
        teamName = teamInfo["teamName"]
        if not teamName or len(teamName) > 33:
            # ¶ÓÎéÃû²»ºÏ·¨
            return False, "TeamNameLenError"
        
        if DirtyList.IsWordForbidden(teamName):
            return False, "TeamNameUnallow"
        
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    teamList = funcTeamMgr.GetFuncTeamList(zoneID, funcMapID)
    for funcTeam in teamList:
        if needName:
            if teamName == funcTeam.GetTeamName():
                # ¶ÓÎéÃûÒÑ´æÔÚ
                return False, "TeamNameExist"
        
        if checkInTeam:
            if funcTeam.GetMemberByID(playerID):
                # ÒѾ­ÔÚ¶ÓÎéÖÐ
                return False, "AlreadyHaveTeam"
            
    return True, ""
 
def ClientServerMsg_ChangeFuncTeam(serverGroupID, msgData):
    ## ÊÕµ½×Ó·þ - ¹¦ÄܶÓÎéÐÞ¸Ä
    
    zoneID = msgData["zoneID"]
    playerID = msgData["playerID"]
    teamInfo = msgData["teamInfo"]
    cacheBase = msgData.get("cacheBase", {})
    
    teamID = teamInfo["teamID"]
    funcMapID = teamInfo["funcMapID"]
    
    zoneInfo = GetFuncTeamMapIDZoneInfo(funcMapID, serverGroupID)
    if not zoneInfo:
        return
    funcZoneID, serverGroupList = zoneInfo
    
    if zoneID != funcZoneID:
        GameWorld.ErrLog("¹¦ÄܶÓÎé·ÖÇø²»Ò»Ö£¬ÎÞ·¨ÐÞ¸Ä! funcMapID=%s,zoneID=%s != %s" % (funcMapID, zoneID, funcZoneID), playerID)
        return
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        GameWorld.ErrLog("¹¦ÄܶÓÎé²»´æÔÚ! funcMapID=%s,teamID=%s" % (funcMapID, teamID), playerID)
        return
    
    if playerID != funcTeam.GetCaptainID():
        GameWorld.DebugLog("·Ç¹¦ÄܶÓÎé¶Ó³¤£¬ÎÞ·¨ÐÞ¸Ä! funcMapID=%s,teamID=%s,CaptainID=%s" % (funcMapID, teamID, funcTeam.GetCaptainID()), playerID)
        return
    
    if cacheBase:
        PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase)
        
    funcTeam.SetMinFightPower(teamInfo["minFightPower"] + teamInfo["minFightPowerEx"] * ChConfig.Def_PerPointValue)
    funcTeam.SetMinLV(teamInfo["minLV"])
    funcTeam.SetServerOnly(teamInfo["serverOnly"])
    funcTeam.SetNeedCheck(teamInfo["needCheck"])
    
    if not funcTeam.GetNeedCheck():
        pass
    
    teamID = funcTeam.GetTeamID()
    teamInfo = funcTeam.GetSyncDict(True)
    syncPlayerIDList = funcTeam.GetSyncPlayerIDList()
    sendMsg = {"infoType":"ChangeFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
               "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
    return
 
def ClientServerMsg_FuncTeamMemOP(serverGroupID, msgData):
    ## ÊÕµ½×Ó·þ - ¹¦ÄܶÓÎé²Ù×÷
    
    zoneID = msgData["zoneID"]
    playerID = msgData["playerID"] # ²Ù×÷µÄÍæ¼ÒID
    teamID = msgData["teamID"]
    funcMapID = msgData["funcMapID"]
    opType = msgData["opType"]
    opData = msgData["opData"]
    cacheBase = msgData.get("cacheBase", {})
    
    zoneInfo = GetFuncTeamMapIDZoneInfo(funcMapID, serverGroupID)
    if not zoneInfo:
        return
    funcZoneID, serverGroupList = zoneInfo
    
    if zoneID != funcZoneID:
        GameWorld.ErrLog("¹¦ÄܶÓÎé·ÖÇø²»Ò»Ö£¬ÎÞ·¨²Ù×÷! funcMapID=%s,zoneID=%s != %s" % (funcMapID, zoneID, funcZoneID), playerID)
        return
    
    if cacheBase:
        PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase)
        
    isOK = False
    syncDict = {}
    teamInfo = {}
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        GameWorld.ErrLog("¹¦ÄܶÓÎé²»´æÔÚ! funcMapID=%s,teamID=%s,opType=%s" % (funcMapID, teamID, opType), playerID)
        syncDict["notifyMark"] = "TeamNotExist"
        syncPlayerIDList = [playerID]
    else:
        # ½ö¶Ó³¤¿É²Ù×÷
        if opType in [Def_FuncTeamOP_JoinAgree, Def_FuncTeamOP_JoinRefuse, Def_FuncTeamOP_Kick, 
                      Def_FuncTeamOP_Transfer, Def_FuncTeamOP_Dissolve]:
            if playerID != funcTeam.GetCaptainID():
                GameWorld.ErrLog("½ö¶Ó³¤¿É²Ù×÷! funcMapID=%s,teamID=%s,opType=%s,CaptainID=%s" 
                                 % (funcMapID, teamID, opType, funcTeam.GetCaptainID()), playerID)
                return
            
        syncPlayerIDList = funcTeam.GetSyncPlayerIDList()
        
        # ÉêÇë¼ÓÈë
        if opType == Def_FuncTeamOP_JoinApply:
            isOK = __DoFuncTeamOP_JoinApply(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            if playerID not in syncPlayerIDList:
                syncPlayerIDList.append(playerID)
                
        # ÉêÇëÈ¡Ïû
        elif opType == Def_FuncTeamOP_JoinCancel:
            isOK = __DoFuncTeamOP_JoinCancel(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            if playerID not in syncPlayerIDList:
                syncPlayerIDList.append(playerID)
                
        # Í¬ÒâÈë¶Ó
        elif opType == Def_FuncTeamOP_JoinAgree:
            isOK = __DoFuncTeamOP_JoinAgree(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            
        # ¾Ü¾øÈë¶Ó
        elif opType == Def_FuncTeamOP_JoinRefuse:
            isOK = __DoFuncTeamOP_JoinRefuse(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            
        # Í˳ö¶ÓÎé
        elif opType == Def_FuncTeamOP_Exit:
            isOK = __DoFuncTeamOP_Exit(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            
        # Ìß³ö¶ÓÎé
        elif opType == Def_FuncTeamOP_Kick:
            isOK = __DoFuncTeamOP_Kick(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            
        # ×ªÈöӳ¤
        elif opType == Def_FuncTeamOP_Transfer:
            isOK = __DoFuncTeamOP_Transfer(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
                
        # ½âÉ¢¶ÓÎé
        elif opType == Def_FuncTeamOP_Dissolve:
            isOK = __DoFuncTeamOP_Dissolve(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
            
    if not isOK and not syncDict:
        # Ã»ÓÐÖ´Ðгɹ¦ ÇҠûÓÐÐèÒª»Ø¸´µÄÐÅÏ¢£¬Ôò²»ÐèÒª»Ø·¢×Ó·þ
        return
    
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if funcTeam:
        teamInfo = funcTeam.GetSyncDict(True)
        
    sendMsg = {"infoType":"FuncTeamMemOP", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
               "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList, "opType":opType}
    sendMsg.update(syncDict)
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
    return
 
def DelTeam(teamID):
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        GameWorld.ErrLog("ɾ³ý¹¦ÄܶÓÎéʱ²»´æÔÚ! teamID=%s" % teamID)
        return
    zoneID = funcTeam.GetZoneID()
    funcMapID = funcTeam.GetFuncMapID()
    syncPlayerIDList = funcTeam.GetSyncPlayerIDList()
    
    funcTeamMgr.DelTeam(teamID)
    
    if not funcTeamMgr.IsLockBatch():
        sendMsg = {"zoneID":zoneID, "funcMapID":funcMapID, "delTeamDict":{teamID:syncPlayerIDList}}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamDel, sendMsg)
        
    return syncPlayerIDList
 
def DelTeamByFunc(delFuncMapID):
    GameWorld.Log("Çå¿Õ¹¦ÄܶÓÎé! delFuncMapID=%s" % delFuncMapID)
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeamMgr.LockBatch()
    delTeamIDList = []
    for key, teamList in funcTeamMgr.funcTeamListDict.items():
        zoneID, funcMapID = key
        if funcMapID != delFuncMapID:
            continue
        delTeamDict = {}
        for funcTeam in teamList[::-1]:
            teamID = funcTeam.GetTeamID()
            syncPlayerIDList = DelTeam(teamID)
            if syncPlayerIDList:
                delTeamDict[teamID] = syncPlayerIDList
            delTeamIDList.append(teamID)
             
        # °´·ÖÇø´¦ÀíºóÒ»´ÎÐÔͬ²½×Ó·þ
        zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(funcMapID, zoneID)
        serverGroupIDList = zoneIpyData.GetServerGroupIDList() if zoneIpyData else []
        sendMsg = {"zoneID":zoneID, "funcMapID":funcMapID, "delTeamDict":delTeamDict}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamDel, sendMsg, serverGroupIDList)
    funcTeamMgr.UnLockBatch()
    
    delCount = len(delTeamIDList)
    funcTeamMgr.SyncMapFuncTeamMemIDInfo(delTeamIDList)
    return delCount
 
def DelTealAll():
    delCount = 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetFuncTeamSetCount()):
        ipyData = ipyDataMgr.GetFuncTeamSetByIndex(index)
        delCount += DelTeamByFunc(ipyData.GetFuncMapID())
    return delCount
 
def SendFuncTeamToClientServer(teamID):
    ## Í¬²½¶ÓÎéÃ÷ϸµ½×Ó·þ
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    funcMapID = funcTeam.GetFuncMapID()
    teamInfo = funcTeam.GetSyncDict(True)
    syncPlayerIDList = funcTeam.GetSyncPlayerIDList()
    
    sendMsg = {"infoType":"", "playerID":0, "funcMapID":funcMapID, 
               "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg)
    return
 
def __DoFuncTeamOP_JoinApply(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## ÉêÇë¼ÓÈë
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    playerTeamID = funcTeamMgr.GetPlayerTeamID(playerID, funcMapID)
    if playerTeamID:
        GameWorld.Log("ÒѾ­Óй¦ÄܶÓÎéÁË£¬²»ÄÜÔÙÉêÇë! funcMapID=%s,playerTeamID=%s" % (funcMapID, playerTeamID), playerID)
        return
    
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    if funcTeam.GetMemberByID(playerID):
        GameWorld.Log("ÒÑÔÚ¹¦ÄܶÓÎéÖÐ! funcMapID=%s,teamID=%s" % (funcMapID, teamID), playerID)
        return
    
    if playerID in funcTeam.GetApplyIDList():
        GameWorld.Log("ÒÑÔÚ¹¦ÄܶÓÎéÉêÇëÁбíÖÐ! funcMapID=%s,teamID=%s" % (funcMapID, teamID), playerID)
        return
    
    ipyData = IpyGameDataPY.GetIpyGameData("FuncTeamSet", funcMapID)
    if not ipyData:
        return
    
    memberMax = ipyData.GetMemberMax()
    applyMax = ipyData.GetApplyMax()
    reqApplyMax = ipyData.GetReqApplyMax()
    
    if len(funcTeam.GetMemberList()) >= memberMax:
        GameWorld.DebugLog("¹¦ÄܶÓÎé³ÉÔ±ÒÑÂú! funcMapID=%s,teamID=%s,memberMax=%s" % (funcMapID, teamID, memberMax), playerID)
        syncDict["notifyMark"] = "TeamMemFull"
        return
    
    if applyMax and len(funcTeam.GetApplyIDList()) >= applyMax:
        GameWorld.DebugLog("¹¦ÄܶÓÎéÉêÇë¶ÓÁÐÒÑÂú! funcMapID=%s,teamID=%s,applyMax=%s" % (funcMapID, teamID, applyMax), playerID)
        syncDict["notifyMark"] = "TeamApplyFull"
        return
    
    minLV = funcTeam.GetMinLV()
    if minLV and minLV > cacheBase.get("LV", 0):
        GameWorld.DebugLog("¹¦ÄܶÓÎé×îµÍµÈ¼¶ÏÞÖÆ£¬ÎÞ·¨ÉêÇë! funcMapID=%s,teamID=%s,minLV=%s" % (funcMapID, teamID, minLV), playerID)
        syncDict["notifyMark"] = "TeamLVLimit"
        return
    
    minFightPower = funcTeam.GetMinFightPower()
    if minFightPower and minFightPower > cacheBase.get("FightPower", 0):
        GameWorld.DebugLog("¹¦ÄܶÓÎé×îµÍÕ½Á¦ÏÞÖÆ£¬ÎÞ·¨ÉêÇë! funcMapID=%s,teamID=%s,minFightPower=%s" % (funcMapID, teamID, minFightPower), playerID)
        syncDict["notifyMark"] = "TeamFightPowerLimit"
        return
    
    minServerOnly = funcTeam.GetServerOnly()
    if minServerOnly:
        # ´ýÀ©Õ¹£¬¿´ÊÇÈ¡ServerID£¬»¹ÊÇ ServerGroupID£¬Ðè×¢ÒâGroupIDºÏ·þºó¿ÉÄܲ»Ò»ÖµÄÎÊÌâ
        pass
    
    if reqApplyMax:
        applyTeamIDList = []
        teamList = funcTeamMgr.GetFuncTeamList(zoneID, funcMapID)
        for fTeam in teamList:
            if playerID in fTeam.GetApplyIDList():
                applyTeamIDList.append(fTeam.GetTeamID())
        if len(applyTeamIDList) >= reqApplyMax:
            GameWorld.DebugLog("Íæ¼ÒÉêÇë¼ÓÈë¶ÓÎéÊýÒÑÂú£¬ÎÞ·¨ÉêÇë! funcMapID=%s,applyTeamCount=%s, %s" 
                               % (funcMapID, len(applyTeamIDList), applyTeamIDList), playerID)
            syncDict["notifyMark"] = "TeamReqJoinApplyFull"
            return
        
    if funcTeam.GetNeedCheck():
        syncDict["notifyMark"] = "TeamReqJoinApplyOK"
        funcTeam.AddApplyID(playerID)
    else:
        funcTeam.AddTeamMember(playerID)
        
    return True
 
def __DoFuncTeamOP_JoinCancel(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## ÉêÇëÈ¡Ïû
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    funcTeam.DelApplyID(playerID)
    
    return True
 
def __DoFuncTeamOP_JoinAgree(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## Í¬ÒâÈë¶Ó
    # @param opData: Ä¿±êÍæ¼ÒID£¬Îª0ʱһ¼üͬÒâ
    
    ipyData = IpyGameDataPY.GetIpyGameData("FuncTeamSet", funcMapID)
    if not ipyData:
        return
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    applyIDList = funcTeam.GetApplyIDList()
    if not applyIDList:
        return
        
    memberMax = ipyData.GetMemberMax()
    joinPlayerIDList = []
    tagPlayerID = opData
    if tagPlayerID:
        if tagPlayerID not in applyIDList:
            GameWorld.Log("Ä¿±êÍæ¼Ò²»ÔÚ¹¦ÄܶÓÎéÉêÇëÁбíÖÐ! funcMapID=%s,teamID=%s,tagPlayerID=%s not in applyIDList=%s" 
                          % (funcMapID, teamID, tagPlayerID, applyIDList), playerID)
            return
        
        tagPlayerTeamID = funcTeamMgr.GetPlayerTeamID(tagPlayerID, funcMapID)
        if tagPlayerTeamID:
            GameWorld.DebugLog("Ä¿±êÍæ¼ÒÒѼÓÈëÆäËû¹¦ÄܶÓÎé! funcMapID=%s,tagPlayerID=%s,tagPlayerTeamID=%s" 
                               % (funcMapID, tagPlayerID, tagPlayerTeamID), playerID)
            syncDict["notifyMark"] = "PlayerInOtherTeam"
        else:
            joinPlayerIDList = [tagPlayerID]
    else:
        joinPlayerIDList = [] + applyIDList # Ò»¼üͬÒâ°´ÉêÇë˳Ðò£¬ÈçÐè°´Õ½Á¦ÔÙ×öÓÅ»¯
        
    for joinPlayerID in joinPlayerIDList:
        if len(funcTeam.GetMemberList()) >= memberMax:
            GameWorld.DebugLog("¹¦ÄܶÓÎé³ÉÔ±ÒÑÂú! funcMapID=%s,teamID=%s,memberMax=%s" % (funcMapID, teamID, memberMax), playerID)
            break
        tagPlayerTeamID = funcTeamMgr.GetPlayerTeamID(joinPlayerID, funcMapID)
        if tagPlayerTeamID:
            GameWorld.DebugLog("Ä¿±êÍæ¼ÒÒѼÓÈëÆäËû¹¦ÄܶÓÎé! funcMapID=%s,joinPlayerID=%s,tagPlayerTeamID=%s" 
                               % (funcMapID, joinPlayerID, tagPlayerTeamID), playerID)
            continue
        funcTeam.AddTeamMember(joinPlayerID)
        
    return True
 
def __DoFuncTeamOP_JoinRefuse(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## ¾Ü¾øÈë¶Ó
    # @param opData: Ä¿±êÍæ¼ÒID£¬Îª0ʱһ¼ü¾Ü¾ø
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    tagPlayerID = opData
    if tagPlayerID:
        funcTeam.DelApplyID(tagPlayerID)
    else:
        funcTeam.DelApplyIDAll() # Ò»¼ü¾Ü¾ø
        
    return True
 
def __DoFuncTeamOP_Exit(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## Í˳ö¶ÓÎé
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    # ¶Ó³¤Í˳ö£¬Ö±½Ó½âÉ¢
    if playerID == funcTeam.GetCaptainID():
        return __DoFuncTeamOP_Dissolve(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict)
    
    funcTeam.DelTeamMember(playerID)
    
    return True
 
def __DoFuncTeamOP_Kick(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## Ìß³ö¶ÓÎé
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    tagPlayerID = opData
    if not tagPlayerID:
        GameWorld.DebugLog("ÐèÖ¸¶¨Ìß³ö¶ÓÎéÄ¿±ê¶ÓÔ±! opData=%s" % opData, playerID)
        return
    
    if tagPlayerID == funcTeam.GetCaptainID():
        GameWorld.DebugLog("²»ÄÜÌß¶Ó³¤! opData=%s" % opData, playerID)
        return
    
    funcTeam.DelTeamMember(tagPlayerID)
    
    return True
 
def __DoFuncTeamOP_Transfer(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## ×ªÈöӳ¤
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        return
    
    memberIDList = funcTeam.GetMemberIDList()
    tagPlayerID = opData
    if tagPlayerID not in memberIDList:
        GameWorld.Log("Ä¿±êÍæ¼Ò²»ÊǶÓÔ±£¬ÎÞ·¨×ªÈöӳ¤! funcMapID=%s,teamID=%s,tagPlayerID=%s not in %s" 
                      % (funcMapID, teamID, tagPlayerID, memberIDList), playerID)
        return
    
    funcTeam.SetCaptainID(tagPlayerID)
    
    return True
 
def __DoFuncTeamOP_Dissolve(zoneID, funcMapID, teamID, playerID, opType, opData, cacheBase, syncDict):
    ## ½âÉ¢¶ÓÎé
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeamMgr.DelTeam(teamID)
    return True
 
def ClientServerMsg_QueryFuncTeam(serverGroupID, msgData):
    ## ÊÕµ½×Ó·þ - ²éÕÒ¶ÓÎéÁбí
    
    zoneID = msgData["zoneID"]
    playerID = msgData["playerID"]
    funcMapID = msgData["funcMapID"]
    cacheBase = msgData.get("cacheBase", {})
    
    zoneInfo = GetFuncTeamMapIDZoneInfo(funcMapID, serverGroupID)
    if not zoneInfo:
        return
    funcZoneID, _ = zoneInfo
    
    if zoneID != funcZoneID:
        GameWorld.ErrLog("¹¦ÄܶÓÎé·ÖÇø²»Ò»Ö£¬ÎÞ·¨²éѯ! funcMapID=%s,zoneID=%s != %s" % (funcMapID, zoneID, funcZoneID), playerID)
        return
    
    if cacheBase:
        PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase)
        
    # ·ÇÁбí²éѯ£¬·µ»ØÍæ¼ÒÏà¹Ø¶ÓÎé
    if "startIndex" not in msgData:
        syncPlayerIDList = [playerID]
        serverGroupList = [serverGroupID]
        
        funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
        # ÉêÇëµÄ¶ÓÎé
        funcTeamList = funcTeamMgr.GetFuncTeamList(zoneID, funcMapID)
        for funcTeam in funcTeamList:
            if playerID not in funcTeam.GetApplyIDList():
                continue
            teamID = funcTeam.GetTeamID()
            teamInfo = funcTeam.GetSyncDict(True)
            sendMsg = {"infoType":"QueryPlayerFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
                       "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
            
        # Íæ¼ÒËùÊô¶ÓÎé
        teamID = funcTeamMgr.GetPlayerTeamID(playerID, funcMapID)
        funcTeam = funcTeamMgr.GetFuncTeam(teamID)
        teamInfo = funcTeam.GetSyncDict(True) if funcTeam else {}
        sendMsg = {"infoType":"QueryPlayerFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
                   "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
        return
    
    # Áбí²éѯ
    funcMapEx = msgData["funcMapEx"]
    startIndex = msgData["startIndex"]
    queryCnt = msgData["queryCnt"]
    haveSpace = msgData["haveSpace"]
    idLimitType = msgData["idLimitType"]
    searchMsg = msgData["searchMsg"]
    if queryCnt <= 0:
        queryCnt = 20
    queryCnt = min(100, queryCnt) # Ä¬ÈÏ20£¬×î´ó100
    
    ipyData = IpyGameDataPY.GetIpyGameData("FuncTeamSet", funcMapID)
    if not ipyData:
        return
    memberMax = ipyData.GetMemberMax()
    
    idLimitTypeDict = {1:"FamilyID", 2:"ServerGroupID", 3:"AccID"}
    loopIndex = startIndex
    teamInfoList = []
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    teamList = funcTeamMgr.GetFuncTeamList(zoneID, funcMapID)
    for index in xrange(startIndex, len(teamList)):
        loopIndex = index + 1
        funcTeam = teamList[index]
        if searchMsg:
            # ¾«È·Æ¥Åä¶ÓÎéÃû¡¢¶ÓÎéIDµÄ²åÈëÔÚ×îÇ°Ãæ
            if searchMsg == funcTeam.GetTeamName() or searchMsg == str(funcTeam.GetTeamID()):
                teamInfoList.insert(0, funcTeam.GetSyncDict(False))
            elif searchMsg in funcTeam.GetTeamName():
                teamInfoList.append(funcTeam.GetSyncDict(False))
            else:
                continue
        else:
            if funcMapEx != 0 and funcMapEx != funcTeam.GetFuncMapEx():
                continue
            if haveSpace and len(funcTeam.GetMemberList()) >= memberMax:
                #GameWorld.DebugLog("ÒÑÂúÔ±£¬²»¼ÓÈëÁбí²é¿´ teamID=%s" % funcTeam.GetTeamID())
                continue
            if idLimitType in idLimitTypeDict:
                limitAttrName = idLimitTypeDict[idLimitType]
                curIDValue = cacheBase.get(limitAttrName, 0)
                captainID = funcTeam.GetCaptainID()
                cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(captainID))
                teamIDValue = cacheDict.get(limitAttrName, 0)
                if limitAttrName == "AccID":
                    curIDValue = GameWorld.GetAccIDServerID(str(curIDValue))
                    teamIDValue = GameWorld.GetAccIDServerID(str(teamIDValue))
                    
                if not curIDValue or curIDValue != teamIDValue:
                    #GameWorld.DebugLog("ûÓлò²»Í¬IDÏÞÖÆ£¬²»¼ÓÈëÁбí²é¿´! idLimitType=%s,curIDValue=%s != %s, teamID=%s, captainID=%s" 
                    #                   % (idLimitType, curIDValue, teamIDValue, funcTeam.GetTeamID(), captainID))
                    continue
            teamInfoList.append(funcTeam.GetSyncDict(False))
            
        if len(teamInfoList) >= queryCnt:
            break
        
    serverGroupList = [serverGroupID] # ½ö֪ͨ²éѯ·þ¼´¿É
    sendMsg = {"teamInfoList":teamInfoList, "loopIndex":loopIndex, "queryInfo":msgData}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamList, sendMsg, serverGroupList)
    return