1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerExam
# @todo: ´ðÌâ»î¶¯
#
# @author: panwei
# @date 2011-03-31
# @version 1.7
#
# @change: "2011-04-07 19:00" panwei ´ðÌâÐÂÔöÒ»¸öÎÞµÐBuff
# @change: "2011-04-08 10:40" panwei ´ðÌâ½øÈëÐÂÔöµÈ¼¶ÑéÖ¤, Íæ¼ÒÏÂÏßÍ˳ö´ðÌâÂß¼­ÐÞ¸Ä
# @change: "2012-05-16 15:00" jiang C++Ð޸ĽӿÚGameServer_QueryPlayerByIDºÍGameServer_QueryPlayerResult
# @change: "2013-04-17 20:35" Alee Í³Ò»BUFFɾ³ýº¯ÊýDelBuffBySkillID
# @change: "2013-04-25 13:30" Alee ×ªÒÆDelBuffBySkillID
# @change: "2014-05-04 15:00" xcc Ð޸ĴðÌâ»î¶¯£¬²»ÅжÏÍæ¼Òµ±Ç°×´Ì¬ºÍËø¶¨Íæ¼Òµ±Ç°×´Ì¬
# @change: "2014-07-14 18:30" hxp Ôö¼ÓÿÈÕ»îÔ¾¶È
#------------------------------------------------------------------------------ 
"""Version = 2014-07-14 18:30"""
#---------------------------------------------------------------------
import GameWorld
import ShareDefine
import PlayerControl
import ChConfig
import SkillCommon
import BuffSkill
import PetControl
import ReadChConfig
import IPY_GameWorld
import PlayerActivity
#---------------------------------------------------------------------
#Íæ¼Ò²»¿É²Î¼Ó´ðÌâ״̬ϵͳÌáʾ
Def_Exam_JionFailByPlayerActionNotifyDict = {IPY_GameWorld.paDie: 'FB_liubo_692265', 
                                             IPY_GameWorld.paAttack: 'FB_liubo_837087', 
                                             IPY_GameWorld.paTrade: 'Campaign_lhs_372238', 
                                             IPY_GameWorld.paSit:'Campaign_lhs_425673', 
                                             IPY_GameWorld.paProduce:'FB_liubo_902992', 
                                             }
 
#---------------------------------------------------------------------
#===============================================================================
# //01 1B²Î¼Ó»î¶¯#tagCJoinAction
# //¶ÔÐÔÄÜÓ°Ïì²»´ó
# struct tagCJoinAction
# {
#    BYTE Type;//»î¶¯ÀàÐÍ
# };
#===============================================================================
##²Î¼Ó»î¶¯#tagCJoinAction
# @param index Íæ¼ÒË÷Òý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¿Í»§¶Ë·â°üÏìÓ¦ 01 1B²Î¼Ó»î¶¯#tagCJoinAction
def Client_JoinAction(index, tick):
#    GameWorld.Log("¿Í»§¶Ë·¢°ü£¬ÇëÇó¼ÓÈë/Í˳ö´ðÌâ»î¶¯")
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    pack = IPY_GameWorld.IPY_CJoinAction()
    sendExamType = pack.GetType()
    
    if sendExamType == 0:
        #Í˳ö»î¶¯
#        GameWorld.Log("¿Í»§¶Ë·¢°ü£¬ÇëÇóÍ˳ö´ðÌâ»î¶¯")
        DoLogic_ExitExam(curPlayer, tick)
        return
    
    #---ÑéÖ¤·â°üºÏ·¨ÐÔ---
    if sendExamType not in ShareDefine.Def_Game_ExamTypeList:
        GameWorld.ErrLog('Client_JoinAction, sendExamType = %s Ìâ¿âÒì³£'%(sendExamType))
        return
    
    serverExamType = __GetExamType() 
    
    if sendExamType != serverExamType:
        #GameWorld.Log('Client_JoinAction Err sendExamType = %s, serverExamType = %s'%(sendExamType, serverExamType))
        #FB_liubo_656426 ÏÖÔÚ²»Êǻʱ¼ä,²»Äܲμӻà¡!
        PlayerControl.NotifyCode(curPlayer, "FB_liubo_656426")
        return
    
    #---¼ì²éÊÇ·ñ¿ÉÒԲμӻ---
    if not __CheckPlayerCanJoinExam(curPlayer, serverExamType):
#        GameWorld.Log("Íæ¼Òµ±Ç°×´Ì¬ÎÞ·¨²Î¼Ó»î¶¯")
        return
    
    # »îÔ¾¶È
    #PlayerActivity.AddActivityFinishCnt(curPlayer, ShareDefine.ActivityNum_JoinZXH)
    
    #·¢ËÍ·â°üµ½GameServer²ÎÓë´ðÌâ»î¶¯
#    GameWorld.Log("MapServer ·¢°ü¸ø GameServerÍ¨ÖªÍæ¼ÒÇëÇó¼ÓÈë´ðÌâ»î¶¯")
    curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_JionExam, sendExamType, '', '', 0)
    return
#---------------------------------------------------------------------
##¼ì²éÍæ¼ÒÊÇ·ñ¿ÉÒÔ²ÎÓë´ðÌâ
# @param curPlayer Íæ¼ÒʵÀý
# @param serverExamType µ±Ç°´ðÌâÀàÐÍ
# @return ²¼¶ûÖµ
# @remarks 
def __CheckPlayerCanJoinExam(curPlayer, serverExamType):
    #ÑéÖ¤Íæ¼ÒµÈ¼¶
    curPlayerLv = curPlayer.GetLV()
    enterExamLvDict = ReadChConfig.GetEvalChConfig('ExamJionLv')
    enterExamLv = enterExamLvDict.get(serverExamType)
    
    if enterExamLv != None and enterExamLv > curPlayerLv:
        #FB_admin_0 <n color="255,255,255" BKCOLOR="0,0,0">ÄúµÄµÈ¼¶²»×ã{%S1%},ÎÞ·¨²Î¼Ó´Ë»î¶¯!
        PlayerControl.NotifyCode(curPlayer, "FB_admin_0", [enterExamLv])
        return False
    
#    if curPlayer.IsMoving():
#        PlayerControl.NotifyCode(curPlayer, "Campaign_lhs_671654")
#        return False
#    
#    if curPlayer.IsBattleState():
#        PlayerControl.NotifyCode(curPlayer, "FB_liubo_837087")
#        return False
#    
#    playerAction = curPlayer.GetPlayerAction()
#    
#    if playerAction in Def_Exam_JionFailByPlayerActionNotifyDict:
#        PlayerControl.NotifyCode(curPlayer, Def_Exam_JionFailByPlayerActionNotifyDict[playerAction])
#        return False
#    
#    if playerAction != IPY_GameWorld.paNull:
#        PlayerControl.NotifyCode(curPlayer, "FB_liubo_314575")
#        return False
#    
#    if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
#        PlayerControl.NotifyCode(curPlayer, "FB_liubo_314885")
#        return False
    
    return True
 
#---------------------------------------------------------------------
##»ñÈ¡´ðÌâÀàÐÍ.
# @param ÎÞ²ÎÊý
# @return Def_Game_Exam_Type
# @remarks 
def __GetExamType():
    return GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_Game_EXAM)
 
#---------------------------------------------------------------------
##Íæ¼ÒÖ÷¶¯Í˳ö´ðÌâ
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @param needRefresh ÊÇ·ñÁ¢¼´Ë¢ÐÂ
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks 
def DoLogic_ExitExam(curPlayer, tick, needRefresh=True):
    #ɾ³ý´ðÌâBuff
    if not ClearExamBuff(curPlayer, tick, needRefresh = True):
#        GameWorld.Log("ɾ³ý´ðÌâbuffʧ°Ü")
        return
    
#    GameWorld.Log("֪ͨGameServer,Íæ¼ÒÍ˳ö´ðÌâ")
    #֪ͨGameServerÍ˳ö´ðÌâ ÕâÀïÓпÉÄÜÍæ¼ÒÒѾ­ÏÂÏß, ²»Äܵ÷ÓÃcurPlayer.GameServer_QueryPlayerByID
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'ExitExam', '', 0)
    return
 
#---------------------------------------------------------------------
##Íæ¼ÒÖ÷¶¯½øÈë´ðÌâ
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks 
def DoLogic_EnterExam(curPlayer, tick):
#    GameWorld.Log("GameServer Í¨Öª MapServer Íæ¼Ò²Î¼Ó´ðÌâ³É¹¦")
#    #ÕÙ»½»Ø³öÕ½µÄ³èÎï
#    PetControl.ReCallFightPet(curPlayer)
#    #¸øÍæ¼ÒÌí¼Ó´ðÌâBuff
#    SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_JoinExam, tick)
#    #¸øÍæ¼Ò¼Ó»î¶¯ÎÞµÐBuff
#    SkillCommon.AddBuffBySkillType(curPlayer, ChConfig.Def_SkillID_ActionWuDi, tick)
#    #ÉèÖÃÍæ¼ÒΪ´ðÌâ״̬
#    PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paDOT)
    return
 
#---------------------------------------------------------------------
##ɾ³ý´ðÌâBuff
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @param needRefresh ÊÇ·ñÁ¢¼´Ë¢ÐÂ
# @return ²¼¶ûÖµ
# @remarks 
def ClearExamBuff(curPlayer, tick, needRefresh=True):
    #ɾ³ý»î¶¯Buff
#    BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_ActionWuDi, tick)
#    
#    #ɾ³ý´ðÌâBuff
#    if not BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_JoinExam, tick):
#        return False
#    
#    #Íæ¼Ò״̬±ä¸ü
#    PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
#    
#    if not needRefresh:
#        return True
#    
#    #ÖØÐÂË¢ÐÂÊôÐÔ
#    playerControl = PlayerControl.PlayerControl(curPlayer)
#    playerControl.RefreshAllState()
    return True