| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| ##@package  | 
| #  | 
| # @todo: buffÏûʧºó´¥·¢¼¼ÄÜ  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-10-30 ÏÂÎç03:56:57  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import SkillShell  | 
| import IPY_GameWorld  | 
| import GameWorld  | 
| import GameObj  | 
|   | 
| ## BUFFÏûʧºó  | 
| #  @param None  | 
| #  @return None  | 
| def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):  | 
|     # ÔÝÇÒÖ»ÓÐÍæ¼Ò£¬Íæ¼Ò¿ÉÒÔÈ¡Ö÷¶¯¹¥»÷µÄÄ¿±ê  | 
|     if curObj.GetGameObjType() != IPY_GameWorld.gotPlayer:  | 
|         return  | 
|     defender = GameWorld.GetObj(curObj.GetUseSkillTagID(), curObj.GetUseSkillTagType())  | 
|     if not defender or GameObj.GetHP(defender) <= 0:  | 
|         return  | 
|     if not GameWorld.CanHappen(curEffect.GetEffectValue(1)):  | 
|         return  | 
|     triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(curEffect.GetEffectValue(0))  | 
|     SkillShell.DoLogic_UseSkill(curObj, defender, triggerSkill, tick)  | 
|   | 
|     return  | 
|       | 
|       |