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 | | #!/usr/bin/python  |  | # -*- coding: GBK -*-  |  | #  |  | # @todo: ½øÈë±ôËÀ״̬ ÑªÁ¿Îª1, ²»´¥·¢¼¼ÄÜ  |  | #  |  | # @author: Alee  |  | # @date 2017-12-9 ÏÂÎç09:41:44  |  | # @version 1.0  |  | #  |  | # @note:   |  | #  |  | #---------------------------------------------------------------------  |  |   |  | import ChConfig  |  | import GameWorld  |  | import SkillCommon  |  | import BuffSkill  |  | import IPY_GameWorld  |  |   |  | def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  |  |     if attacker.GetPlayerAction() == IPY_GameWorld.paDie:  |  |         # µ±Ç°ÒѾ±»´¦ÀíΪËÀÍö£¬ÄÇô¾Í²»´¥·¢  |  |         return False  |  |       |  |     if attacker.GetDictByKey("zhansha") and passiveEffect.GetEffectValue(0):  |  |         # Õ¶É±²»´¥·¢µÄ±êÖ¾  |  |         return False  |  |       |  |     attacker.SetHP(1)  |  |   |  |     return False  |  |   |  |   |  | def GetSkillData(passiveEffect):  |  |     return  |  |   |  | def AfterUsePassiveSkill(attacker, defender, passiveEffect, tick):  |  |     return  |  |   | 
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