hch
2019-04-29 9aec240e848ba4bb6b473707ad8f48aee5180141
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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: Òý±¬ÊÓÒ°µÄbuffÖÖ×Ó
#
# @author: Alee
# @date 2018-2-1 ÏÂÎç02:51:53
# @version 1.0
#
# @note: 
#
#------------------------------------------------------------------------------ 
import ChConfig
import BaseAttack
import SkillCommon
import IPY_GameWorld
import NPCCommon
#------------------------------------------------------------------------------ 
 
 
 
def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
    skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_BoomSeedID)
    if not skillEffect:
        return
 
    seedID = skillEffect.GetEffectValue(0) # ÒªÒý±¬µÄÖÖ×ÓID
    if not seedID:
        return
        
    owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, attacker)
    return BaseAttack.AttackDetonateSeed(attacker, curSkill, seedID, tick, owner)