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| #!/usr/bin/python
| # -*- coding: GBK -*-
| #
| ##@package
| #
| # @todo: ¶ÔµÚһĿ±ê±©»÷ʱ´¥·¢¼¼ÄÜ --ÌØÊâЧ¹ûתΪ¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢
| #
| # @author: Alee
| # @date 2019-4-25 ÏÂÎç01:57:16
| # @version 1.0
| #
| # @note:
| #
| #---------------------------------------------------------------------
| import GameWorld
| import SkillShell
| import GameObj
|
| def CheckCanHappen(attacker, defender, effect, curSkill):
| skillID = effect.GetEffectValue(0)
| if skillID:
| # תΪ¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢
| useSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
| if not useSkill:
| return False
| SkillShell.UsePassiveTriggerSkill(attacker, useSkill, defender, GameWorld.GetGameWorld().GetTick(), True)
| return False
|
| return True
|
|