# This file was automatically generated by SWIG (http://www.swig.org).  
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# Version 2.0.4  
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#  
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# Do not make changes to this file unless you know what you are doing--modify  
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# the SWIG interface file instead.  
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from sys import version_info  
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if version_info >= (2,6,0):  
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    def swig_import_helper():  
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        from os.path import dirname  
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        import imp  
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        fp = None  
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        try:  
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            fp, pathname, description = imp.find_module('_IPY_GameWorld1', [dirname(__file__)])  
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        except ImportError:  
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            import _IPY_GameWorld1  
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            return _IPY_GameWorld1  
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        if fp is not None:  
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            try:  
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                _mod = imp.load_module('_IPY_GameWorld1', fp, pathname, description)  
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            finally:  
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                fp.close()  
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            return _mod  
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    _IPY_GameWorld1 = swig_import_helper()  
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    del swig_import_helper  
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else:  
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    import _IPY_GameWorld1  
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del version_info  
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try:  
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    _swig_property = property  
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except NameError:  
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    pass # Python < 2.2 doesn't have 'property'.  
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def _swig_setattr_nondynamic(self,class_type,name,value,static=1):  
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    if (name == "thisown"): return self.this.own(value)  
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    if (name == "this"):  
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        if type(value).__name__ == 'SwigPyObject':  
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            self.__dict__[name] = value  
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            return  
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    method = class_type.__swig_setmethods__.get(name,None)  
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    if method: return method(self,value)  
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    if (not static):  
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        self.__dict__[name] = value  
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    else:  
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        raise AttributeError("You cannot add attributes to %s" % self)  
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def _swig_setattr(self,class_type,name,value):  
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    return _swig_setattr_nondynamic(self,class_type,name,value,0)  
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def _swig_getattr(self,class_type,name):  
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    if (name == "thisown"): return self.this.own()  
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    method = class_type.__swig_getmethods__.get(name,None)  
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    if method: return method(self)  
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    raise AttributeError(name)  
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def _swig_repr(self):  
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    try: strthis = "proxy of " + self.this.__repr__()  
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    except: strthis = ""  
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    return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)  
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try:  
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    _object = object  
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    _newclass = 1  
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except AttributeError:  
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    class _object : pass  
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    _newclass = 0  
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class SwigPyIterator(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)  
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    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  
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    __repr__ = _swig_repr  
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    __swig_destroy__ = _IPY_GameWorld1.delete_SwigPyIterator  
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    __del__ = lambda self : None;  
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    def value(self): return _IPY_GameWorld1.SwigPyIterator_value(self)  
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    def incr(self, n = 1): return _IPY_GameWorld1.SwigPyIterator_incr(self, n)  
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    def decr(self, n = 1): return _IPY_GameWorld1.SwigPyIterator_decr(self, n)  
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    def distance(self, *args): return _IPY_GameWorld1.SwigPyIterator_distance(self, *args)  
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    def equal(self, *args): return _IPY_GameWorld1.SwigPyIterator_equal(self, *args)  
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    def copy(self): return _IPY_GameWorld1.SwigPyIterator_copy(self)  
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    def next(self): return _IPY_GameWorld1.SwigPyIterator_next(self)  
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    def __next__(self): return _IPY_GameWorld1.SwigPyIterator___next__(self)  
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    def previous(self): return _IPY_GameWorld1.SwigPyIterator_previous(self)  
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    def advance(self, *args): return _IPY_GameWorld1.SwigPyIterator_advance(self, *args)  
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    def __eq__(self, *args): return _IPY_GameWorld1.SwigPyIterator___eq__(self, *args)  
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    def __ne__(self, *args): return _IPY_GameWorld1.SwigPyIterator___ne__(self, *args)  
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    def __iadd__(self, *args): return _IPY_GameWorld1.SwigPyIterator___iadd__(self, *args)  
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    def __isub__(self, *args): return _IPY_GameWorld1.SwigPyIterator___isub__(self, *args)  
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    def __add__(self, *args): return _IPY_GameWorld1.SwigPyIterator___add__(self, *args)  
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    def __sub__(self, *args): return _IPY_GameWorld1.SwigPyIterator___sub__(self, *args)  
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    def __iter__(self): return self  
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SwigPyIterator_swigregister = _IPY_GameWorld1.SwigPyIterator_swigregister  
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SwigPyIterator_swigregister(SwigPyIterator)  
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class IntVector(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)  
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    __repr__ = _swig_repr  
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    def iterator(self): return _IPY_GameWorld1.IntVector_iterator(self)  
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    def __iter__(self): return self.iterator()  
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    def __nonzero__(self): return _IPY_GameWorld1.IntVector___nonzero__(self)  
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    def __bool__(self): return _IPY_GameWorld1.IntVector___bool__(self)  
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    def __len__(self): return _IPY_GameWorld1.IntVector___len__(self)  
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    def pop(self): return _IPY_GameWorld1.IntVector_pop(self)  
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    def __getslice__(self, *args): return _IPY_GameWorld1.IntVector___getslice__(self, *args)  
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    def __setslice__(self, *args): return _IPY_GameWorld1.IntVector___setslice__(self, *args)  
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    def __delslice__(self, *args): return _IPY_GameWorld1.IntVector___delslice__(self, *args)  
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    def __delitem__(self, *args): return _IPY_GameWorld1.IntVector___delitem__(self, *args)  
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    def __getitem__(self, *args): return _IPY_GameWorld1.IntVector___getitem__(self, *args)  
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    def __setitem__(self, *args): return _IPY_GameWorld1.IntVector___setitem__(self, *args)  
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    def append(self, *args): return _IPY_GameWorld1.IntVector_append(self, *args)  
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    def empty(self): return _IPY_GameWorld1.IntVector_empty(self)  
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    def size(self): return _IPY_GameWorld1.IntVector_size(self)  
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    def clear(self): return _IPY_GameWorld1.IntVector_clear(self)  
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    def swap(self, *args): return _IPY_GameWorld1.IntVector_swap(self, *args)  
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    def get_allocator(self): return _IPY_GameWorld1.IntVector_get_allocator(self)  
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    def begin(self): return _IPY_GameWorld1.IntVector_begin(self)  
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    def end(self): return _IPY_GameWorld1.IntVector_end(self)  
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    def rbegin(self): return _IPY_GameWorld1.IntVector_rbegin(self)  
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    def rend(self): return _IPY_GameWorld1.IntVector_rend(self)  
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    def pop_back(self): return _IPY_GameWorld1.IntVector_pop_back(self)  
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    def erase(self, *args): return _IPY_GameWorld1.IntVector_erase(self, *args)  
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    def __init__(self, *args):   
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        this = _IPY_GameWorld1.new_IntVector(*args)  
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        try: self.this.append(this)  
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        except: self.this = this  
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    def push_back(self, *args): return _IPY_GameWorld1.IntVector_push_back(self, *args)  
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    def front(self): return _IPY_GameWorld1.IntVector_front(self)  
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    def back(self): return _IPY_GameWorld1.IntVector_back(self)  
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    def assign(self, *args): return _IPY_GameWorld1.IntVector_assign(self, *args)  
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    def resize(self, *args): return _IPY_GameWorld1.IntVector_resize(self, *args)  
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    def insert(self, *args): return _IPY_GameWorld1.IntVector_insert(self, *args)  
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    def reserve(self, *args): return _IPY_GameWorld1.IntVector_reserve(self, *args)  
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    def capacity(self): return _IPY_GameWorld1.IntVector_capacity(self)  
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    __swig_destroy__ = _IPY_GameWorld1.delete_IntVector  
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    __del__ = lambda self : None;  
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IntVector_swigregister = _IPY_GameWorld1.IntVector_swigregister  
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IntVector_swigregister(IntVector)  
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class DoubleVector(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)  
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    __repr__ = _swig_repr  
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    def iterator(self): return _IPY_GameWorld1.DoubleVector_iterator(self)  
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    def __iter__(self): return self.iterator()  
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    def __nonzero__(self): return _IPY_GameWorld1.DoubleVector___nonzero__(self)  
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    def __bool__(self): return _IPY_GameWorld1.DoubleVector___bool__(self)  
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    def __len__(self): return _IPY_GameWorld1.DoubleVector___len__(self)  
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    def pop(self): return _IPY_GameWorld1.DoubleVector_pop(self)  
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    def __getslice__(self, *args): return _IPY_GameWorld1.DoubleVector___getslice__(self, *args)  
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    def __setslice__(self, *args): return _IPY_GameWorld1.DoubleVector___setslice__(self, *args)  
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    def __delslice__(self, *args): return _IPY_GameWorld1.DoubleVector___delslice__(self, *args)  
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    def __delitem__(self, *args): return _IPY_GameWorld1.DoubleVector___delitem__(self, *args)  
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    def __getitem__(self, *args): return _IPY_GameWorld1.DoubleVector___getitem__(self, *args)  
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    def __setitem__(self, *args): return _IPY_GameWorld1.DoubleVector___setitem__(self, *args)  
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    def append(self, *args): return _IPY_GameWorld1.DoubleVector_append(self, *args)  
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    def empty(self): return _IPY_GameWorld1.DoubleVector_empty(self)  
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    def size(self): return _IPY_GameWorld1.DoubleVector_size(self)  
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    def clear(self): return _IPY_GameWorld1.DoubleVector_clear(self)  
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    def swap(self, *args): return _IPY_GameWorld1.DoubleVector_swap(self, *args)  
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    def get_allocator(self): return _IPY_GameWorld1.DoubleVector_get_allocator(self)  
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    def begin(self): return _IPY_GameWorld1.DoubleVector_begin(self)  
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    def end(self): return _IPY_GameWorld1.DoubleVector_end(self)  
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    def rbegin(self): return _IPY_GameWorld1.DoubleVector_rbegin(self)  
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    def rend(self): return _IPY_GameWorld1.DoubleVector_rend(self)  
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    def pop_back(self): return _IPY_GameWorld1.DoubleVector_pop_back(self)  
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    def erase(self, *args): return _IPY_GameWorld1.DoubleVector_erase(self, *args)  
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    def __init__(self, *args):   
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        this = _IPY_GameWorld1.new_DoubleVector(*args)  
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        try: self.this.append(this)  
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        except: self.this = this  
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    def push_back(self, *args): return _IPY_GameWorld1.DoubleVector_push_back(self, *args)  
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    def front(self): return _IPY_GameWorld1.DoubleVector_front(self)  
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    def back(self): return _IPY_GameWorld1.DoubleVector_back(self)  
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    def assign(self, *args): return _IPY_GameWorld1.DoubleVector_assign(self, *args)  
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    def resize(self, *args): return _IPY_GameWorld1.DoubleVector_resize(self, *args)  
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    def insert(self, *args): return _IPY_GameWorld1.DoubleVector_insert(self, *args)  
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    def reserve(self, *args): return _IPY_GameWorld1.DoubleVector_reserve(self, *args)  
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    def capacity(self): return _IPY_GameWorld1.DoubleVector_capacity(self)  
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    __swig_destroy__ = _IPY_GameWorld1.delete_DoubleVector  
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    __del__ = lambda self : None;  
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DoubleVector_swigregister = _IPY_GameWorld1.DoubleVector_swigregister  
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DoubleVector_swigregister(DoubleVector)  
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class PairInt(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)  
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    __repr__ = _swig_repr  
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    def __init__(self, *args):   
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        this = _IPY_GameWorld1.new_PairInt(*args)  
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        try: self.this.append(this)  
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        except: self.this = this  
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    __swig_setmethods__["first"] = _IPY_GameWorld1.PairInt_first_set  
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    __swig_getmethods__["first"] = _IPY_GameWorld1.PairInt_first_get  
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    if _newclass:first = _swig_property(_IPY_GameWorld1.PairInt_first_get, _IPY_GameWorld1.PairInt_first_set)  
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    __swig_setmethods__["second"] = _IPY_GameWorld1.PairInt_second_set  
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    __swig_getmethods__["second"] = _IPY_GameWorld1.PairInt_second_get  
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    if _newclass:second = _swig_property(_IPY_GameWorld1.PairInt_second_get, _IPY_GameWorld1.PairInt_second_set)  
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    def __len__(self): return 2  
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    def __repr__(self): return str((self.first, self.second))  
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    def __getitem__(self, index):   
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      if not (index % 2):   
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        return self.first  
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      else:  
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        return self.second  
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    def __setitem__(self, index, val):  
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      if not (index % 2):   
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        self.first = val  
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      else:  
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        self.second = val  
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    __swig_destroy__ = _IPY_GameWorld1.delete_PairInt  
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    __del__ = lambda self : None;  
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PairInt_swigregister = _IPY_GameWorld1.PairInt_swigregister  
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PairInt_swigregister(PairInt)  
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import IPY_PlayerDefine  
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import IPY_ServerDefine  
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class IPY_DBMapServerInfoManager(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMapServerInfoManager, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMapServerInfoManager, name)  
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    __repr__ = _swig_repr  
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    def __init__(self):   
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        this = _IPY_GameWorld1.new_IPY_DBMapServerInfoManager()  
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        try: self.this.append(this)  
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        except: self.this = this  
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    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMapServerInfoManager  
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    __del__ = lambda self : None;  
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    def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfoManager_SetInstance(self, *args)  
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    def GetDBMapServerInfo(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfoManager_GetDBMapServerInfo(self, *args)  
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    def DataServer_SaveAllInfo(self): return _IPY_GameWorld1.IPY_DBMapServerInfoManager_DataServer_SaveAllInfo(self)  
 | 
IPY_DBMapServerInfoManager_swigregister = _IPY_GameWorld1.IPY_DBMapServerInfoManager_swigregister  
 | 
IPY_DBMapServerInfoManager_swigregister(IPY_DBMapServerInfoManager)  
 | 
  
 | 
class IPY_DBMapServerInfo(_object):  
 | 
    __swig_setmethods__ = {}  
 | 
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMapServerInfo, name, value)  
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    __swig_getmethods__ = {}  
 | 
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMapServerInfo, name)  
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    __repr__ = _swig_repr  
 | 
    def __init__(self):   
 | 
        this = _IPY_GameWorld1.new_IPY_DBMapServerInfo()  
 | 
        try: self.this.append(this)  
 | 
        except: self.this = this  
 | 
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMapServerInfo  
 | 
    __del__ = lambda self : None;  
 | 
    def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetInstance(self, *args)  
 | 
    def GetLogIndex(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetLogIndex(self)  
 | 
    def GetLogID(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetLogID(self)  
 | 
    def GetMsg(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetMsg(self)  
 | 
    def GetValue(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetValue(self)  
 | 
    def GetTime(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetTime(self)  
 | 
    def SetLogIndex(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetLogIndex(self, *args)  
 | 
    def SetLogID(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetLogID(self, *args)  
 | 
    def SetMsg(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetMsg(self, *args)  
 | 
    def SetValue(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetValue(self, *args)  
 | 
    def SetTime(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetTime(self, *args)  
 | 
    def DataServer_SaveInfo(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_DataServer_SaveInfo(self)  
 | 
IPY_DBMapServerInfo_swigregister = _IPY_GameWorld1.IPY_DBMapServerInfo_swigregister  
 | 
IPY_DBMapServerInfo_swigregister(IPY_DBMapServerInfo)  
 | 
  
 | 
class IPY_BMChangeMapAsk(_object):  
 | 
    __swig_setmethods__ = {}  
 | 
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BMChangeMapAsk, name, value)  
 | 
    __swig_getmethods__ = {}  
 | 
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_BMChangeMapAsk, name)  
 | 
    __repr__ = _swig_repr  
 | 
    def __init__(self):   
 | 
        this = _IPY_GameWorld1.new_IPY_BMChangeMapAsk()  
 | 
        try: self.this.append(this)  
 | 
        except: self.this = this  
 | 
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_BMChangeMapAsk  
 | 
    __del__ = lambda self : None;  
 | 
    def SetInstance(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetInstance(self, *args)  
 | 
    def GetType(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetType(self)  
 | 
    def GetPlayerID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetPlayerID(self)  
 | 
    def GetMapID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetMapID(self)  
 | 
    def GetPosX(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetPosX(self)  
 | 
    def GetPosY(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetPosY(self)  
 | 
    def GetChangeMapType(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetChangeMapType(self)  
 | 
    def GetCopyMapID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetCopyMapID(self)  
 | 
    def GetCountry(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetCountry(self)  
 | 
    def GetTeamLV(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetTeamLV(self)  
 | 
    def SetType(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetType(self, *args)  
 | 
    def SetPlayerID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetPlayerID(self, *args)  
 | 
    def SetMapID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetMapID(self, *args)  
 | 
    def SetPosX(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetPosX(self, *args)  
 | 
    def SetPosY(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetPosY(self, *args)  
 | 
    def SetChangeMapType(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetChangeMapType(self, *args)  
 | 
    def SetCopyMapID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetCopyMapID(self, *args)  
 | 
    def SetCountry(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetCountry(self, *args)  
 | 
    def GetTeamID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetTeamID(self)  
 | 
    def GetFamilyID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetFamilyID(self)  
 | 
    def SetTeamID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetTeamID(self, *args)  
 | 
    def SetFamilyID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetFamilyID(self, *args)  
 | 
    def GetMsgLen(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetMsgLen(self)  
 | 
    def GetMsg(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetMsg(self)  
 | 
    def SetMsgLen(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetMsgLen(self, *args)  
 | 
    def SetMsg(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetMsg(self, *args)  
 | 
IPY_BMChangeMapAsk_swigregister = _IPY_GameWorld1.IPY_BMChangeMapAsk_swigregister  
 | 
IPY_BMChangeMapAsk_swigregister(IPY_BMChangeMapAsk)  
 | 
  
 | 
class IPY_DBMissionPub(_object):  
 | 
    __swig_setmethods__ = {}  
 | 
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMissionPub, name, value)  
 | 
    __swig_getmethods__ = {}  
 | 
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMissionPub, name)  
 | 
    __repr__ = _swig_repr  
 | 
    def __init__(self):   
 | 
        this = _IPY_GameWorld1.new_IPY_DBMissionPub()  
 | 
        try: self.this.append(this)  
 | 
        except: self.this = this  
 | 
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMissionPub  
 | 
    __del__ = lambda self : None;  
 | 
    def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetInstance(self, *args)  
 | 
    def GetMissionID(self): return _IPY_GameWorld1.IPY_DBMissionPub_GetMissionID(self)  
 | 
    def GetMissinoPubType(self): return _IPY_GameWorld1.IPY_DBMissionPub_GetMissinoPubType(self)  
 | 
    def GetPubID(self): return _IPY_GameWorld1.IPY_DBMissionPub_GetPubID(self)  
 | 
    def SetMissionID(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetMissionID(self, *args)  
 | 
    def SetMissinoPubType(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetMissinoPubType(self, *args)  
 | 
    def SetPubID(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetPubID(self, *args)  
 | 
IPY_DBMissionPub_swigregister = _IPY_GameWorld1.IPY_DBMissionPub_swigregister  
 | 
IPY_DBMissionPub_swigregister(IPY_DBMissionPub)  
 | 
  
 | 
class IPY_DBMissionPubManager(_object):  
 | 
    __swig_setmethods__ = {}  
 | 
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMissionPubManager, name, value)  
 | 
    __swig_getmethods__ = {}  
 | 
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMissionPubManager, name)  
 | 
    __repr__ = _swig_repr  
 | 
    def __init__(self):   
 | 
        this = _IPY_GameWorld1.new_IPY_DBMissionPubManager()  
 | 
        try: self.this.append(this)  
 | 
        except: self.this = this  
 | 
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMissionPubManager  
 | 
    __del__ = lambda self : None;  
 | 
    def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMissionPubManager_SetInstance(self, *args)  
 | 
    def AddDBMissionPub(self, *args): return _IPY_GameWorld1.IPY_DBMissionPubManager_AddDBMissionPub(self, *args)  
 | 
    def GetCount(self): return _IPY_GameWorld1.IPY_DBMissionPubManager_GetCount(self)  
 | 
    def GetAt(self, *args): return _IPY_GameWorld1.IPY_DBMissionPubManager_GetAt(self, *args)  
 | 
    def Clear(self): return _IPY_GameWorld1.IPY_DBMissionPubManager_Clear(self)  
 | 
IPY_DBMissionPubManager_swigregister = _IPY_GameWorld1.IPY_DBMissionPubManager_swigregister  
 | 
IPY_DBMissionPubManager_swigregister(IPY_DBMissionPubManager)  
 | 
  
 | 
class IPY_NotifyCodeList(_object):  
 | 
    __swig_setmethods__ = {}  
 | 
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NotifyCodeList, name, value)  
 | 
    __swig_getmethods__ = {}  
 | 
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_NotifyCodeList, name)  
 | 
    __repr__ = _swig_repr  
 | 
    def __init__(self):   
 | 
        this = _IPY_GameWorld1.new_IPY_NotifyCodeList()  
 | 
        try: self.this.append(this)  
 | 
        except: self.this = this  
 | 
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_NotifyCodeList  
 | 
    __del__ = lambda self : None;  
 | 
    def AssignData(self, *args): return _IPY_GameWorld1.IPY_NotifyCodeList_AssignData(self, *args)  
 | 
    def AddInt(self, *args): return _IPY_GameWorld1.IPY_NotifyCodeList_AddInt(self, *args)  
 | 
    def AddStr(self, *args): return _IPY_GameWorld1.IPY_NotifyCodeList_AddStr(self, *args)  
 | 
    def Clear(self): return _IPY_GameWorld1.IPY_NotifyCodeList_Clear(self)  
 | 
IPY_NotifyCodeList_swigregister = _IPY_GameWorld1.IPY_NotifyCodeList_swigregister  
 | 
IPY_NotifyCodeList_swigregister(IPY_NotifyCodeList)  
 | 
  
 | 
class IPY_GameWorld(_object):  
 | 
    __swig_setmethods__ = {}  
 | 
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameWorld, name, value)  
 | 
    __swig_getmethods__ = {}  
 | 
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameWorld, name)  
 | 
    __repr__ = _swig_repr  
 | 
    def __init__(self, *args):   
 | 
        this = _IPY_GameWorld1.new_IPY_GameWorld(*args)  
 | 
        try: self.this.append(this)  
 | 
        except: self.this = this  
 | 
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_GameWorld  
 | 
    __del__ = lambda self : None;  
 | 
    def GetPlayerManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetPlayerManager(self)  
 | 
    def GetNPCManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetNPCManager(self)  
 | 
    def GetMapItemManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetMapItemManager(self)  
 | 
    def GetObj(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetObj(self, *args)  
 | 
    def GetMap(self): return _IPY_GameWorld1.IPY_GameWorld_GetMap(self)  
 | 
    def GetScript(self): return _IPY_GameWorld1.IPY_GameWorld_GetScript(self)  
 | 
    def GetTeamManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetTeamManager(self)  
 | 
    def GetMail(self): return _IPY_GameWorld1.IPY_GameWorld_GetMail(self)  
 | 
    def GetMapCopyPlayerManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetMapCopyPlayerManager(self)  
 | 
    def GetGameFB(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameFB(self)  
 | 
    def GetAllFbNPCManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetAllFbNPCManager(self)  
 | 
    def GetDBMissionPubManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetDBMissionPubManager(self)  
 | 
    def GetDBMapServerInfoManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetDBMapServerInfoManager(self)  
 | 
    def GetMapCopyPlayerManagerByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetMapCopyPlayerManagerByFbIndex(self, *args)  
 | 
    def GetGameFlyObjManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameFlyObjManager(self)  
 | 
    def GetGameFlyObjManagerByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGameFlyObjManagerByFbIndex(self, *args)  
 | 
    def GetGameFBByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGameFBByFbIndex(self, *args)  
 | 
    def GetTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetTick(self)  
 | 
    def GetCopyMapID(self): return _IPY_GameWorld1.IPY_GameWorld_GetCopyMapID(self)  
 | 
    def GetCurGameWorldIndex(self): return _IPY_GameWorld1.IPY_GameWorld_GetCurGameWorldIndex(self)  
 | 
    def SetCurGameWorldIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetCurGameWorldIndex(self, *args)  
 | 
    def SetInitOK(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetInitOK(self, *args)  
 | 
    def GetInitOK(self): return _IPY_GameWorld1.IPY_GameWorld_GetInitOK(self)  
 | 
    def BalanceServer_MapServerInitOK(self): return _IPY_GameWorld1.IPY_GameWorld_BalanceServer_MapServerInitOK(self)  
 | 
    def GetCloseFBTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetCloseFBTick(self)  
 | 
    def SetCloseFBTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetCloseFBTick(self, *args)  
 | 
    def GetOpenState(self): return _IPY_GameWorld1.IPY_GameWorld_GetOpenState(self)  
 | 
    def SetOpenState(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetOpenState(self, *args)  
 | 
    def GetOpenStateByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetOpenStateByFbIndex(self, *args)  
 | 
    def SetOpenStateByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetOpenStateByFbIndex(self, *args)  
 | 
    def SetOpenFBTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetOpenFBTick(self, *args)  
 | 
    def GetOpenFBTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetOpenFBTick(self)  
 | 
    def SetFBFirstOpen(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetFBFirstOpen(self, *args)  
 | 
    def GetFBFirstOpen(self): return _IPY_GameWorld1.IPY_GameWorld_GetFBFirstOpen(self)  
 | 
    def SetFBFirstOpenByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetFBFirstOpenByFbIndex(self, *args)  
 | 
    def GetFBFirstOpenByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetFBFirstOpenByFbIndex(self, *args)  
 | 
    def SetProcessNPCDropTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetProcessNPCDropTick(self, *args)  
 | 
    def GetProcessNPCDropTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetProcessNPCDropTick(self)  
 | 
    def OnCloseFB(self): return _IPY_GameWorld1.IPY_GameWorld_OnCloseFB(self)  
 | 
    def SendToSubjectMapInit(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendToSubjectMapInit(self, *args)  
 | 
    def GetGameWorldCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameWorldCount(self)  
 | 
    def GetCurrentCMD(self): return _IPY_GameWorld1.IPY_GameWorld_GetCurrentCMD(self)  
 | 
    def GameServer_MapServerState(self): return _IPY_GameWorld1.IPY_GameWorld_GameServer_MapServerState(self)  
 | 
    def GetSyncMapServerStateTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetSyncMapServerStateTick(self)  
 | 
    def SetSyncMapServerStateTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetSyncMapServerStateTick(self, *args)  
 | 
    def GetExpRate(self): return _IPY_GameWorld1.IPY_GameWorld_GetExpRate(self)  
 | 
    def SetExpRate(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetExpRate(self, *args)  
 | 
    def GetPropertyID(self): return _IPY_GameWorld1.IPY_GameWorld_GetPropertyID(self)  
 | 
    def SetPropertyID(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetPropertyID(self, *args)  
 | 
    def AddActiveEvent(self, *args): return _IPY_GameWorld1.IPY_GameWorld_AddActiveEvent(self, *args)  
 | 
    def IsEventActive(self, *args): return _IPY_GameWorld1.IPY_GameWorld_IsEventActive(self, *args)  
 | 
    def DelActiveEvent(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DelActiveEvent(self, *args)  
 | 
    def GetActiveEventCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetActiveEventCount(self)  
 | 
    def GetActiveEventByIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetActiveEventByIndex(self, *args)  
 | 
    def DataServer_Rec(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_Rec(self, *args)  
 | 
    def SetTickTypeCount(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetTickTypeCount(self, *args)  
 | 
    def GetTickByType(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTickByType(self, *args)  
 | 
    def SetTickByType(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetTickByType(self, *args)  
 | 
    def ClearAllTick(self): return _IPY_GameWorld1.IPY_GameWorld_ClearAllTick(self)  
 | 
    def GetMapID(self): return _IPY_GameWorld1.IPY_GameWorld_GetMapID(self)  
 | 
    def GetLineID(self): return _IPY_GameWorld1.IPY_GameWorld_GetLineID(self)  
 | 
    def GetRealMapID(self): return _IPY_GameWorld1.IPY_GameWorld_GetRealMapID(self)  
 | 
    def GetGameWorldDictByKey(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGameWorldDictByKey(self, *args)  
 | 
    def SetGameWorldDict(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetGameWorldDict(self, *args)  
 | 
    def GetNeedSavePlayer(self): return _IPY_GameWorld1.IPY_GameWorld_GetNeedSavePlayer(self)  
 | 
    def SetNeedSavePlayer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetNeedSavePlayer(self, *args)  
 | 
    def SetNeedSavePlayerBackupFile(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetNeedSavePlayerBackupFile(self, *args)  
 | 
    def GetNeedSavePlayerBackupFile(self): return _IPY_GameWorld1.IPY_GameWorld_GetNeedSavePlayerBackupFile(self)  
 | 
    def SetGameServerEventTime(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetGameServerEventTime(self, *args)  
 | 
    def GetGameServerEventTime(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameServerEventTime(self)  
 | 
    def GameServer_AddGameWorldDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GameServer_AddGameWorldDrop(self, *args)  
 | 
    def IsForbiddenDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_IsForbiddenDrop(self, *args)  
 | 
    def AddForbiddenDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_AddForbiddenDrop(self, *args)  
 | 
    def DelForbiddenDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DelForbiddenDrop(self, *args)  
 | 
    def GetForbiddenDropCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetForbiddenDropCount(self)  
 | 
    def ClearForbiddenDrop(self): return _IPY_GameWorld1.IPY_GameWorld_ClearForbiddenDrop(self)  
 | 
    def GetCharTrim(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetCharTrim(self, *args)  
 | 
    def SetServerVersion(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetServerVersion(self, *args)  
 | 
    def GetServerVersion(self): return _IPY_GameWorld1.IPY_GameWorld_GetServerVersion(self)  
 | 
    def GetBMChangeMapAskAt(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetBMChangeMapAskAt(self, *args)  
 | 
    def GetBMChangeMapAskCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetBMChangeMapAskCount(self)  
 | 
    def ClearBMChangeMapAsk(self): return _IPY_GameWorld1.IPY_GameWorld_ClearBMChangeMapAsk(self)  
 | 
    def RouteServer_ChangeMapAnswer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_RouteServer_ChangeMapAnswer(self, *args)  
 | 
    def IsMapCopyFull(self, *args): return _IPY_GameWorld1.IPY_GameWorld_IsMapCopyFull(self, *args)  
 | 
    def SetPlayerByCountryCount(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetPlayerByCountryCount(self, *args)  
 | 
    def GetPlayerByCountryCountCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetPlayerByCountryCountCount(self)  
 | 
    def GetPlayerByCountryCountAt(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetPlayerByCountryCountAt(self, *args)  
 | 
    def FindPlayerByCountryCount(self, *args): return _IPY_GameWorld1.IPY_GameWorld_FindPlayerByCountryCount(self, *args)  
 | 
    def DataServer_HugeTradeRec(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_HugeTradeRec(self, *args)  
 | 
    def SendGameServerMsg(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendGameServerMsg(self, *args)  
 | 
    def DataServer_TalkTrace(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_TalkTrace(self, *args)  
 | 
    def DataServer_FunctionGrade(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_FunctionGrade(self, *args)  
 | 
    def Clear(self): return _IPY_GameWorld1.IPY_GameWorld_Clear(self)  
 | 
    def GetKingName(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetKingName(self, *args)  
 | 
    def GetKingID(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetKingID(self, *args)  
 | 
    def SetKingName(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetKingName(self, *args)  
 | 
    def SetKingID(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetKingID(self, *args)  
 | 
    def SetRevenue(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetRevenue(self, *args)  
 | 
    def GetRevenue(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetRevenue(self, *args)  
 | 
    def SetGateState(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetGateState(self, *args)  
 | 
    def GetGateState(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGateState(self, *args)  
 | 
    def SetCountryInfo(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetCountryInfo(self, *args)  
 | 
    def GetCountryInfo(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetCountryInfo(self, *args)  
 | 
    def SendHeartBeat(self): return _IPY_GameWorld1.IPY_GameWorld_SendHeartBeat(self)  
 | 
    def GetHighResolutionTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetHighResolutionTick(self)  
 | 
    def IsTrueDebug(self): return _IPY_GameWorld1.IPY_GameWorld_IsTrueDebug(self)  
 | 
    def RegLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_RegLvTimer(self, *args)  
 | 
    def StartLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_StartLvTimer(self, *args)  
 | 
    def StopLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_StopLvTimer(self, *args)  
 | 
    def DeleteLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DeleteLvTimer(self, *args)  
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    def GetTimerLeftTime(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTimerLeftTime(self, *args)  
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    def GetTimerLivecycle(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTimerLivecycle(self, *args)  
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    def SetTmpTimeCorrect(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetTmpTimeCorrect(self, *args)  
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    def GetTmpTimeCorrect(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTmpTimeCorrect(self, *args)  
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    def GetDebugLevel(self): return _IPY_GameWorld1.IPY_GameWorld_GetDebugLevel(self)  
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    def GetLineNO(self): return _IPY_GameWorld1.IPY_GameWorld_GetLineNO(self)  
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    def BeginPyNetTrafficMonitor(self, *args): return _IPY_GameWorld1.IPY_GameWorld_BeginPyNetTrafficMonitor(self, *args)  
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    def EndPyNetTrafficMonitor(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EndPyNetTrafficMonitor(self, *args)  
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    def GetSendPacketQueueCnt(self): return _IPY_GameWorld1.IPY_GameWorld_GetSendPacketQueueCnt(self)  
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    def GetRecvPacketQueueCnt(self): return _IPY_GameWorld1.IPY_GameWorld_GetRecvPacketQueueCnt(self)  
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    def EventShell_SendEvent(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventShell_SendEvent(self, *args)  
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    def EventShell_SendEventEx(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventShell_SendEventEx(self, *args)  
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    def EventReport_EventReport(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventReport_EventReport(self, *args)  
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    def EventReport_SetEventReportParam(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventReport_SetEventReportParam(self, *args)  
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    def SendGameServerGeneralPack(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendGameServerGeneralPack(self, *args)  
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    def CreateMirrorPlayer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_CreateMirrorPlayer(self, *args)  
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IPY_GameWorld_swigregister = _IPY_GameWorld1.IPY_GameWorld_swigregister  
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IPY_GameWorld_swigregister(IPY_GameWorld)  
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# This file is compatible with both classic and new-style classes.  
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