hxp
2023-01-08 9e65b1227144d715b48bdac99290a292108bec53
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.Horse
#
# @todo:×øÆï
# @author hxp
# @date 2019-12-17
# @version 1.0
#
# ÏêϸÃèÊö: ×øÆï
#
#-------------------------------------------------------------------------------
#"""Version = 2019-12-17 18:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ChConfig
import PlayerControl
import PlayerHorse
import IpyGameDataPY
import time
 
#---------------------------------------------------------------------
#Âß¼­ÊµÏÖ
 
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param msgList ²ÎÊýÁбí
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, msgList):
    
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃËùÓÐ: Horse 0")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖýø½×: Horse µÈ½× µ¤Êý")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÅàÑø: Horse ÅàÑøÀàÐÍ µÈ½× µ¤Êý")
        GameWorld.DebugAnswer(curPlayer, "È«²¿»Ã»¯: Horse skin 1")
        GameWorld.DebugAnswer(curPlayer, "ÖØÖûû¯: Horse skin 0")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖûû¯: Horse skin »Ã»¯ID ×´Ì¬")
        return
    
    if msgList[0] == "skin":
        if len(msgList) == 2:
            skinState = msgList[1]
            ipyDataMgr = IpyGameDataPY.IPY_Data()
            for index in xrange(ipyDataMgr.GetHorseSkinPlusCount()):
                skinPlusIpyData = ipyDataMgr.GetHorseSkinPlusByIndex(index)
                skinID = skinPlusIpyData.GetID()
                __GMSetHorseSkinState(curPlayer, skinID, skinState, skinPlusIpyData.GetSkinValidTime())
        elif len(msgList) == 3:
            skinID = msgList[1]
            skinState = msgList[2]
            skinPlusIpyData = IpyGameDataPY.GetIpyGameData("HorseSkinPlus", skinID)
            if not skinPlusIpyData:
                GameWorld.DebugAnswer(curPlayer, "×øÆï»Ã»¯ID²»´æÔÚ! skinID=%s" % skinID)
                return
            __GMSetHorseSkinState(curPlayer, skinID, skinState, skinPlusIpyData.GetSkinValidTime())
        else:
            return
        
    elif len(msgList) == 1:
        if msgList[0] == 0:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserLV, 1)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserEatItemCount, 0)
            for trainType in xrange(1, PlayerHorse.GetHorseTrainTypes() + 1):
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserTrainLV % trainType, 1)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserTrainItemCount % trainType, 0)
                
            ipyDataMgr = IpyGameDataPY.IPY_Data()
            for index in xrange(ipyDataMgr.GetHorseSkinPlusCount()):
                skinPlusIpyData = ipyDataMgr.GetHorseSkinPlusByIndex(index)
                skinID = skinPlusIpyData.GetID()
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserSkinEndTime % skinID, 0)
                GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_HorserSkinPlusState, skinID, 0)
                
    elif len(msgList) == 2:
        lv, eatItemCount = msgList
        if lv < 1:
            GameWorld.DebugAnswer(curPlayer, "µÈ¼¶²»ÄÜСÓÚ1")
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserLV, lv)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserEatItemCount, eatItemCount)
        
    elif len(msgList) == 3:
        trainType, trainLV, eatItemCount = msgList
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserTrainLV % trainType, trainLV)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserTrainItemCount % trainType, eatItemCount)
        
    else:
        return
        
    PlayerHorse.RefreshHorseAttr(curPlayer)
    PlayerHorse.PlayerHorseLogin(curPlayer)
    return
 
def __GMSetHorseSkinState(curPlayer, skinID, skinState, validTime=0):
    if not skinState:
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_HorserSkinPlusState, skinID, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserSkinEndTime % skinID, 0)
    else:
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_HorserSkinPlusState, skinID, 1)
        if validTime > 0:
            updSkinEndTime = int(time.time()) + validTime
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserSkinEndTime % skinID, updSkinEndTime)
    return