#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package Skill.PassiveBuff.PassiveSkill_5000  
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#  
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# @todo:»ØºÏ´¥·¢  
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# @author hxp  
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# @date 2024-01-17  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: »ØºÏ´¥·¢  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2024-01-17 16:00"""  
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#-------------------------------------------------------------------------------  
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import ChConfig  
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# ½øÈëXX buff״̬´¥·¢¼¼ÄÜ  
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def CheckCanHappen(attacker, defender, effect, curSkill):  
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    #A-»ØºÏ±àºÅ£¨0-ÿ»ØºÏ£¬>=1-x»ØºÏ£©£»B-ÅжϷ½Ê½£¨0-µÈÓÚ£¬1-´óÓÚµÈÓÚ£¬2-СÓÚµÈÓÚ£¬3-ÿx»ØºÏ£©£»C-  
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    timeLine = attacker.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline)  
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    if not timeLine:  
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        return False  
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    checkTurnNum = effect.GetEffectValue(0)  
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    checkType = effect.GetEffectValue(1)  
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    if checkTurnNum:  
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        turnNum = timeLine / 100  
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        if checkType == 0: # µÚx»ØºÏ  
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            if turnNum != checkTurnNum:  
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                return False  
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        elif checkType == 1: # ´óÓÚµÈÓÚx»ØºÏ  
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            if turnNum < checkTurnNum:  
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                return False  
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        elif checkType == 2: # Ð¡ÓÚµÈÓÚx»ØºÏ  
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            if turnNum > checkTurnNum:  
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                return False  
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        elif checkType == 3: # Ã¿x»ØºÏ  
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            if turnNum % checkTurnNum != 0:  
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                return False  
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        else:  
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            return False  
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    # ÆäËûÂß¼...  
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    return True  
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