#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package Skill.PassiveBuff.PassiveSkill_5004  
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#  
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# @todo:±»¹¥»÷ºó´¥·¢±»¶¯¼¼ÄÜ, ¸½¼ÓÌõ¼þ ÑªÁ¿Ê״εÍÓÚXX°Ù·Ö±È  
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# @author hxp  
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# @date 2024-01-20  
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# @version 1.0  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2024-01-20 17:00"""  
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#-------------------------------------------------------------------------------  
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import ChConfig  
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import GameObj  
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def CheckCanHappen(attacker, defender, effect, curSkill):  
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    hpPer = effect.GetEffectValue(0)  
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    lowestHP = GameObj.GetLowestHP(attacker)  
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    lowestHPPer = lowestHP * ChConfig.Def_MaxRateValue / GameObj.GetMaxHP(attacker)  
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    return lowestHPPer < hpPer  
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