| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
|   | 
| ##@package ClearBuff  | 
| # ½â³ýbuf  | 
| #  | 
| # @author Mark  | 
| # @date 2010-4-21  | 
| # @version 1.2  | 
| #  | 
| # ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ  | 
| # @change: "2010-12-07 12:00" Alee Çå¿ÕÐÐΪBUFF  | 
| # @change: "2010-12-31 17:00" Alee Ìí¼ÓйÜÀíÆ÷ÐÞ¸ÄÂß¼  | 
| #  | 
| # Ä£¿éÏêϸ˵Ã÷  | 
|   | 
| """Version = 2010-12-31 17:00"""  | 
|   | 
| import GameWorld  | 
| import PlayerControl  | 
| import SkillCommon  | 
| import IPY_GameWorld  | 
| import NPCCommon  | 
| import GMCommon  | 
|   | 
|   | 
| ## Êä³öbuff״̬  | 
| #  @param curPlayer µ±Ç°Íæ¼Ò  | 
| #  @param buffState buffÐÅÏ¢  | 
| #  @return None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def PrintBuffState(curPlayer, tagObj, buffType):  | 
|     GameWorld.DebugAnswer(curPlayer, "---------" + GMCommon.BuffNameList[buffType])  | 
|     buffTuple = SkillCommon.GetBuffManagerByBuffType(tagObj, buffType)  | 
|       | 
|     if buffTuple == ():  | 
|         return  | 
|     buffState = buffTuple[0]  | 
|       | 
|     GameWorld.DebugAnswer(curPlayer, "%d"%buffState.GetBuffCount())  | 
|     buffState.Clear()  | 
|   | 
| ## GMÃüÁîÖ´ÐÐÈë¿Ú  | 
| #  @param curPlayer µ±Ç°Íæ¼Ò  | 
| #  @param list ²ÎÊýÁбí [NPCID]  | 
| #  @return None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def OnExec(curPlayer, list):  | 
|     PlayerControl.ClearPKValue(curPlayer)  | 
|   | 
|     GameWorld.DebugAnswer(curPlayer, "¿ªÊ¼Çå¿ÕbuffÁбí,ÈçÎÞ´òÓ¡,¼ÈÎÞBuff")  | 
|     for buffType in range(IPY_GameWorld.bfBuff, IPY_GameWorld.btBufMax):  | 
|         PrintBuffState(curPlayer, curPlayer, buffType)  | 
|       | 
|     curControl = PlayerControl.PlayerControl(curPlayer)  | 
|     #Ë¢ÐÂËùÓÐÊôÐÔ  | 
|     curControl.RefreshAllState()  | 
|       | 
|     if len(list) == 0:  | 
|         return  | 
|       | 
|     #Êä³öNPCBuff  | 
|     curNPC = GameWorld.GetNPCManager().FindNPCByID(list[0])  | 
|       | 
|     if curNPC == None:  | 
|         GameWorld.DebugAnswer(curPlayer, "NPCID ÕÒ²»µ½£¬¶ÔÓ¦NPC")  | 
|         return  | 
|       | 
|     curNPC = GameWorld.GetObjDetail(curNPC)  | 
|     GameWorld.DebugAnswer(curPlayer, "NPCÐÅÏ¢ %s %s"%(curNPC.GetName(), curNPC.GetID()))  | 
|       | 
|     for buffType in GMCommon.GetNPCBuffTypeList(curNPC):  | 
|         PrintBuffState(curPlayer, curNPC, buffType)  | 
|           | 
|     npcControl = NPCCommon.NPCControl(curNPC)  | 
|     npcControl.RefreshNPCState()  | 
|       | 
|      |