#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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# @todo: ´ò³ö·ÀÓùÕßѪÁ¿µÄX%¸½¼ÓYÖµ, ·ÀÓùÕßÎªÍæ¼Ò£¬µ¥Ìå¹¥»÷  
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#  
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# @author: Alee  
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# @date 2018-2-1 ÏÂÎç02:51:53  
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# @version 1.0  
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#  
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# @note:   
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#  
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#------------------------------------------------------------------------------   
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import ChConfig  
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import BaseAttack  
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import GameObj  
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import SkillCommon  
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import IPY_GameWorld  
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#------------------------------------------------------------------------------   
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def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  
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    if not defender:  
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        return  
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    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:  
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        return  
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    skillEffect = curSkill.GetEffect(0)  
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    skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)  
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    skillEnhance = skillEffect.GetEffectValue(1)  
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    defenderMaxHp = GameObj.GetHP(defender)  
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    hurtEnhance = defenderMaxHp*skillPer + skillEnhance  
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    hurtEnhance = min(hurtEnhance, defenderMaxHp)  
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    return SkillCommon.SkillLostHP(defender, curSkill, attacker, int(hurtEnhance), tick, isDoAttackResult=False)  
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