#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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##@package ¶àµãÔ¤¾¯¹¥»÷  
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#  
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# @todo:   
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#  
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# @author: Alee  
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# @date 2018-4-3 ÏÂÎç10:20:25  
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# @version 1.0  
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#  
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# @note:   
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#  
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#------------------------------------------------------------------------------  
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#µ¼Èë  
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import ChConfig  
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import BaseAttack  
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#---------------------------------------------------------------------  
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def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  
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    ## Ô¤¾¯ÕÙ»½  
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    if attacker.GetDictByKey(ChConfig.Def_NPC_Dict_SkillWarnSkillID) != curSkill.GetSkillID():  
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        return  
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    skillEffect = curSkill.GetEffect(0)  
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    skillPer = skillEffect.GetEffectValue(0)   
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    skillEnhance = skillEffect.GetEffectValue(1)  
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    tagRoundPosX = attacker.GetPosX()  
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    tagRoundPosY = attacker.GetPosY()  
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    posX, posY = attacker.GetPosX(), attacker.GetPosY()  
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    posCnt = attacker.GetDictByKey(ChConfig.Def_NPC_Dict_SkillWarnPosCnt)  
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    attackDis = curSkill.GetAtkRadius()  
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    pointMatrix = ChConfig.MatrixDict.get(attackDis)  
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    skillMatrix = []  
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    for i in xrange(posCnt):  
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        # ÒÔÔ¤¾¯µãΪÖе㣬С¾ØÕóΪ·¶Î§£¬Ëã³öËùÓÐµã  
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        rebornPosX = attacker.GetDictByKey(ChConfig.Def_NPC_Dict_SkillWarnPosX % i)  
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        rebornPosY = attacker.GetDictByKey(ChConfig.Def_NPC_Dict_SkillWarnPosY % i)  
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        fixX = rebornPosX - posX  
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        fixY = rebornPosY - posY  
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        for point in pointMatrix:  
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            newPoint = [point[0] + fixX, point[1] + fixY]  
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            if newPoint not in skillMatrix:  
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                skillMatrix.append(newPoint)  
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    #ʹÓü¼ÄÜ  
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    return BaseAttack.AttackerSkillAttackArea(attacker, defender, tagRoundPosX, tagRoundPosY,   
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                                              curSkill, skillPer, skillEnhance, tick,  
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                                              isExSkill = isEnhanceSkill, skillMatrix = skillMatrix)  
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