| # This file was automatically generated by SWIG (http://www.swig.org).  | 
| # Version 2.0.4  | 
| #  | 
| # Do not make changes to this file unless you know what you are doing--modify  | 
| # the SWIG interface file instead.  | 
|   | 
|   | 
|   | 
| from sys import version_info  | 
| if version_info >= (2,6,0):  | 
|     def swig_import_helper():  | 
|         from os.path import dirname  | 
|         import imp  | 
|         fp = None  | 
|         try:  | 
|             fp, pathname, description = imp.find_module('_IPY_GameDefine', [dirname(__file__)])  | 
|         except ImportError:  | 
|             import _IPY_GameDefine  | 
|             return _IPY_GameDefine  | 
|         if fp is not None:  | 
|             try:  | 
|                 _mod = imp.load_module('_IPY_GameDefine', fp, pathname, description)  | 
|             finally:  | 
|                 fp.close()  | 
|             return _mod  | 
|     _IPY_GameDefine = swig_import_helper()  | 
|     del swig_import_helper  | 
| else:  | 
|     import _IPY_GameDefine  | 
| del version_info  | 
| try:  | 
|     _swig_property = property  | 
| except NameError:  | 
|     pass # Python < 2.2 doesn't have 'property'.  | 
| def _swig_setattr_nondynamic(self,class_type,name,value,static=1):  | 
|     if (name == "thisown"): return self.this.own(value)  | 
|     if (name == "this"):  | 
|         if type(value).__name__ == 'SwigPyObject':  | 
|             self.__dict__[name] = value  | 
|             return  | 
|     method = class_type.__swig_setmethods__.get(name,None)  | 
|     if method: return method(self,value)  | 
|     if (not static):  | 
|         self.__dict__[name] = value  | 
|     else:  | 
|         raise AttributeError("You cannot add attributes to %s" % self)  | 
|   | 
| def _swig_setattr(self,class_type,name,value):  | 
|     return _swig_setattr_nondynamic(self,class_type,name,value,0)  | 
|   | 
| def _swig_getattr(self,class_type,name):  | 
|     if (name == "thisown"): return self.this.own()  | 
|     method = class_type.__swig_getmethods__.get(name,None)  | 
|     if method: return method(self)  | 
|     raise AttributeError(name)  | 
|   | 
| def _swig_repr(self):  | 
|     try: strthis = "proxy of " + self.this.__repr__()  | 
|     except: strthis = ""  | 
|     return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)  | 
|   | 
| try:  | 
|     _object = object  | 
|     _newclass = 1  | 
| except AttributeError:  | 
|     class _object : pass  | 
|     _newclass = 0  | 
|   | 
|   | 
| class SwigPyIterator(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)  | 
|     def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  | 
|     __repr__ = _swig_repr  | 
|     __swig_destroy__ = _IPY_GameDefine.delete_SwigPyIterator  | 
|     __del__ = lambda self : None;  | 
|     def value(self): return _IPY_GameDefine.SwigPyIterator_value(self)  | 
|     def incr(self, n = 1): return _IPY_GameDefine.SwigPyIterator_incr(self, n)  | 
|     def decr(self, n = 1): return _IPY_GameDefine.SwigPyIterator_decr(self, n)  | 
|     def distance(self, *args): return _IPY_GameDefine.SwigPyIterator_distance(self, *args)  | 
|     def equal(self, *args): return _IPY_GameDefine.SwigPyIterator_equal(self, *args)  | 
|     def copy(self): return _IPY_GameDefine.SwigPyIterator_copy(self)  | 
|     def next(self): return _IPY_GameDefine.SwigPyIterator_next(self)  | 
|     def __next__(self): return _IPY_GameDefine.SwigPyIterator___next__(self)  | 
|     def previous(self): return _IPY_GameDefine.SwigPyIterator_previous(self)  | 
|     def advance(self, *args): return _IPY_GameDefine.SwigPyIterator_advance(self, *args)  | 
|     def __eq__(self, *args): return _IPY_GameDefine.SwigPyIterator___eq__(self, *args)  | 
|     def __ne__(self, *args): return _IPY_GameDefine.SwigPyIterator___ne__(self, *args)  | 
|     def __iadd__(self, *args): return _IPY_GameDefine.SwigPyIterator___iadd__(self, *args)  | 
|     def __isub__(self, *args): return _IPY_GameDefine.SwigPyIterator___isub__(self, *args)  | 
|     def __add__(self, *args): return _IPY_GameDefine.SwigPyIterator___add__(self, *args)  | 
|     def __sub__(self, *args): return _IPY_GameDefine.SwigPyIterator___sub__(self, *args)  | 
|     def __iter__(self): return self  | 
| SwigPyIterator_swigregister = _IPY_GameDefine.SwigPyIterator_swigregister  | 
| SwigPyIterator_swigregister(SwigPyIterator)  | 
|   | 
| class IntVector(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)  | 
|     __repr__ = _swig_repr  | 
|     def iterator(self): return _IPY_GameDefine.IntVector_iterator(self)  | 
|     def __iter__(self): return self.iterator()  | 
|     def __nonzero__(self): return _IPY_GameDefine.IntVector___nonzero__(self)  | 
|     def __bool__(self): return _IPY_GameDefine.IntVector___bool__(self)  | 
|     def __len__(self): return _IPY_GameDefine.IntVector___len__(self)  | 
|     def pop(self): return _IPY_GameDefine.IntVector_pop(self)  | 
|     def __getslice__(self, *args): return _IPY_GameDefine.IntVector___getslice__(self, *args)  | 
|     def __setslice__(self, *args): return _IPY_GameDefine.IntVector___setslice__(self, *args)  | 
|     def __delslice__(self, *args): return _IPY_GameDefine.IntVector___delslice__(self, *args)  | 
|     def __delitem__(self, *args): return _IPY_GameDefine.IntVector___delitem__(self, *args)  | 
|     def __getitem__(self, *args): return _IPY_GameDefine.IntVector___getitem__(self, *args)  | 
|     def __setitem__(self, *args): return _IPY_GameDefine.IntVector___setitem__(self, *args)  | 
|     def append(self, *args): return _IPY_GameDefine.IntVector_append(self, *args)  | 
|     def empty(self): return _IPY_GameDefine.IntVector_empty(self)  | 
|     def size(self): return _IPY_GameDefine.IntVector_size(self)  | 
|     def clear(self): return _IPY_GameDefine.IntVector_clear(self)  | 
|     def swap(self, *args): return _IPY_GameDefine.IntVector_swap(self, *args)  | 
|     def get_allocator(self): return _IPY_GameDefine.IntVector_get_allocator(self)  | 
|     def begin(self): return _IPY_GameDefine.IntVector_begin(self)  | 
|     def end(self): return _IPY_GameDefine.IntVector_end(self)  | 
|     def rbegin(self): return _IPY_GameDefine.IntVector_rbegin(self)  | 
|     def rend(self): return _IPY_GameDefine.IntVector_rend(self)  | 
|     def pop_back(self): return _IPY_GameDefine.IntVector_pop_back(self)  | 
|     def erase(self, *args): return _IPY_GameDefine.IntVector_erase(self, *args)  | 
|     def __init__(self, *args):   | 
|         this = _IPY_GameDefine.new_IntVector(*args)  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     def push_back(self, *args): return _IPY_GameDefine.IntVector_push_back(self, *args)  | 
|     def front(self): return _IPY_GameDefine.IntVector_front(self)  | 
|     def back(self): return _IPY_GameDefine.IntVector_back(self)  | 
|     def assign(self, *args): return _IPY_GameDefine.IntVector_assign(self, *args)  | 
|     def resize(self, *args): return _IPY_GameDefine.IntVector_resize(self, *args)  | 
|     def insert(self, *args): return _IPY_GameDefine.IntVector_insert(self, *args)  | 
|     def reserve(self, *args): return _IPY_GameDefine.IntVector_reserve(self, *args)  | 
|     def capacity(self): return _IPY_GameDefine.IntVector_capacity(self)  | 
|     __swig_destroy__ = _IPY_GameDefine.delete_IntVector  | 
|     __del__ = lambda self : None;  | 
| IntVector_swigregister = _IPY_GameDefine.IntVector_swigregister  | 
| IntVector_swigregister(IntVector)  | 
|   | 
| class DoubleVector(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)  | 
|     __repr__ = _swig_repr  | 
|     def iterator(self): return _IPY_GameDefine.DoubleVector_iterator(self)  | 
|     def __iter__(self): return self.iterator()  | 
|     def __nonzero__(self): return _IPY_GameDefine.DoubleVector___nonzero__(self)  | 
|     def __bool__(self): return _IPY_GameDefine.DoubleVector___bool__(self)  | 
|     def __len__(self): return _IPY_GameDefine.DoubleVector___len__(self)  | 
|     def pop(self): return _IPY_GameDefine.DoubleVector_pop(self)  | 
|     def __getslice__(self, *args): return _IPY_GameDefine.DoubleVector___getslice__(self, *args)  | 
|     def __setslice__(self, *args): return _IPY_GameDefine.DoubleVector___setslice__(self, *args)  | 
|     def __delslice__(self, *args): return _IPY_GameDefine.DoubleVector___delslice__(self, *args)  | 
|     def __delitem__(self, *args): return _IPY_GameDefine.DoubleVector___delitem__(self, *args)  | 
|     def __getitem__(self, *args): return _IPY_GameDefine.DoubleVector___getitem__(self, *args)  | 
|     def __setitem__(self, *args): return _IPY_GameDefine.DoubleVector___setitem__(self, *args)  | 
|     def append(self, *args): return _IPY_GameDefine.DoubleVector_append(self, *args)  | 
|     def empty(self): return _IPY_GameDefine.DoubleVector_empty(self)  | 
|     def size(self): return _IPY_GameDefine.DoubleVector_size(self)  | 
|     def clear(self): return _IPY_GameDefine.DoubleVector_clear(self)  | 
|     def swap(self, *args): return _IPY_GameDefine.DoubleVector_swap(self, *args)  | 
|     def get_allocator(self): return _IPY_GameDefine.DoubleVector_get_allocator(self)  | 
|     def begin(self): return _IPY_GameDefine.DoubleVector_begin(self)  | 
|     def end(self): return _IPY_GameDefine.DoubleVector_end(self)  | 
|     def rbegin(self): return _IPY_GameDefine.DoubleVector_rbegin(self)  | 
|     def rend(self): return _IPY_GameDefine.DoubleVector_rend(self)  | 
|     def pop_back(self): return _IPY_GameDefine.DoubleVector_pop_back(self)  | 
|     def erase(self, *args): return _IPY_GameDefine.DoubleVector_erase(self, *args)  | 
|     def __init__(self, *args):   | 
|         this = _IPY_GameDefine.new_DoubleVector(*args)  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     def push_back(self, *args): return _IPY_GameDefine.DoubleVector_push_back(self, *args)  | 
|     def front(self): return _IPY_GameDefine.DoubleVector_front(self)  | 
|     def back(self): return _IPY_GameDefine.DoubleVector_back(self)  | 
|     def assign(self, *args): return _IPY_GameDefine.DoubleVector_assign(self, *args)  | 
|     def resize(self, *args): return _IPY_GameDefine.DoubleVector_resize(self, *args)  | 
|     def insert(self, *args): return _IPY_GameDefine.DoubleVector_insert(self, *args)  | 
|     def reserve(self, *args): return _IPY_GameDefine.DoubleVector_reserve(self, *args)  | 
|     def capacity(self): return _IPY_GameDefine.DoubleVector_capacity(self)  | 
|     __swig_destroy__ = _IPY_GameDefine.delete_DoubleVector  | 
|     __del__ = lambda self : None;  | 
| DoubleVector_swigregister = _IPY_GameDefine.DoubleVector_swigregister  | 
| DoubleVector_swigregister(DoubleVector)  | 
|   | 
| class PairInt(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self, *args):   | 
|         this = _IPY_GameDefine.new_PairInt(*args)  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_setmethods__["first"] = _IPY_GameDefine.PairInt_first_set  | 
|     __swig_getmethods__["first"] = _IPY_GameDefine.PairInt_first_get  | 
|     if _newclass:first = _swig_property(_IPY_GameDefine.PairInt_first_get, _IPY_GameDefine.PairInt_first_set)  | 
|     __swig_setmethods__["second"] = _IPY_GameDefine.PairInt_second_set  | 
|     __swig_getmethods__["second"] = _IPY_GameDefine.PairInt_second_get  | 
|     if _newclass:second = _swig_property(_IPY_GameDefine.PairInt_second_get, _IPY_GameDefine.PairInt_second_set)  | 
|     def __len__(self): return 2  | 
|     def __repr__(self): return str((self.first, self.second))  | 
|     def __getitem__(self, index):   | 
|       if not (index % 2):   | 
|         return self.first  | 
|       else:  | 
|         return self.second  | 
|     def __setitem__(self, index, val):  | 
|       if not (index % 2):   | 
|         self.first = val  | 
|       else:  | 
|         self.second = val  | 
|     __swig_destroy__ = _IPY_GameDefine.delete_PairInt  | 
|     __del__ = lambda self : None;  | 
| PairInt_swigregister = _IPY_GameDefine.PairInt_swigregister  | 
| PairInt_swigregister(PairInt)  | 
|   | 
| import IPY_PlayerDefine  | 
| import IPY_ServerDefine  | 
| laNPCNull = _IPY_GameDefine.laNPCNull  | 
| laNPCMove = _IPY_GameDefine.laNPCMove  | 
| laNPCDie = _IPY_GameDefine.laNPCDie  | 
| laNPCAttack = _IPY_GameDefine.laNPCAttack  | 
| laNPCSkillWarning = _IPY_GameDefine.laNPCSkillWarning  | 
| paNull = _IPY_GameDefine.paNull  | 
| paDie = _IPY_GameDefine.paDie  | 
| paAttack = _IPY_GameDefine.paAttack  | 
| paEvent = _IPY_GameDefine.paEvent  | 
| paSit = _IPY_GameDefine.paSit  | 
| paTrade = _IPY_GameDefine.paTrade  | 
| paPreparing = _IPY_GameDefine.paPreparing  | 
| paGameEvent = _IPY_GameDefine.paGameEvent  | 
| paDOT = _IPY_GameDefine.paDOT  | 
| paProduce = _IPY_GameDefine.paProduce  | 
| pvNull = _IPY_GameDefine.pvNull  | 
| pvTruck = _IPY_GameDefine.pvTruck  | 
| pvHorse = _IPY_GameDefine.pvHorse  | 
| prsNormal = _IPY_GameDefine.prsNormal  | 
| prsRun = _IPY_GameDefine.prsRun  | 
| tsNull = _IPY_GameDefine.tsNull  | 
| tsTradeAsk = _IPY_GameDefine.tsTradeAsk  | 
| tsTradeAsked = _IPY_GameDefine.tsTradeAsked  | 
| tsTradeBegin = _IPY_GameDefine.tsTradeBegin  | 
| tsTradeConfirm = _IPY_GameDefine.tsTradeConfirm  | 
| tsTradeOK = _IPY_GameDefine.tsTradeOK  | 
| wsNull = _IPY_GameDefine.wsNull  | 
| wsEnterPsw = _IPY_GameDefine.wsEnterPsw  | 
| wsWarehouse = _IPY_GameDefine.wsWarehouse  | 
| wsChangePsw = _IPY_GameDefine.wsChangePsw  | 
| wsSetPsw = _IPY_GameDefine.wsSetPsw  | 
| gwitSingleItem = _IPY_GameDefine.gwitSingleItem  | 
| gwitRoleItem = _IPY_GameDefine.gwitRoleItem  | 
| cisNull = _IPY_GameDefine.cisNull  | 
| cisItemPutIn = _IPY_GameDefine.cisItemPutIn  | 
| # This file is compatible with both classic and new-style classes.  | 
|   | 
|   |