| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| #  | 
| ##@package AIType_65.py  | 
| #  | 
| # @todo:SBÐÍNPCËÀÍö´¥·¢¼¼ÄÜ  | 
| #  | 
| # @author jiang  | 
| # @date 2014-09-02 12:00  | 
| # @version 1.0  | 
| # @note:  | 
| #  | 
| #------------------------------------------------------------------------------   | 
| """Version = 2014-09-02 12:00"""  | 
| #------------------------------------------------------------------------------   | 
| # µ¼Èë  | 
| import GameWorld  | 
| import IPY_GameWorld  | 
| import ChConfig  | 
| import NPCCommon  | 
| import SkillShell  | 
| import GameObj  | 
| #------------------------------------------------------------------------------  | 
|   | 
| #------------------------------------------------------------------------------   | 
| ## ³õʼ»¯  | 
| #  @param curNPC µ±Ç°npc  | 
| #  @return None  | 
| #  @remarks   | 
| def DoInit(curNPC):  | 
|     curNPC.GetNPCAngry().Init(ChConfig.Def_SummonNPC_Angry_Count)  | 
|     return  | 
|   | 
|   | 
| ## Ö´ÐÐAI  | 
| #  @param curNPC µ±Ç°npc  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| #  @remarks   | 
| def ProcessAI(curNPC, tick):  | 
|       | 
|     #NPCÒÑËÀÍö£¬Ìø³ö  | 
|     if curNPC.IsAlive() != True:  | 
|         return  | 
|       | 
|     #»ñµÃNPC¹ÜÀíÆ÷  | 
|     npcControl = NPCCommon.NPCControl(curNPC)  | 
|     if curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime():  | 
|         npcControl.SetKilled()  | 
|         return  | 
|       | 
|     return  | 
|   | 
|   | 
| ## NPCËÀÍö  | 
| #  @param curNPC µ±Ç°npc  | 
| #  @param hurtType É˺¦ÕßµÄobjÀàÐÍ  | 
| #  @param hurtID É˺¦ÕßµÄobjID  | 
| #  @return None  | 
| def OnDie(curNPC, hurtType, hurtID):  | 
|       | 
|     #ËÀÍöNPC²»Äܹ¥»÷, ÕâÀïÉèÖÃNPCѪÁ¿Îª1  | 
|     GameObj.SetHP(curNPC, 1)  | 
|       | 
|     #»ñµÃ¼¼ÄܹÜÀíÆ÷  | 
|     skillManager = curNPC.GetSkillManager()  | 
|     curSkill = skillManager.GetSkillByIndex(0)  | 
|     if not curSkill:  | 
|         return  | 
|       | 
|     tick = GameWorld.GetGameWorld().GetTick()  | 
|     SkillShell.NPCUseSkill(curNPC, curSkill, tick)  | 
|       | 
|     GameObj.SetHP(curNPC, 0)  | 
|     return  | 
|   |