hch
2018-08-23 a531569e7cab4dfee86324bd225db34106afe740
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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: ¼¼ÄÜÉ˺¦Ôö¼Ó1010ºÍ1009Ч¹û
#
# @author: Alee
# @date 2017-12-7 ÏÂÎç04:48:02
# @version 1.0
#
# @note: Ö÷¼¼Äܹ¥»÷ÀàÊÜÆäËû¼¼ÄÜЧ¹û4000µÄÓ°Ïì
#
#---------------------------------------------------------------------
 
import SkillCommon
import ChConfig
import GameWorld
 
 
## ¼¼ÄÜÔöǿЧ¹û¸Ä±ä¼¼ÄÜÊý¾Ý
#  @param skillData Ö÷Êͷż¼ÄÜ   passiveEffectÓ°ÏìµÄ±»¶¯Ð§¹û
#  @return None
def OnCalcSkillAttr(skillData, passiveEffect):
    
    #
    skillType = skillData.GetSkillType()
    if skillType == ChConfig.Def_SkillType_Atk:
        # Ö±½ÓµÄ¹¥»÷À༼ÄܸıäЧ¹ûÖµ
        effect = SkillCommon.GetSkillEffectByEffectID(skillData, ChConfig.Def_Skill_Effect_Attack)
        if effect:
            effect.AddEffectValue(0, passiveEffect.GetEffectValue(1))
            
        effect = SkillCommon.GetSkillEffectByEffectID(skillData, ChConfig.Def_Skill_Effect_AttackReplace)
        if effect:
            effect.AddEffectValue(0, passiveEffect.GetEffectValue(1))
        
        return True
        
    elif skillType == ChConfig.Def_SkillType_LstPlsBuffAtk:
        # buffvalueµÚÒ»¸öÓÃÓÚ´æ´¢´ÎÊý£¬µÚ¶þ¸öÓÃÓÚ´æ´¢Ôö¼ÓÉ˺¦Öµ°Ù·Ö±È
        skillData.AddBuffValueEx(1, passiveEffect.GetEffectValue(1))
        
        return True
    
    return False
 
# ¸ÅÂÊ´¥·¢ 
def CheckHappen(skillData, passiveEffect):
    skillType = skillData.GetSkillType()
    if skillType not in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_LstPlsBuffAtk]:
        return False
    
    if not GameWorld.CanHappen(passiveEffect.GetEffectValue(2)):
        return False
    return True