hxp
2019-02-03 a5a3fae74222495868ae0bcd8483954cf2a4a712
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.CrossRealmPlayer
#
# @todo:¿ç·þÍæ¼Ò
# @author hxp
# @date 2018-12-21
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þÍæ¼Ò
#
#-------------------------------------------------------------------------------
#"""Version = 2018-12-21 18:00"""
#-------------------------------------------------------------------------------
import GameWorld
import ReadChConfig
import PlayerControl
import IpyGameDataPY
import IPY_GameWorld
import ShareDefine
import ChConfig
import FBLogic
 
# »ñÈ¡Íæ¼Ò¿ç·þ·þÎñÆ÷ÉϵÄÃû×Ö
def GetCrossPlayerName(curPlayer):
    # Í¨¹ýÓÎÏ·Õ˺ÅÖÐµÄÆ½Ì¨±êÖ¾»ñÈ¡Ãû³Æ£¬Ä¿Ç°Îªspid
    playerName = curPlayer.GetPlayerName()
    
    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer), 
                                           GameWorld.GetPlayerServerSID(curPlayer)))
    
    if not opName:
        return playerName
    
    return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 
def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
    ## »ñÈ¡¿ç·þ³£¹æ·ÖÇø
    crossZoneName = GameWorld.GetCrossZoneName()
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
    if not ipyDataList:
        return
    for ipyData in ipyDataList:
        serverGroupIDList = ipyData.GetServerGroupIDList()
        for serverGroupIDInfo in serverGroupIDList:
            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
                return ipyData
    return
 
def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
    ## »ñÈ¡±¾·þ¶ÔÓ¦¿ç·þÍæ·¨·ÖÇøµØÍ¼ÐÅÏ¢
    if mapID not in ChConfig.Def_CrossZoneMapTableName:
        return
    tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
    if not serverGroupID:
        if GameWorld.IsCrossServer():
            return
        serverGroupID = GameWorld.GetServerGroupID()
    zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
    if not zoneIpyData:
        return
    commZoneID = zoneIpyData.GetZoneID()
    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
 
def IsCrossServerOpen():
    ## ¿ç·þ·þÎñÆ÷ÊÇ·ñ¿ª·ÅÖÐ
    return GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
 
def SetCrossPlayerAttrValue(curPlayer, setDict, isDelay=True):
    ''' ÅúÁ¿ÉèÖÃÍæ¼ÒÊôÐÔÖµ
        @param setDict: ÉèÖÃÊôÐÔ×Öµä {attrName:attrValue, ...}
        @param isDelay: ÊÇ·ñÑÓ³Ùͬ²½£¬±ÈÈçOnDay¸üеÄÊýÖµ£¬¿ÉÄܶà¸öÍæ¼Òͬʱ¸üжà¸öÊôÐÔÖµ£¬ËùÒÔÐèÒªÉèÖÃÑÓ³Ùͳһͬ²½£¬ÆäËû¾ßÌå¸ù¾Ý¹¦ÄÜÐèҪѡÔñÊÇ·ñÑÓ³Ù
    '''
    if not setDict or not PlayerControl.GetCrossMapID(curPlayer):
        return
    playerID = curPlayer.GetPlayerID()
    setType = "PlayerAttr"
    msgList = str([playerID, setType, setDict, isDelay])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SetCrossPlayerAttrValue", msgList, len(msgList))
    GameWorld.DebugLog("¸üпç·þÍæ¼ÒÊôÐÔ: isDelay=%s,%s" % (isDelay, setDict), playerID)
    return
 
def SetCrossPlayerNomalDict(curPlayer, setDict, isDelay=True):
    ''' ÅúÁ¿ÉèÖÃÍæ¼Ò×ÖµäÖµ
        @param setDict: ÉèÖÃ×Öµä, ÎÞ dictType ÐÅϢʱĬÈÏÀàÐÍ0 {dictKey:dictValue, dictKey:[dictValue, dictType], ...}
        @param isDelay: ÊÇ·ñÑÓ³Ùͬ²½£¬±ÈÈçOnDay¸üеÄÊýÖµ£¬¿ÉÄܶà¸öÍæ¼Òͬʱ¸üжà¸öÊôÐÔÖµ£¬ËùÒÔÐèÒªÉèÖÃÑÓ³Ùͳһͬ²½£¬ÆäËû¾ßÌå¸ù¾Ý¹¦ÄÜÐèҪѡÔñÊÇ·ñÑÓ³Ù
    '''
    if not setDict or not PlayerControl.GetCrossMapID(curPlayer):
        return
    playerID = curPlayer.GetPlayerID()
    setType = "PlayerDict"
    msgList = str([playerID, setType, setDict, isDelay])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SetCrossPlayerAttrValue", msgList, len(msgList))
    GameWorld.DebugLog("¸üпç·þÍæ¼Ò×Öµä: isDelay=%s,%s" % (isDelay, setDict), playerID)
    return
 
def ClientServerMsg_SetPlayerAttrValue(curPlayer, playerSetInfoList):
    ## ÊÕµ½×Ó·þͬ²½µÄÉèÖÿç·þÍæ¼ÒÊôÐÔÖµ
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("ÊÕµ½×Ó·þͬ²½µÄÉèÖÿç·þÍæ¼ÒÊôÐÔÖµ: %s" % playerSetInfoList, playerID)
    for setType, setDict in playerSetInfoList:
        if setType == "PlayerDict":
            for dictKey, valeInfo in setDict.items():
                if isinstance(valeInfo, int):
                    dictValue, dictType = valeInfo, 0
                else:                    
                    dictValue, dictType = valeInfo
                PlayerControl.NomalDictSetProperty(curPlayer, dictKey, dictValue, dictType)
                GameWorld.DebugLog("    NomalDictSetProperty dictKey=%s, dictValue=%s, dictType=%s" % (dictKey, dictValue, dictType), playerID)
        else:
            for attrName, attrValue in setDict.items():
                if hasattr(curPlayer, attrName):
                    getattr(curPlayer, attrName)(attrValue)
                    GameWorld.DebugLog("    curPlayer.%s(%s)" % (attrName, attrValue))
                elif hasattr(PlayerControl, attrName):
                    getattr(PlayerControl, attrName)(curPlayer, attrValue)
                    GameWorld.DebugLog("    PlayerControl.%s(curPlayer, %s)" % (attrName, attrValue), playerID)
    return
 
#// C1 04 Ö÷¶¯Í˳ö¿ç·þ #tagCMExitCrossRealm
#
#struct    tagCMExitCrossRealm
#{
#    tagHead        Head;
#};
def OnExitCrossRealm(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    if not GameWorld.IsCrossServer():
        return
    
    FBLogic.DoPlayerLeaveFB(curPlayer, tick)
    
    PlayerExitCrossServer(curPlayer)
    return
 
def PlayerExitCrossServer(curPlayer):
    ## Íæ¼ÒÍ˳ö¿ç·þ·þÎñÆ÷
    
    # Í¨Öª×Ó·þÍæ¼ÒÍ˳ö¿ç·þ·þÎñÆ÷
    playerID = curPlayer.GetPlayerID()
    serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
    GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
    
    # ÉèÖ÷ǿç·þ״̬£¬ÌßÏÂÏß
    PlayerControl.SetCrossMapID(curPlayer, 0)
    curPlayer.Kick(IPY_GameWorld.disMapServerClose)
    GameWorld.Log("PlayerExitCrossServer...", curPlayer.GetPlayerID())
    return
 
def DoEnterCrossRealm(curPlayer):
    ## Íæ¼Ò½øÈë¿ç·þ´¦Àí£¬±¾·þµÄÂß¼­´¦Àí
    curPlayer.SetCanAttack(False)
    curPlayer.SetVisible(False)
    curPlayer.SetSight(0)
    curPet = curPlayer.GetPetMgr().GetFightPet()
    if curPet:
        curPet.SetVisible(False)
    return
 
def DoExitCrossRealm(curPlayer):
    ## Íæ¼ÒÍ˳ö¿ç·þ´¦Àí£¬±¾·þµÄÂß¼­´¦Àí
    GameWorld.Log("DoExitCrossRealm...", curPlayer.GetPlayerID())
    curPlayer.SetCanAttack(True)
    curPlayer.SetVisible(True)
    curPlayer.SetSight(1)
    curPlayer.RefreshView()
    curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
    curPlayer.RefreshView()
    curPet = curPlayer.GetPetMgr().GetFightPet()
    if curPet:
        curPet.SetVisible(True)
    if PlayerControl.GetCrossMapID(curPlayer):
        PlayerControl.SetCrossMapID(curPlayer, 0)
    return