#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package PyGameData
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#
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# @todo:PyÊý¾Ý»º´æ
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# @author hxp
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# @date 2017-09-05
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# @version 1.0
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#
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# ÏêϸÃèÊö: µ¥¶À±£´æpyÊý¾Ý²»ÖضÁÎļþ£¬´ËÎļþ²»ÒªimportÆäËûÄ£¿é£¬±ÜÃâÖØ¶ÁÓÐÎÊÌâ
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2017-09-05 21:30"""
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#-------------------------------------------------------------------------------
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g_commMapLinePlayerCountDict = {} # ³£¹æµØÍ¼·ÖÏßÈËÊý {mapID:{lineID:ÈËÊý, ...}}
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g_needRefreshMapServerState = True # ³£¹æµØÍ¼·ÖÏßÈËÊýÊÇ·ñÓбä¸üÐèҪ֪ͨ
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g_mapLastProcess_Minute = -1 # µØÍ¼Éϴδ¦ÀíµÄ·ÖÖÓ
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InitPyItem = False # ÊÇ·ñ¼ÓÔØ¹ýÎïÆ·±íËùÐèÒªµÄPyÊý¾Ý, ÿÕŵØÍ¼Ö»ÔÚÆô¶¯Ê±Ö´ÐÐÒ»´Î
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DailyUseCountLimitItemIDList = [] # ÿÈÕÓÐʹÓøöÊýÏÞÖÆµÄÎïÆ·IDÁбí
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g_refreshAttrBillboardFunc = [] # Ë¢ÊôÐÔºóÐèÒª´¥·¢µÄͬ²½ÅÅÐаñº¯ÊýÁбí
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g_filterEquipDict = {} # °´×°±¸Ìõ¼þ¹ýÂ˵Ä×°±¸ID,²»·ÖÖ°Òµ {"classLV_color_star":{(itemJob,itemPlace):itemID, ...}, ...}
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g_teamPlayerHurtValue = {} # ¶ÓÎéÍæ¼Ò¶ÔNPCÉ˺¦Êä³öÁ¿ {(lineID, objID, npcID):{(teamID, playerID):hurtValue, ...}, }
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g_teamPlayerDict = {} # µØÍ¼¶ÓÎé¶ÔÓ¦Íæ¼ÒIDÁÐ±í£¬º¬ÀëÏßÍæ¼Ò {teamID:[playerID, ...], ...}
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g_disconnectPlayer = {} # ÔÚ±¾µØÍ¼ÀëÏßµÄÍæ¼ÒÐÅÏ¢ {playerID:[tick, posX, posY], ...}
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g_lastExitFBType = {} # ×îºóÒ»¸öÀ뿪¸±±¾ÐÅÏ¢ {fbIndex:[exitType, tick], ...} exitType: 1-µôÏߣ¬2-Ö÷¶¯Í˳ö
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g_sgzztopPlayerName = '' #ÉϹÅÕ½³¡»ý·ÖÍõÃû×Ö
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g_sealDemonPlayerHurtDict = {} #·âÄ§Ì³Íæ¼ÒÉ˺¦ÅÅÐÐÐÅÏ¢
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FBEnterTimeLimiitMapID = [] # ¸±±¾¿ªÆôÓÐʱ¼äÏÞÖÆµÄ¸±±¾ID£¬ÓÉGameServerͬ²½µÃµ½
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FBOpenTimeRecord = {} #ÏÞʱ¸±±¾¿ªÆôʱ¼ä¼Ç¼
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VSFamilyInfo = [] # ÏÉÃËÁªÈü¿ªÆôµÄ¸±±¾ÐÅÏ¢ [ÊÇ·ñ×îÖÕ¾öÈü³¡´Î, roundNum, groupID, [familyIDA, failyIDB], [familyNameA, familyNameB], [familyRankA, familyRankB]]
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g_familyBossOpenCountDict = {} # ÏÉÃËboss¿ªÆô´ÎÊý {familyID:´ÎÊý, ...}
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g_familyBossPlayer = {} # ÏÉÃËboss²ÎÓëÍæ¼Ò {familyID:[playerID, ...], ...}
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g_familyKillHorsePetRobBossCntDict = {} # Æï³èÕù¶áÏÉÃËÒÑ»÷ɱbossÊý {familyID:»÷ɱÊý, ...}
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g_PassiveEffManager = None # ±»¶¯¼¼ÄÜ£¨Ð§¹û£©µ¥Àý
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g_maliciousAttackDict = {} # Êܵ½¶ñÒâ¹¥»÷ÐÅÏ¢ {playerID:{atkPlayerID:atkTick, ...}}
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g_xmzzVSPlayerData = {} # ÏÉħ֮Õù¶ÔÊÖÍæ¼ÒÊôÐÔÐÅÏ¢ {lineID:vsPlayerPropData, ...}
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g_swrhPlayerHurtDict = {} #ÊØÎÀÈË»ÊÍæ¼ÒÉ˺¦ÅÅÐÐÐÅÏ¢ {familyID:{playername:hurtvalue}}
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g_swrhPlayerIDDict = {} #ÊØÎÀÈ˻ʲÎÓëÍæ¼ÒID {familyID:[playerID,..]}
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g_fbPickUpItemDict = {} #¸±±¾Íæ¼ÒʰȡÎïÆ·¼Ç¼ {playerID:[]}
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g_bossShuntPlayerInfo = {} # boss·ÖÁ÷Íæ¼ÒÐÅÏ¢{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...}
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g_bossShuntLineState = {} # boss·ÖÁ÷Ïß·¶ÔÓ¦boss״̬ {bossID:{lineID:isAlive, ...}, ...}
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g_delaySuccessDict = {} # ÑÓ³Ù´¦Àí³É¾Í
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g_bzzdPlayerKillNPCCntDict = {} #ÏɽçÃØ¾³Íæ¼Ò»÷ɱNPC¼ÆÊý£¬Ö§³ÖСÊýµã {playerID:»÷ɱÊý, }
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g_operationActionDict = {} # {actName:actInfo, ...}
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g_npcKillerInfo = {} # NPC»÷ɱÕßÐÅÏ¢ {(lineID, objID, npcID):[killerDict, curTeam, hurtType, hurtID], ...}
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g_familyPartyInfo = {} #[ [[familyID, familyName, ´ðÌâÊýÁ¿]], topÃû×Ö,top´ðÌâÊýÁ¿]
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g_elderBattleRobotDieDict = {} #ÉϹÅÕ½³¡»úÆ÷ÈËËÀÍöʱ¼ä{lineid:[]}
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g_fbHelpBattlePlayerDict = {} # ÖúÕ½Íæ¼ÒÐÅÏ¢ {playerID:{ÖúÕ½Íæ¼ÒID:{ÖúÕ½Íæ¼Ò¼òÒªÐÅÏ¢×Öµä} ...}, ...}
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g_teamFBMemRelationDict = {} # ×é¶Ó¸±±¾¶ÓÔ±¹ØÏµÐÅÏ¢ {teamID:[[ºÃÓÑ×éºÏÁбí], {¶ÓÔ±ID:¼Ò×åID, ...}], }
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g_teamFBMemRelationAddDict = {} # ×é¶Ó¸±±¾¶ÓÔ±¹ØÏµ¼Ó³ÉÐÅÏ¢ {playerID:[relation, relationAdd, relationPlayerID, relationPlayerName], ...}
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g_fightpowerChangeDataRecordDict = {} #µ¼ÖÂÕ½Á¦½µµÍµÄ¸÷ÖÖÐÐΪ¼Ç¼
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g_fbRobotJobDict = {} #¸±±¾»úÆ÷ÈËÖ°Òµ {lineID:{objID:job, ...}, ...}
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g_gathersoulfbAwardDict = {} #¾Û»ê¸±±¾½±Àø¼Ç¼{playerID:[[itemID,itemCnt]]}
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g_crossZoneName = "" # ¿ç·þ·ÖÇøÃû
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g_crossRegPlayerAttrDict = {} #¿ç·þ×¢²áʱµÇ¼ÇµÄ»áÓ°ÏìÕ½Á¦µÄÊôÐÔÖµ {playerID:[value, ...], ...}
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g_crossSyncTickDict = {} #ÐèҪͬ²½¿ç·þÊý¾ÝµÄÍæ¼Òͬ²½tick×Öµä {playerID:tick, ...}
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g_crossPlayerDictChangeInfo = {} #¿ç·þÍæ¼Ò×Öµä±ä»¯ÐÅÏ¢ {playerID:{(key, dType):value, ...}, ...}
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g_crossPlayerDienstgradChangeInfo = {} #¿ç·þÍæ¼Ò³ÆºÅ±ä»¯ÐÅÏ¢ {playerID:{id:isAdd, ...}, ...}
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g_crossPlayerItemsChangeInfo = {} #¿ç·þÍæ¼ÒÎïÆ·±ä»¯ÐÅÏ¢ {playerID:{"±³°üÀàÐÍ-ÎïÆ·Î»":itemMD5, ...}, ...}
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g_crossPlayerSkillsChangeInfo = {} #¿ç·þÍæ¼Ò¼¼Äܱ仯ÐÅÏ¢ {playerID:[¼¼ÄÜID], ...}
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g_ZhuXianBossPlayerHurtDict = {} #ÖïÏÉBOSSÍæ¼ÒÉ˺¦ÅÅÐÐÐÅÏ¢
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g_zhuXianSkillAddPerDict = {} # ÖïÏÉ×°±¸¶Ô¼¼ÄÜÔöÇ¿»º´æ {playerID:{¼¼ÄÜTypeID:ÊýÖµ, ...}, ...}
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g_zhuXianSkillReducePerDict = {} # ÖïÏÉ×°±¸¶Ô¼¼ÄܼõÉË»º´æ {playerID:{¼¼ÄÜTypeID:ÊýÖµ, ...}, ...}
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g_Qudao_DoubleBill = {} # ÇþµÀɾµµ³äÖµ·µÀû
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