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 | | #!/usr/bin/python  |  | # -*- coding: GBK -*-  |  | #  |  | ##@package  |  | #  |  | # @todo: buffÖй¥»÷´¦ÓÚXX״̬µÄÄ¿±ê¸½¼Ó¼¼ÄÜÉ˺¦  |  | #  |  | # @author: Alee  |  | # @date 2019-5-10 ÏÂÎç03:56:42  |  | # @version 1.0  |  | #  |  | # @note:   |  | #  |  | #---------------------------------------------------------------------  |  |   |  | import ChConfig  |  | import GameObj  |  |   |  | def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  |  |       |  |     ownerID, ownerType = 0, 0  |  |     if passiveEffect.GetEffectValue(2):  |  |         ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()  |  |       |  |     if passiveEffect.GetEffectValue(1):  |  |         if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1), ownerID, ownerType):  |  |             return False  |  |           |  |     return True  |  |   |  |   |  | def GetValue(attacker, defender, passiveEffect):  |  |     return passiveEffect.GetEffectValue(0)  | 
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