#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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#-------------------------------------------------------------------------------
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#
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##@package GameWorldLogic.FBProcess.GameLogic_MergeKing
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#
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# @todo:ÍõÕßÕù°Ô
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# @author hxp
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# @date 2015-11-13
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# @version 1.1
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#
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# @change: "2016-02-28 15:00" hxp PK³¬Ê±Ê¤¸º¹æÔòÅжÏÐÞ¸Ä
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#
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# ÏêϸÃèÊö: ÍõÕßÕù°Ô
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#
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#---------------------------------------------------------------------
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#"""Version = 2016-02-28 15:00"""
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#---------------------------------------------------------------------
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import GameMap
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import ChPlayer
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import ChConfig
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import GameWorld
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import ShareDefine
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import ReadChConfig
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import IPY_GameWorld
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import FBCommon
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import ChEquip
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import random
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#---¸±±¾ÅäÖöÔÓ¦keyÖµ---
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(
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Def_Time_MaxWait, # 0×µÈ´ýʱ¼ä, ºÁÃë
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Def_Time_MapPrepare, # 1·ÇÌØÐ§×¼±¸Ê±¼ä, ºÁÃë
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Def_Time_MapPrepareEff, # 2ÌØÐ§µ¹¼ÆÊ±×¼±¸Ê±¼ä, ºÁÃë
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Def_Time_Fight, # 3Õ½¶·Ê±¼ä, ºÁÃë
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Def_Time_Leave, # 4½áÊøÍ˳öʱ¼ä, ºÁÃë
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Def_Pos_Enter, # 5½ø³¡×ø±ê[(A·½×ø±êx,y), (B·½×ø±êx,y)],
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Def_Pos_Start, # 6¿ªÊ¼PK³õÊ¼×ø±ê[(A·½×ø±êx,y), (B·½×ø±êx,y)],
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Def_MaxWinCnt, # 7×î´óʤ³¡£¬Èç2´ú±íÈý¾ÖÁ½Ê¤ÖÆ£¬3´ú±íÎå¾ÖÈýÊ¤ÖÆ
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Def_AutoRebornTime, # 8ËÀÍö×Ô¶¯¸´»îʱ¼ä
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) = range(9)
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#µ±Ç°¸±±¾µØÍ¼µÄ״̬
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(
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FB_State_Open, # µØÍ¼¿ªÆô
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FB_State_Waiting, # µÈ´ý¶ÔÊÖ½×¶Î
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FB_State_MapPrepare, # µØÍ¼×¼±¸
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FB_State_MapPrepareEff, # µØÍ¼×¼±¸µ¹¼ÆÊ±ÌØÐ§
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FB_State_Fight, # Õ½¶·
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FB_State_Reborn, # ¸´»îµÈ´ýʱ¼ä
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FB_State_FreeTime, # ×ÔÓÉʱ¼ä
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FB_State_Over, # ¸±±¾½áÊø
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) = range(8)
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# ¸±±¾Ïà¹Ø×Öµäkey
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GameFBDict_PlayerFactionID = "FBD_PlayerFactionID_%s" # Íæ¼Ò¶ÔÓ¦µÄÕóÓª, ²ÎÊý[playerID]
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GameFBDict_PlayerWinCnt = "FBD_PlayerWinCnt_%s" # Íæ¼ÒÒÑ»ñʤ´ÎÊý, ²ÎÊý[playerID]
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FBPDict_PVPDamage = "FBPD_PVPDamage" # Íæ¼ÒÉ˺¦Êä³ö
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FBPDict_PVPDamUpdTick = "FBPD_PVPDamUpdTick" # ¸üÐÂÉ˺¦tick
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## »ñµÃ¸±±¾ÅäÖÃ
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# @param None
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# @return ÅäÖÃÐÅÏ¢
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def GetMergeKingCfg():
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return ReadChConfig.GetEvalChConfig("MergeKing_Cfg")
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##¿ªÆô¸±±¾
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# @param tick:ʱ¼ä´Á
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# @return ·µ»ØÖµÎÞÒâÒå
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def OnOpenFB(tick):
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FBCommon.SetFBStep(FB_State_Open, tick)
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return True
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##ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
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# @param curPlayer Íæ¼ÒʵÀý
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# @param mapID µØÍ¼ID
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# @param tick ʱ¼ä´Á
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# @return ²¼¶ûÖµ
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# @remarks ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
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def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
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return True
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##Íæ¼Ò½øÈ븱±¾
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# @param curPlayer:Íæ¼ÒʵÀý
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# @param tick:ʱ¼ä´Á
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# @return ÎÞÒâÒå
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def DoEnterFB(curPlayer, tick):
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playerID = curPlayer.GetPlayerID()
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playerVSRoomID = curPlayer.GetVsRoomId()
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factionID = curPlayer.GetFaction()
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roomID = GameWorld.GetGameWorld().GetPropertyID()
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mergeKingCfg = GetMergeKingCfg()
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gameFB = GameWorld.GetGameFB()
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fbStep = gameFB.GetFBStep()
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GameWorld.Log("DoEnterFB roomID=%s,fbStep=%s,playerVSRoomID=%s,factionID=%s"
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% (roomID, fbStep, playerVSRoomID, factionID), playerID)
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if fbStep == FB_State_Open:
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GameWorld.Log(" µÚÒ»¸ö½øÈ룬ÉèÖø±±¾½øÈëµÈ´ý¶ÔÊֽ׶Σ¡roomID=%s" % (roomID), playerID)
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__SetPlayerFaction(curPlayer, gameFB, ShareDefine.CampType_Justice)
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FBCommon.SetFBStep(FB_State_Waiting, tick)
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curPlayer.Sync_TimeTick(IPY_GameWorld.tttFBAddTime, 0, mergeKingCfg[Def_Time_MaxWait], True)
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elif fbStep == FB_State_Waiting:
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__SetPlayerFaction(curPlayer, gameFB, ShareDefine.CampType_Evil)
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playerCnt = GameWorld.GetMapCopyPlayerManager().GetPlayerCount()
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if playerCnt >= 2:
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GameWorld.Log(" µÚ¶þ¸ö½øÈ룬ÉèÖø±±¾½øÈë×¼±¸½×¶Î£¡roomID=%s" % (roomID), playerID)
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__ToPrepare(tick)
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else:
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GameWorld.Log(" ÈËÊýδ´ïµ½Á½¸ö£¬µÈ´ý¶ÔÊÖ...roomID=%s" % (roomID), playerID)
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else:
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__SetPlayerFaction(curPlayer, gameFB, ShareDefine.CampType_Evil)
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if fbStep == FB_State_Fight:
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fightTime = mergeKingCfg[Def_Time_Fight]
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syncTime = max(0, fightTime - (tick - GameWorld.GetGameFB().GetFBStepTick()))
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curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, syncTime, True)
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# ֪ͨGameServerÓÐÈ˽øÀ´ÁË
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sendMsg = str([1, roomID, playerID, curPlayer.GetPlayerName()])
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GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeKingFB', sendMsg, len(sendMsg))
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return
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## ÉèÖÃÍæ¼ÒÕóÓª
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def __SetPlayerFaction(curPlayer, gameFB, factionID):
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playerID = curPlayer.GetPlayerID()
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fbPFaction = gameFB.GetGameFBDictByKey(GameFBDict_PlayerFactionID % playerID)
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if fbPFaction != ShareDefine.CampType_Neutral:
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curPlayer.SetFaction(fbPFaction)
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GameWorld.Log(" __SetPlayerFaction ÒѾÉèÖùýfbPFaction=%s" % fbPFaction, playerID)
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return
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gameFB.SetGameFBDict(GameFBDict_PlayerFactionID % playerID, factionID)
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curPlayer.SetFaction(factionID)
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GameWorld.Log(" __SetPlayerFaction factionID=%s" % factionID, playerID)
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return
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##¸±±¾Íæ¼Ò½øÈëµã
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# @param curPlayer Íæ¼ÒʵÀý
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# @param mapID µØÍ¼ID
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# @param lineId ·ÖÏßID
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# @param tick ʱ¼ä´Á
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# @return ×ø±êÁбí(X,Y)
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def OnGetFBEnterPos(curPlayer, mapID, lineId, tick):
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enterX, enterY = random.choice(GetMergeKingCfg()[Def_Pos_Enter])
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posPoint = GameMap.GetEmptyPlaceInArea(enterX, enterY, 3)
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return posPoint.GetPosX(), posPoint.GetPosY()
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##Íæ¼ÒÍ˳ö¸±±¾
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# @param curPlayer Íæ¼ÒʵÀý
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# @param tick ʱ¼ä´Á
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# @return ÎÞÒâÒå
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def DoExitFB(curPlayer, tick):
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return
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##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
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# @param curPlayer Íæ¼ÒʵÀý
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# @param tick ʱ¼ä´Á
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# @return ·µ»ØÖµÎÞÒâÒå
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def DoPlayerLeaveFB(curPlayer, tick):
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return
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## »ñµÃ¸±±¾°ïÖúÐÅÏ¢
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# @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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def DoFBHelp(curPlayer, tick):
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return
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##---¸±±¾×ÜÂß¼¼ÆÊ±Æ÷---
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# @param tick:ʱ¼ä´Á
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# @return ÎÞÒâÒå
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# @remarks ¸±±¾×ÜÂß¼¼ÆÊ±Æ÷
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def OnProcess(tick):
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gameFB = GameWorld.GetGameFB()
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fbStep = gameFB.GetFBStep()
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if fbStep == FB_State_Waiting:
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__DoLogic_Waiting(tick)
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elif fbStep == FB_State_MapPrepare:
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__DoLogic_MapPrepare(tick)
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elif fbStep == FB_State_MapPrepareEff:
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__DoLogic_MapPrepareEff(tick)
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elif fbStep == FB_State_Fight:
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__DoLogic_MapFight(tick)
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elif fbStep == FB_State_Reborn:
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__DoLogic_Reborn(tick)
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elif fbStep == FB_State_FreeTime:
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__DoLogic_FreeTime(tick)
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else:
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pass
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return
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##µÈ´ýÍæ¼Ò½øÈë½×¶Î´¦Àí
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def __DoLogic_Waiting(tick):
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maxWaitTime = GetMergeKingCfg()[Def_Time_MaxWait]
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if tick - GameWorld.GetGameFB().GetFBStepTick() < maxWaitTime:
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return
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GameWorld.Log("¶ÔÊÖûÀ´£¬Ö±½Ó½øÈë×¼±¸½×¶Î£¡")
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__ToPrepare(tick)
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return
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## ½øÈë×¼±¸½×¶Î
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def __ToPrepare(tick):
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mergeKingCfg = GetMergeKingCfg()
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FBCommon.SetFBStep(FB_State_MapPrepare, tick)
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totalPrepareTime = mergeKingCfg[Def_Time_MapPrepare] + mergeKingCfg[Def_Time_MapPrepareEff]
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FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, totalPrepareTime, 0, True)
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return
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##¸±±¾×¼±¸Ê±¼ä
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# @param tick ʱÖÓ
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# @return ÎÞÒâÒå
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# @remarks ¸±±¾×¼±¸Ê±¼ä
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def __DoLogic_MapPrepare(tick):
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mergeKingCfg = GetMergeKingCfg()
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mapPrepare = mergeKingCfg[Def_Time_MapPrepare]
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if tick - GameWorld.GetGameFB().GetFBStepTick() < mapPrepare:
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return
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#Í¨ÖªÌØÐ§
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mapPrepareEff = mergeKingCfg[Def_Time_MapPrepareEff]
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FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, mapPrepareEff)
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FBCommon.SetFBStep(FB_State_MapPrepareEff, tick)
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return
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##¸±±¾×¼±¸Ê±¼ä£¬Í¨Öª¿Í»§¶Ëµ¹¼ÆÊ±
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# @param tick ʱÖÓ
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# @return ÎÞÒâÒå
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# @remarks ¸±±¾×¼±¸Ê±¼ä
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def __DoLogic_MapPrepareEff(tick):
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mergeKingCfg = GetMergeKingCfg()
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prepareEffTime = mergeKingCfg[Def_Time_MapPrepareEff]
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if tick - GameWorld.GetGameFB().GetFBStepTick() < prepareEffTime:
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return
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startPosList = mergeKingCfg[Def_Pos_Start]
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fightTime = mergeKingCfg[Def_Time_Fight]
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#µØÍ¼Íæ¼Ò»î¶¯¿ªÊ¼Ê±µÄËæ»ú×ø±êµã
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copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
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for i in range(copyMapPlayerManager.GetPlayerCount()):
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curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
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if curPlayer == None or curPlayer.IsEmpty():
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continue
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factionID = curPlayer.GetFaction()
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posIndex = 0 if factionID == ShareDefine.CampType_Justice else 1
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posX, posY = startPosList[posIndex]
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curPlayer.ResetPos(posX, posY)
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curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, fightTime, True)
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FBCommon.SetFBStep(FB_State_Fight, tick)
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return
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##Õ½¶·½×¶Î
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# @param tick ʱÖÓ
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# @return ÎÞÒâÒå
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# @remarks ¸±±¾×¼±¸Ê±¼ä
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def __DoLogic_MapFight(tick):
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mergeKingCfg = GetMergeKingCfg()
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fightTime = mergeKingCfg[Def_Time_Fight]
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if tick - GameWorld.GetGameFB().GetFBStepTick() < fightTime:
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return
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# ʱ¼äµ½»¹Ã»·Ö³öʤ¸º, ¸ù¾ÝÒÔϹæÔò¾ö¶¨Ê¤¸º
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# É˺¦Êä³ö > ÓÅÏȵ½´ïʱ¼ä > Ê£ÓàHP > playerID
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playerInfoList = []
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gameFB = GameWorld.GetGameFB()
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#µØÍ¼Íæ¼Ò»î¶¯¿ªÊ¼Ê±µÄËæ»ú×ø±êµã
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copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
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for i in range(copyMapPlayerManager.GetPlayerCount()):
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player = copyMapPlayerManager.GetPlayerByIndex(i)
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if player == None or player.IsEmpty():
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continue
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playerID = player.GetPlayerID()
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pvpDamage = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamage)
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pvpDamTick = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamUpdTick)
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sortTick = tick - pvpDamTick
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playerInfoList.append([pvpDamage, sortTick, player.GetHP(), playerID, player])
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GameWorld.DebugLog("PK³¬Ê±: playerID=%s,pvpDamage=%s,pvpDamTick=%s,tick=%s,sortTick=%s"
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% (playerID, pvpDamage, pvpDamTick, tick, sortTick))
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playerInfoList.sort(reverse=True)
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winner = playerInfoList[0][-1] if len(playerInfoList) > 0 else None
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loser = playerInfoList[1][-1] if len(playerInfoList) > 1 else None
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GameWorld.Log("PK³¬Ê±, ½øÈë½áËã!playerInfoList=%s" % str(playerInfoList))
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__DoLogicAddPlayerWinCnt(winner, loser, tick)
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return
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##±ÈÈü¸´»î
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# @param tick ʱÖÓ
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# @return ÎÞÒâÒå
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# @remarks ±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
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def __DoLogic_Reborn(tick):
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if tick - GameWorld.GetGameFB().GetFBStepTick() < GetMergeKingCfg()[Def_AutoRebornTime]:
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return
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copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
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for i in range(copyMapPlayerManager.GetPlayerCount()):
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player = copyMapPlayerManager.GetPlayerByIndex(i)
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if player == None or player.IsEmpty() or player.GetPlayerAction() != IPY_GameWorld.paDie:
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continue
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GameWorld.DebugLog("¸´»îÍæ¼Ò...", player.GetPlayerID())
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ChPlayer.PlayerRebornByType(player, ChConfig.rebornType_City, tick)
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# ½øÈëÌØÐ§×¼±¸µ¹¼ÆÊ±£¬¿ªÊ¼ÏÂÒ»¾Ö×¼±¸
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FBCommon.SetFBStep(FB_State_MapPrepareEff, tick)
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return
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##±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
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# @param tick ʱÖÓ
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# @return ÎÞÒâÒå
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# @remarks ±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
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def __DoLogic_FreeTime(tick):
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if tick - GameWorld.GetGameFB().GetFBStepTick() < GetMergeKingCfg()[Def_Time_Leave]:
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return
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FBCommon.SetFBStep(FB_State_Over, tick)
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return
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## PVPÉ˺¦Ïà¹Ø
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def OnPVPDamage(curPlayer, damageValue, tagPlayer, tick):
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playerID = curPlayer.GetPlayerID()
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tagPlayerID = tagPlayer.GetPlayerID()
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gameFB = GameWorld.GetGameFB()
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curPlayerDamage = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamage)
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updDamage = min(ChConfig.Def_UpperLimit_DWord, curPlayerDamage + damageValue)
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gameFB.SetPlayerGameFBDict(playerID, FBPDict_PVPDamage, updDamage)
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gameFB.SetPlayerGameFBDict(playerID, FBPDict_PVPDamUpdTick, tick)
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GameWorld.DebugLog("OnPVPDamage playerID=%s,tagPlayerID=%s,damageValue=%s,updDamage=%s,tick=%s"
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% (playerID, tagPlayerID, damageValue, updDamage, tick))
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helpDict = {"PVPDamage":[playerID, updDamage, tick]}
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FBCommon.Notify_FBHelp(curPlayer, helpDict)
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FBCommon.Notify_FBHelp(tagPlayer, helpDict)
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return
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##´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼
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# @param curPlayer Íæ¼ÒʵÀý
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# @param defender ·ÀÊØÕß
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# @param tick ʱ¼ä´Á
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# @return ²¼¶ûÖµ
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# @remarks ´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼
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def DoFBOnKill_Player(curPlayer, defender, tick):
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if GameWorld.GetGameFB().GetFBStep() != FB_State_Fight:
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return
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__DoLogicAddPlayerWinCnt(curPlayer, defender, tick)
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return True
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def __DoLogicAddPlayerWinCnt(winner, loser, tick):
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## Á½¸ö¶¼µôÏߣ¬PK³¬Ê±£¬Ö±½Ó½áÊø±¾³¡Õ½¶·
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if not winner and not loser:
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GameWorld.DebugLog(" Á½¸ö¶¼µôÏߣ¬PK³¬Ê±£¬Ö±½Ó½áÊø±¾³¡Õ½¶·")
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__DoMergeKingOver(winner, loser, tick)
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return
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gameFB = GameWorld.GetGameFB()
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winnerID = 0 if not winner else winner.GetPlayerID()
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winnerAccID = "" if not winner else winner.GetAccID()
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loserID = 0 if not loser else loser.GetPlayerID()
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loserAccID = "" if not loser else loser.GetAccID()
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winnerWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % winnerID)
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winnerDamage = gameFB.GetPlayerGameFBDictByKey(winnerID, FBPDict_PVPDamage)
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loserWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % loserID)
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loserDamage = gameFB.GetPlayerGameFBDictByKey(loserID, FBPDict_PVPDamage)
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updWinCnt = winnerWinCnt + 1
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gameFB.SetGameFBDict(GameFBDict_PlayerWinCnt % winnerID, updWinCnt)
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isOver = (updWinCnt >= GetMergeKingCfg()[Def_MaxWinCnt])
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roomID = GameWorld.GetGameWorld().GetPropertyID()
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overDict = {"roomID":roomID, "winnerAccID":winnerAccID, "loserAccID":loserAccID,
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"winnerWinCnt":updWinCnt, "loserWinCnt":loserWinCnt, "isOver":isOver,
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"winnerDamage":winnerDamage, "loserDamage":loserDamage}
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GameWorld.DebugLog("µ¥¾Ö½áËã %s" % str(overDict), winnerID)
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#֪ͨ¿Í»§¶ËÐÅÏ¢, ¿Í»§¶Ë¸ù¾ÝroomID×ÔÐнâÎöµ±Ç°µÄgroupType¼°battleIndex
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if winner:
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FBCommon.Notify_FB_Over(winner, overDict)
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if loser:
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FBCommon.Notify_FB_Over(loser, overDict)
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# ÖØÖÃÉ˺¦Êä³ö
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gameFB.SetPlayerGameFBDict(winnerID, FBPDict_PVPDamage, 0)
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gameFB.SetPlayerGameFBDict(winnerID, FBPDict_PVPDamUpdTick, tick)
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gameFB.SetPlayerGameFBDict(loserID, FBPDict_PVPDamage, 0)
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gameFB.SetPlayerGameFBDict(loserID, FBPDict_PVPDamUpdTick, tick)
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if not isOver:
|
if loser:
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GameWorld.DebugLog(" δ´ïµ½×î´óʤ³¡£¬ÓжÔÊÖ£¬½øÈ븴»îµÈ´ý½×¶Î£¡", winnerID)
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FBCommon.SetFBStep(FB_State_Reborn, tick)
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else:
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GameWorld.DebugLog(" δ´ïµ½×î´óʤ³¡£¬ÎÞ¶ÔÊÖ£¬½øÈëÏÂÒ»¾Ö×¼±¸½×¶Î£¡", winnerID)
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FBCommon.SetFBStep(FB_State_MapPrepareEff, tick)
|
return
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GameWorld.DebugLog(" ÒÑ´ïµ½×î´óʤ³¡£¬»ñµÃ×îÖÕʤÀû£¡", winnerID)
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__DoMergeKingOver(winner, loser, tick)
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return
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## ¿ç·þÍõÕßÕù°Ô½áÊø´¦Àí
|
def __DoMergeKingOver(winner, loser, tick):
|
gameFB = GameWorld.GetGameFB()
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mergeKingCfg = GetMergeKingCfg()
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winnerAccID = "" if not winner else winner.GetAccID()
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winnerID = 0 if not winner else winner.GetPlayerID()
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loserID = 0 if not loser else loser.GetPlayerID()
|
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winnerWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % winnerID)
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loserWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % loserID)
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#¸±±¾×´Ì¬½øÈë¹Ø±Õµ¹¼ÆÊ±
|
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, mergeKingCfg[Def_Time_Leave])
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FBCommon.SetFBStep(FB_State_FreeTime, tick)
|
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#·¢ËÍÒ»ÌõÏûÏ¢µ½GameServer֪ͨPK¶ÔÕ½½áÊø
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roomID = GameWorld.GetGameWorld().GetPropertyID()
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sendMsg = str([2, roomID, winnerWinCnt, loserWinCnt, winnerAccID, ChEquip.GetPlayerEquipView(winner), ChEquip.GetPlayerEquipView(loser)])
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GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeKingFB', sendMsg, len(sendMsg))
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GameWorld.DebugLog("SendToGameServer: %s" % sendMsg)
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return
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#¹ØÏµÓÐ3²ã£¬ÎÞ-ÓѺÃ-µÐÈË
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##ÅжÏÊÇ·ñÓѺùØÏµ£¬¸Ã²ãÅж¨ÎªÓѺÃÂß¼ÖеÄ×îºóÅжÏ
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# @param curPlayer Íæ¼ÒʵÀý
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# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
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# @return ²¼¶ûÖµ
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def CheckPlayersRelation_IsFriend(curPlayer, curTagPlayer):
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return not CanAttackPlayer(curPlayer, curTagPlayer)
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##¸±±¾ÖÐ,¹¥»÷¶ÓÓÑÂß¼
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# @param curPlayer Íæ¼ÒʵÀý
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# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
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# @return ²¼¶ûÖµ
|
# @remarks
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def DoCanAttackTeamer(curPlayer, curTagPlayer):
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return CanAttackPlayer(curPlayer, curTagPlayer)
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##¸±±¾ÖÐ,ÊÇ·ñ¿É¹¥»÷
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# @param curPlayer Íæ¼ÒʵÀý
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# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
|
# @return ²¼¶ûÖµ
|
# @remarks ¸±±¾ÖÐ,ÊÇ·ñ¿É¹¥»÷
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def CanAttackPlayer(curPlayer, curTagPlayer):
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fbStep = GameWorld.GetGameFB().GetFBStep()
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if fbStep != FB_State_Fight:
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GameWorld.DebugLog("·ÇÕ½¶·½×¶Î£¬²»¿É¹¥»÷£¡")
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return False
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return curPlayer.GetFaction() != curTagPlayer.GetFaction()
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