#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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#  
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#---------------------------------------------------------------------  
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##@package GY_Query_SealDemonAward  
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# @todo: ·âħ̳½±Àø´¦Àí  
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#  
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# @author: xdh  
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# @date 2017-12-28 16:30  
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# @version 1.0  
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#  
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# @note: ·âħ̳½±Àø´¦Àí  
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#---------------------------------------------------------------------  
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#"""Version = 2017-12-28 16:30"""   
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#---------------------------------------------------------------------  
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import GameWorld  
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import GameLogic_SealDemon  
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#---------------------------------------------------------------------  
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## XX  
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#  @param query_Type ÇëÇóÀàÐÍ  
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#  @param query_ID ÇëÇóµÄÍæ¼ÒID  
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#  @param packCMDList ·¢°üÃüÁî  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return "True" or "False" or ""  
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def DoLogic(query_Type, query_ID, packCMDList, tick):  
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    return ''  
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## µÇ½ÐÅÏ¢  
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#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò  
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#  @param callFunName ¹¦ÄÜÃû³Æ  
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#  @param funResult ²éѯµÄ½á¹û  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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def DoResult(curPlayer, callFunName, funResult, tick):  
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    playerID = curPlayer.GetPlayerID()  
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    GameWorld.DebugLog("GY_Query_SealDemonAward funResult=%s" % funResult, playerID)  
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    result = eval(funResult)  
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    if len(result) !=2:  
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        return  
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    lineID, rank = result  
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    GameLogic_SealDemon.GiveSealDemonAward(curPlayer, lineID, rank, True)  
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    return  
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