hch
2018-09-20 a8d160566fcad719e98b6ac1ad6354fb6ddb1dc5
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package SummonNPC_Attack_Player
# ÕÙ»½ÊÞ¹¥»÷Íæ¼Ò
#
# @author eggxp
# @date 2010-4-20
# @version 1.7
#
# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
# @change: "2013-03-25 10:00" wdb È¥×°±¸Ê¹Óò»¿ÛÄ;Ã
# @change: "2013-09-27 19:30" Alee »Ö¸´Ä;Ã
# @change: "2013-11-05 21:00" Alee PKÌáʾ
# @change: "2014-03-08 17:20" hxp ÐÞ¸´ÕÙ»½ÊÞ»÷ɱºì/»ÆÃûÍæ¼Òʱ£¬ÕÙ»½ÊÞÖ÷È˺ìÃûÎÊÌâ
# @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ
# @change: "2016-11-24 19:30" hxp Ö§³ÖÌØÊ⸱±¾¹¥»÷½á¹ûÅжÏËÀÍö¹æÔò
# @change: "2016-11-26 19:00" hxp ÏÝÚåAIÔö¼Ó¿É¹¥»÷Ö÷ÈËÂß¼­
#------------------------------------------------------------------------------ 
#"""Version = 2016-11-26 19:00"""
#------------------------------------------------------------------------------ 
import FBLogic
import NPCCommon
import PlayerControl
import IPY_GameWorld
import AttackCommon
import ChConfig
import GameWorld
import BaseAttack
import ChEquip
import SkillShell
import ChNPC
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷
def GetCanAttack(curSummonNPC, curTagPlayer, skill, tick):
    return AttackCommon.CheckNPCCanAttackTag(curSummonNPC, curTagPlayer, skill)
 
## »ñµÃ¹ØÏµ
#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#  @remarks »ñµÃ¹ØÏµ
def GetTagRelation(curSummonNPC, curTagPlayer, skill, tick):
    #ÕÙ»½ÊÞµÄÖ÷ÈË(Íæ¼Ò)
    summonOwner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
    if summonOwner == None :
        #NPCµÄÕÙ»½ÊÞ²»¿¼ÂÇ
        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
    
    #ÈËÎïµÄÕÙ»½ÊÞ,²»Äܹ¥»÷×Ô¼ºµÄÖ÷ÈË
    if GameWorld.IsSameObj(summonOwner, curTagPlayer) :
        #return ChNPC.OnGetOwnerRelation(curSummonNPC, curTagPlayer)
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
    
    #ÅжÏÖ÷È˵Ĺ¥»÷ģʽ,ÅжÏÊÇ·ñ¿ÉÒÔ¹¥»÷Õâ¸öÍæ¼Ò
    if not AttackCommon.CheckPlayerAttackMode_Player(summonOwner, curTagPlayer):
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode
    
    #------------------------ÒÔÏÂÂß¼­,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏÂ
    
    return AttackCommon.GetPlayersRelation(summonOwner, curTagPlayer)
 
 
## ¹¥»÷
#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param skillValue ¼¼ÄÜÔöÇ¿
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
#  @param tick µ±Ç°Ê±¼ä
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks ¹¥»÷
def DoAttack(curSummonNPC, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):
    
    curTagPlayerHPBeforeAtk = curTagPlayer.GetHP()
    
    hurtType = AttackCommon.GetHurtHP(curSummonNPC, curTagPlayer, skill, 
                                      skillValue, skillPercent, tick)
    #ÉËѪ
    hurtHP = hurtType.HurtHP
    
    curAttackPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
    #2¸öÍæ¼ÒµÄÕÙ»½ÊÞ»¥ÏàPK,ÐèÒªÅжϷÀÊØ·½Íæ¼ÒµÄÊÇ·ñ¿ÉÒÔ¹¥»÷½ø¹¥·½
    if curAttackPlayer != None:
        if AttackCommon.CheckPlayerAttackMode_Player(curTagPlayer, curAttackPlayer):
            AttackCommon.SummonAddAngryByOwner(curSummonNPC, curTagPlayer, hurtHP)
        
        #AttackCommon.NPCAddObjInHurtList(curAttackPlayer, curTagPlayer, curTagPlayerHPBeforeAtk, hurtHP)
        
        AttackCommon.OnPVPDamage(curAttackPlayer, hurtHP, curTagPlayer, "Summon v Player")
        
    #Ö±½Ó¹¥»÷
    else:
        AttackCommon.SummonAddAngryByOwner(curSummonNPC, curTagPlayer, hurtHP)
        
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
    AttackCommon.AddHurt(curTagPlayer, skillHurtList, hurtType.HurtType, hurtHP)
    return hurtType
 
 
## ´¦Àí¹¥»÷ºóµÄ½á¹û
#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True
#  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û
def AttackResult(curSummonNPC, curTagPlayer, skill, tick):
    #·ÀÊØ·½ÑªÁ¿
    curTagPlayerHP = curTagPlayer.GetHP()
    curTagPlayerFBHP = FBLogic.OnGetFBCurHP(curTagPlayer)
    
    #·ÀÊØ·½±»¶¯Buff´¥·¢
#    AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())
    
    #ÊÇ·ñͬ¹ú¼®
    #»ñµÃ¹¥»÷·½ÓµÓÐÕß
    curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
    
    #±»¹¥»÷Ìáʾ£¬±ÜÃâÆµ·±Ìáʾ
    #===========================================================================
    # if not curTagPlayer.GetBattleState():
    #    PlayerControl.NotifyCode(curTagPlayer, "PK_admin_0")
    # 
    # if curPlayer != None and not curPlayer.GetBattleState():
    #    PlayerControl.NotifyCode(curTagPlayer, "PK_admin_0")
    #===========================================================================
    
    #Íæ¼ÒÊÇ·ñËÀÍö
    if curTagPlayerHP > 0 and curTagPlayerFBHP > 0:
        #±»¹¥»÷ÕßÒ²½øÈëÕ½¶·×´Ì¬
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
        
        #ÊÇ·ñÔÚÌØÊâµÄ¸±±¾ÖÐ
        if curPlayer != None:
            AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)
        
        return
        
    if curPlayer != None:
        #Ö´ÐÐÍæ¼Ò»÷É±Íæ¼ÒÂß¼­
        AttackCommon.OnPlayerKillPlayer(curPlayer, curTagPlayer, tick)
        
        #Ë¢ÐÂNPCµÄ³ðºÞÁбí,ɾ³ýËÀÍö¶ÔÏó
        npcControl = NPCCommon.NPCControl(curSummonNPC)
        npcControl.RefreshAngryList(tick)
    
    #Íæ¼ÒÒѾ­ËÀÍö
    tagPlayerControl = PlayerControl.PlayerControl(curTagPlayer)
    tagPlayerControl.SetDead()
    return True