hxp
2024-04-10 a9415978e2c4b94debfb59787771e1434a1adf19
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package TurnAttack
#
# @todo:»ØºÏÖÆ¹¥»÷Âß¼­
# @author hxp
# @date 2023-11-30
# @version 1.0
#
# ÏêϸÃèÊö: »ØºÏÖÆ¹¥»÷Âß¼­£¬¾ùʹÓÃNPCʵÀý×÷Ϊս¶·Ö÷Ìå
#
#-------------------------------------------------------------------------------
#"""Version = 2023-11-30 15:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import AICommon
import BaseAttack
import PlayerState
import IpyGameDataPY
import IPY_GameWorld
import ChPyNetSendPack
import PlayerViewCacheTube
import NetPackCommon
import PlayerControl
import SkillCommon
import NPCCommon
import GameWorld
import GameObj
import PetControl
import SkillShell
import BuffSkill
import FBCommon
import ItemControler
import PassiveBuffEffMng
import FBLogic
 
# »ØºÏÕ½¶·Á÷³Ì״̬
(
FightState_Start, # 0 Æðʼ״̬£¬ÎÞÌØÊâÒâÒ壬½ö´ú±í¿ªÊ¼ÁË£¬ÓëOver¶ÔÓ¦
FightState_PrepareOK, # 1 ×¼±¸Íê±Ï£¬°üº¬¶ÔÕ½NPCÕÙ»½OK¡¢ÆäËûµÈ
FightState_Fighting, # 2 Õ½¶·ÖÐ
FightState_FightEnd, # 3 Õ½¶·½áÊø
FightState_Award, # 4 ½áËã½±Àø
FightState_Over, # 5 ½áÊø×´Ì¬£¬ÎÞÌØÊâÒâÒ壬½ö´ú±íËùÓд¦Àí½áÊøÁË£¬ÓëStart¶ÔÓ¦
) = range(6)
 
# »ØºÏÕ½¶·¸´»îÀàÐÍ
(
RebornType_PetSkill, # ÁéÊÞ¸´»î£¬°üº¬Áé³è×ÔÉí¼¼ÄÜ »ò ÓÉÁé³è´¥·¢µÄ¼¼ÄÜ
RebornType_ElfSkill, # ¾«¹Ö¸´»î
RebornType_ShentongSkill, # Éñͨ¸´»î - ÓÉÖ÷½Ç×Ô¼º´¥·¢£¬Áé³è´¥·¢µÄÉñͨ¼¼ÄܹéΪÁé³è¸´»î
) = range(1, 1 + 3)
 
def GetObjName(gameObj):
    objName = gameObj.GetName()
    faction = GameObj.GetFaction(gameObj)
    fightPlaceNum = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetPlaceNum)
    curID = gameObj.GetDictByKey(ChConfig.Def_NPC_Dict_MirrorPlayerID)
    if not curID and gameObj.GetGameObjType() == IPY_GameWorld.gotNPC:
        curID = gameObj.GetNPCID()
    return "%s%s %s[%s-%s]" % ("A" if faction == 1 else "B", fightPlaceNum, objName, gameObj.GetID(), curID)
 
#// B4 10 »ØºÏÖÆÕ½¶· #tagCMTurnFight
#
#struct    tagCMTurnFight
#{
#    tagHead        Head;
#    DWORD        MapID;    // ×Ô¶¨ÒåµØÍ¼ID£¬¿ÉÓÃÓÚ°ó¶¨Õ½¶·³¡¾°¹¦ÄÜ£¨ÈçÒ°Íâ¹Ø¿¨£¬ÅÀËþ¹¦ÄÜ£¬¾º¼¼³¡µÈ£©
#    WORD        FuncLineID;
#    DWORD        PlayerID;    // Õ½¶·Ä¿±êÍæ¼ÒID£¬¿ÉΪ0£¬Ä³Ð©¹¦ÄÜ¿ÉÄÜÓÐÓã¬È羺¼¼³¡
#    BYTE        ValueCount;
#    DWORD        ValueList[ValueCount]; // ¸½¼ÓÖµÁÐ±í£¬¿ÉÑ¡£¬¾ßÌ庬ÒåÓÉMapID¾ö¶¨
#};
def OnTurnFight(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    mapID = clientData.MapID
    funcLineID = clientData.FuncLineID
    tagPlayerID = clientData.PlayerID
    valueList = clientData.ValueList
    
    playerID = curPlayer.GetPlayerID()
    if tagPlayerID:
        if playerID == tagPlayerID:
            GameWorld.DebugLog("²»ÄÜ´ò×Ô¼º!", playerID)
            return
        
    if not FBLogic.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
        return
    
    # ÐèÒª·¢Ë͵½GameServerÑéÖ¤
    if mapID in ChConfig.Def_TFMapID_SendToGameServer:
        SendToGameServer_TurnFight(curPlayer, "TurnFightRequest", [mapID, funcLineID, tagPlayerID, valueList])
        return
    
    DoTurnFightProcess(curPlayer, mapID, funcLineID, tagPlayerID, valueList, tick)
    return
 
def SendToGameServer_TurnFight(curPlayer, msgType, dataMsg=""):
    playerID = curPlayer.GetPlayerID()
    msgList = str([msgType, dataMsg])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "TurnFight", msgList, len(msgList))
    GameWorld.Log("»ØºÏÕ½¶··¢ËÍGameServer: %s, %s" % (msgType, dataMsg), playerID)
    return
 
def GameServer_TurnFight_DoResult(curPlayer, msgData, tick):
    
    msgType, dataMsg, ret = msgData
    
    if not ret:
        return
    
    if msgType == "TurnFightRequest":
        mapID, funcLineID, tagPlayerID, valueList = dataMsg
        DoTurnFightProcess(curPlayer, mapID, funcLineID, tagPlayerID, valueList, tick)
        
    elif msgType == "TurnFightOver":
        mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList = dataMsg
        FBLogic.OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret)
        
    return
 
def DoTurnFightProcess(curPlayer, mapID, funcLineID, tagPlayerID, valueList, tick):
    ## Ö´ÐлغÏÖÆÕ½¶·µÄÍêÕûÁ÷³Ì
    
    if curPlayer.GetSightLevel() != curPlayer.GetID():
        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
        
    SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Start)
    
    if tagPlayerID:
        PlayerViewCacheTube.GetPlayerPropDataCall(curPlayer, tagPlayerID, DoTrunFightVSPlayer, [mapID, funcLineID, valueList], True)
        return
    
    DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, valueList, tick)
    
    SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Over)
    return
 
def DoTrunFightVSPlayer(curPlayer, tagPlayerID, callData, PropDict):
    mapID, funcLineID, valueList = callData
    if PropDict and curPlayer.GetPlayerID() != tagPlayerID:
        tick = GameWorld.GetGameWorld().GetTick()
        DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, valueList, tick)
    SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Over)
    return
 
def DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, valueList, tick):
    playerID = curPlayer.GetPlayerID()
    factionInfoA = GetPlayerFactionInfoByCache(playerID)
    ipyData = None
    if tagPlayerID:
        factionInfoB = GetPlayerFactionInfoByCache(tagPlayerID)
    else:
        ipyData = IpyGameDataPY.GetIpyGameData("FBTurn", mapID, funcLineID)
        if not ipyData:
            return
        npcID = ipyData.GetNPCID()
        if not npcID:
            return
        petNPCIDList = ipyData.GetPetNPCIDList()
        petCacheInfo = [] # ´ÓÅä±íÖжÁÈ¡×éºÏ£¬¼¼ÄÜĬÈÏÈ¡NPC±íÅäÖõÄ
        for state, petNPCID in enumerate(petNPCIDList, 1):
            petCacheInfo.append({"npcID":petNPCID, "state":state, "quality":0})
        skillIDExList = [] # NPCΪ¸½¼Ó¼¼ÄÜ£¬ÒòΪNPC±í±¾Éí¿ÉÄÜÓÐÅäÖü¼ÄÜ
        skillIDExList.extend(ipyData.GetElfSkillIDList())
        skillIDExList.extend(ipyData.GetSTSkillIDList())
        factionInfoB = {"npcID":npcID, "pet":petCacheInfo, "skillIDExList":skillIDExList}
        
    fightRet = ProcessAutoTurnFight(mapID, funcLineID, factionInfoA, factionInfoB, tick, curPlayer)
    if not fightRet:
        return
    isWin, turnNum, turnMax, factionTotalHurtDict, playbackID = fightRet
    
    # ½áËã½±Àø, awardWay-·¢·Å·½Ê½(0-²»·¢·Å, 1-TurnAttackÄ£¿éͳһ·¢·Å, 2-¹¦ÄÜ×Ô¼º¾ö¶¨·¢·ÅÂß¼­)
    needSendGameServer, awardItemList, awardWay = False, [], 1
    overRet = FBLogic.OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet)
    if overRet != None:
        needSendGameServer, awardItemList, awardWay = overRet
        
    if isWin and ipyData:
        if awardWay == 1 and not awardItemList:
            # É½Õ¯²âÊÔÏÈĬÈ϶¼ÊÇÊ״ν±Àø£¬ÕýʽºóÐèɾ³ý
            awardItemList = ipyData.GetAwardItemListFirst()
            
    if awardItemList == None:
        awardItemList = []
        
    GameWorld.DebugLog("½±ÀøÎïÆ·: %s" % awardItemList)
    if awardWay == 1 and awardItemList:
        ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["TurnFight", False, {"mapID":mapID, "funcLineID":funcLineID}])
        
    if needSendGameServer or mapID in ChConfig.Def_TFMapID_SendToGameServer:
        SendToGameServer_TurnFight(curPlayer, "TurnFightOver", [mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList])
        
    overMsg = {"isWin":isWin, "itemInfo":FBCommon.GetJsonItemList(awardItemList), "totalHurt":factionTotalHurtDict.get(1, 0)}
    playbackID and overMsg.update({"playbackID":playbackID})
    SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Award, turnNum, turnMax, overMsg)
    return
 
def GetPlayerFactionInfoByCache(playerID):
    ## ¸ù¾ÝÍæ¼Ò»º´æÊý¾Ý»ñÈ¡¶ÔÕóÍæ¼ÒÕóÓªÐÅÏ¢×Öµä
    _, PlusDict = PlayerViewCacheTube.GetPlayerPropPlusDictByID(playerID, True) # ´Ó»º´æÖлñÈ¡£¬Ç¿Ë¢Ò»´Î×îÐÂÊôÐÔ
    skillIDList = []
    SkillInfo = PlusDict.get("SkillInfo", {})
    for _, skillLVDict in SkillInfo.items():
        for skillID, _ in skillLVDict.items():
            skillID = GameWorld.ToIntDef(skillID)
            skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
            if not skillData:
                continue
            skillIDList.append(skillID)
    return {"playerID":playerID, "pet":PlusDict.get("Pet"), "skillIDList":skillIDList}
 
def ProcessAutoTurnFight(mapID, funcLineID, factionInfoA, factionInfoB, tick, syncPlayer=None, isSavePlayback=False):
    ''' ´¦Àí×Ô¶¯»ØºÏÕ½¶·¹ý³Ì£¬½ö×öÕ½¶·Á÷³Ì´¦Àí£¬²»×ö¼°ÆäËû¹¦ÄÜÂß¼­
    @param mapID: ¿ÉÊÓΪ¹¦ÄÜID
    @param funcLineID: ¶Ô¹¦ÄÜIDµÄÀ©Õ¹
    @param factionInfoA: A·½ÕóÓªÐÅÏ¢£¬playerID ºÍ npcID ¶þѡһ {"playerID":Ö÷ÌåÍæ¼Ò¾µÏñID, "npcID":Ö÷ÌåNPCID, "pet":[{³öÕ½Áé³èÐÅÏ¢¼æÈÝÍæ¼Ò»º´æµÄÁé³èÐÅÏ¢k:v, ...}, ...]}
    @param factionInfoB: B·½ÕóÓªÐÅÏ¢
    @param syncPlayer: ÐèҪ֪ͨµÄÍæ¼Ò£¬¿ÉÄÜΪNone£¬×¢Òâ½ö×ö֪ͨÓ㬸ÃÍæ¼Ò¿ÉÄܺÍABÕóÓªÎÞÈκιØÏµ
    @param isSavePlayback: ÊÇ·ñ±£´æÕ½¶·»Ø·Å
    @return: None-ÎÞ½á¹û£»»ò (isWin, turnNum, turnMax, factionTotalHurtDict)
                        isWin: ÊÇ·ñ»ñʤ
                        turnNum: ´òÁ˼¸»ØºÏ
                        factionTotalHurtDict: Ë«·½ÉËѪͳ¼Æ
    '''
    if syncPlayer:
        syncPlayer.SetCanAttack(False) # ¸ÃÍæ¼ÒÉèÖÃΪ²»¿É±»¹¥»÷
        playerID = syncPlayer.GetPlayerID()
        sightLevel, posX, posY = playerID, syncPlayer.GetPosX(), syncPlayer.GetPosY()
    else:
        playerID = 0
        sightLevel, posX, posY = 99, 192, 109 # ÏµÍ³Ä¬ÈÏ´¦ÀíµÄ²ã¼¶¼°×ø±ê
        
    factionA, factionB, mainRolePlace = 1, 2, 1
    objRetA = __SummonFactionObjs(factionA, mainRolePlace, factionInfoA, sightLevel, posX, posY)
    objRetB = __SummonFactionObjs(factionB, mainRolePlace, factionInfoB, sightLevel, posX, posY)
    objA, petObjListA, factionSyncInfoA = objRetA if objRetA else (None, [])
    objB, petObjListB, factionSyncInfoB = objRetB if objRetB else (None, [])
    if not objA or not objB:
        return
    playerIDA = objA.GetDictByKey(ChConfig.Def_NPC_Dict_MirrorPlayerID) # ¿ÉÄÜΪ0£¬·ÇÍæ¼Ò¾µÏñʱΪ0
    playerIDB = objB.GetDictByKey(ChConfig.Def_NPC_Dict_MirrorPlayerID) # ¿ÉÄÜΪ0£¬·ÇÍæ¼Ò¾µÏñʱΪ0
    
    objNameA = GetObjName(objA)
    objNameB = GetObjName(objB)
    GameWorld.DebugLog("===== Ö´ÐлغÏÖÆÕ½¶·: %s VS %s =====" % (objNameA, objNameB))
    
    turnMax = IpyGameDataPY.GetFuncCfg("TurnFight", 1)
    # ³èÎïÏȹ¥»÷
    factionListA = petObjListA + [objA]
    factionListB = petObjListB + [objB]
    atkFactionList = [factionListA, factionListB]
    
    # ÉèÖÃÕ½¶·Ö÷Ìå
    objA.SetDict(ChConfig.Def_Obj_Dict_TurnEnemyID, objB.GetID())
    objB.SetDict(ChConfig.Def_Obj_Dict_TurnEnemyID, objA.GetID())
    
    # Õ½¶·Ç°³õʼ»¯£¬¿ÉÄÜ»á¸Ä±ä¹¥ËÙ£¬ËùÒÔÏȳõʼ»¯
    for factionObjList in atkFactionList:
        for gameObj in factionObjList:
            if not gameObj:
                continue
            faction = GameObj.GetFaction(gameObj)
            tagGameObj = objB if faction == 1 else objA
            TurnFightObjStartInit(playerID, gameObj, tagGameObj, tick)
            
    #Ò»¸ö»ØºÏ¹¥»÷˳Ðò£¬ÎªÁ˺óÐøÂß¼­Í³Ò»£¬¶¼ÊÇÏÈÈ·¶¨ºÃ˳Ðò
    sortType = 2 # ¹¥»÷˳ÐòÅÅÐò·½Ê½
    fightObjList = []
    #·½Ê½1£º ´¿Óɹ¥»÷ËٶȾö¶¨£¬¹¥ËÙÏàͬÏÂÕóÓª1Ïȹ¥»÷£¬»¹ÏàͬÔòÓÉID¾ö¶¨
    if sortType == 1:
        fightObjList = factionListA + factionListB
        fightObjList.sort(key=lambda o: (GameObj.GetAtkSpeed(o), (10 - GameObj.GetFaction(o)), o.GetID()), reverse=True)
    #·½Ê½2£º¸ù¾ÝÕóÓªÖ÷½Ç¹¥ËÙ¾ö¶¨ÏÈÊÖ£¬È»ºóÿ¸öÕóÓªÂÖÁ÷¹Ì¶¨Î»Öù¥»÷
    elif sortType == 2:
        if GameObj.GetAtkSpeed(objA) < GameObj.GetAtkSpeed(objB):
            atkFactionList = [factionListB, factionListA]
        for i in range(len(factionListA)):
            for factionObjList in atkFactionList:
                fightObjList.append(factionObjList[i])
                
    SyncTurnFightState(syncPlayer, mapID, funcLineID, playerIDB, FightState_PrepareOK, msg=[factionSyncInfoA, factionSyncInfoB])
    
    isWin = None
    for turnNum in range(1, turnMax + 1):
        GameWorld.DebugLog("¡¾----- »ØºÏÖÆÕ½¶·ÂÖ´Î: %s -----¡¿" % turnNum)
        SyncTurnFightState(syncPlayer, mapID, funcLineID, playerIDB, FightState_Fighting, turnNum, turnMax)
        
        # »ØºÏ¿ªÊ¼: ×öһЩÿ»ØºÏÖØÖÃÂß¼­»òÕßijЩ¸ù¾Ý»ØºÏ´¥·¢µÄЧ¹ûµÈ
        for gameObj in fightObjList:
            if not gameObj:
                continue
            faction = GameObj.GetFaction(gameObj)
            tagGameObj = objB if faction == 1 else objA
            TurnFightObjPerTurnStart(gameObj, tagGameObj, turnNum, tick)
            
        isWin = CheckIswin(objA, objB)
        if isWin != None:
            break
        
        # »ØºÏÕ½¶·£º ÂÖÁ÷ÒÀ´Î¹¥»÷
        for actionNum, gameObj in enumerate(fightObjList, 1):
            if not gameObj:
                # Ã»ÓжÔÏó¿ÉÊÓΪûÓиýڵã
                continue
            
            for obj in fightObjList:
                TurnFightObjPerTurnActionnum(turnNum, actionNum, obj, tick)
                
            objType = gameObj.GetGameObjType()
            objID = gameObj.GetID()
            SyncTurnFightObjAction(syncPlayer, turnNum, objType, objID)
            
            if GameObj.GetHP(gameObj) <= 0:
                # ¸´»îʱ»úÔÚ×Ô¼ºÐж¯½Úµã
                if not DoReborn(gameObj):
                    continue
                
            faction = GameObj.GetFaction(gameObj)
            objName = GetObjName(gameObj)
            curHP = GameObj.GetHP(gameObj)
            
            tagGameObj = objB if faction == 1 else objA
            tagObjType = tagGameObj.GetGameObjType()
            tagObjID = tagGameObj.GetID()
            tagHP = GameObj.GetHP(tagGameObj)
            
            GameWorld.DebugLog("¡ï»ØºÏ%s.%s %s Ðж¯ : objType-ID-HP(%s-%s-%s),curAtk=%s, tagType-ID-HP(%s-%s-%s)" 
                               % (turnNum, actionNum, objName, objType, objID, curHP, gameObj.GetMaxAtk(), tagObjType, tagObjID, tagHP))
            
            if not DoAttack(gameObj, tagGameObj, tick, checkUseXP=True):
                continue
            
            isWin = CheckIswin(objA, objB)
            if isWin != None:
                break
            
        if isWin != None:
            break
        
    GameWorld.DebugLog("--- Õ½¶·½áÊø´¦Àí --- isWin=%s" % isWin)
    isWin = 1 if isWin else 0
    
    # Í³¼Æ×ÜÉ˺¦
    factionTotalHurtDict = {}
    for gameObj in fightObjList:
        if not gameObj:
            continue
        faction = GameObj.GetFaction(gameObj)
        objName = GetObjName(gameObj)
        objID = gameObj.GetID()
        totalHurtEx = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnTotalHurtEx) * ChConfig.Def_PerPointValue
        totalHurt = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnTotalHurt) + totalHurtEx
        factionTotalHurtDict[faction] = factionTotalHurtDict.get(faction, 0) + totalHurt
        GameWorld.DebugLog("%s objID=%s,faction=%s, ×ÜÊä³ö: %s" % (objName, objID, faction, totalHurt))
    for faction, totalHurt in factionTotalHurtDict.items():
        GameWorld.DebugLog("faction=%s, ÕóÓª×ÜÊä³ö: %s" % (faction, totalHurt))
        
    GameWorld.DebugLog("AÊ£ÓàѪÁ¿: %s / %s" % (GameObj.GetHP(objA), GameObj.GetMaxHP(objA)))
    GameWorld.DebugLog("BÊ£ÓàѪÁ¿: %s / %s" % (GameObj.GetHP(objB), GameObj.GetMaxHP(objB)))
    
    SyncTurnFightState(syncPlayer, mapID, funcLineID, playerIDB, FightState_FightEnd, turnNum, turnMax)
    
    for gameObj in fightObjList:
        TurnFightObjOverReset(gameObj, tick)
        
    playbackID = 0 # Õ½¶·»Ø·ÅID£¬¿É¸ù¾Ý¸ÃID²é¿´»Ø·Å
    #playbackInfo = "" # Õ½¶·»Ø·ÅÐÅÏ¢
    if isSavePlayback:
        pass
    
    GameWorld.DebugLog("===== »ØºÏÖÆÕ½¶·½áÊø: mapID=%s,funcLineID=%s,playerIDA=%s,playerIDB=%s,isWin=%s" 
                       % (mapID, funcLineID, playerIDA, playerIDB, isWin))
    return isWin, turnNum, turnMax, factionTotalHurtDict, playbackID
 
def __SummonFactionObjs(faction, mainRolePlace, objInfo, sightLevel, posX, posY):
    '''ÕÙ»½ÕóÓªÕ½¶·ÊµÀý
    @param faction: ËùÊôÕóÓª£¬Ä¿Ç°Ö§³ÖÁ½¸öÕóÓª£¬1»ò2
    @param mainRolePlace: Õ½¶·Ö÷ÌåÔÚ¸ÃÕóÓªÉÏÕóλÖã¬1V1ʱĬÈÏ1£¬¶à¶Ô¶àʱ£¬´ú±íËùÔÚÕóӪλÖÃ
    @param objInfo: ¸ÃÕ½¶·Ö÷Ìå³öÕ½ÐÅÏ¢
    '''
    factionSyncInfo = {} # Í¬²½Ç°¶ËµÄÕóÓªÐÅÏ¢£¬°üº¬Ö÷ID¡¢Áé³è¡¢ÆäËûÁéͨµÈ
    playerID = objInfo.get("playerID")
    npcID = objInfo.get("npcID")
    skillIDList = objInfo.get("skillIDList") # ¼¼ÄÜIDÁбí
    skillIDExList = objInfo.get("skillIDExList") # ¸½¼Ó¼¼ÄÜIDÁбí
    if playerID:
        npcID = ChConfig.Def_NPCID_PVP
        mainObj = NPCCommon.SummonMapNpc(npcID, posX, posY, sightLevel=sightLevel, mirrorPlayerID=playerID, skillIDList=skillIDList, skillIDExList=skillIDExList)
        factionSyncInfo["playerID"] = playerID
    elif npcID:
        mainObj = NPCCommon.SummonMapNpc(npcID, posX, posY, sightLevel=sightLevel, skillIDList=skillIDList, skillIDExList=skillIDExList)
        factionSyncInfo["npcID"] = npcID
    else:
        return
    if not mainObj:
        return
    GameObj.SetFaction(mainObj, faction)
    mainObj.SetDict(ChConfig.Def_Obj_Dict_TurnFightMainRolePlace, mainRolePlace)
    petObjList = PetControl.CalloutFightPet(mainObj, objInfo.get("pet"))
    petObjIDList = []
    for petObj in petObjList:
        if petObj:
            petObjIDList.append(petObj.GetID())
    factionSyncInfo.update({"objID":mainObj.GetID(), "petObjIDList":petObjIDList})
    return mainObj, petObjList, factionSyncInfo
 
def CheckIswin(curPlayer, tagObj):
    ## ¼ì²éÊÇ·ñ½áÊø
    # @return: None-δ½áÊø£»True-»ñʤ£»False-ʧ°Ü
    playerDead = GameObj.GetHP(curPlayer) <= 0 and GetRebornTypeInfo(curPlayer) == None
    tagObjDead = (not tagObj or GameObj.GetHP(tagObj) <= 0) and GetRebornTypeInfo(tagObj) == None
    
    if not playerDead and not tagObjDead:
        return
    
    isWin = None
    if playerDead and tagObjDead:
        isWin = False # Æ½¾ÖËãʧ°Ü
        GameWorld.DebugLog("        Ë«·½±»»÷ɱ£¬Æ½¾ÖËãʧ°Ü: isWin=%s" % isWin)
    elif playerDead:
        isWin = False
        GameWorld.DebugLog("        Íæ¼Ò±»»÷ɱ£¬Ê§°Ü: isWin=%s" % isWin)
    elif tagObjDead:
        isWin = True # Ê¤Àû
        GameWorld.DebugLog("        ¶ÔÊÖ±»»÷ɱ£¬Ê¤Àû: isWin=%s" % isWin)
        
    return isWin
 
def SetKilled(gameObj, killer=None):
    if not gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRolePlace):
        #GameWorld.DebugLog("·Ç»ØºÏÕ½¶·Ö÷Ìå±»»÷ɱ: curID=%s" % gameObj.GetID())
        return
    
    GameWorld.DebugLog("        %s »ØºÏÕ½¶·Ö÷Ìå±»»÷ɱ: curID=%s" % (GetObjName(gameObj), gameObj.GetID()))
    GameObj.SetHP(gameObj, 0)
    
    playerID = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightID)
    if not playerID:
        return
    curPlayer = GameWorld.GetMapCopyPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    
    # Í¨ÖªÇ°¶Ë
    clientPack = ChPyNetSendPack.tagMCTurnFightObjDead()
    clientPack.ObjID = gameObj.GetID()
    clientPack.ObjType = gameObj.GetGameObjType()
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return True
 
def GetEnemyObj(gameObj):
    ## »ñÈ¡»ØºÏ¶ÔÊÖʵÀý
    tagID = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnEnemyID)
    if not tagID:
        return
    return GameWorld.FindNPCByID(tagID)
 
def GetRebornTypeInfo(gameObj):
    ''' »ñÈ¡¿É¸´»îµÄ·½Ê½ÐÅÏ¢
    @return: None-´ú±í²»¿É¸´»î
    '''
    if not gameObj:
        return
    
    if not gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRolePlace):
        # ½öÖ÷Ìå¿É¸´»î
        return
    
    rebornCountMax = 1
    curRebornCount = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnRebornCount)
    if curRebornCount >= rebornCountMax:
        GameWorld.DebugLog("%s ÒѾ­³¬¹ý¸´»î´ÎÊý£¬²»ÄÜÔÙ¸´»î! curID=%s,curRebornCount=%s" % (GetObjName(gameObj), gameObj.GetID(), curRebornCount))
        return
                
    # ×Ô¼º¼¼ÄÜ  - È羫¹Ö
    skillManager = gameObj.GetSkillManager()
    for skillIndex in range(skillManager.GetSkillCount()):
        skill = skillManager.GetSkillByIndex(skillIndex)
        if skill.GetSkillType() != ChConfig.Def_SkillType_Revive:
            continue
        if skill.GetRemainTime():
            continue
        isPetTrigger, triggerPet = GetTriggerRebornPet(gameObj, skill) # ¿ÉÄÜÓÉÁé³è´¥·¢µÄ
        if isPetTrigger:
            if triggerPet:
                return RebornType_PetSkill, triggerPet, skill
            continue
        if not CheckRoleStateCanUseRebornSkill(gameObj, skill):
            continue
        if skill.GetFuncType() == ChConfig.Def_SkillFuncType_ElfSkill:
            return RebornType_ElfSkill, skill
        if skill.GetFuncType() == ChConfig.Def_SkillFuncType_ShentongSkill:
            return RebornType_ShentongSkill, skill
        
    # ¼ì²éÊÇ·ñÓÐÁé³è¸´»î¼¼ÄÜ
    for index in range(gameObj.GetSummonCount()):
        curSummonNPC = gameObj.GetSummonNPCAt(index)
        if not curSummonNPC:
            continue
        if not PetControl.IsPetNPC(curSummonNPC):
            continue
        skillManager = curSummonNPC.GetSkillManager()
        for skillIndex in range(skillManager.GetSkillCount()):
            skill = skillManager.GetSkillByIndex(skillIndex)
            if skill.GetSkillType() != ChConfig.Def_SkillType_Revive:
                continue
            if not skill.GetRemainTime():
                return RebornType_PetSkill, curSummonNPC, skill
            
    # ¼ì²éÆäËû¹¦Äܸ´»î£¬´ýÀ©Õ¹...
    
    #GameWorld.DebugLog("    Ã»ÓпÉÒÔ¸´»îµÄ·½Ê½!")
    return
 
def GetTriggerRebornPet(gameObj, skill):
    ## »ñÈ¡Áé³è´¥·¢µÄ¸´»îÐÅÏ¢
    # @return: ÊÇ·ñÓÉÁé³è´¥·¢, ´¥·¢µÄÁé³èʵÀý
    isPetTrigger, triggerPet = False, None
    if SkillShell.GetSkillAffectTag(skill) != ChConfig.Def_UseSkillTag_SummonMaster:
        return isPetTrigger, triggerPet
    
    isPetTrigger = True
    for index in range(gameObj.GetSummonCount()):
        curSummonNPC = gameObj.GetSummonNPCAt(index)
        if not curSummonNPC:
            continue
        if PetControl.IsPetNPC(curSummonNPC):
            triggerPet = curSummonNPC
            break
    return isPetTrigger, triggerPet
 
def CheckRoleStateCanUseRebornSkill(gameObj, skill):
    ## ¼ì²éÖ÷½Çµ±Ç°×´Ì¬ÊÇ·ñ¿ÉÒÔʹÓø´»î¼¼ÄÜ
    
    # ÔÝʱĬÈÏ¿ÉÒÔ£¬Ñ°µÀ±ù¶³×´Ì¬²»¿ÉÒÔ
    return True
 
def DoReborn(gameObj, hpPer=ChConfig.Def_MaxRateValue):
    ## Ö´Ðи´»î
    rebornTypeInfo = GetRebornTypeInfo(gameObj)
    if rebornTypeInfo == None:
        return
    
    objName = GetObjName(gameObj)
    objID = gameObj.GetID()
    objType = gameObj.GetGameObjType()
    
    rebornType = rebornTypeInfo[0]
    rebornValue1, rebornValue2 = 0, 0
    if rebornType == RebornType_PetSkill:
        petNPC, skill = rebornTypeInfo[1:]
        skill.SetRemainTime(skill.GetCoolDownTime())
        hpPer = skill.GetEffect(0).GetEffectValue(0)
        rebornValue1 = petNPC.GetID()
        rebornValue2 = skill.GetSkillID()
    elif rebornType in [RebornType_ElfSkill, RebornType_ShentongSkill]:
        skill = rebornTypeInfo[1]
        skill.SetRemainTime(skill.GetCoolDownTime())
        hpPer = skill.GetEffect(0).GetEffectValue(0)
        rebornValue1 = skill.GetSkillID()
        
    rebornCount = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnRebornCount) + 1
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnRebornCount, rebornCount)
    setHP = int(GameObj.GetMaxHP(gameObj) * hpPer / float(ChConfig.Def_MaxRateValue))
    GameObj.SetHP(gameObj, setHP)
    
    if objType == IPY_GameWorld.gotPlayer:
        gameObj.ChangeAction(IPY_GameWorld.paNull)
    else:
        gameObj.ChangeAction(IPY_GameWorld.laNPCNull)
        
    curHP = GameObj.GetHP(gameObj)
    GameWorld.DebugLog("¸´»î %s: rebornType=%s,objID=%s,hpPer=%s,curHP=%s,rebornCount=%s,rebornValue1=%s,rebornValue2=%s" 
                       % (objName, rebornType, objID, hpPer, curHP, rebornCount, rebornValue1, rebornValue2))
    
    playerID = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightID)
    if not playerID:
        return
    curPlayer = GameWorld.GetMapCopyPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    
    # Í¨ÖªÇ°¶Ë
    clientPack = ChPyNetSendPack.tagMCTurnFightObjReborn()
    clientPack.ObjID = gameObj.GetID()
    clientPack.ObjType = gameObj.GetGameObjType()
    clientPack.HP = curHP % ChConfig.Def_PerPointValue
    clientPack.HPEx = curHP / ChConfig.Def_PerPointValue
    clientPack.RebornType = rebornType
    clientPack.RebornValue1 = rebornValue1
    clientPack.RebornValue2 = rebornValue2
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return True
 
def GetTurnNum(timeline): return timeline / 100
def SetTimeline(gameObj, turnNum, actionNum):
    '''ÉèÖûغÏÖÆÕ½¶·ËùÔÚʱ¼ä½Úµã
    @param turnNum: µÚ¼¸»ØºÏ£¬Èç¹ûÔڻغÏÖÆÕ½¶·ÖУ¬Ôò»ØºÏÊýÒ»¶¨´óÓÚ0,
    @param actionNum: µÚ¼¸¸öÐж¯½Úµã£¬Ã¿»ØºÏµÄÐж¯½Úµã»áÖØÖã¬Ò²¾ÍÊÇ˵Ðж¯½Úµã0¿ÉÊÓΪÿ»ØºÏµÄÆðʼ½Úµã£¬1λµÚÒ»¸öÐж¯Ä¿±ê½Úµã£¬ÒÔ´ËÀàÍÆ
    '''
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnFightTimeline, turnNum * 100 + actionNum)
    return
 
def TurnFightObjStartInit(playerID, gameObj, tagObj, tick):
    ## »ØºÏÖÆÕ½¶·ÊµÀý³õʼ»¯
    if not gameObj:
        return
    mainRolePlace = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRolePlace)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnFightID, playerID)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnRebornCount, 0)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurt, 0)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurtEx, 0)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnSkillSuccessPetState, 0)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnAttackOverPetState, 0)
    SetTimeline(gameObj, 1, 0)
    faction = GameObj.GetFaction(gameObj)
    GameObj.SetHPFull(gameObj, True)
    gameObj.RefreshView()
    
    objType = gameObj.GetGameObjType()
    npcID = gameObj.GetNPCID() if objType == IPY_GameWorld.gotNPC else 0
    objName = GetObjName(gameObj)
    fightPlaceNum = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetPlaceNum)
    
    GameWorld.DebugLog("¡¾ %s ³õʼ»¯ %s ¡¿ objID=%s,npcID=%s,atkSpeed=%s,faction=%s,mainRolePlace=%s" 
                       % (objName, BaseAttack.GetObjAttackName(gameObj), gameObj.GetID(), npcID, GameObj.GetAtkSpeed(gameObj), faction, mainRolePlace))
    
    haveXPSkill = False
    # ÖØÖü¼ÄÜCD¡¢Õ½¶·buff
    if objType == IPY_GameWorld.gotPlayer:            
        skillManager = gameObj.GetSkillManager()
        for i in range(skillManager.GetSkillCount()):
            curSkill = skillManager.GetSkillByIndex(i)
            curSkill.SetRemainTime(0)
            
    elif objType == IPY_GameWorld.gotNPC:
        skillIDList = []
        skillManager = gameObj.GetSkillManager()
        for i in range(skillManager.GetSkillCount()):
            curSkill = skillManager.GetSkillByIndex(i)
            if not curSkill:
                continue
            if mainRolePlace and curSkill.GetXP():
                haveXPSkill = True
            skillIDList.append(curSkill.GetSkillID())
            if fightPlaceNum:
                if curSkill.GetSkillType() != ChConfig.Def_SkillType_Revive:
                    # Áé³è¼¼ÄÜ¿ªÊ¼Ê±Ö±½Ó½øÈëCD
                    curSkill.SetLastUseTick(tick)
                    curSkill.SetRemainTime(curSkill.GetCoolDownTime())
        GameWorld.DebugLog("    NPC¼¼ÄÜ: npcID=%s,skillIDList=%s" % (npcID, skillIDList))
        
    if haveXPSkill:
        GameObj.SetMaxXP(gameObj, IpyGameDataPY.GetFuncCfg("TurnFightXP", 1))
        GameObj.SetXP(gameObj, 0) # ½øÐÐÉèÖÃÒ»´Î֪ͨǰ¶Ë£¬ÊÓΪ¸æÖªÇ°¶Ë¸ÃʵÀýÓÐXP
        gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnAtkAddXPCount, 0)
        gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPFullTimeline, 0)
        
    PassiveBuffEffMng.OnPassiveSkillTrigger(gameObj, tagObj, None, ChConfig.TriggerType_TurnFightStart, tick)
    
    __logGameObjAttr(gameObj)
    return
 
def __logGameObjAttr(gameObj):
    GameWorld.DebugLog("    HP=%s/%s,atk=%s~%s,Def=%s,atkSpeed=%s" 
                       % (GameObj.GetHP(gameObj), GameObj.GetMaxHP(gameObj), gameObj.GetMinAtk(), gameObj.GetMaxAtk(),
                          gameObj.GetDef(), GameObj.GetAtkSpeed(gameObj)))
    if not gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRolePlace):
        return
    GameWorld.DebugLog("    ÉÁ(%s,%s),±©(%s,%s),ÔÎ(%s,%s),Á¬(%s,%s),·´(%s,%s),Îü(%s,%s)" 
                       % (GameObj.GetMissRate(gameObj), GameObj.GetMissDefRate(gameObj),
                          GameObj.GetSuperHitRate(gameObj), GameObj.GetSuperHitRateReduce(gameObj),
                          GameObj.GetFaintRate(gameObj), GameObj.GetFaintDefRate(gameObj),
                          GameObj.GetComboRate(gameObj), GameObj.GetComboDefRate(gameObj),
                          GameObj.GetAtkBackRate(gameObj), GameObj.GetAtkBackDefRate(gameObj),
                          GameObj.GetSuckHPPer(gameObj), GameObj.GetSuckHPDefPer(gameObj),
                          ))
    GameWorld.DebugLog("    XP=%s/%s,Ç¿ÁÆ=%s,ÈõÁÆ=%s,Ç¿Áé=%s,ÈõÁé=%s,Ç¿±©=%s,Èõ±©=%s" 
                       % (GameObj.GetXP(gameObj), GameObj.GetMaxXP(gameObj), GameObj.GetCurePer(gameObj), GameObj.GetCureDefPer(gameObj), 
                          GameObj.GetPetStrengthenPer(gameObj), GameObj.GetPetWeakenPer(gameObj),
                          GameObj.GetSuperHitHurtPer(gameObj), GameObj.GetSuperHitHurtDefPer(gameObj),
                          ))
    return
 
def TurnFightObjPerTurnStart(gameObj, tagObj, turnNum, tick):
    ## »ØºÏÖÆÕ½¶·ÊµÀý - Ã¿»ØºÏ¿ªÊ¼Ê±´¦Àí
    if not gameObj:
        return
    
    SetTimeline(gameObj, turnNum, 0)
    # ÖØÖÃÁ¬»÷¡¢·´»÷Êý
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnComboNum, 0)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnAtkBackNum, 0)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnAtkAddXPCount, 0)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPUseState, 0)
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintCD, 0) # »÷ÔÎCD
    
    objType = gameObj.GetGameObjType()
    objID = gameObj.GetID()
    objName = GetObjName(gameObj)
    GameWorld.DebugLog("ObjPerTurnStart: »ØºÏ%s, %s objType-ID-HP(%s-%s-%s)" % (turnNum, objName, objType, objID, GameObj.GetHP(gameObj)))
    
    # Ã¿»ØºÏ¿ªÊ¼¼õ¼¼ÄÜCD
    skillManager = gameObj.GetSkillManager()
    for i in range(skillManager.GetSkillCount()):
        skill = skillManager.GetSkillByIndex(i)
        remainTime = skill.GetRemainTime()
        if not remainTime:
            continue
        skillID = skill.GetSkillID()
        updRemainTime = max(0, remainTime - ChConfig.Def_PerTurnTick)
        skill.SetRemainTime(updRemainTime)
        GameWorld.DebugLog("    skillID=%s,remainTime=%s,updRemainTime=%s" % (skillID, remainTime, updRemainTime))
        
    # Ë¢Ð¶¨Ê±´¦ÀíµÄbuffЧ¹û
    SkillShell.ProcessPersistBuff(gameObj, tick)
    
    PassiveBuffEffMng.OnPassiveSkillTrigger(gameObj, tagObj, None, ChConfig.TriggerType_TurnNum, tick)
    
    __logGameObjAttr(gameObj)
    return
 
def TurnFightObjPerTurnActionnum(turnNum, actionNum, gameObj, tick):
    ## »ØºÏÖÆÕ½¶·ÊµÀý - Ã¿¸öÐж¯½Úµã´¦Àí
    if not gameObj:
        return
    
    SetTimeline(gameObj, turnNum, actionNum)
    
    objType = gameObj.GetGameObjType()
    if objType == IPY_GameWorld.gotPlayer:
        #Ë¢ÐÂÍæ¼ÒBuffʱ³¤
        gameObj.SetTickByType(ChConfig.TYPE_Player_Tick_Buff, 0)
        reFlashBuff = PlayerState.ProcessRefreshBuffState(gameObj, tick)
        #SkillShell.ProcessPersistBuff(gameObj, tick) # ¶¨Ê±´¦ÀíµÄÔÚÿ¸öʱ¼ä½ÚµãÓÐÐèÒªÔÙ¿ªÆô£¬Ä¿Ç°Ä¬ÈϻغϿªÊ¼´¦Àí
        
        attrBuffResult, actBuffResult = PlayerState.ProcessRefreshActionBuffState(gameObj, tick)
        playerControl = PlayerControl.PlayerControl(gameObj)
        if actBuffResult:
            playerControl.RefreshPlayerActionState()
            
        #´Ë´¦²ÅÊÇÕæÕýµÄË¢ÐÂÈËÎïÊôÐÔÖµ£¬ÐèË¢ÊôÐÔÂß¼­Ó¦ÔÚ´ËÐÐǰµ÷ÓÃ
        if not playerControl.RefreshPlayerAttrStateEx():
            if reFlashBuff or attrBuffResult:
                playerControl.RefreshPlayerAttrByBuff()
            # Ö»Ë¢BUFFÇé¿ö
            playerControl.RefreshPlayerAttrByBuffEx() 
            
    elif objType == IPY_GameWorld.gotNPC:
        gameObj.SetTickByType(ChConfig.TYPE_NPC_Tick_Buff, 0)
        gameObj.SetTickByType(ChConfig.TYPE_NPC_Tick_Buff_Timely, 0)
        
        npcControl = NPCCommon.NPCControl(gameObj)
        npcControl.RefreshBuffState(tick)
        
    return
 
def TurnFightObjOverReset(gameObj, tick):
    ## »ØºÏÖÆÕ½¶·ÊµÀý½áÊøÖØÖÃ
    if not gameObj:
        return
    
    objType = gameObj.GetGameObjType()
    
    #NPCÖ±½Ó»ØÊÕ
    if objType == IPY_GameWorld.gotNPC:
        RecycleObj(gameObj)
        return
    
    if objType != IPY_GameWorld.gotPlayer:
        return
    
    timeline = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline)
    isDelRefresh = ClearTurnFightBuff(gameObj, timeline, tick)
    SetTimeline(gameObj, 0, 0)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnBattleType, 0)
    GameObj.SetFaction(gameObj, 0)
    GameObj.SetHPFull(gameObj)
    if isDelRefresh:
        playerControl = PlayerControl.PlayerControl(gameObj)
        playerControl.RefreshPlayerAttrByBuff()
    return
 
def ClearTurnFightBuff(gameObj, timeLine, tick):
    ## Çå³ý»ØºÏÖÆÕ½¶·Ïà¹Øbuff
    isDelRefresh = False
    objType = gameObj.GetGameObjType()
    objID = gameObj.GetID()
    for buffType in range(IPY_GameWorld.bfBuff, IPY_GameWorld.btBufMax):
        if objType != IPY_GameWorld.gotPlayer and buffType in ChConfig.Def_BuffType_OnlyPlayer:
            continue
        buffTuple = SkillCommon.GetBuffManagerByBuffType(gameObj, buffType)
        if buffTuple == ():
            continue
        buffState = buffTuple[0]
        for i in range(0, buffState.GetBuffCount())[::-1]:
            curBuff = buffState.GetBuff(i)
            curSkill = curBuff.GetSkill()
            buffSkillID = curSkill.GetSkillID()
            if not buffSkillID:
                continue
            if curBuff.GetCalcStartTick() > timeLine:
                # »ØºÏÖÆÖвúÉúµÄbuffÊÇÒÔtimeline×÷ΪCalcStartTickµÄ£¬ËùÒÔ³¬¹ýtimelineµÄ¿ÉÊÓΪ·Ç»ØºÏÖÆbuff
                continue
            GameWorld.DebugLog("    É¾³ý»ØºÏÖÆbuff: objID=%s,buffSkillID=%s" % (objID, buffSkillID))
            ownerID, ownerType = curBuff.GetOwnerID(), curBuff.GetOwnerType()
            BuffSkill.DoBuffDisApper(gameObj, curBuff, tick)
            buffState.DeleteBuffByIndex(i)
            SkillShell.ClearBuffEffectBySkillID(gameObj, buffSkillID, ownerID, ownerType)
            #ɾ³ýδ֪BUFF£¬Ë¢ÐÂÊôÐÔ
            isDelRefresh = True
    return isDelRefresh
 
def RecycleObj(gameObj):
    ## ÊͷŻغÏÖÆÕ½¶·¶ÔÏó
    
    #Áé³è¸úÕÙ»½ÊÞÓÉÖ÷ÈË»ØÊÕʱ´¥·¢»ØÊÕ£¬²»È»»áµ¼Ö±¨´í
    npcObjType = gameObj.GetGameNPCObjType()
    if npcObjType == IPY_GameWorld.gnotPet:
        #GameWorld.DebugLog("RecycleObj Áé³è²»»ØÊÕ objID=%s,npcObjType=%s,%s" % (gameObj.GetID(), npcObjType, gameObj.GetNPCID()))
        return
    if npcObjType == IPY_GameWorld.gnotSummon:
        curOwner = NPCCommon.GetSummonOwnerDetel(gameObj)
        if curOwner and curOwner.GetGameObjType() == IPY_GameWorld.gotNPC:
            #GameWorld.DebugLog("RecycleObj ÕÙ»½ÊÞÖ÷ÈËÊÇNPC²»»ØÊÕ objID=%s,npcObjType=%s,%s,ownerID=%s" % (gameObj.GetID(), npcObjType, gameObj.GetNPCID(), curOwner.GetID()))
            return
        
    #GameWorld.DebugLog("RecycleObj: objID=%s,npcObjType=%s,%s" % (gameObj.GetID(), npcObjType, gameObj.GetNPCID()))
    NPCCommon.SetDeadEx(gameObj)
    return
 
def AddTurnObjHurtValue(curObj, tagObj, hurtType, hurtValue, lostHP, curSkill=None):
    if not curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline):
        return
    curID = curObj.GetID()
    tagID = tagObj.GetID()
    skillID = curSkill.GetSkillID() if curSkill else 0
    totalHurtEx = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnTotalHurtEx) * ChConfig.Def_PerPointValue
    totalHurt = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnTotalHurt) + totalHurtEx
    if curID != tagID:
        totalHurt += hurtValue
        curObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurt, totalHurt % ChConfig.Def_PerPointValue)
        curObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurtEx, totalHurt / ChConfig.Def_PerPointValue)
        GameWorld.DebugLog("        ÉËѪ: curTD=%s,tagID=%s,skillID=%s,hurtType=%s,hurtValue=%s,totalHurt=%s,lostHP=%s,tagHP=%s" 
                           % (curID, tagID, skillID, hurtType, hurtValue, totalHurt, lostHP, GameObj.GetHP(tagObj)))
    else:
        # È绻ѪÀ༼ÄÜ£¬×ԲеÄÉ˺¦²»ËãÊä³ö
        GameWorld.DebugLog("        ×Ô²Ð: curTD=%s,tagID=%s,skillID=%s,hurtType=%s,hurtValue=%s,totalHurt=%s,lostHP=%s,curHP=%s" 
                           % (curID, tagID, skillID, hurtType, hurtValue, totalHurt, lostHP, GameObj.GetHP(curObj)))        
    
    if lostHP and curID != tagID:
        AddTurnFightXP(tagObj, __GetAddXP_Defender(tagObj, lostHP), "skillID:%s" % skillID)
        AddTurnFightXP(curObj, __GetAddXP_Attack(curObj, curSkill), "skillID:%s" % skillID)
    return
 
def __GetAddXP_Attack(attack, curSkill):
    ## ¹¥»÷·½Ôö¼ÓµÄXPÖµ¸ù¾ÝÖ÷¶¯¹¥»÷´ÎÊý»ñµÃ
    isAddXPSkill = not curSkill or curSkill.GetSkillType() == ChConfig.Def_SkillType_Atk
    if not isAddXPSkill:
        return 0
    atkAddXPCount = attack.GetDictByKey(ChConfig.Def_Obj_Dict_TurnAtkAddXPCount)
    addXPList = IpyGameDataPY.GetFuncEvalCfg("TurnFightXP", 2)
    if atkAddXPCount >= len(addXPList):
        return 0
    attack.SetDict(ChConfig.Def_Obj_Dict_TurnAtkAddXPCount, atkAddXPCount + 1)
    return addXPList[atkAddXPCount]
 
def __GetAddXP_Defender(defender, lostHP):
    ## µôѪ·½Ôö¼ÓµÄXPÖµ¸ù¾ÝµôѪ°Ù·Ö±È»ñµÃ
    maxXP = GameObj.GetMaxXP(defender)
    if not maxXP:
        return 0
    maxHP = GameObj.GetMaxHP(defender)
    lostHPPer = lostHP / float(maxHP)
    #GameWorld.DebugLog("        lostHP=%s,lostHPPer=%s" % (lostHP, lostHPPer))
    return eval(IpyGameDataPY.GetFuncCompileCfg("TurnFightXP", 3))
 
def AddTurnFightXP(gameObj, addXP, reason=""):
    ## »ØºÏÕ½¶·Ôö¼ÓXP
    if not addXP:
        #GameWorld.DebugLog("        Ã»ÓÐÔö¼ÓXP! curID=%s" % (gameObj.GetID()))
        return
    maxXP = GameObj.GetMaxXP(gameObj)
    if not maxXP:
        #GameWorld.DebugLog("        ÎÞ×î´óXPÖµ£¬²»¸üÐÂ! curID=%s" % (gameObj.GetID()))
        return
    curXP = GameObj.GetXP(gameObj)
    if curXP >= maxXP:
        #GameWorld.DebugLog("        XPÖµÒÑÂú£¬²»¸üÐÂ! curID=%s,curXP=%s" % (gameObj.GetID(), curXP))
        return
    updXP = min(curXP + addXP, maxXP)
    GameObj.SetXP(gameObj, updXP)
    GameWorld.DebugLog("        ¸üÐÂXP: curID=%s,curXP=%s,addXP=%s,updXP=%s,reason=%s" % (gameObj.GetID(), curXP, addXP, updXP, reason))
    return
 
def __CheckUseXPSkill(curObj, tagObj, tick):
    ## Ê¹ÓÃXP¼¼ÄÜ - µÀ·¨¼¼ÄÜ
    maxXP = GameObj.GetMaxXP(curObj)
    curXP = GameObj.GetXP(curObj)
    if not maxXP or curXP < maxXP:
        #GameWorld.DebugLog("        Ã»ÓÐXP»òXPδÂú£¬ÎÞ·¨ÊÍ·ÅXP! curID=%s,curXP=%s" % (curObj.GetID(), curXP))
        return
    turnNum = GetTurnNum(curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline))
    xpFullTurnNum = GetTurnNum(curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnXPFullTimeline))
    if turnNum <= xpFullTurnNum:
        #GameWorld.DebugLog("        XP¼¼ÄÜÔÚ±¾»ØºÏÎÞ·¨ÊÍ·Å! curID=%s, turnNum=%s <= %s" % (curObj.GetID(), turnNum, xpFullTurnNum))
        return
    
    curObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPUseState, 1) # ÉèÖÿÉÓÃ
    
    tagDist = 0
    skillManager = curObj.GetSkillManager()
    for index in range(0, skillManager.GetSkillCount()):
        curSkill = skillManager.GetSkillByIndex(index)
        if not curSkill or curSkill.GetSkillTypeID() == 0:
            break
        skillID = curSkill.GetSkillID()
        #±»¶¯¼¼ÄÜÎÞ·¨Ê¹ÓÃ
        if SkillCommon.isPassiveSkill(curSkill):
            continue
        #»¹ÔÚÀäȴʱ¼äÄÚÎÞ·¨ÊÍ·Å
        if SkillCommon.RefreshSkillRemainTime(curSkill, tick) != 0:
            continue
        needXP = curSkill.GetXP()
        if not needXP or needXP < curXP:
            continue
        curID = curObj.GetID()
        tagID = tagObj.GetID()
        if not AICommon.DoNPCUseSkill(curObj, tagObj, curSkill, tagDist, tick):
            GameWorld.DebugLog("        XP¼¼Äܹ¥»÷ʧ°Ü: curID=%s,tagID=%s,skillID=%s" % (curID, tagID, skillID))
            continue
        GameWorld.DebugLog("        XP¼¼Äܹ¥»÷³É¹¦: curID=%s,tagID=%s,skillID=%s" % (curID, tagID, skillID))
        curObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPUseState, 2) # ÉèÖÃÒÑÓÃ
        return skillID
    
    return
 
def DoAttack(curObj, tagObj, tick, turnBattleType=ChConfig.TurnBattleType_Normal, checkUseXP=False):
    curID = curObj.GetID()
    tagID = tagObj.GetID()
    objName = GetObjName(curObj)
    GameWorld.DebugLog("    ¡ñ %s DoAttack: curID=%s,tagID=%s,turnBattleType=%s" % (objName, curID, tagID, turnBattleType))
    if checkUseXP:
        if __CheckUseXPSkill(curObj, tagObj, tick):
            return True
        
    if turnBattleType == ChConfig.TurnBattleType_AtkBack:
        PassiveBuffEffMng.OnPassiveSkillTrigger(curObj, tagObj, None, ChConfig.TriggerType_AtkBackBef, tick)
        
    curObj.SetDict(ChConfig.Def_Obj_Dict_TurnBattleType, turnBattleType)
    if curObj.GetGameObjType() == IPY_GameWorld.gotPlayer: 
        atkOK = PlayerAttack(curObj, tagObj, tick)
    elif curObj.GetDictByKey(ChConfig.Def_NPC_Dict_MirrorPlayerID):
        atkOK = PlayerMirrorAttack(curObj, tagObj, tick)
    else:
        atkOK = NPCAttack(curObj, tagObj, tick)
    curObj.SetDict(ChConfig.Def_Obj_Dict_TurnBattleType, 0) # ÎÞÂÛ¹¥»÷³É¹¦Óë·ñ¶¼ÖØÖÃÕ½¶·ÀàÐÍ
    
    if not atkOK:
        return
    
    curHP = GameObj.GetHP(curObj)
    tagHP = GameObj.GetHP(tagObj)
    GameWorld.DebugLog("            curID-HP=(%s-%s),tagID-HP=(%s-%s)" % (curID, curHP, tagID, tagHP))
    if tagHP <= 0 or curHP <= 0:
        return True
    
    # ·´»÷£¬·´»÷¿É´ò¶ÏÁ¬»÷£¬ËùÒÔÓÅÏÈÅжÏ
    if CanAtkBack(curObj, tagObj):
        DoAttack(tagObj, curObj, tick, ChConfig.TurnBattleType_AtkBack)
        return True
    
    # Á¬»÷
    if CanCombo(curObj, tagObj):
        DoAttack(curObj, tagObj, tick, ChConfig.TurnBattleType_Combo)
        
    return True
 
def CanAtkBack(atkObj, defObj):
    ## ¿É·ñ·´»÷
    if atkObj.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetPlaceNum) > 0:
        #GameWorld.DebugLog("            ±»Áé³è¹¥»÷ʱÎÞ·¨´¥·¢·´»÷")
        return False
    defAtkBackRate = GameObj.GetAtkBackRate(defObj) # ·À·½·´»÷ÂÊ
    atkBackNum = defObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnAtkBackNum) # ÒÑ·´»÷´ÎÊý
    if atkBackNum > 10:
        # ÄÚÖÃ×î¸ß·´»÷Êý·À·¶
        return False
    if atkBackNum > 0:
        validPerList = IpyGameDataPY.GetFuncEvalCfg("TurnFight", 4)
        vaildPer = validPerList[atkBackNum - 1] if len(validPerList) >= atkBackNum else 0
        defAtkBackRate = int(defAtkBackRate * vaildPer / 100.0)
        
    atkAtkBackDefRate = GameObj.GetAtkBackDefRate(atkObj) # ¹¥·½µÖ¿¹·´»÷ÂÊ
    atkBackRate = max(0, defAtkBackRate - atkAtkBackDefRate)
    if atkBackRate <= 0 or not GameWorld.CanHappen(atkBackRate):
        GameWorld.DebugLog("            ÎÞ·¨·´»÷: defID=%s,atkBackNum=%s,atkBackRate=%s=(defAtkBackRate=%s - atkAtkBackDefRate=%s)" 
                           % (defObj.GetID(), atkBackNum, atkBackRate, defAtkBackRate, atkAtkBackDefRate))
        return False
    GameWorld.DebugLog("            ¿ÉÒÔ·´»÷: defID=%s,atkBackNum=%s,atkBackRate=%s=(defAtkBackRate=%s - atkAtkBackDefRate=%s)" 
                       % (defObj.GetID(), atkBackNum, atkBackRate, defAtkBackRate, atkAtkBackDefRate))
    return True
 
def CanCombo(atkObj, defObj):
    ## ¿É·ñÁ¬»÷
    
    atkComboRate = GameObj.GetComboRate(atkObj) # ¹¥·½Á¬»÷ÂÊ
    comboNum = atkObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnComboNum) # ÒÑÁ¬»÷´ÎÊý
    if comboNum > 10:
        # ÄÚÖÃ×î¸ßÁ¬»÷Êý·À·¶
        return False
    if comboNum > 0:
        validPerList = IpyGameDataPY.GetFuncEvalCfg("TurnFight", 3)
        vaildPer = validPerList[comboNum - 1] if len(validPerList) >= comboNum else 0
        atkComboRate = int(atkComboRate * vaildPer / 100.0)
        
    defComboReduce = GameObj.GetComboDefRate(defObj) # ·À·½µÖ¿¹Á¬»÷ÂÊ
    comboRate = max(0, atkComboRate - defComboReduce)
    if comboRate <= 0 or not GameWorld.CanHappen(comboRate):
        GameWorld.DebugLog("            ÎÞ·¨Á¬»÷: atkID=%s,comboNum=%s,comboRate=%s=(atkComboRate=%s - defComboReduce=%s)" 
                           % (atkObj.GetID(), comboNum, comboRate, atkComboRate, defComboReduce))
        return False
    GameWorld.DebugLog("            ¿ÉÒÔÁ¬»÷: atkID=%s,comboNum=%s,comboRate=%s=(atkComboRate=%s - defComboReduce=%s)" 
                       % (atkObj.GetID(), comboNum, comboRate, atkComboRate, defComboReduce))
    return True
 
def NPCAttack(curObj, tagObj, tick):
    ## NPC¹¥»÷
    if not curObj:
        return
    
    #ÓÐÖµ´ú±íÁé³èÉÏÕóλÖã¬ÅжÏÊÇ·ñÓиÅÂʹ¥»÷
    fightPlaceNum = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetPlaceNum)
    if fightPlaceNum > 0:
        fightRateList = IpyGameDataPY.GetFuncEvalCfg("PetGoOutFight", 2)
        if fightPlaceNum > len(fightRateList):
            return
        fightRatePer = fightRateList[fightPlaceNum - 1]
        
        qualityAddRateInfo = IpyGameDataPY.GetFuncEvalCfg("PetGoOutFight", 3, {})
        petQuality = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetQuality)
        qualityAddPer = qualityAddRateInfo.get(str(petQuality), 0)
        fightRatePer += qualityAddPer
        if fightRatePer < 100 and not GameWorld.CanHappen(fightRatePer, 100):
            GameWorld.DebugLog("        Áé³è¸ÅÂʲ»¹¥»÷: curID=%s,fightPlaceNum=%s,petQuality=%s,fightRatePer=%s" 
                               % (curObj.GetID(), fightPlaceNum, petQuality, fightRatePer))
            return
        
    tagDist = 0
    atkOK = AICommon.DoAutoUseSkill(curObj, tagObj, tagDist, tick)
    #---ÓÅÏÈÊͷż¼ÄÜ---
    if not atkOK:
        if fightPlaceNum:
            GameWorld.DebugLog("        Áé³è²»¿ÉÆÕͨ¹¥»÷: curID=%s,fightPlaceNum=%s" % (curObj.GetID(), fightPlaceNum))
        else:
            #ÆÕͨ¹¥»÷
            atkOK = BaseAttack.Attack(curObj, tagObj, None, tick)
            if atkOK:
                GameWorld.DebugLog("        ÆÕͨ¹¥»÷: curID=%s,tagID=%s,atkOK=%s" % (curObj.GetID(), tagObj.GetID(), atkOK))
            else:
                GameWorld.DebugLog("        ¹¥»÷ʧ°Ü: curID=%s,tagID=%s,atkOK=%s" % (curObj.GetID(), tagObj.GetID(), atkOK))
    else:
        GameWorld.DebugLog("        ¼¼Äܹ¥»÷: curID=%s,tagID=%s,atkOK=%s" % (curObj.GetID(), tagObj.GetID(), atkOK))
    return atkOK
 
def PlayerMirrorAttack(playerNPC, tagObj, tick):
    ## Íæ¼Ò¾µÏñ¹¥»÷
    
    playerID = playerNPC.GetDictByKey(ChConfig.Def_NPC_Dict_MirrorPlayerID)
    tagObjID = tagObj.GetID()
    
    autoUseSkillTypeIDList = IpyGameDataPY.GetFuncEvalCfg("TurnFight", 2, {})
    
    tagDist = 0
    skillManager = playerNPC.GetSkillManager()
    for skillTypeID in autoUseSkillTypeIDList:
        curSkill = skillManager.FindSkillBySkillTypeID(skillTypeID)
        if not curSkill:
            continue
        skillID = curSkill.GetSkillID()
        
        #±»¶¯¼¼ÄÜÎÞ·¨Ê¹ÓÃ
        if SkillCommon.isPassiveSkill(curSkill):
            continue
        #»¹ÔÚÀäȴʱ¼äÄÚÎÞ·¨ÊÍ·Å
        if SkillCommon.RefreshSkillRemainTime(curSkill, tick) != 0:
            continue
        
        if not AICommon.DoNPCUseSkill(playerNPC, tagObj, curSkill, tagDist, tick):
            continue
        GameWorld.DebugLog("        ¼¼Äܹ¥»÷³É¹¦: playerID=%s,tagID=%s,skillID=%s" % (playerID, tagObjID, skillID))
        return skillID
    
    #ÆÕͨ¹¥»÷
    atkOK = BaseAttack.Attack(playerNPC, tagObj, None, tick)
    if atkOK:
        GameWorld.DebugLog("        ÆÕͨ¹¥»÷: curID=%s,tagID=%s,atkOK=%s" % (playerID, tagObjID, atkOK))
    else:
        GameWorld.DebugLog("        ¹¥»÷ʧ°Ü: curID=%s,tagID=%s,atkOK=%s" % (playerID, tagObjID, atkOK))
        
    return atkOK
 
def PlayerAttack(curPlayer, tagObj, tick):
    ## Íæ¼Ò¹¥»÷£¬ ²Î¿¼¼¼ÄÜʹÓà#def UseSkillEx(index, clientData, tick):
    playerID = curPlayer.GetPlayerID()
    autoUseSkillTypeIDList = IpyGameDataPY.GetFuncEvalCfg("TurnFight", 2, {})
    
    posX, posY = tagPosX, tagPosY = curPlayer.GetPosX(), curPlayer.GetPosY()
    tagObjType, tagObjID = tagObj.GetGameObjType(), tagObj.GetID()
    
    curPlayer.ClearUseSkillRec()
    curPlayer.SetAttackTargetPos(posX, posY)
    curPlayer.SetUseSkillPosX(tagPosX)
    curPlayer.SetUseSkillPosY(tagPosY)
    curPlayer.SetUseSkillTagType(tagObjType)
    curPlayer.SetUseSkillTagID(tagObjID)
    
    #PlayerControl.SetIsNeedProcess(curPlayer, True)
    #PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paAttack)
    
    useSkillResult = False
    skillMgr = curPlayer.GetSkillManager()
    for skillTypeID in autoUseSkillTypeIDList:
        curSkill = skillMgr.FindSkillBySkillTypeID(skillTypeID)
        if not curSkill:
            continue
        skillID = curSkill.GetSkillID()
        
        #CheckSkillCondition
        #±»¶¯¼¼ÄÜÎÞ·¨Ê¹ÓÃ
        if SkillCommon.isPassiveSkill(curSkill):
            continue
        #»¹ÔÚÀäȴʱ¼äÄÚÎÞ·¨ÊÍ·Å
        if SkillCommon.RefreshSkillRemainTime(curSkill, tick) != 0:
            continue
        
        curPlayer.SetUseSkill(curSkill.GetSkillData())
        useSkillData = curPlayer.GetUseSkill()
        if not PlayerState.__DoClientUseSkillEx(curPlayer, useSkillData, tick):
            GameWorld.DebugLog("        ¼¼Äܹ¥»÷ʧ°Ü: playerID=%s,tagID=%s,skillID=%s" % (playerID, tagObjID, skillID))
            continue
        useSkillResult = True
        GameWorld.DebugLog("        ¼¼Äܹ¥»÷³É¹¦: playerID=%s,tagID=%s,skillID=%s" % (playerID, tagObjID, skillID))
        
        break
    
    curPlayer.ClearUseSkillRec()
    
    if not useSkillResult:
        #ÆÕͨ¹¥»÷
        atkOK = BaseAttack.Attack(curPlayer, tagObj, None, tick)
        if atkOK:
            useSkillResult = True
            GameWorld.DebugLog("        ÆÕͨ¹¥»÷: curID=%s,tagID=%s,atkOK=%s" % (playerID, tagObjID, atkOK))
        else:
            GameWorld.DebugLog("        ¹¥»÷ʧ°Ü: curID=%s,tagID=%s,atkOK=%s" % (playerID, tagObjID, atkOK))
    return useSkillResult
 
def SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, state, turnNum=0, turnMax=0, msg=""):
    if not curPlayer:
        return
    clientPack = ChPyNetSendPack.tagMCTurnFightState()
    clientPack.Clear()
    clientPack.MapID = mapID
    clientPack.FuncLineID = funcLineID
    clientPack.PlayerID = tagPlayerID
    clientPack.State = state
    clientPack.TurnNum = turnNum
    clientPack.TurnMax = turnMax
    clientPack.Msg = str(msg)
    clientPack.Len = len(clientPack.Msg)    
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def SyncTurnFightObjAction(curPlayer, turnNum, objType, objID):
    if not curPlayer:
        return
    clientPack = ChPyNetSendPack.tagMCTurnFightObjAction()
    clientPack.Clear()
    clientPack.TurnNum = turnNum
    clientPack.ObjID = objID
    clientPack.ObjType = objType
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return