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 | | #!/usr/bin/python  |  | # -*- coding: GBK -*-  |  | #  |  | #  |  | ##@package Buff_802  |  | # @todo: £¨pvp£©±»Íæ¼Ò¹¥»÷3ÃëÄÚÎüÊÕ30%É˺¦²¢ÔÚ״̬½áÊøºó»Ö¸´ÎüÊÕÉ˺¦µÈÁ¿µÄÉúÃüÖµ£¬ÀäÈ´30Ãë  |  | #  |  | # @author Alee  |  | # @date 2017-10-31 14:10  |  | # @version 1.0  |  | #  |  | #---------------------------------------------------------------------  |  | #"""Version = 2017-10-31 14:10"""  |  | #---------------------------------------------------------------------  |  |   |  | import GameObj  |  |   |  | import SkillCommon  |  |   |  | def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):  |  |     if GameObj.GetHP(curObj) <= 0:  |  |         return  |  |       |  |     value = curBuff.GetValue()  |  |     if value <= 0:  |  |         return  |  |       |  |     SkillCommon.SkillAddHP(curObj, 0, value)  |  |     return  | 
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