| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| ##@package  | 
| #  | 
| # @todo: buffÖÐÆÕͨ¹¥»÷»ØÑª°Ù·Ö±È  ÊÇ·ñÕë¶ÔµÚһĿ±ê  | 
| #  | 
| # @author: Alee  | 
| # @date 2019-4-26 ÏÂÎç02:25:50  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameWorld  | 
| import AttackCommon  | 
|   | 
| def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  | 
|     useSkill = skillkwargs.get("useSkill", None)  | 
|     if not useSkill:  | 
|         return False  | 
|       | 
|       | 
|     if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:  | 
|         return False  | 
|           | 
|     if passiveEffect.GetEffectValue(1):  | 
|         # Ö»Õë¶ÔµÚһĿ±ê  | 
|         if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():  | 
|             return False  | 
|     return True  | 
|   | 
|   | 
| def GetValue(attacker, defender, passiveEffect):  | 
|     return passiveEffect.GetEffectValue(0)  |