| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| # @todo: ´ïµ½¹¥»÷´ÎÊýºó´¥·¢£¬´ÎÊý¼Ç¼Ö÷ÌåΪ±¾¼¼ÄÜ  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-1-9 ÏÂÎç09:39:37  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameWorld  | 
| import GameObj  | 
|   | 
|   | 
| def CheckCanHappen(attacker, defender, effect, curSkill):  | 
|     # ¹¥»÷´ÎÊýÅж¨  | 
|     attackCnt = curSkill.GetProficiency()  | 
|     # Íâ²ãÓÐCDÀ¹×Å£¬CDÖв»¼ÆÊý  | 
|     curSkill.SetProficiency(attackCnt + 1)  | 
|       | 
|     if attackCnt + 1 >= effect.GetEffectValue(0):  | 
|         curSkill.SetProficiency(0)  | 
|         return True  | 
|   | 
|     return False  | 
|       |