hxp
2023-04-25 ae8371301b81bfae8de95d2ecbe52a50df8c7f06
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_CrossFamilyFlagwar
#
# @todo:¿ç·þÏÉÃ˶áÆìÕ½/Öð¹Íò½ç
# @author hxp
# @date 2023-04-25
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þÏÉÃ˶áÆìÕ½
#
#-------------------------------------------------------------------------------
#"""Version = 2023-04-25 15:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import FBCommon
import GameWorld
import ShareDefine
import IPY_GameWorld
import IpyGameDataPY
import GameWorldProcess
import DataRecordPack
import PlayerControl
import SkillCommon
import BuffSkill
import AICommon
import GameObj
import GameMap
 
import operator
import time
 
#µ±Ç°¸±±¾µØÍ¼µÄ״̬
(
FB_Step_Open, # µØÍ¼¿ªÆô
FB_Step_Prepare, # µØÍ¼×¼±¸
FB_Step_Fighting, # Õ½¶·ÖÐ
FB_Step_LeaveTime, # ×ÔÓÉʱ¼ä
FB_Step_Over, # ¸±±¾¹Ø±Õ
) = range(5)
 
(
Time_Prepare, # ¸±±¾×¼±¸Ê±¼ä 0
Time_Fight, # ¸±±¾Õ½¶·Ê±¼ä 1
Time_Leave, # ¸±±¾À뿪ʱ¼ä 2
) = range(3)
 
FightRefreshInterval = 5000 # Õ½¶·½×¶Îˢд¦Àí¼ä¸ô£¬ºÁÃë
 
GameFBData_BattleMgr = "BattleMgr"
 
## Õ½³¡¹ÜÀíÀà
class BattleMgr():
    
    def __init__(self):
        self.zoneID = 0
        self.battlePlayerDict = {} # ²ÎÓëÕ½¶·µÄÍæ¼Ò {playerID:BattlePlayer, ...}
        self.battleFamilyDict = {} # ²ÎÓëÕ½¶·µÄÏÉÃË {familyID:BattleFamily, ...}
        self.battleFamilySortList = [] # ²ÎÓëÕ½¶·µÄÏÉÃË»ý·ÖÅÅÃûÁбí [BattleFamily, ...]
        
        self.allotRebornPointInfo = {} # ÒѾ­·ÖÅäµÄ¸´»îµã£¬Ò»¸ö¸´»îµã¿ÉÄܶà¸öÏÉÃ˹²Óà{index:[familyID, ...], ...}
        
        self.playerFlagDict = {} # Íæ¼Ò»ñµÃÕ½Æì {playerID:flagNPC, ...}
        
        self.worldHelpDict = {} # Î´Í¨ÖªµÄÊÀ½ç±ä¸üÐÅÏ¢
        return
    
    def sortBattleFamilyScore(self):
        self.battleFamilySortList = self.battleFamilyDict.values()
        self.battleFamilySortList.sort(key=operator.attrgetter("score", "scoreSortTime"), reverse=True)
        return
    
    def getBattleFamily(self, familyID):
        if familyID in self.battleFamilyDict:
            batFamily = self.battleFamilyDict[familyID]
        else:        
            batFamily = BattleFamily(familyID)
            self.battleFamilyDict[familyID] = batFamily
        return batFamily
    
    def getBattlePlayer(self, playerID):
        if playerID in self.battlePlayerDict:
            batPlayer = self.battlePlayerDict[playerID]
        else:        
            batPlayer = BattlePlayer(playerID)
            self.battlePlayerDict[playerID] = batPlayer
        return batPlayer
    
    def addBattleFamily(self, familyID, name):
        batFamily = self.getBattleFamily(familyID)
        batFamily.name = name
        self.__allotRebornPoint(familyID)
        return batFamily
    
    def __allotRebornPoint(self, familyID):
        batFamily = self.getBattleFamily(familyID)
        for familyIDList in self.allotRebornPointInfo.values():
            if familyID in familyIDList:
                return
        allotIndex = -1
        allotAlreadyIndexs = self.allotRebornPointInfo.keys()
        rebornPointList = IpyGameDataPY.GetFuncEvalCfg("CrossFamilyFlagwar", 2)
        if len(rebornPointList) > len(allotAlreadyIndexs):
            # »¹ÓпÕÓàµãδ·ÖÅ䣬ֱ½Ó·ÖÅä¿ÕÓàµã
            for index, _ in enumerate(rebornPointList):
                if index not in allotAlreadyIndexs:
                    allotIndex = index
                    break
        
        if allotIndex == -1:
            # Ã»ÓпÕÓàµãÁË£¬ÓëÆäËûÏÉÃ˹²Ó㬷ÖÅäÒ»¸ö×îÉÙÏÉÃ˵ĸ´»îµã
            leastIDCount = 99999
            for index, familyIDList in self.allotRebornPointInfo.items():
                if len(familyIDList) < leastIDCount and index < len(rebornPointList):
                    leastIDCount = len(familyIDList)
                    allotIndex = index
                                
        rebornPoint = rebornPointList[allotIndex]
        if len(rebornPoint) != 3:
            GameWorld.ErrLog("¸´»îµãÅäÖÃÒì³£! index=%s, %s" % (allotIndex, rebornPoint))
            return
        
        if allotIndex not in self.allotRebornPointInfo:
            self.allotRebornPointInfo[allotIndex] = []
        familyIDList = self.allotRebornPointInfo[allotIndex]
        familyIDList.append(familyID)
        
        batFamily.rebornPoint = rebornPoint
        GameWorld.Log("·ÖÅäÏÉÃ˸´»îµã: familyID=%s,allotIndex=%s,rebornPoint=%s,allotRebornPointInfo=%s" 
                      % (familyID, allotIndex, rebornPoint, self.allotRebornPointInfo), self.zoneID)
        return True
    
    def setPlayerFlag(self, playerID, flagNPC):
        self.playerFlagDict[playerID] = flagNPC
        
        npcID = flagNPC.GetNPCID()
        batPlayer = self.getBattlePlayer(playerID)
        flagOwner = self.worldHelpDict.get("flagOwner", {})
        flagOwner[npcID] = [playerID, batPlayer.name]
        self.worldHelpDict["flagOwner"] = flagOwner
        return
    
    def popPlayerFlag(self, playerID):
        self.playerFlagDict.pop(playerID, None)
        
        flagOwner = self.worldHelpDict.get("flagOwner", {})
        for npcID, playerInfo in flagOwner.items():
            if playerID == playerInfo[0]:
                flagOwner.pop(npcID, None)
                break
        return
    
    def getWorldHelpInfo(self, isAll, familyID):
        helpInfo = {}
        if not isAll:
            helpInfo = self.worldHelpDict
        else:
            flagOwner = {}
            for playerID, flagNPC in self.playerFlagDict.items():
                npcID = flagNPC.GetNPCID()
                batPlayer = self.getBattlePlayer(playerID)
                flagOwner[npcID] = [playerID, batPlayer.name]
            helpInfo = {"flagOwner":flagOwner}
            
        # È¡×ÔÉíÏÉÃ˼°Ç°ºóÃû´ÎÏÉÃËÐÅÏ¢
        familyIndex = -1
        familyList = []
        for index, batFamily in enumerate(self.battleFamilySortList):
            if familyID == batFamily.familyID:
                familyIndex = index
                break
        # µÚÒ»ÃûĬÈÏȡǰ3Ãû
        if familyIndex == 0:
            familyList = self.battleFamilySortList[:3]
        # µÚÒ»ÃûĬÈÏȡǰ3Ãû
        elif familyIndex == len(self.battleFamilySortList) - 1:
            familyList = self.battleFamilySortList[-3:]
        elif familyIndex > 0:
            familyList = self.battleFamilySortList[familyIndex - 1:familyIndex + 2]
        for i, batFamily in enumerate(familyList):
            familyList[i] = [batFamily.familyID, batFamily.score, batFamily.name]
        helpInfo["familyList"] = familyList
        return {"world":helpInfo}
    
## Õ½³¡ÏÉÃËÀà
class BattleFamily():
    
    def __init__(self, familyID):
        self.familyID = familyID
        self.name = ""
        self.score = 0 # »ý·Ö
        self.scoreSortTime = 0 # »ý·Ö±ä¸üÅÅÐòtimeÖµ£¬ÓÃÓÚͬ»ý·Öʱ£¬Ïȵ½ÅÅÃû¿¿Ç°
        self.rebornPoint = [130, 300, 10] # ¸´»îµã×ø±ê [x,y,r]£¬ÕâÀïΪĬÈÏÖµ£¬·ÀֹûÓзÖÅäµ½±¨´íµÈ
        
        self.battlePlayerIDList = [] # ²ÎÓëÕ½¶·µÄÏÉÃËÍæ¼ÒIDÁбí [playerID, ...]
        self.battlePlayerSortList = [] # ²ÎÓëÕ½¶·µÄÏÉÃËÍæ¼Ò»ý·ÖÅÅÃûÁбí [BattlePlayer, ...]
        
        self.homePlayerIDList = [] # ÔÚ¸´»îµãÀïµÄÍæ¼Ò
        
        self.familyHelpDict = {} # Î´Í¨ÖªµÄÏÉÃ˱ä¸üÐÅÏ¢
        return
    
    def addJoinPlayer(self, playerID):
        if playerID not in self.battlePlayerIDList:
            self.battlePlayerIDList.append(playerID)
        self.familyHelpDict["playerCount"] = len(self.battlePlayerIDList)
        return
    
    def setPlayerToRebornPoint(self, curPlayer):
        if not self.rebornPoint:
            return
        randPosX, randPosY, maxDist = self.rebornPoint
        posPoint = GameMap.GetEmptyPlaceInAreaEx(randPosX, randPosY, 3, maxDist)
        curPlayer.ResetPos(posPoint.GetPosX(), posPoint.GetPosY())
        return
    
    def sortBattlePlayerScore(self):
        if len(self.battlePlayerIDList) != len(self.battlePlayerSortList):
            self.battlePlayerSortList = []
            mgr = GetBattleMgr()
            for playerID in self.battlePlayerIDList:
                batPlayer = mgr.getBattlePlayer(playerID)
                self.battlePlayerSortList.append(batPlayer)
        self.battlePlayerSortList.sort(key=operator.attrgetter("score", "scoreSortTime"), reverse=True)
        return
    
    def addFamilyScore(self, addValue):
        ## Ôö¼Ó»ý·Ö
        if addValue <= 0:
            return
        self.score = max(0, self.score + addValue)
        self.familyHelpDict["score"] = self.score
        calcTime = 3471264000 #GameWorld.ChangeTimeStrToNum("2080-01-01 00:00:00")
        self.scoreSortTime = max(0, calcTime - int(time.time()))
        #GameWorld.DebugLog("    Ôö¼ÓÏÉÃË»ý·Ö: familyID=%s,addValue=%s,updScore=%s" % (self.familyID, addValue, self.score))
        return
    
    def getFamilyHelpInfo(self, isAll):
        helpInfo = {}
        if not isAll:
            helpInfo = self.familyHelpDict
        else:
            helpInfo = {"score":self.score, "playerCount":len(self.battlePlayerIDList)}
        return {"family":helpInfo}
    
## Õ½³¡Íæ¼ÒÀà
class BattlePlayer():
    
    def __init__(self, playerID):
        self.playerID = playerID
        self.name = ""
        self.familyID = 0
        self.familyName = ""
        self.accID = ""
        self.job = 1
        self.realmLV = 0
        self.fightPower = 0
        
        self.restoreHPTick = 0 # ÓªµØ»ØÑªtick
        self.healthRebornCount = 0 # Ô­µØ½¡¿µ¸´»î´ÎÊý
        self.continueKillCount = 0 # Á¬É±´ÎÊý
        
        self.score = 0 # »ý·Ö
        self.scoreSortTime = 0 # »ý·Ö±ä¸üÅÅÐòtimeÖµ£¬ÓÃÓÚͬ»ý·Öʱ£¬Ïȵ½ÅÅÃû¿¿Ç°
        self.hurtTotal = 0 # ÀÛ¼ÆÉ˺¦
        
        self.onlineCalcTick = 0 # ÔÚÏß¼ÆËãtick
        self.outsideFlagTick = 0 # ³¬³öÕ½Æì·¶Î§¼ÆËãtick
        self.outsideFlagNotifySecond = 0 # Í¨Öª³¬³ö·¶Î§Ãë
        
        self.playerHelpDict = {} # Î´Í¨ÖªµÄÍæ¼Ò±ä¸üÐÅÏ¢
        return
    
    def doPlayerEnter(self, curPlayer, tick):   
        self.familyID = curPlayer.GetFamilyID()
        self.familyName = curPlayer.GetFamilyName()
        self.job = curPlayer.GetJob()
        self.accID = curPlayer.GetAccID()
        self.name = curPlayer.GetPlayerName()
        self.realmLV = curPlayer.GetOfficialRank()
        self.fightPower = PlayerControl.GetFightPower(curPlayer)
        
        self.onlineCalcTick = tick
        return
    
    def addPlayerScore(self, addValue):
        if addValue <= 0:
            return
        self.score = max(0, self.score + addValue)
        calcTime = 3471264000 #GameWorld.ChangeTimeStrToNum("2080-01-01 00:00:00")
        self.scoreSortTime = max(0, calcTime - int(time.time()))
        #GameWorld.DebugLog("    Ôö¼ÓÍæ¼Ò»ý·Ö: playerID=%s,addValue=%s,updScore=%s" % (self.playerID, addValue, self.score))
        self.playerHelpDict.update({"score":self.score})
        return
    
    def addHealthRebornCount(self):
        self.healthRebornCount += 1
        self.playerHelpDict["healthRebornCount"] = self.healthRebornCount
        return
    
    def getPlayerHelpInfo(self, isAll):
        helpInfo = {}
        if not isAll:
            helpInfo = self.playerHelpDict
        else:
            helpInfo = {"score":self.score, "healthRebornCount":self.healthRebornCount}
        return {"player":helpInfo}
    
def GetBattleMgr():
    mgr = FBCommon.GetGameFBData(GameFBData_BattleMgr)
    if not mgr:
        mgr = BattleMgr()
        FBCommon.SetGameFBData(GameFBData_BattleMgr, mgr)
    return mgr
 
def GetBFStepTime(): return IpyGameDataPY.GetFuncEvalCfg("CrossFamilyFlagwar", 1) # ½×¶Îʱ¼ä
 
def OnOpenFB(tick):
    FBCommon.SetGameFBData(GameFBData_BattleMgr, None)
    
    mgr = GetBattleMgr()
    mgr.zoneID = GameWorld.GetGameWorld().GetPropertyID()
    
    FBCommon.SetFBStep(FB_Step_Prepare, tick)
    return
 
def OnCloseFB(tick):
    GameWorld.GetGameWorld().SetPropertyID(0)
    FBCommon.SetGameFBData(GameFBData_BattleMgr, None)
    #FBCommon.ClearFBNPC()
    return
 
 
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    if GameWorld.IsCrossServer():
        return True
    
    if not curPlayer.GetFamilyID():
        GameWorld.DebugLog("ÎÞÏÉÃËÎÞ·¨½øÈë: mapID=%s" % mapID)
        return False
    
    if not GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_FamilyWarFlag):
        GameWorld.DebugLog("·Ç»î¶¯ÖУ¬ÎÞ·¨½øÈë: CrossDailyActionID=%s" % ShareDefine.CrossDailyActionID_FamilyWarFlag)
        return False
    
    return True
 
def OnChangeMapAsk(ask, tick):
    return IPY_GameWorld.cmeAccept
 
##¸±±¾Íæ¼Ò½øÈëµã, Íæ¼Ò·ÖÉ¢ÔÚ°ë¾¶3¸ñ·¶Î§
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
 
def DoEnterFB(curPlayer, tick):    
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    familyName = curPlayer.GetFamilyName()
    mgr = GetBattleMgr()
        
    if fbStep not in [FB_Step_Prepare, FB_Step_Fighting] or not familyID:
        GameWorld.Log("DoEnterFB... fbStep=%s,familyID=%s,playerID=%s PlayerLeaveFB" % (fbStep, familyID, playerID), mgr.zoneID)
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    
    GameWorld.Log("DoEnterFB... fbStep=%s,familyID=%s,playerID=%s" % (fbStep, familyID, playerID), mgr.zoneID)
    
    #--- ²âÊÔ ---
#    testFamilyCount = 50
#    if len(mgr.battleFamilyDict) < testFamilyCount:
#        import random
#        for i in range(testFamilyCount):
#            fakeID = i + 10
#            fakeName = "¼ÙÃû×Ö%s" % fakeID
#            fakeName = fakeName.decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
#            fakeFamily = mgr.addBattleFamily(fakeID, fakeName)
#            fakeFamily.addFamilyScore(random.randint(1000, 1500))
    #-----------
    
    batFamily = mgr.addBattleFamily(familyID, familyName)
    
    batPlayer = mgr.getBattlePlayer(playerID)
    batPlayer.doPlayerEnter(curPlayer, tick)
    
    batFamily.addJoinPlayer(playerID)
    batFamily.setPlayerToRebornPoint(curPlayer)
    
    if fbStep == FB_Step_Prepare:
        notify_tick = GetBFStepTime()[Time_Prepare] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
        
    elif fbStep == FB_Step_Fighting:
        notify_tick = GetBFStepTime()[Time_Fight] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
        
    NotifyCrossFamilyFlagHelp(True, curPlayer)
    return
 
def NotifyCrossFamilyFlagHelp(isAll=False, curPlayer=None, helpEx=None):
    ## ¹ã²¥Õ½³¡°ïÖúÐÅÏ¢£¬Õë¶ÔËùÓÐÍæ¼Ò
    
    mgr = GetBattleMgr()
    
    if curPlayer:
        __notifyPlayerHelp(curPlayer, mgr, isAll, helpEx)
    else:
        playerManager = GameWorld.GetMapCopyPlayerManager()
        for index in xrange(playerManager.GetPlayerCount()):
            player = playerManager.GetPlayerByIndex(index)
            if not player:
                continue
            playerID = player.GetPlayerID()
            if playerID not in mgr.battlePlayerDict:
                #GameWorld.DebugLog("»¹Î´¼ÓÈëÕ½¶·£¬Ôݲ»´¦Àí! playerID=%s" % playerID)
                continue
            __notifyPlayerHelp(player, mgr, isAll, helpEx)
            
        # ÖØÖÃδ֪ͨµÄ
        mgr.worldHelpDict = {}
        for familyID in mgr.battleFamilyDict.keys():
            batFamily = mgr.getBattleFamily(familyID)
            batFamily.familyHelpDict = {}
            
    return
 
def __notifyPlayerHelp(curPlayer, mgr, isAll, helpEx):
    if not mgr:
        mgr = GetBattleMgr()
        
    playerID = curPlayer.GetPlayerID()
    batPlayer = mgr.getBattlePlayer(playerID)
    batFamily = mgr.getBattleFamily(batPlayer.familyID)
    
    helpDict = {}
    helpDict.update(mgr.getWorldHelpInfo(isAll, batPlayer.familyID))
    helpDict.update(batFamily.getFamilyHelpInfo(isAll))
    helpDict.update(batPlayer.getPlayerHelpInfo(isAll))
    
    if helpEx:
        helpDict.update(helpEx)
        
    GameWorld.DebugLog("FBHelp: %s" % helpDict, playerID)
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    batPlayer.playerHelpDict = {}
    return
 
 
##»ñµÃ¸±±¾°ïÖúÐÅÏ¢, ÓÃÓÚ֪ͨÕóÓª±È·ÖÌõ
def DoFBHelp(curPlayer, tick):
    return
 
##Íæ¼ÒÍ˳ö¸±±¾
def DoExitFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep != FB_Step_Fighting:
        return
        
    mgr = GetBattleMgr()
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("DoExitFB... playerID=%s,fbStep=%s" % (playerID, fbStep), mgr.zoneID)
    
    batPlayer = mgr.getBattlePlayer(playerID)
    batPlayer.onlineCalcTick = 0
    return
 
##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoPlayerLeaveFB(curPlayer, tick):
    return
 
##¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    fbStep = GameWorld.GetGameFB().GetFBStep()
    
    # ¸±±¾×¼±¸
    if fbStep == FB_Step_Prepare:
        __DoLogic_FB_Prepare(fbStep, tick)
        
    # ¸±±¾½øÐÐÖÐ
    elif fbStep == FB_Step_Fighting:
        __DoLogic_FB_Fighting(tick)
        
    # ¸±±¾½áÊø
    elif fbStep == FB_Step_LeaveTime:
        __DoLogic_FB_Leave(tick)
        
    return
 
 
def __DoLogic_FB_Prepare(fbStep, tick):
    
    remaindTick = GetBFStepTime()[Time_Prepare] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
    if remaindTick > 0:
        return
    
    FBCommon.SetFBStep(FB_Step_Fighting, tick)
    
    mgr = GetBattleMgr()
    fightTime = GetBFStepTime()[Time_Fight] * 1000
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        playerID = curPlayer.GetPlayerID()
        if not playerID:
            continue
        if playerID not in mgr.battlePlayerDict:
            #GameWorld.DebugLog("»¹Î´¼ÓÈëÕ½¶·£¬Ôݲ»´¦Àí! playerID=%s" % playerID)
            continue
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, fightTime, True)
        
        batPlayer = mgr.getBattlePlayer(playerID)
        batPlayer.onlineCalcTick = tick # ¿ªÊ¼Õ½¶·ÖØÐÂͳ¼ÆÔÚÏßÊÕÒæ
        
        batFamily = mgr.getBattleFamily(batPlayer.familyID)
        batFamily.setPlayerToRebornPoint(curPlayer)
        
    NotifyCrossFamilyFlagHelp(True)
    #PlayerControl.FBNotify("CrossBattlefieldStartFighting")
    return
 
def __DoLogic_FB_Fighting(tick):
    
    passTick = tick - GameWorld.GetGameFB().GetFBStepTick()
    remaindTick = GetBFStepTime()[Time_Fight] * 1000 - passTick
    if remaindTick > 0:
        __refreshFamilyHome(tick)
        __refreshFlagoutside(tick)
        
        gameFB = GameWorld.GetGameFB()
        lastTick = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NotifyFBHelpTick)
        if tick - lastTick >= FightRefreshInterval:
            gameFB.SetGameFBDict(ChConfig.Def_FB_NotifyFBHelpTick, tick)
            refreshCrossFamilyFlagwar(tick)
            NotifyCrossFamilyFlagHelp()
        return
    
    DoOver(tick)
    return
 
def __DoLogic_FB_Leave(tick):
    remaindTick = GetBFStepTime()[Time_Leave] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
    if remaindTick > 0:
        return
    
    FBCommon.DoLogic_FBKickAllPlayer()
    GameWorldProcess.CloseFB(tick)
    FBCommon.SetFBStep(FB_Step_Over, tick)
    return
 
def __refreshFamilyHome(tick):
    # Ë¢ÐÂÓªµØÏà¹Ø£¬Èç»ØÑªµÈ
    
    restoreHPPerBySecond = IpyGameDataPY.GetFuncCfg("CrossFamilyFlagwar", 3) # Ã¿Ãë»ØÑª°Ù·Ö±È
    
    mgr = GetBattleMgr()
    copyMapMgr = GameWorld.GetMapCopyPlayerManager()
    for familyID in mgr.battleFamilyDict.keys():
        batFamily = mgr.getBattleFamily(familyID)
        safePosX, safePosY, safeRadius = batFamily.rebornPoint
        
        for playerID in batFamily.homePlayerIDList[::-1]:
            curPlayer = copyMapMgr.FindPlayerByID(playerID)
            if not curPlayer:
                continue
            
            batPlayer = mgr.getBattlePlayer(playerID)
            
            if GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), safePosX, safePosY) > safeRadius:
                batFamily.homePlayerIDList.remove(playerID)
                batPlayer.restoreHPTick = 0
                continue
            
            # ÓªµØ»ØÑª
            restoreSeconds = (tick - batPlayer.restoreHPTick) / 1000.0 if batPlayer.restoreHPTick else 1 # Ê״α£µ×1Ãë
            if restoreSeconds < 1:
                continue
            maxHP = GameObj.GetMaxHP(curPlayer)
            if GameObj.GetHP(curPlayer) < maxHP:
                restoreHP = int(maxHP * restoreHPPerBySecond / 100.0 * round(restoreSeconds, 1))
                SkillCommon.SkillAddHP(curPlayer, 0, restoreHP)
            batPlayer.restoreHPTick = tick
            
    return
 
def __refreshFlagoutside(tick):
    # Ë¢ÐÂÕ½Æì³ö½ç
    
    mgr = GetBattleMgr()
    
    if not mgr.playerFlagDict:
        return
    
    outsideR, protectSeconds = IpyGameDataPY.GetFuncEvalCfg("CrossFamilyFlagwarFlag", 4)
    
    copyMapMgr = GameWorld.GetMapCopyPlayerManager()
    for playerID, flagNPC in mgr.playerFlagDict.items():
        curPlayer = copyMapMgr.FindPlayerByID(playerID)
        if not curPlayer:
            # ÕÒ²»µ½Íæ¼Ò£¬Ö±½Ó¹é»¹Õ½Æì
            setFlagOwner(flagNPC, None, tick)
            continue
        
        flagPosX, flagPosY = flagNPC.GetPosX(), flagNPC.GetPosY()
        batPlayer = mgr.getBattlePlayer(playerID)
        if GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), flagPosX, flagPosY) <= outsideR:
            batPlayer.outsideFlagTick = 0
            batPlayer.outsideFlagNotifySecond = 0
        else:
            if not batPlayer.outsideFlagTick:
                batPlayer.outsideFlagTick = tick
                continue
            passSeconds = (tick - batPlayer.outsideFlagTick) / 1000
            if passSeconds < protectSeconds:
                remainSecond = protectSeconds - passSeconds
                if remainSecond != batPlayer.outsideFlagNotifySecond:
                    batPlayer.outsideFlagNotifySecond = remainSecond
                    PlayerControl.NotifyCode(curPlayer, "CrossFamilyFlagwarOutsideflag", [flagNPC.GetNPCID(), remainSecond])
                continue
            setFlagOwner(flagNPC, None, tick)
    return
 
def setFlagOwner(flagNPC, newOwner, tick):
    
    if not flagNPC:
        return
    
    ownerBuffDict = IpyGameDataPY.GetFuncEvalCfg("CrossFamilyFlagwarFlag", 5, {})
    
    flagNPCID = flagNPC.GetNPCID()
    flagType = getFlagType(flagNPC)
    if not flagType:
        return
    
    mgr = GetBattleMgr()
    copyMapMgr = GameWorld.GetMapCopyPlayerManager()
    GameWorld.DebugLog("ÉèÖÃÕ½Æì¹éÊô: flagNPCID=%s,flagType=%s" % (flagNPCID, flagType), mgr.zoneID)
    
    for oldPlayerID, npc in mgr.playerFlagDict.items():
        if not npc or flagNPCID != npc.GetNPCID():
            continue
        GameWorld.DebugLog("    ÒƳý¾É¹éÊô: flagNPCID=%s,oldPlayerID=%s" % (flagNPCID, oldPlayerID), mgr.zoneID)
        mgr.popPlayerFlag(oldPlayerID)
        oldOwner = copyMapMgr.FindPlayerByID(oldPlayerID)
        if oldOwner:
            PlayerControl.NotifyCode(oldOwner, "CrossFamilyFlagwarFlagDrop", [flagNPCID])
            # É¾³ý¹éÊôbuff
            for delBuffID in ownerBuffDict.values():
                BuffSkill.DelBuffBySkillID(oldOwner, delBuffID, tick)
                
    if newOwner:
        newPlayerID = newOwner.GetPlayerID()
        
        # ÒѾ­ÓÐÕ½Æì£¬ÅжÏÕ½ÆìÀàÐÍ£¬¸ß¼¶¿ÉÌæ»»µÍ¼¶
        if newPlayerID in mgr.playerFlagDict:
            bodyFlagNPC = mgr.playerFlagDict[newPlayerID]
            bodyFlagType = getFlagType(bodyFlagNPC)
            bodyFlagNPCID = bodyFlagNPC.GetNPCID()
            if bodyFlagType >= flagType:
                GameWorld.DebugLog("    Ð¹éÊôÕßÒÑÓи߼¶Õ½Æì£¬±£ÁôÔ­¹éÊô: bodyFlagNPCID=%s,bodyFlagType=%s >= flagType=%s" 
                                   % (bodyFlagNPCID, bodyFlagType, flagType), mgr.zoneID)
                setFlagOwnerNone(flagNPC)
                return
            GameWorld.DebugLog("    Ð¹éÊôÕßÒÑÓеͼ¶Õ½Æì£¬Ïȹ黹ԭµÍ¼¶Õ½Æì: bodyFlagNPCID=%s,bodyFlagType=%s < flagType=%s" 
                               % (bodyFlagNPCID, bodyFlagType, flagType), mgr.zoneID)
            setFlagOwner(bodyFlagNPC, None, tick)
            
        batPlayer = mgr.getBattlePlayer(newPlayerID)
        batFamily = mgr.getBattleFamily(batPlayer.familyID)
        
        batPlayer.outsideFlagTick = 0
        mgr.setPlayerFlag(newPlayerID, flagNPC)
        
        PlayerControl.NotifyCode(newOwner, "CrossFamilyFlagwarFlagOwn", [flagNPCID])
        
        # ¹éÊô»ý·Ö
        ownScoreDict = IpyGameDataPY.GetFuncEvalCfg("CrossFamilyFlagwarFlag", 2, {})
        ownPlayerScore, ownFamilyScore = ownScoreDict.get(flagType, [0, 0])
        batPlayer.addPlayerScore(ownPlayerScore)
        batFamily.addFamilyScore(ownFamilyScore)
        
        # ¹éÊôbuff
        ownerBuffID = ownerBuffDict.get(flagType, 0)
        if ownerBuffID:
            SkillCommon.AddBuffBySkillType_NoRefurbish(newOwner, ownerBuffID, tick)
            
        flagNPC.SetVisible(False)
        
        GameWorld.DebugLog("    ¸üÐÂйéÊô: flagNPCID=%s,newPlayerID=%s,ownerBuffID=%s" % (flagNPCID, newPlayerID, ownerBuffID), mgr.zoneID)
        
    # Ã»ÓÐйéÊô£¬¹é»¹Õ½Æì
    else:
        GameWorld.DebugLog("    Ã»ÓÐйéÊô£¬¹é»¹Õ½Æì: flagNPCID=%s" % flagNPCID, mgr.zoneID)
        setFlagOwnerNone(flagNPC)
        
    return
 
def setFlagOwnerNone(flagNPC):
    GameWorld.DebugLog("    setFlagOwnerNone: npcID=%s" % flagNPC.GetNPCID())
    flagNPC.SetVisible(True)
    return
 
def refreshCrossFamilyFlagwar(tick):
    ## Ë¢ÐÂÕ½³¡Ïà¹Ø
    
    olPlayerScore, olFamilyScore = IpyGameDataPY.GetFuncEvalCfg("CrossFamilyFlagwarScore", 2) # Íæ¼ÒÔÚÕ½³¡Ê±Ã¿Ãë¹Ì¶¨»ñµÃ  ¸öÈ˵÷Ö|ÏÉÃ˵÷Ö
    flagTimeScoreDict = IpyGameDataPY.GetFuncEvalCfg("CrossFamilyFlagwarFlag", 3, {})
    
    mgr = GetBattleMgr()
    
    copyMapMgr = GameWorld.GetMapCopyPlayerManager()
    for familyID in mgr.battleFamilyDict.keys():
        batFamily = mgr.getBattleFamily(familyID)
        
        batFamily.battlePlayerSortList = []
        
        safePosX, safePosY, safeRadius = batFamily.rebornPoint
        for playerID in batFamily.battlePlayerIDList:
            batPlayer = mgr.getBattlePlayer(playerID)
            batFamily.battlePlayerSortList.append(batPlayer)
            
            curPlayer = copyMapMgr.FindPlayerByID(playerID)
            if not curPlayer:
                continue
            onlineTimes = 0
            # ÀۼƲÎÓëÕ½¶·Ê±³¤
            if batPlayer.onlineCalcTick:
                onlineTimes = max(0, tick - batPlayer.onlineCalcTick) / 1000
                batPlayer.onlineCalcTick = tick
                
                batPlayer.addPlayerScore(onlineTimes * olPlayerScore)
                batFamily.addFamilyScore(onlineTimes * olFamilyScore)
                
            # »ØÓªµØ
            if GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), safePosX, safePosY) <= safeRadius:
                if playerID not in batFamily.homePlayerIDList:
                    batFamily.homePlayerIDList.append(playerID)
                    
            # Õ½Æì¶¨Ê±»ý·Ö
            if playerID in mgr.playerFlagDict:
                flagType = getFlagType(mgr.playerFlagDict[playerID])
                ftPlayerScore, ftFamilyScore = flagTimeScoreDict.get(flagType, [0, 0])
                
                batPlayer.addPlayerScore(onlineTimes * ftPlayerScore)
                batFamily.addFamilyScore(onlineTimes * ftFamilyScore)
                
        batFamily.sortBattlePlayerScore()
        
    # ·Å×îºóÅÅÐò£¬ÉÏÃæµÄÂß¼­¿ÉÄÜ»¹»á¼Ó·Ö
    mgr.sortBattleFamilyScore()
    return
 
def getFlagType(curNPC):
    if not curNPC:
        return 0
    
    npcID = curNPC.GetNPCID()
    flagTypeDict = IpyGameDataPY.GetFuncEvalCfg("CrossFamilyFlagwarFlag", 1, {})
    for ft, npcIDList in flagTypeDict.items():
        if npcID in npcIDList:
            return ft
    return 0
 
##ÊÇ·ñ¿ÉÒÔ¶áÆì
def OnCanCollect(curPlayer, curNPC, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    # ·ÇÕ½¶·½×¶Î²»¿É²É¼¯
    if fbStep != FB_Step_Fighting:
        return False
    
    playerID = curPlayer.GetPlayerID()
    mgr = GetBattleMgr()
    
    if playerID in mgr.playerFlagDict:
        ownerFlagType = getFlagType(mgr.playerFlagDict[playerID])
        if ownerFlagType >= getFlagType(curNPC):
            GameWorld.Log("ÒѾ­ÓµÓиü¸ß¼¶µÄÕ½Æì£¬ÎÞ·¨²É¼¯! ownerFlagType=%s >= %s" % (ownerFlagType, getFlagType(curNPC)), playerID)
            return False
        
    return True
 
## ¿ªÊ¼²É¼¯
def OnBeginCollect(curPlayer, curNPC):
    return
 
## Í˳ö²É¼¯
def OnExitCollect(curPlayer, curNPC):
    #if not curNPC or not hasattr(curNPC, "GetNPCID"):
    #    return
    return
 
##Íæ¼ÒÊÕ¼¯³É¹¦(Ëþ, Æì)
def OnCollectOK(curPlayer, npcID, tick):
    #GameWorld.DebugLog("OnCollectOK npcID=%s" % npcID, curPlayer.GetPlayerID())
    tagObj = curPlayer.GetActionObj()
    if not tagObj:
        return
    if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
        return
        
    curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
    #npcID = curNPC.GetNPCID()
    flagType = getFlagType(curNPC)
    AICommon.ClearPlayerPreparing(curNPC, curPlayer, "CrossFamilyFlagwarCollectOKSlow")
    
    if flagType:
        setFlagOwner(curNPC, curPlayer, tick)
        
    return
 
## PVPÉ˺¦Ïà¹Ø
def OnPVPDamage(curPlayer, damageValue, tagPlayer, tick):
    playerID = curPlayer.GetPlayerID()
    
    mgr = GetBattleMgr()
    batPlayer = mgr.getBattlePlayer(playerID)
    batPlayer.hurtTotal += damageValue
    
    #GameWorld.DebugLog("OnPVPDamage: damageValue=%s,hurtTotal=%s" % (damageValue, batPlayer.hurtTotal), playerID)
    return
 
##´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­
def DoFBOnKill_Player(curPlayer, defender, tick):
    playerID = curPlayer.GetPlayerID()
    defPlayerID = defender.GetPlayerID()
    #GameWorld.DebugLog("DoFBOnKill_Player playerID=%s,defPlayerID=%s" % (playerID, defPlayerID))
    
    mgr = GetBattleMgr()
    
    killPlayerScore, killFamilyScore = IpyGameDataPY.GetFuncEvalCfg("CrossFamilyFlagwarScore", 1) # »÷É±Íæ¼Ò ¸öÈ˵÷Ö|ÏÉÃ˵÷Ö
    batPlayer = mgr.getBattlePlayer(playerID)
    batFamily = mgr.getBattleFamily(batPlayer.familyID)
    
    batPlayer.addPlayerScore(killPlayerScore)
    batFamily.addFamilyScore(killFamilyScore)
    
    # »ñµÃ¶Ô·½Õ½Æì¹éÊô
    if defPlayerID in mgr.playerFlagDict:
        setFlagOwner(mgr.playerFlagDict[defPlayerID], curPlayer, tick)
    return True
 
def OnCanFBReborn(curPlayer, rebornType):
    playerID = curPlayer.GetPlayerID()
    if rebornType == ChConfig.rebornType_Health:
        mgr = GetBattleMgr()
        playerID = curPlayer.GetPlayerID()
        batPlayer = mgr.getBattlePlayer(playerID)
        
        healthRebornMax = IpyGameDataPY.GetFuncCfg("CrossFamilyFlagwarReborn", 1)
        if healthRebornMax and batPlayer.healthRebornCount >= healthRebornMax:
            GameWorld.Log("ÒÑ´ïÔ­µØ½¡¿µ¸´»î´ÎÊýÉÏÏÞ! playerID=%s" % playerID, mgr.zoneID)
            return False
        
    return True
 
def OnPlayerReborn():
    ## ÊÇ·ñ¸±±¾¸´»î
    return True
 
## Íæ¼Ò¸´»îºó´¦Àí
def OnPlayerRebornOver(curPlayer, rebornType):
    mgr = GetBattleMgr()
    playerID = curPlayer.GetPlayerID()
    batPlayer = mgr.getBattlePlayer(playerID)
    
    if rebornType == ChConfig.rebornType_Health:
        batPlayer.addHealthRebornCount()
    else:
        # ·ÇÔ­µØ
        batFamily = mgr.getBattleFamily(curPlayer.GetFamilyID())
        batFamily.setPlayerToRebornPoint(curPlayer)
        
        batPlayer.continueKillCount = 0 # ÖжÏÁ¬É±Êý
        
    FBCommon.Notify_FBHelp(curPlayer, batPlayer.getPlayerHelpInfo(False))
    return
 
def DoOver(tick):
    
    mgr = GetBattleMgr()
    zoneID = mgr.zoneID
        
    gameFB = GameWorld.GetGameFB()
    gameWorld = GameWorld.GetGameWorld()
    copyMapID = gameWorld.GetCopyMapID()
    
    fbStep = gameFB.GetFBStep()
    if fbStep > FB_Step_Fighting:
        GameWorld.ErrLog("¿ç·þÏÉÃ˶áÆìÕ½´¥·¢Öظ´½áË㣬²»´¦Àí£¡ zoneID=%s,copyMapID=%s" % (mgr.zoneID, copyMapID), zoneID)
        return
    FBCommon.SetFBStep(FB_Step_LeaveTime, tick)
    
    GameWorld.Log("¿ç·þÏÉÃ˶áÆìÕ½½áË㣡 zoneID=%s,copyMapID=%s" % (mgr.zoneID, copyMapID), zoneID)
    
    refreshCrossFamilyFlagwar(tick) # ½áËãǰǿˢһ´Î
    NotifyCrossFamilyFlagHelp(True)
    
    leaveTime = GetBFStepTime()[Time_Leave] * 1000
    
    copyMapMgr = GameWorld.GetMapCopyPlayerManager()
    
    drDict = {"mapID":GameWorld.GetMap().GetMapID(), "realMapID":gameWorld.GetRealMapID(), "copyMapID":copyMapID, "zoneID":zoneID}
    drBatFamilyList = []
    
    battleFamilyList = []
    for familyRank, batFamily in enumerate(mgr.battleFamilySortList, 1):
        familyID = batFamily.familyID
        #batFamily = mgr.getBattleFamily(familyID)
        familyScore = batFamily.score
        familyName = batFamily.name
        GameWorld.Log("familyRank=%s,familyID=%s,familyScore=%s" % (familyRank, familyID, familyScore), zoneID)
        
        overPlayerList = [] # Í¬²½Ç°¶Ë½áËã
        drPlayerList = [] # Á÷Ïò¼Ç¼
        battlePlayerList = [] # Í¬²½GameServer½áËã
        
        for playerRank, batPlayer in enumerate(batFamily.battlePlayerSortList, 1):
            playerID = batPlayer.playerID
            #batPlayer = mgr.getBattlePlayer(playerID)
            
            score = batPlayer.score
            #job = batPlayer.job
            #realmLV = batPlayer.realmLV
            name = batPlayer.name
            
            hurtTotal = batPlayer.hurtTotal
            
            GameWorld.Log("     familyID=%s,playerRank=%s,playerID=%s,score=%s,hurtTotal=%s,accID=%s" 
                          % (familyID, playerRank, playerID, score, hurtTotal, batPlayer.accID), zoneID)
            
            overPlayerList.append([name, score])
            battlePlayerList.append([playerID, score, hurtTotal])
            drPlayerList.append({"playerID":playerID, "accID":batPlayer.accID, "playerRank":playerRank, "score":score, "hurtTotal":hurtTotal})
            
        overDict = {"familyScore":familyScore, "familyRank":familyRank, "playerList":overPlayerList}
        for playerRank, batPlayer in enumerate(batFamily.battlePlayerSortList, 1):
            playerID = batPlayer.playerID
            player = copyMapMgr.FindPlayerByID(playerID)
            if not player:
                continue
            player.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTime, True)
            
            lineID = 0
            overDict.update({"familyScore":familyScore, "familyRank":familyRank})
            FBCommon.NotifyFBOver(player, ChConfig.Def_FBMapID_CrossFamilyFlagwar, lineID, True, overDict)
            
        battleFamilyList.append([familyRank, familyID, familyName, familyScore, battlePlayerList])
        drBatFamilyList.append({"familyID":familyID, "familyScore":familyScore, "familyRank":familyRank, "drPlayerList":drPlayerList})
        
    # Í¬²½GameServer ±ÈÈü½á¹û
    msgInfo = str([zoneID, battleFamilyList])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossFamilyFlagwarOver", msgInfo, len(msgInfo))
    
    # ¼Ç¼Á÷Ïò
    drDict["batFamilyList"] = drBatFamilyList
    DataRecordPack.SendEventPack("CrossFamilyFlagwarOver", drDict)
    return