hxp
2018-11-25 ae8e857873ba53e55392ab06237cd7b16426d93e
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.FBHelpBattle
#
# @todo:¸±±¾Öúսϵͳ
# @author hxp
# @date 2018-11-24
# @version 1.0
#
# ÏêϸÃèÊö: ¸±±¾Öúսϵͳ
#
#-------------------------------------------------------------------------------
#"""Version = 2018-11-24 22:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ChConfig
import PlayerControl
import ChPyNetSendPack
import NetPackCommon
import PlayerViewCacheTube
import FBCommon
import IpyGameDataPY
import ShareDefine
import PyGameData
import random
import GameMap
import NPCCommon
import FBLogic
import PlayerVip
 
def DoPlayerOnDay(curPlayer):
    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
    checkInCount = checkInInfo / 10 # ÀۼƵǼÇ
    checkInInfo = (checkInCount + 1) * 10 + 0
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
    return
 
def GameServer_FBHelpBattleResult(curPlayer, msgList, tick):
    ## GameServer½á¹û·µ»Ø´¦Àí
    
    if not msgList:
        return
    
    cmd = msgList[0]
    # µÇ¼Ç
    if cmd == "CheckIn":
        __OnHelpBattleCheckInResult(curPlayer, msgList, tick)
        
    # Ë¢ÐÂ
    if cmd == "Refresh":
        __OnHelpBattleRefreshResult(curPlayer, msgList, tick)
        
    # ÖúÕ½¼Ç¼
    if cmd == "HelpRecord":
        __OnHelpBattleRecord(curPlayer, msgList, tick)
        
    return
 
#// B1 05 ÖúÕ½µÇ¼Ç #tagCMHelpBattleCheckIn
#
#struct    tagCMHelpBattleCheckIn
#{
#    tagHead         Head;
#};
def OnHelpBattleCheckIn(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
    checkInCount = checkInInfo / 10 # ÀۼƵǼÇ
    todayIsCheckIn = checkInInfo % 10 # ½ñÌìÊÇ·ñÒѵǼÇ
    if todayIsCheckIn:
        GameWorld.DebugLog("µ±ÌìÒѵǼǣ¬²»ÐèÒªÖØ¸´µÇ¼Ç£¡", curPlayer.GetPlayerID())
        return
    fightPower = curPlayer.GetFightPower()
    msgInfo = str(["CheckIn", checkInCount, fightPower])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
    return
 
def __OnHelpBattleCheckInResult(curPlayer, msgList, tick):
    ## µÇ¼Ç·µ»Ø
    cmd, checkInCount, fightPower, isOK, haveViewCache = msgList
    if isOK:
        checkInInfo = (checkInCount + 1) * 10 + 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
        
        # Ã»ÓÐÊý¾Ý»º´æµÄ»°£¬ÂíÉÏͬ²½Ò»´Î
        if not haveViewCache:
            PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, False)
            
    checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult()
    checkInPack.IsOK = isOK
    NetPackCommon.SendFakePack(curPlayer, checkInPack)
    
    GameWorld.DebugLog("FBHelpBattleResult: %s,checkInCount=%s,fightPower=%s,isOK=%s,haveViewCache=%s" 
                       % (cmd, checkInCount, fightPower, isOK, haveViewCache), curPlayer.GetPlayerID())
    return
 
#// B1 06 ÖúÕ½ÕÙ»½ #tagCMHelpBattleCall
#
#struct    tagCMHelpBattleCall
#{
#    tagHead         Head;
#    BYTE        IsOneKeyCall;    // ÊÇ·ñÒ»¼üÕÙ»½
#    DWORD        PlayerID;        // ÕÙ»½µÄÍæ¼ÒID£¬´óÓÚ1СÓÚ100´ú±í»úÆ÷ÈË
#    BYTE        IsGoldCall;    // ÊÇ·ñÏÉÓñÕÙ»½
#};
def OnHelpBattleCall(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    isOneKeyCall = clientData.IsOneKeyCall
    calledPlayerID = clientData.PlayerID
    #isGoldCall = clientData.IsGoldCall
    
    playerID = curPlayer.GetPlayerID()
    gameFB = GameWorld.GetGameFB()
    
    mapID = FBCommon.GetRecordMapID(curPlayer.GetMapID())
    funcLineID = FBCommon.GetFBPropertyMark()
    ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
    if not ipyData:
        return
    
    helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
    maxHelpPlayerCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # ×î´óÖúÕ½ÈËÊý
    calledCount = 0
    freePlayerIDList = []
    helpNPCRobotIDList = []
    for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
        objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
        if objID:
            calledCount += 1
        # Í³¼ÆÃâ·ÑµÄδÕÙ»½µÄ
        elif not helpPlayerInfoDict.get("NeedGoldCall", 0):
            if "Name" in helpPlayerInfoDict:
                freePlayerIDList.append(helpPlayerID)
            else:
                helpNPCRobotIDList.append(helpPlayerID)
    if calledCount >= maxHelpPlayerCount:
        GameWorld.Log("ÒѾ­ÕÙ»½ÂúÈËÊý£¡ÎÞ·¨ÔÙÕÙ»½£¡calledCount=%s" % calledCount, playerID)
        return
    
    calledPlayerDict = {} # {±»ÕÙ»½µÄÍæ¼ÒID:¹ØÏµ, ...}
    # ÓÅÏÈÕÙ»½Ãâ·ÑÍæ¼Ò¾µÏñ£¬²»×ã²ÅÕÐNPC£¬Ôݲ»×öÕ½Á¦ÅÅÐò
    if isOneKeyCall:
        lackCount = maxHelpPlayerCount - calledCount
        if freePlayerIDList:
            randIDList = random.sample(freePlayerIDList, min(lackCount, len(freePlayerIDList)))
            lackCount -= len(randIDList)
            for randID in randIDList:
                helpPlayerInfoDict = helpBattlePlayerDict[randID]
                calledPlayerDict[randID] = helpPlayerInfoDict.get("Relation", 0)
        if lackCount > 0 and helpNPCRobotIDList:
            for robotID in helpNPCRobotIDList[:lackCount]:
                calledPlayerDict[robotID] = 0     
                
        if calledCount + len(calledPlayerDict) < maxHelpPlayerCount:
            GameWorld.ErrLog("ÎÞ·¨Ò»¼üÕÙ»½!ÈËÊý²»×ã! calledCount=%s,calledPlayerDict=%s,maxHelpPlayerCount=%s" 
                             % (calledCount, calledPlayerDict, maxHelpPlayerCount), playerID)
            return
    else:
        if calledPlayerID not in helpBattlePlayerDict:
            GameWorld.ErrLog("²»´æÔÚ¸ÃÖúÕ½Íæ¼Ò£¬ÎÞ·¨ÕÙ»½£¡calledPlayerID=%s" % (calledPlayerID), playerID)
            return
        helpPlayerInfoDict = helpBattlePlayerDict[calledPlayerID]
        if helpPlayerInfoDict.get("NeedGoldCall", 0):
            goldCallCost = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 5) # ¸¶·ÑÕÙ»½ÏûºÄÏÉÓñ£¬ÓÅÏÈÏûºÄ°óÓñ
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, goldCallCost)
            if not costMoneyList:
                return
            
            infoDict = {"MapID":mapID, 'lineID':funcLineID, "Type":"Call"}
            for moneyType, moneyNum in costMoneyList:
                PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBHelpBattle, infoDict)
        calledPlayerDict[calledPlayerID] = helpPlayerInfoDict.get("Relation", 0)
        
    # Ö±½ÓÔÚµØÍ¼ÕÙ»½³öÀ´
    robotNPCID = IpyGameDataPY.GetFuncCfg("HelpBattleRobot", 1)
    posX, posY = curPlayer.GetPosX(), curPlayer.GetPosY()
    for calledPlayerID in calledPlayerDict.keys():
        if calledPlayerID not in helpBattlePlayerDict:
            continue
        helpPlayerInfoDict = helpBattlePlayerDict[calledPlayerID]
        job = helpPlayerInfoDict.get("Job", 1)
        if "FightPower" in helpPlayerInfoDict:
            fightPower = helpPlayerInfoDict["FightPower"]
            npcLV = helpPlayerInfoDict["LV"]
        else:
            fightPower = ipyData.GetRobotFightPower()
            npcLV = ipyData.GetRobotLV()
            calledPlayerDict.pop(calledPlayerID) # ÕÐNPC²»Í¨ÖªGameServer
            
        jobSkillDict = ipyData.GetRobotSkillsDict()
        
        position = GameMap.GetEmptyPlaceInAreaEx(posX, posY, 2, 6)
        npcPosX, npcPosY = position.GetPosX(), position.GetPosY()
        helpBattleNPC = NPCCommon.SummonMapNpc(robotNPCID, npcPosX, npcPosY)
        if not helpBattleNPC:
            continue
        objID = helpBattleNPC.GetID()
        GameWorld.Log("ÕÙ»½ÖúÕ½³É¹¦: calledPlayerID=%s,objID=%s,fightPower=%s" % (calledPlayerID, objID, fightPower), playerID)
        gameFB.SetGameFBDict(ChConfig.Def_FB_HelpBattleFBObjID % calledPlayerID, objID)
        calledCount += 1
        # ÉèÖÃÖúÕ½ÊôÐÔ
        npcControl = NPCCommon.NPCControl(helpBattleNPC)
        npcControl.SetHelpBattleRobotRebornAttr(fightPower)
        __DoGiveHelpBattleRobotSkill(helpBattleNPC, jobSkillDict, job, npcLV)
        
        # Í¨ÖªÇ°¶ËÕÙ»½³É¹¦
        callResultPack = ChPyNetSendPack.tagMCHelpBattleCallResult()
        callResultPack.ObjID = objID
        callResultPack.PlayerID = calledPlayerID
        NetPackCommon.SendFakePack(curPlayer, callResultPack)
        
    # ÕÙ»½Âúºó
    if calledCount >= maxHelpPlayerCount:
        FBLogic.OnCallHelpBattleOK(curPlayer, tick)
        
    # Í¨ÖªGameServer
    if calledPlayerDict:
        msgInfo = str(["Call", mapID, funcLineID, calledPlayerDict])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
        GameWorld.Log("GameServer_QueryPlayerResult: %s" % msgInfo, curPlayer.GetID())
    return
 
def __DoGiveHelpBattleRobotSkill(curNPC, jobSkillDict, job, npcLV):
    skillManager = curNPC.GetSkillManager()
    if job not in jobSkillDict:
        return
    skillInfoDict = jobSkillDict[job]
    #{Ö°Òµ:{(¼¼ÄÜID,...):ËùÐèµÈ¼¶, ¼¼ÄÜID:ËùÐèµÈ¼¶, ...}, ...}
    #{1:{(12000, 12001, 12002, 12003):1, 12011:7, 12012:15, 12013:30, 12014:80, 12015:140}, 2:{(12100, 12101, 12102, 12103):1, 12111:7, 12112:15, 12114:80, 12115:140}}
    skillIDList = []
    for skillInfo, needLV in skillInfoDict.items():
        if npcLV < needLV:
            continue
        if isinstance(skillInfo, int):
            skillIDList.append(skillInfo)
        else:
            skillIDList += list(skillInfo)
    GameWorld.DebugLog("    ¸øÖúÕ½»úÆ÷È˼¼ÄÜ: job=%s,npcLV=%s, %s" % (job, npcLV, skillIDList))
    for skillID in skillIDList:
        skillManager.LearnSkillByID(skillID)
    return
 
#// B1 07 ÖúսˢР#tagCMHelpBattleRefresh
#
#struct    tagCMHelpBattleRefresh
#{
#    tagHead         Head;
#};
def OnHelpBattleRefresh(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    SendGameServer_RefreshHelpBattlePlayer(curPlayer, isClientRefresh=True)
    return
 
def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=False):
    ## ·¢ËÍGameServerÇëÇóË¢ÐÂÖúÕ½Íæ¼ÒÁбí
    if not mapID:
        mapID = FBCommon.GetRecordMapID(curPlayer.GetMapID())
    if not funcLineID:
        funcLineID = FBCommon.GetFBPropertyMark()
    ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
    if not ipyData:
        return
    playerID = curPlayer.GetPlayerID()
    gameFB = GameWorld.GetGameFB()
    costMoneyList = []
    calledPlayerIDDict = {} # ÒѾ­ÕÙ»½µÄÍæ¼ÒID×Öµä {playerID:[ÊÇ·ñ¸¶·ÑÕÙ»½, Ö°Òµ], ...}
    
    if isClientRefresh:
        refreshCount = gameFB.GetPlayerGameFBDictByKey(playerID, ChConfig.FBPD_HelpBattleRefreshCount)
        freeRefreshCount = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 1)
        goldRefreshCount = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 2)
        if refreshCount >= (freeRefreshCount + goldRefreshCount):
            GameWorld.DebugLog("³¬¹ýË¢ÐÂÖúÕ½Áбí´ÎÊý£¡ÎÞ·¨Ë¢ÐÂ!refreshCount=%s" % (refreshCount), playerID)
            return
        
        if refreshCount >= freeRefreshCount:
            costGold = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 3)
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costGold)
            if not costMoneyList:
                GameWorld.DebugLog("»õ±Ò²»×ã!ÎÞ·¨Ë¢ÐÂÖúÕ½£¡")
                return
            
        # »ñÈ¡ÒѾ­ÕÙ»½µÄÍæ¼Ò¾µÏñID
        helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
        for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
            objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
            if not objID:
                continue
            needGoldCall = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleGoldCall % helpPlayerID)
            job = helpPlayerInfoDict.get("Job", 1)
            relation = helpPlayerInfoDict.get("Relation", 0) # ¹ØÏµÐèÒÔË¢ÐÂÁбíʱµÄΪ׼£¬Èç¹ûÒѾ­ÕÙ»½ÁË£¬ÔòÒѵ±Ê±µÄΪ׼
            calledPlayerIDDict[helpPlayerID] = [needGoldCall, job, relation]
            
    # ·Ç¿Í»§¶ËˢеÄÊÓÎªÖØÐ¿ªÊ¼£¬ÖØÖÃˢдÎÊý 
    else:
        gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, 0)
        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, ipyData.GetFightPowerMin())
        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, ipyData.GetRobotBaseHurt())
        GameWorld.DebugLog("ÉèÖø±±¾Õ½Á¦=%s,±£µ×É˺¦=%s" % (ipyData.GetFightPowerMin(), ipyData.GetRobotBaseHurt()))
        
    msgInfo = str(["Refresh", mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
    GameWorld.Log("SendGameServer_RefreshHelpBattlePlayer %s" % (msgInfo), playerID)
    return
 
def __OnHelpBattleRefreshResult(curPlayer, msgList, tick):
    ## Ë¢Ð·µ»Ø
    cmd, mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict, helpBattlePlayerDict = msgList
    
    playerID = curPlayer.GetPlayerID()
    gameFB = GameWorld.GetGameFB()
    
    # ¿ÛÇ®£¬¼ÓˢдÎÊý
    infoDict = {"MapID":mapID, 'lineID':funcLineID, "Type":"Refresh"}
    for moneyType, moneyNum in costMoneyList:
        PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBHelpBattle, infoDict)
    refreshCount = gameFB.GetPlayerGameFBDictByKey(playerID, ChConfig.FBPD_HelpBattleRefreshCount)
    if isClientRefresh:
        refreshCount += 1
        gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, refreshCount)
        
    GameWorld.Log("FBHelpBattleResult: %s,mapID=%s,funcLineID=%s,isClientRefresh=%s,costMoneyList=%s,calledPlayerIDDict=%s,refreshCount=%s" 
                  % (cmd, mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict, refreshCount), playerID)
    GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
    PyGameData.g_fbHelpBattlePlayerDict[playerID] = helpBattlePlayerDict
    
    # Í¨ÖªÇ°¶Ë
    helpPlayerListPack = ChPyNetSendPack.tagMCHelpBattleList()
    helpPlayerListPack.RefreshCount = refreshCount
    helpPlayerListPack.HelpPlayerList = []
    for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
        helpPlayer = ChPyNetSendPack.tagMCHelpBattlePlayer()
        helpPlayer.ObjID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID) # »ñÈ¡ÒѾ­ÕÙ»½µÄ¶ÔÓ¦objID
        helpPlayer.PlayerID = helpPlayerID
        helpPlayer.Job = helpPlayerInfoDict.get("Job", 1)
        # Íæ¼Ò¾µÏñ²ÅÓÐÃû×Ö£¬ÖúÕ½NPCÃû×Öǰ¶Ë´¦Àí
        if "Name" in helpPlayerInfoDict:
            helpPlayer.Name =  helpPlayerInfoDict["Name"]
            helpPlayer.NameLen =  len(helpPlayer.Name)
            helpPlayer.LV =  helpPlayerInfoDict["LV"]
            helpPlayer.RealmLV =  helpPlayerInfoDict["RealmLV"]
            helpPlayer.FightPower =  helpPlayerInfoDict["FightPower"]
            helpPlayer.Relation = helpPlayerInfoDict.get("Relation", 0)
            helpPlayer.IsNeedGold =  helpPlayerInfoDict.get("NeedGoldCall", 0)
        helpPlayerListPack.HelpPlayerList.append(helpPlayer)
    helpPlayerListPack.HelpCount = len(helpPlayerListPack.HelpPlayerList)
    NetPackCommon.SendFakePack(curPlayer, helpPlayerListPack)
    return
 
def __OnHelpBattleRecord(curPlayer, msgList, tick):
    cmd, helpRecordList = msgList
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID)
    
    addXianyuanCoinTotal = 0 # ÀÛ¼ÆÐèÒªÔö¼ÓµÄÏÉÔµ±Ò
    addXianyuanCoinTotalTotay = 0 # ÀÛ¼ÆÐèÒªÔö¼ÓµÄ½ñÈÕÏÉÔµ±Ò
    drList = []
    
    recordPack = ChPyNetSendPack.tagMCHelpBattleRecordList()
    recordPack.RecordList = []
    for recordInfo in helpRecordList:
        callPlayerID, callPlayerName, mapID, funcLineID, xianyuanCoinAdd, relation, vipLV, recordTime = recordInfo
        timeStr = GameWorld.ChangeTimeNumToStr(recordTime)
        isSameDay = GameWorld.CheckTimeIsSameServerDayEx(recordTime)
        
        record = ChPyNetSendPack.tagMCHelpBattleRecord()
        record.CallPlayerID = callPlayerID
        record.CallPlayerName = callPlayerName
        record.NameLen = len(record.CallPlayerName)
        record.MapID = mapID
        record.FuncLineID = funcLineID
        record.XianyuanCoinAdd = xianyuanCoinAdd
        record.Relation = relation
        record.VIPLV = vipLV
        record.HelpTime = timeStr
        recordPack.RecordList.append(record)
        drList.append({"CallPlayerID":callPlayerID, "MapID":mapID, "FuncLineID":funcLineID, "XianyuanCoinAdd":xianyuanCoinAdd, 
                       "Relation":relation, "VIPLV":vipLV, "HelpTime":timeStr, "IsSameDay":isSameDay})
        addXianyuanCoinTotal += xianyuanCoinAdd
        if isSameDay:
            addXianyuanCoinTotalTotay += xianyuanCoinAdd
            
    recordPack.RecordCount = len(recordPack.RecordList)
    NetPackCommon.SendFakePack(curPlayer, recordPack)
    
    addDataDict = {"HelpList":drList}
    GameWorld.DebugLog("    addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay), playerID)
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False)
    if addXianyuanCoinTotalTotay:
        PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay)
        
    return
 
def DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID):
    ## ÌôÕ½µ¥È˸±±¾Ôö¼ÓÏÉÔµ±Ò£¬½öÊÊÓÃÓÚÕÙ»½¾µÏñÖúÕ½ÌôÕ½µÄ¸±±¾
    playerID = curPlayer.GetPlayerID()
    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
    fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
    if not fbFuncIpyData or not fbHelpIpyData:
        return
    
    addCoinRate = 10000 # »ù´¡±¶ÂÊ
    baseFBPoint = fbFuncIpyData.GetFBPoint() # ¹ý¹Ø - »ù´¡ÏÉÔµ±Ò
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # Ã¿ÈÕÏÉÔµ±ÒÉÏÏÞ
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # Éç½»¹ØÏµ¼Ó³É {"Éç½»¹ØÏµ":[¹ý¹Ø¼Ó³É, ÖúÕ½¼Ó³É], ...} 
    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # ½ñÈÕÒÑ»ñµÃÏÉÔµ±Ò
    playerXianyuanCoinUpper = xianyuanCoinUpper
    if curPlayer.GetVIPLv():
        playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
        addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
        
    if todayXianyuanCoin >= playerXianyuanCoinUpper:
        GameWorld.DebugLog("Íæ¼Ò½ñÈÕÏÉÔµ±ÒÒÑ´ïÉÏÏÞ£¡todayXianyuanCoin=%s,playerXianyuanCoinUpper=%s" 
                           % (todayXianyuanCoin, playerXianyuanCoinUpper), playerID)
        return
    
    relationAdd = 0
    helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
    for helpPlayerInfoDict in helpBattlePlayerDict.values():
        relation = helpPlayerInfoDict.get("Relation", 0)
        if not relation:
            continue
        relationAddList = relationCoinAddDict.get(str(relation), [])
        relationAdd += relationAddList[1] if len(relationAddList) == 2 else 0
        
    coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
    coinAddReal = min(coinAdd, canAddMax) # Êµ¼Ê¼ÓÏÉÔµ±Ò
    
    GameWorld.DebugLog("ÌôÕ½µ¥È˸±±¾Ôö¼ÓÏÉÔµ±Ò: coinAdd=%s,canAddMax=%s,coinAddReal=%s" % (coinAdd, canAddMax, coinAddReal), playerID)
    addDataDict = {"MapID":mapID, "FuncLineID":lineID}
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
    PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
    return
 
def DoTeamFBAddXianyuanCoin(curPlayer, mapID, lineID, callPlayerID, callPlayerName, relation):
    ## ÌôÕ½×é¶Ó¸±±¾Ôö¼ÓÏÉÔµ±Ò
    return