xdh
2018-11-27 b004dbe723a7d7cc426adfba25ab5df3c6fa7a36
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_Guard
#
# @todo:ÊØ»¤¸±±¾
# @author xdh
# @date 2017-12-22
# @version 1.0
#
# ÏêϸÃèÊö: ÊØ»¤¸±±¾
#
#-------------------------------------------------------------------------------
#"""Version = 2017-12-22 14:00"""
#-------------------------------------------------------------------------------
 
import FBCommon
import GameWorld
import IpyGameDataPY
import IPY_GameWorld
import GameWorldProcess
import NPCCustomRefresh
import ChConfig
import ShareDefine
import ItemControler
import PlayerControl
import EventShell
import EventReport
 
 
#---¸±±¾ÅäÖöÔÓ¦keyÖµ---
(
Def_PrepareTime, # ¸±±¾×¼±¸Ê±¼ä(Ãë)
Def_FightTime, # ½øÐÐʱ¼ä(Ãë)
Def_LeaveTime, # Í˳öʱ¼ä(Ãë)
) = range(3)
 
(
DL_RefreshMark, # Ë¢¹Ö±êʶµã
DL_NPCID, # NPCID
DL_SingleNPCCnt, # µ¥´ÎË¢NPC¸öÊý
DL_maxCnt, #µ±Ç°µã×î´ó¹ÖÎïÊý
DL_TotalNPCCnt, # ÀÛ¼ÆË¢NPC×ܸöÊý
DL_NeedKillCnt, # ÐèÒª»÷ɱÊýÁ¿
DL_RefreshCD, # Ë¢Ð¼ä¸ô
) = range(7)
 
 
#µ±Ç°¸±±¾µØÍ¼µÄ״̬
(
FB_Step_Open, # ¸±±¾¿ªÆô
FB_Step_Prepare, # ¸±±¾µÈ´ý
FB_Step_Fighting, # ¸±±¾½øÐÐÖÐ
FB_Step_Over, # ¸±±¾½áÊø
FB_Step_Close, # ¸±±¾¹Ø±Õ
) = range(5)
 
#¸±±¾½øÐеĹؿ¨
(
Def_Prepare, # ×¼±¸
Def_KillBandit, # »÷ɱǿµÁ
Def_BreakCage, # ÆÆ»µÁý×Ó
Def_Dialog, # ÓëÓ×Áú¶Ô»°
Def_EndGuard, # ½áÊø
) = range(5)
 
FBPlayerDict_GameStep = 'FBPlayerDict_GameStep' #¹Ø¿¨
FBPlayerDict_NPCKillCnt = 'FBPlayerDict_NPCKillCnt'   # NPCÒÑ»÷ɱÊýÁ¿
FBPlayerDict_NPCNeedKillCnt = 'FBPlayerDict_NPCNeedKillCnt'   # NPCÐèÒª»÷ɱÊýÁ¿
 
FBPlayerDict_TotalExp = 'FBPlayerDict_TotalExp'   # »ñµÃµÄ×ܾ­Ñé
FBPlayerDict_TotalExpPoint = 'FBPlayerDict_TotalExpPoint'   # »ñµÃµÄ×ܾ­Ñéµã
 
 
##---»ñµÃ¸±±¾ÅäÖÃ---
#  @param None
#  @return ÅäÖÃÐÅÏ¢
def GetGuardTimeCfg():
    return FBCommon.GetFBLineStepTime(GameWorld.GetMap().GetMapID(), 0)
 
##¿ªÆô¸±±¾
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¿ªÆô¸±±¾
def OnOpenFB(tick):
    FBCommon.OpenOrCloseDoorEx([IpyGameDataPY.GetFuncCfg('GuardFBCageNPCID', 2)], 0)
    return
 
## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
#  @param curPlayer Íæ¼ÒʵÀý
#  @param mapID µØÍ¼ID
#  @param lineID Ïß·id
#  @param tick Ê±¼ä´Á
#  @return ²¼¶ûÖµ
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    return True
 
 
##¸±±¾Íæ¼Ò½øÈëµã
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
# @param tick Ê±¼ä´Á
# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
 
 
##²éѯÊÇ·ñ¿ÉÒÔ½øÈëµØÍ¼
# @param ask:ÇëÇó½á¹¹Ìå(IPY_BMChangeMapAsk)
# @param tick:ʱ¼ä´Á
# @return IPY_GameWorld.cme Ã¶¾Ù
def OnChangeMapAsk(ask, tick):
    return IPY_GameWorld.cmeAccept
 
def SetMap_Guard_GameStep(gameStep):
    ## ÉèÖø±±¾²½Öè
    GameWorld.GetGameFB().SetGameFBDict(FBPlayerDict_GameStep, gameStep)
    
    return
## ½ø¸±±¾
#  @param curPlayer
#  @param tick
#  @return None
def DoEnterFB(curPlayer, tick):
    playerID = curPlayer.GetPlayerID()
    playerLV = curPlayer.GetLV()
    mapID = GameWorld.GetMap().GetMapID()
    mapID = FBCommon.GetRecordMapID(mapID)
    gameFB = GameWorld.GetGameFB()
   
    GameWorld.DebugLog("DoEnterFB...,playerLV=%s" % (playerLV), playerID)
    hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
    if not hadDelTicket:
        FBCommon.SetHadDelTicket(curPlayer)
        
        # ÐÂÊÖ¾çÇ鸱±¾ÖØÖÃËùÓм¼ÄÜCD
        skillManager = curPlayer.GetSkillManager()
        for i in range(0, skillManager.GetSkillCount()):
            curSkill = skillManager.GetSkillByIndex(i)
            if curSkill.GetRemainTime() != 0:
                curSkill.SetRemainTime(0)
                curSkill.Sync_Skill()
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_Guard, 0, ChConfig.CME_Log_Start)
        GameWorld.DebugLog("´Ë¸±±¾¸Õ½øÈëʱ²»Ö±½Ó¿ªÊ¼£¬ÐèµÈǰ¶Ë֪ͨ¿ªÊ¼²Å¿ªÊ¼!", playerID) # µôÏßÖØÉÏÇ¿ÖÆ¿ªÊ¼    
        return
 
    fbStep = gameFB.GetFBStep()
    if fbStep < FB_Step_Prepare:
        FBCommon.SetFBStep(FB_Step_Prepare, tick)
        
    if fbStep <= FB_Step_Prepare:
        notify_tick = GetGuardTimeCfg()[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
        
    elif fbStep == FB_Step_Fighting:
        notify_tick = GetGuardTimeCfg()[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
    
    DoFBHelp(curPlayer, tick)
    return
 
## ¿Í»§¶Ë·¢ËÍ¿ªÊ¼¸±±¾
def OnClientStartFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep >= FB_Step_Prepare:
        GameWorld.ErrLog("ǰ¶ËÇëÇóÕýʽ¿ªÊ¼¸±±¾, µ«¸±±¾ÒѾ­¿ªÊ¼ÁË£¬²»¿ÉÖØ¸´¿ªÊ¼!", curPlayer.GetPlayerID())
        return
    
    GameWorld.DebugLog("ǰ¶Ë³¡¾°ÐãÒѲ¥·ÅÍê±Ï£¬ÇëÇóÕýʽ¿ªÊ¼¸±±¾!", curPlayer.GetPlayerID())
    FBCommon.SetFBStep(FB_Step_Prepare, tick)
    notify_tick = GetGuardTimeCfg()[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
    DoFBHelp(curPlayer, tick)
    return
 
##Íæ¼ÒÍ˳ö¸±±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
def DoExitFB(curPlayer, tick):
    step = GameWorld.GetGameFB().GetGameFBDictByKey(FBPlayerDict_GameStep)
    if step == Def_EndGuard:
        itemID, giveExp = FBCommon.GetFBLineReward(GameWorld.GetMap().GetMapID(), 0)
        if itemID:
            ItemControler.GivePlayerItem(curPlayer, itemID, 1, 1, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True, showSysInfo=True)
    
    # ÐÂÊÖ±¾Íæ¼ÒÍ˳öĬÈϹرո±±¾
    GameWorldProcess.CloseFB(tick)
    return
 
##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
def DoPlayerLeaveFB(curPlayer, tick):
    return
 
## »ñµÃ¸±±¾°ïÖúÐÅÏ¢
#  @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBHelp(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    
    step = gameFB.GetGameFBDictByKey(FBPlayerDict_GameStep)
    helpDict = {FBCommon.Help_step:step, FBCommon.Help_npcTotal:gameFB.GetGameFBDictByKey(FBPlayerDict_NPCKillCnt)}
    cageNPCID = IpyGameDataPY.GetFuncCfg('GuardFBCageNPCID')
    helpDict[FBCommon.Help_npc] = FBCommon.GetJsonNPCKillList({cageNPCID:int(step>Def_BreakCage)})
    helpDict["talkOver"] = int(step>Def_Dialog)
    #¸±±¾°ïÖú
    GameWorld.DebugLog("DoFBHelp %s" % str(helpDict))
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    return
 
 
##---¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷---
# @param tick:ʱ¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    fbStep = GameWorld.GetGameFB().GetFBStep()
    
    # ¸±±¾×¼±¸
    if fbStep == FB_Step_Prepare:
        __DoLogic_FB_Prepare(tick)    
    # ¸±±¾½øÐÐÖÐ
    elif fbStep == FB_Step_Fighting:
        __DoLogic_FB_Fighting(tick)
    # ¸±±¾½áÊø
    elif fbStep == FB_Step_Over:
        __DoLogic_FB_Over(tick)
    
    return
 
## ¸±±¾×¼±¸Âß¼­
#  @param tick:ʱ¼ä´Á
#  @return ÎÞÒâÒå
def __DoLogic_FB_Prepare(tick):
    #gameFB = GameWorld.GetGameFB()
    fbCfg = GetGuardTimeCfg()
    # ¼ä¸ôδµ½
    if tick - GameWorld.GetGameFB().GetFBStepTick() < fbCfg[Def_PrepareTime] * 1000:
        return
    FBCommon.OpenOrCloseDoorEx([IpyGameDataPY.GetFuncCfg('GuardFBCageNPCID', 2)], 1)
    # ÉèÖÿªÊ¼Ë¢¹Ö
    mapID = GameWorld.GetMap().GetMapID()
    gameFB = GameWorld.GetGameFB()
    cageNPCID = IpyGameDataPY.GetFuncCfg('GuardFBCageNPCID')
    refreshIDList = FBCommon.GetFBLineRefreshNPC(mapID)
    needKillCnt = 0
    for refreshID in refreshIDList:
        npcCountList = NPCCustomRefresh.GetNPCRefreshCountList(refreshID)
        if not npcCountList:
            continue
        for npcID, count in npcCountList:
            if npcID == cageNPCID:
                continue
            needKillCnt += count
    
    gameFB.SetGameFBDict(FBPlayerDict_NPCNeedKillCnt, needKillCnt)
    
    for refreshID in refreshIDList:
        NPCCustomRefresh.SetNPCRefreshByID(refreshID)
    
    SetMap_Guard_GameStep(Def_KillBandit)
    playerManager = GameWorld.GetMapCopyPlayerManager()
    if playerManager.GetPlayerCount() > 0:
        curPlayer = playerManager.GetPlayerByIndex(0)
        DoFBHelp(curPlayer, tick)
    
    FBCommon.SetFBStep(FB_Step_Fighting, tick)
    
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, fbCfg[Def_FightTime] * 1000)
    return
 
 
## ¸±±¾½øÐÐÖÐ
#  @param tick:ʱ¼ä´Á
#  @return ÎÞÒâÒå
def __DoLogic_FB_Fighting(tick):
    fbCfg = GetGuardTimeCfg()
    # ¼ä¸ôδµ½
    if tick - GameWorld.GetGameFB().GetFBStepTick() < fbCfg[Def_FightTime] * 1000:
        return
    
    __DoGuardOver(False)
    return
 
        
##¸±±¾¹Ø±ÕÖÐ
# @param tick:ʱ¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾¹Ø±ÕÖÐ
def __DoLogic_FB_Over(tick):
 
    #gameFB = GameWorld.GetGameFB()
    fbCfg = GetGuardTimeCfg()
    # ¼ä¸ôδµ½
    if tick - GameWorld.GetGameFB().GetFBStepTick() < fbCfg[Def_LeaveTime] * 1000:
        return
    
    #¸±±¾¹Ø±Õ
    GameWorldProcess.CloseFB(tick)
    FBCommon.SetFBStep(FB_Step_Close, tick)
    return
 
## »ñµÃ¾­Ñé
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param addExp »ñµÃµÄ¾­Ñé
#  @param expViewType ¾­ÑéÀàÐÍ
#  @return True or False
def OnGetExp(curPlayer, addExp, expViewType):
    
    if expViewType != ShareDefine.Def_ViewExpType_KillNPC:
        return
    
    playerID = curPlayer.GetID() 
    gameFB = GameWorld.GetGameFB()
    exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
    expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)
    totalExp = expPoint * ChConfig.Def_PerPointValue + exp
    updTotalExp = totalExp + addExp
    updExp = updTotalExp % ChConfig.Def_PerPointValue
    updExpPoint = updTotalExp / ChConfig.Def_PerPointValue
    gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_TotalExp, updExp)
    gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_TotalExpPoint, updExpPoint)
    
    
    GameWorld.DebugLog("OnGetExp() totalExp=%s,addExp=%s,updTotalExp=%s" 
                       % (totalExp, addExp, updTotalExp), playerID)
    
    return
 
## Ö´Ðи±±¾É±¹ÖÂß¼­
#  @param curPlayer É±¹ÖµÄÈË
#  @param curNPC ±»É±µÄ¹Ö
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep != FB_Step_Fighting:
        return
    cageNPCID = IpyGameDataPY.GetFuncCfg('GuardFBCageNPCID')
    npcid = curNPC.GetNPCID()
    if not npcid:
        return
    if npcid == cageNPCID:
        #Áý×Ó´òµôÁË´¥·¢ÈÎÎñ¿É¶Ô»°
        EventShell.EventRespons_FBEvent(curPlayer, "guardfbtalk")
        SetMap_Guard_GameStep(Def_Dialog)
    else:
        killCnt = gameFB.GetGameFBDictByKey(FBPlayerDict_NPCKillCnt)
        gameFB.SetGameFBDict(FBPlayerDict_NPCKillCnt, killCnt+1)
        if killCnt+1 >= gameFB.GetGameFBDictByKey(FBPlayerDict_NPCNeedKillCnt):
            SetMap_Guard_GameStep(Def_BreakCage)
       
    DoFBHelp(curPlayer, tick)
    return
 
 
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼­ÓÉÍâ²ã¾ö¶¨
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return bool
def CheckCanAttackTagObjInFB(attacker, defender):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_Step_Fighting:
        return False
 
    gameFB = GameWorld.GetGameFB()
    cageNPCID = IpyGameDataPY.GetFuncCfg('GuardFBCageNPCID')
    step = gameFB.GetGameFBDictByKey(FBPlayerDict_GameStep)
    if step != Def_BreakCage:
        defenderObjType = defender.GetGameObjType()
        # ¹¥»÷Áý×Ó
        if defenderObjType == IPY_GameWorld.gotNPC and defender.GetNPCID() == cageNPCID:
            return False
    
    return True
 
## ÈÎÎñרÓÃ,´¥·¢Ê¼þ£¨¸±±¾ÄÚÍê³ÉijÈÎÎñ£©
#  @param curPlayer:Íæ¼ÒʵÀý
#  @param isAchieve:ÊÇ·ñÍê³ÉÈÎÎñ
#  @return None
def DoFB_OnAchieveTask(curPlayer, isAchieve):
    if GameWorld.GetGameFB().GetGameFBDictByKey(FBPlayerDict_GameStep) != Def_Dialog:
        return
    SetMap_Guard_GameStep(Def_EndGuard)
    DoFBHelp(curPlayer, 0)
    __DoGuardOver(True)
    return
 
## ÊÇ·ñ¸±±¾¸´»î
#  @param None
#  @return ÊÇ·ñ¸±±¾¸´»î
def OnPlayerReborn():
    return True
 
##Íæ¼ÒËÀÍö.
# @param curPlayer:ËÀÍöµÄÍæ¼Ò 
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoPlayerDead(curPlayer):
    __DoGuardOver(False)
    return
 
## ¸±±¾½áÊø´¦Àí
def __DoGuardOver(isPass):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() == FB_Step_Over:
        return
    tick = GameWorld.GetGameWorld().GetTick()
    curPlayer = None
    playerManager = GameWorld.GetMapCopyPlayerManager()
    if playerManager.GetPlayerCount() > 0:
        curPlayer = playerManager.GetPlayerByIndex(0)
        
    if not curPlayer:
        GameWorldProcess.CloseFB(tick)
        return
    
    fbCfg = GetGuardTimeCfg()
    gameFB = GameWorld.GetGameFB()
    playerID = curPlayer.GetPlayerID()
#    exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
#    expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)
#    totalExp = expPoint * ChConfig.Def_PerPointValue + exp
    costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    giveExp = 0
    overDict = {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
    if isPass:
        itemID, giveExp = FBCommon.GetFBLineReward(GameWorld.GetMap().GetMapID(), 0)
        #ÎïÆ·¸ÄÔÚÍ˳ö¸±±¾Ê±¸ø
        #ItemControler.GivePlayerItem(curPlayer, itemID, 1, 1, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True, showSysInfo=True)
        if giveExp:
            PlayerControl.PlayerControl(curPlayer).AddExp(giveExp)
            overDict[FBCommon.Over_exp] = giveExp
        if itemID:
            overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList([itemID])
        
        
    # Í¨Öª½á¹û
    __SendOverInfo(curPlayer, overDict)
    
    # ½øÈëÀ뿪½×¶Î
    FBCommon.SetFBStep(FB_Step_Over, tick)
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, fbCfg[Def_LeaveTime] * 1000)
    
    return
 
## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢
def __SendOverInfo(curPlayer, overDict):
    overDict[FBCommon.Over_dataMapID] = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
    overDict[FBCommon.Over_lineID] = FBCommon.GetFBPropertyMark()
    GameWorld.DebugLog("__SendOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    return