1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.CreateFamily
#
# @todo:´´½¨¼ÙÏÉÃË
# @author hxp
# @date 2018-01-12
# @version 1.0
#
# ÏêϸÃèÊö: ´´½¨¼ÙÏÉÃË
#
#-------------------------------------------------------------------------------
#"""Version = 2018-01-12 18:00"""
#-------------------------------------------------------------------------------
import GameWorld
import ShareDefine
import PlayerFamily
import GameWorldFamilyWar
import IPY_GameServer
import random
 
FackFamilyIDStart = 1000000000
 
## Ö´ÐÐÂß¼­
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param gmList []
#  @return None
def OnExec(curPlayer, gmList):
    
    if not gmList:
        GameWorld.DebugAnswer(curPlayer, "´´½¨¿ç·þ¼ÙÏÉÃË: CreatFamily c ¸öÊý [×ÜÕ½Á¦ ServerID µÈ¼¶ ³ÉÔ±Êý]")
        GameWorld.DebugAnswer(curPlayer, "ɾ³ý¿ç·þ¼ÙÏÉÃË: CreatFamily c 0")
        GameWorld.DebugAnswer(curPlayer, "´´½¨±¾·þ¼ÙÏÉÃË: CreatFamily ¸öÊý [µÈ¼¶ ÉèÖÃÁªÈüÃû´Î]")
        GameWorld.DebugAnswer(curPlayer, "ɾ³ý±¾·þ¼ÙÏÉÃË: CreatFamily 0")
        return
    
    value1 = gmList[0]
    if value1 == "c":
        return
    
    creatCount = value1
    if creatCount <= 0:
        delFamilyList = []
        familyManager = GameWorld.GetFamilyManager()
        for i in xrange(familyManager.GetCount()):
            family = familyManager.GetAt(i)
            if not family.GetCount():
                delFamilyList.append(family)
                
        delCnt = len(delFamilyList)
        for delFamily in delFamilyList:
            familyID = delFamily.GetID()
            familyWarRank = PlayerFamily.GetFamilyWarRank(delFamily)
            familyManager.DelFamily(familyID)
            GameWorldFamilyWar.OnDeleteFamily(familyID, familyWarRank)
                
        PlayerFamily.DoFamilySort()
        GameWorld.DebugAnswer(curPlayer, "ɾ³ý¼ÙÏÉÃËÊý: %s" % delCnt)
        return
    
    # ÕÒ³ö¼ÙÏÉÃ˵Ä×îµÍÕ½Á¦
    maxWarRank = 0
    minTotalFightPower = 1000001
    familyManager = GameWorld.GetFamilyManager()
    for i in xrange(familyManager.GetCount()):
        family = familyManager.GetAt(i)
        maxWarRank = max(maxWarRank, PlayerFamily.GetFamilyWarRank(family))
        if not family.GetCount():
            minTotalFightPower = min(minTotalFightPower, PlayerFamily.GetFamilyTotalFightPower(family))
            
    creatTime = GameWorld.GetCurrentDataTimeStr()
    FakeFamilyName = "¼ÙÏÉÃË".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
    FakeLeaderName = "¼ÙÃËÖ÷".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
    succCreatCount = 0
    creatCount = min(100, creatCount)
    familyLV = gmList[1] if len(gmList) > 1 else 1
    warRank = gmList[2] if len(gmList) > 2 else 0
    familyManager = GameWorld.GetFamilyManager()
    curCnt = familyManager.GetCount()
    for i in xrange(curCnt + 1, creatCount + curCnt + 1):
        
        familyName = "%s_%s" % (FakeFamilyName, i)
        curFamily = familyManager.AddFamily(familyName)
        if curFamily == None:
            continue
        
        succCreatCount += 1
        #---´´½¨¼ÙÏÉÃË---
        curFamily.SetServerID(GameWorld.GetServerGroupID())
        curFamily.SetCreateTime(creatTime)
        curFamily.SetLV(familyLV)
        curFamily.SetAcceptJoin(ShareDefine.FamilyAcceptJoin_Refuse) # ÉèÖþܾøÉêÇë
        curFamily.SetLeaderName("%s%s" % (FakeLeaderName, i))
        minTotalFightPower -= 1
        PlayerFamily.SetFamilyTotalFightPower(curFamily, minTotalFightPower)
        if warRank and maxWarRank < (GameWorldFamilyWar.FamilyWar_MaxFamilyCount - GameWorldFamilyWar.FamilyWar_GroupFamilyCount):
            maxWarRank += 1
            PlayerFamily.SetFamilyWarRank(curFamily, maxWarRank)
            
    GameWorld.DebugAnswer(curPlayer, "´´½¨¼ÙÏÉÃËÊý: %s" % succCreatCount)
    PlayerFamily.DoFamilySort()
    return
 
def OnGetMergeParam(curPlayer):
    return []
 
def OnMergeServerExec(gmList, tick):
    ## ¿ç·þÖ´ÐÐÃüÁî
    if not gmList:
        return
    
    value1 = gmList[0]
    if value1 != "c":
        return
    
    value2 = gmList[1] if len(gmList) > 1 else 1 # Ä¬ÈÏ1¸ö
    if not value2:
        __delMergeServerFackFamily()
        return
    
    __createMergeServerFackFamily(gmList)
    return
 
def __delMergeServerFackFamily():
    
    delCnt = 0
    familyManager = GameWorld.GetFamilyManager()
    for i in range(familyManager.GetCount())[::-1]:
        family = familyManager.GetAt(i)
        if not family:
            continue
        if family.GetID() >= FackFamilyIDStart:
            familyManager.DelFamily(family.GetID())
            delCnt += 1
            
    GameWorld.DebugAnswer(None, "³É¹¦É¾³ý¿ç·þ¼ÙÏÉÃË: %s,Ê£Óà:%s" % (delCnt, familyManager.GetCount()))
    return
 
def __createMergeServerFackFamily(gmList):
    ## c ¸öÊý [×ÜÕ½Á¦ ServerID µÈ¼¶ ³ÉÔ±Êý]
    
    creatCount = gmList[1] if len(gmList) > 1 else 1 # Ä¬ÈÏ1¸ö
    familyFightPower = gmList[2] if len(gmList) > 2 else 10000000
    serverID = gmList[3] if len(gmList) > 3 else random.randint(1, 200)
    familyLV = gmList[4] if len(gmList) > 4 else 1 # Ä¬ÈÏ1¼¶
    memberCnt = gmList[5] if len(gmList) > 5 else random.randint(1, 10)
    
    FakeFamilyName = "¼ÙÏÉÃË".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
    FakeMemberName = "¼Ù³ÉÔ±".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
    
    fackFamilyID = FackFamilyIDStart # ¿ç·þ¼ÙÏÉÃËID´Ó10ÒÚ¿ªÊ¼£¬ÒòΪ×Ó·þµÄÏÉÃËID·ÖÅäÊÇ´Ó1¿ªÊ¼
    fackFamilyIDMax = fackFamilyID + 10000 # ÏÞÖÆ×î´ó¼ÙÃËÊý
    fackMemID = 1 # ¼Ù³ÉÔ± 1~9999
    fackMemIDMax = 9999
    fackMemIDList = []
    createOKCnt = 0
    familyManager = GameWorld.GetFamilyManager()
    for _ in range(min(creatCount, 100)):
        
        fackFamily = familyManager.FindFamily(fackFamilyID)
        while fackFamily and fackFamilyID < fackFamilyIDMax:
            for m in xrange(fackFamily.GetCount()):
                member = fackFamily.GetAt(m)
                memID = member.GetPlayerID()
                if memID and memID not in fackMemIDList:
                    fackMemIDList.append(memID)
            fackFamilyID += 1
            fackFamily = familyManager.FindFamily(fackFamilyID)
            
        if fackFamily:
            break
        
        fackFamilyName = "%s%s" % (FakeFamilyName, fackFamilyID)
        fackFamily = familyManager.AddFamilyEx(fackFamilyName, fackFamilyID)
        fackFamilyID += 1
        if not fackFamily:
            continue
        
        fackFamily.SetLV(familyLV)
        PlayerFamily.SetFamilyTotalFightPower(fackFamily, familyFightPower)
        PlayerFamily.SetFamilyEmblemID(fackFamily, 1)
        fackFamily.SetServerID(serverID)
        
        GameWorld.DebugLog("´´½¨¼ÙÏÉÃË: fackFamilyID=%s,serverID=%s,familyFightPower=%s,memberCnt=%s" 
                           % (fackFamilyID, serverID, familyFightPower, memberCnt))
        for _ in range(memberCnt):
            
            while fackMemID in fackMemIDList and fackMemID < fackMemIDMax:
                fackMemID += 1
                
            if fackMemID in fackMemIDList:
                break
            fackMemName = "%s%s" % (FakeMemberName, fackMemID)
            
            member = fackFamily.AddMemberEx(fackMemID)
            if not member:
                continue
            
            member.SetName(fackMemName)
            member.SetLV(random.randint(100, 200))
            member.SetJob(random.randint(1, 2))
            member.SetOfficialRank(random.randint(1, 20))
            
            if not fackFamily.GetLeaderID():
                member.SetFamilyLV(IPY_GameServer.fmlLeader)
                fackFamily.SetLeaderID(fackMemID)
                fackFamily.SetLeaderName(fackMemName)
                fackFamily.SetLeaderOfficialRank(member.GetOfficialRank())
                
            fackMemID += 1
            
        # ¸ù¾Ý³É¹¦´´½¨µÄ³ÉԱƽ¾ù·ÖÅä×ÜÕ½Á¦
        memFightPowerTotal = familyFightPower
        memCnt = fackFamily.GetCount()
        avgValue = memFightPowerTotal / memCnt
        for m in range(memCnt):
            member = fackFamily.GetAt(m)
            memID = member.GetPlayerID()
            fmLV = member.GetFamilyLV()
            if m == memCnt - 1:
                memFightPower = memFightPowerTotal
            else:
                memFightPower = avgValue + memCnt / 2 - m
                memFightPowerTotal -= memFightPower
            PlayerFamily.SetMemberFightPower(member, memFightPower)
            GameWorld.DebugLog("    ÏÉÃ˳ÉÔ±: memID=%s,memFightPower=%s,fmLV=%s" % (memID, memFightPower, fmLV))
            
        createOKCnt += 1
        familyFightPower += 10000
        
    GameWorld.DebugAnswer(None, "³É¹¦´´½¨¿ç·þ¼ÙÏÉÃË: %s,×Ü:%s" % (creatCount, familyManager.GetCount()))
    return