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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package CrossActionControl
#
# @todo:¿ç·þ»î¶¯×Ü¿ª¹ØÂß¼­
# @author hxp
# @date 2020-01-13
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þ»î¶¯×Ü¿ª¹ØÂß¼­
#          ¿ç·þ»î¶¯µÄʱ¼äÒÔ¿ç·þ·þÎñÆ÷Ϊ׼£¬ËùÓеÄ״̬¿ØÖÆÓÉ¿ç·þ·þÎñÆ÷¿ØÖƲ¢¹ã²¥×Ó·þÎñÆ÷
#          ×Ó·þ½ö×ö¾ßÌå»î¶¯Âß¼­
#
#-------------------------------------------------------------------------------
#"""Version = 2020-01-13 17:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import PlayerControl
import IpyGameDataPY
import CrossActCTGBillboard
import PlayerActBossTrial
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerActLianqi
import PlayerDBGSEvent
import CrossFamilyGCZ
import CrossRealmMsg
import PyGameData
import ChConfig
import CommFunc
 
import datetime
import time
 
(
CrossAct_ReloadSign, # ÐÅÏ¢ÖØÔØ±ê¼Ç
CrossAct_TodayInfo, # µ±ÈյĻÐÅÏ¢
CrossAct_CfgIDInfo, # ´¦ÀíµÄcfgIDÐÅÏ¢
) = range(3)
 
def OnPlayerLogin(curPlayer):
    return
 
def OnServerClose():
    if not GameWorld.IsCrossServer():
        return
        
    GameWorld.GetUniversalRecMgr().Delete(ShareDefine.Def_UniversalGameRecType_CrossActInfo)
    
    if not PyGameData.g_crossActInfoDict:
        return
    GameWorld.Log("±£´æ¿ç·þÔËÓª»î¶¯ÐÅϢͨÓüǼ: ")
    
    # ±£´æ»î¶¯ÖеÄ
    recDataList = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_CrossActInfo)
    for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():
        for cfgID, actInfo in actInfoDict.items():
            if not actInfo.get(ShareDefine.ActKey_State):
                # ·Ç»î¶¯Öеģ¬ÒѾ­½áËã¹ýÁË£¬²»ÐèÒª´æ´¢
                continue
            state = actInfo.get(ShareDefine.ActKey_State, 0)
            stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0)
            actID = actInfo.get(ShareDefine.ActKey_ID, 0)
            templateID = actInfo.get(ShareDefine.ActKey_TemplateID, 0)
            serverIDRangeList = actInfo.get(ShareDefine.ActKey_ServerIDRangeList, "")
            recData = recDataList.AddRec()
            recData.SetStrValue1(actName)
            recData.SetStrValue3(str(serverIDRangeList))
            recData.SetValue1(cfgID)
            recData.SetValue2(state)
            recData.SetValue3(actID)
            recData.SetValue4(templateID)
            recData.SetValue5(stateJoin)
            GameWorld.Log("    actName=%s,cfgID=%s,state=%s,stateJoin=%s,actID=%s,templateID=%s,serverIDRangeList=%s" 
                          % (actName, cfgID, state, stateJoin, actID, templateID, serverIDRangeList))
            
    return
 
def GetCrossActZoneID(actName, serverGroupID):
    ## »ñÈ¡×Ó·þIDËùÊô¿ç·þ»î¶¯·ÖÇø£¬ ¿ç·þ¡¢×Ó·þͨÓÃ
    actInfoDict = GetCrossActInfoByServerGroupID(actName, serverGroupID)
    if not actInfoDict:
        return
    cfgID = actInfoDict.get(ShareDefine.ActKey_CfgID)
    ipyDataInfo = actInfoDict.get(ShareDefine.ActKey_IpyDataInfo)
    if not ipyDataInfo:
        GameWorld.ErrLog("ActKey_IpyDataInfoΪ¿Õ, ÕÒ²»µ½¿ç·þ»î¶¯ËùÊô·ÖÇø! actName=%s, serverGroupID=%s, cfgID=%s" 
                         % (actName, serverGroupID, cfgID))
        return
    return ipyDataInfo.get("ZoneID")
 
def GetCrossActInfoByServerGroupID(actName, serverGroupID):
    '''»ñÈ¡×Ó·þIDËùÊô¿ç·þ»î¶¯ÐÅÏ¢£¬ ¿ç·þ¡¢×Ó·þͨÓÃ
        @param serverGroupID: ·þÎñÆ÷ID»ò·þÎñÆ÷·ÖID
                                ¿ç·þ»î¶¯±íÅäÖõÄÊÇ·þÎñÆ÷ID£¬¶ø×Ó·þºÏ·þºóÒÔÖ÷·þµÄ·þÎñÆ÷ID×÷Ϊ·þÎñÆ÷×éID£¬ËùÒÔÁ½ÖÖ·þÎñÆ÷IDÔڴ˺¯ÊýÖÐͨÓÃ
        @return: None or ActKey_IpyDataInfo
    '''
    
    crossActInfoDict = PyGameData.g_crossActInfoDict
    if crossActInfoDict and actName in crossActInfoDict:
        curActInfoDict = crossActInfoDict[actName]
        
        for actInfoDict in curActInfoDict.values():
            if not actInfoDict.get(ShareDefine.ActKey_State, 0):
                continue
            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
            if not serverIDRangeList:
                continue
            
            for groupInfo in serverIDRangeList:
                if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
                    or ((isinstance(groupInfo, tuple) or isinstance(groupInfo, list)) \
                        and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
                    return actInfoDict
                
    GameWorld.DebugLog("ÕÒ²»µ½·þÎñÆ÷×éID¶ÔÓ¦¿ç·þ»î¶¯·ÖÇø! actName=%s, serverGroupID=%s" % (actName, serverGroupID))
    return
 
def GetCrossActInfoByCfgID(actName, cfgID, zoneID=None):
    ## »ñÈ¡cfgID¶ÔÓ¦µÄ¿ç·þ»î¶¯×´Ì¬ÐÅÏ¢£¬¿ÉÑ¡ÑéÖ¤zoneIDÊÇ·ñÆ¥Åä
    crossActInfoDict = GetCrossActInfoDict()
    if actName not in crossActInfoDict:
        return
    curActInfoDict = crossActInfoDict[actName]
    if cfgID not in curActInfoDict:
        return
    actInfo = curActInfoDict[cfgID]
    if zoneID:
        # ÑéÖ¤·ÖÇøIDÊÇ·ñÕýÈ·
        ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
        if not ipyDataDict:
            return
        ipyZoneID = ipyDataDict.get("ZoneID", 0)
        if zoneID != ipyZoneID:
            return
    return actInfo
 
def GetCrossActInfoByZoneID(actName, zoneID):
    ## »ñÈ¡·ÖÇøID¶ÔÓ¦µÄ¿ç·þ»î¶¯ÐÅÏ¢
    crossActInfoDict = GetCrossActInfoDict()
    if actName not in crossActInfoDict:
        return
    curActInfoDict = crossActInfoDict[actName]
    for actInfo in curActInfoDict.values():
        ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
        if not ipyDataDict:
            return
        ipyZoneID = ipyDataDict.get("ZoneID", 0)
        if zoneID == ipyZoneID:
            return actInfo
    return
 
def GetCrossActZoneIDList(actName):
    ## »ñÈ¡¿ç·þ»î¶¯µ±Ç°ËùÓзÖÇøÁбí
    crossActInfoDict = GetCrossActInfoDict()
    if actName not in crossActInfoDict:
        return []
    zoneIDList = []
    curActInfoDict = crossActInfoDict[actName]
    for actInfo in curActInfoDict.values():
        ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
        if not ipyDataDict:
            return
        zoneID = ipyDataDict.get("ZoneID", 0)
        if zoneID and zoneID not in zoneIDList:
            zoneIDList.append(zoneID)
    return zoneIDList
 
def GetCrossActInfoDict():
    if PyGameData.g_crossActInfoDict == None:
        PyGameData.g_crossActInfoDict = {}
        
        # ÏȼÓÔØÍ¨ÓüǼ´æ´¢ÖеĻÐÅÏ¢
        recDataList = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_CrossActInfo)
        GameWorld.Log("¼ÓÔØÍ¨ÓüǼÖеĿç·þÔËÓª»î¶¯ÐÅÏ¢: %s" % recDataList.Count())
        for index in xrange(recDataList.Count()):
            recData = recDataList.At(index)
            actName = recData.GetStrValue1()
            strValue3 = recData.GetStrValue3()
            serverIDRangeList = eval(strValue3) if strValue3 else []
            cfgID = recData.GetValue1()
            state = recData.GetValue2()
            actID = recData.GetValue3()
            templateID = recData.GetValue4()
            stateJoin = recData.GetValue5()
            if not state:
                continue
            if actName not in PyGameData.g_crossActInfoDict:
                PyGameData.g_crossActInfoDict[actName] = {}
            actInfoDict = PyGameData.g_crossActInfoDict[actName]
            # »î¶¯ID¡¢×´Ì¬¡¢Ä£°åÐÅÏ¢µ¥¶À´æ´¢£¬ÖØÖûÅжÏÓÃ
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, 
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, 
                      ShareDefine.ActKey_StateJoin:stateJoin}
            actInfo = {}
            actInfo.update(dbInfo)
            actInfo[ShareDefine.ActKey_DBInfo] = dbInfo
            actInfoDict[cfgID] = actInfo
            
            GameWorld.Log("    actName=%s,cfgID=%s, %s" % (actName, cfgID, actInfoDict))
            
    return PyGameData.g_crossActInfoDict
 
def __GetParseIpyDataList(ipyDataMgr, actName, actInfoDict):
    ## »ñÈ¡ÐèÒª´¦ÀíµÄºÏ·¨·Ö×é»î¶¯ÅäÖÃÁÐ±í£¬ÒѾ­ÔڻÖеıØÐëÒª´¦Àí
    
    groupNameList = [] # È·±£·Ö×é˳Ðò
    groupInfo = {}
    actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
    for cfgIndex in xrange(actCfgCount):
        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
        actGroupName = ipyData.GetActGroupName()
        if actGroupName not in groupInfo:
            groupInfo[actGroupName] = []
            groupNameList.append(actGroupName)
        groupIpyDataList = groupInfo[actGroupName]
        groupIpyDataList.append(ipyData)
        
    parseIpyDataList = []
    for actGroupName in groupNameList:
        groupIpyDataList = groupInfo[actGroupName]
        allOpen = False
        cfgIDList = []
        allServerIDRangeList = []
        for ipyData in groupIpyDataList:
            cfgID = ipyData.GetCfgID()
            cfgIDList.append(cfgID)
            serverIDRangeList = ipyData.GetServerIDRangeList()
            
            if cfgID in actInfoDict and actInfoDict[cfgID]:
                actInfo = actInfoDict[cfgID]
                # ÒѾ­ÔڻÖеļǼ±ØÐëÒª´¦Àí
                parseIpyDataList.append(ipyData)
                if actName in ShareDefine.CrossActLockServerGroupIDList:
                    serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
                    GameWorld.Log("    Ê¹ÓÃÒѾ­ÔڻÖеļǼµÄÇø·þ·Ö×é: cfgID=%s,serverIDRangeList=%s" 
                                  % (cfgID, serverIDRangeList))
                    
            # Ã»ÅäÖõÄÈ«·þ¿ª·Å
            if not serverIDRangeList:
                allOpen = True
            else:
                allServerIDRangeList.extend(serverIDRangeList)
                
        if allOpen and len(groupIpyDataList) > 1:
            GameWorld.ErrLog("    Í¬×é»î¶¯·þÎñÆ÷IDÅäÖÃÒì³££¬ÓÐÈ«·þ¿ª·ÅµÄ£¬Ö»ÄÜÅäÖÃ1Ìõ£¬²»´¦Àí! actGroupName=%s,cfgIDList=%s" % (actGroupName, cfgIDList))
            continue
        
        errorServerIDList = []
        for i in xrange(len(allServerIDRangeList)):
            checkIDA, checkIDB = allServerIDRangeList[i]
            for j in xrange(i):
                serverIDA, serverIDB = allServerIDRangeList[j]
                if serverIDA <= checkIDA <= serverIDB:
                    errorServerIDList.append(checkIDA)
                    
                if serverIDA <= checkIDB <= serverIDB:
                    errorServerIDList.append(checkIDB)
                    
        if errorServerIDList:
            GameWorld.ErrLog("    Í¬×é»î¶¯·þÎñÆ÷IDÅäÖÃÒì³££¬Óн»²æ£¬²»´¦Àí! actGroupName=%s,cfgIDList=%s,errorServerIDList=%s" 
                             % (actGroupName, cfgIDList, errorServerIDList))
            continue
        
        for ipyData in groupIpyDataList:
            cfgID = ipyData.GetCfgID()
            if cfgID in actInfoDict and actInfoDict[cfgID]:
                continue
            parseIpyDataList.append(ipyData)
            
    return parseIpyDataList
 
def __GetCrossActInfo(isRefreshState=True):
    # @return: isReload, CrossActInfo
    
    key = "CrossActInfo"
    CrossActInfo = IpyGameDataPY.GetConfigEx(key)
    serverTime = GameWorld.GetServerTime()
    curDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
    curHour = serverTime.hour
    reloadSignHour = 0 if curHour < 5 else 5
    reloadSign = "%s %s" % (curDateStr, reloadSignHour)
    if CrossActInfo and CrossActInfo[CrossAct_ReloadSign] == reloadSign:
        #GameWorld.DebugLog("ÒѾ­¼ÓÔØ¹ý±¾ÈÕ¿ç·þÔËÓª»î¶¯´¦ÀíÐÅÏ¢£¡reloadSign=%s" % reloadSign)
        return False, CrossActInfo
    
    # ÒòΪºóÃæµÄʱ¼äÅж϶¼ÊǾ«È·µ½·ÖµÄ£¬¶ø´¦Àí´ËÂß¼­µÄʱºò¿ÉÄܲ»ÊÇ0Ã룬ËùÒÔÕâÀïµÄdatetimeÈ¡µ±Ç°Ê±¼ä¾«È·µ½·ÖµÄ
    curDateTimeStr = "%s %02d:%02d:00" % (curDateStr, serverTime.hour, serverTime.minute)
    curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
    
    actTimeInfoDict = {}
    actCfgIDInfoDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    
    GameWorld.Log("=============================================================")
    GameWorld.Log("¼ÓÔØ±¾ÈÕ¿ç·þÔËÓª»î¶¯ÐÅÏ¢: %s, reloadSign=%s =====" % (curDateTime, reloadSign))
    crossActInfoDict = GetCrossActInfoDict()
    GameWorld.Log("    crossActInfoDict=%s" % crossActInfoDict)
    
    for actName in ShareDefine.CrossActNameList:
        
        # È¡³ö±¾»î¶¯ËùÊô±¾·þIDµÄËùÓÐÅäÖÃ
        GameWorld.Log("¼ÓÔØ¿ç·þÔËÓª»î¶¯: actName=%s" % (actName))
        
        if not hasattr(ipyDataMgr, "Get%sCount" % actName):
            GameWorld.ErrLog("    Ã»Óиÿç·þÔËÓª»î¶¯ÀàÐͶÔÓ¦»î¶¯Ê±¼ä±í! actName=%s" % actName)
            continue
        
        curActInfoDict = crossActInfoDict.get(actName, {})
        
        # ÑéÖ¤·þÎñÆ÷ID²»Öظ´µÄÅäÖÃ
        parseIpyDataList = __GetParseIpyDataList(ipyDataMgr, actName, curActInfoDict)
        for ipyData in parseIpyDataList:
            cfgID = ipyData.GetCfgID()
            actGroupName = ipyData.GetActGroupName()
            startDateStr = ipyData.GetStartDate()
            endDateStr = ipyData.GetEndDate()
            GameWorld.Log("    cfgID=%s,actGroupName==%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, actGroupName, startDateStr, endDateStr, curDateTime))
            if not startDateStr:
                startDateStr = curDateStr
                GameWorld.Log("        ¿ªÊ¼ÈÕÆÚΪ¿Õ£¬Ä¬ÈÏÿÌ죬½ñÈÕΪ: startDateStr=%s" % startDateStr)
            if not endDateStr:
                endDateStr = curDateStr
                GameWorld.Log("        ½áÊøÈÕÆÚΪ¿Õ£¬Ä¬ÈÏÿÌ죬½ñÈÕΪ: endDateStr=%s" % endDateStr)
                
            actByWeek = (startDateStr.startswith("W") and endDateStr.startswith("W")) # °´ÖÜx¿ª
            if actByWeek:
                startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
                GameWorld.Log("        ÐÇÆÚXת»¯ÎªÈÕÆÚ: %s ~ %s" % (startDateStr, endDateStr))
                
            if hasattr(ipyData, "GetJoinStartTime") and hasattr(ipyData, "GetJoinEndTime"):
                joinStartTimeStr = ipyData.GetJoinStartTime()
                joinEndTimeStr = ipyData.GetJoinEndTime()
            else:
                joinStartTimeStr = ""
                joinEndTimeStr = ""
                
            if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
                startHMStrList = ipyData.GetStartTimeList()
                endHMStrList = ipyData.GetEndTimeList()
            else:
                startHMStrList = []
                endHMStrList = []
                
            notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
            notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
            notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else [] # [Ñ­»··ÖÖÓ, ¹ã²¥key, [¹ã²¥²ÎÊýÁбí¿ÉÑ¡]]
            
            if len(startHMStrList) != len(endHMStrList):
                GameWorld.ErrLog("        »î¶¯ÅäÖÿªÊ¼¼°½áÊøÊ±¼ä¸öÊý²»Æ¥Åä! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" 
                                 % (actName, cfgID, startHMStrList, endHMStrList))
                
            isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()    
            resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # ÖØÖÃÀàÐÍ£¬0-0µãÖØÖã»1-5µãÖØÖÃ
            if resetType == 1:
                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
                endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # ½áÊøÈÕÆÚ5µã
            elif resetType == 2:
                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # ½áÊøÈÕÆÚ¸ôÌì0µã
            else:
                startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # ½áÊøÈÕÆÚ¸ôÌì0µã
                
            GameWorld.Log("        resetType=%s,startDayDate=%s,endDayDate=%s,startHMStrList=%s,endHMStrList=%s" 
                          % (resetType, startDayDate, endDayDate, startHMStrList, endHMStrList))
            
            if curDateTime < startDayDate or curDateTime >= endDayDate:
                isActTime = False
                if cfgID not in curActInfoDict or not curActInfoDict[cfgID]:
                    GameWorld.Log("        ·Ç»î¶¯Ê±¼ä£¡²»´¦Àí£¡")
                    continue
            else:
                isActTime = True
                
            GameWorld.Log("        ÐèÒª´¦ÀíµÄ¿ç·þÔËÓª»î¶¯ÐÅÏ¢: cfgID=%s,isActTime=%s" % (cfgID, isActTime))
            
            startList = [] # [startDateTime, ...]
            endList = [] # [endDateTime, ...]
            startNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
            endNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
            loopNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
            notifyDict = {}
            
            # Ã»ÅäÖÃʱ·ÖµÄ´ú±íÈ«Ìì
            if not startHMStrList:
                startDateTime = startDayDate
                endDateTime = endDayDate
                
                startList.append(startDateTime)
                endList.append(endDateTime)
                
            # Ã¿Ì찴ʱ¶Î¿ªÆôµÄ£¬Ö§³Ö¶àʱ¶Î
            else:
                for hmIndex, startHMStr in enumerate(startHMStrList):
                    if hmIndex >= len(endHMStrList):
                        break
                    endHMStr = endHMStrList[hmIndex]
                    # Ã¿Ì쿪µÄ, Êµ¼Ê¿ª¹ØÊ±¼äֻȡ½ñÌìµÄÈÕÆÚ£» ÕâÀïÓиöÎÊÌ⣬ȫ·þ¹ã²¥µÄʱ¼ä²»ÊǽñÌìµÄ, Ôݲ»×öÖ§³Ö£¬Ö®ºóÕæÓÐÕâÖÖÐèÇóÔÙ˵
                    startTimeStr = "%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, startHMStr)
                    endTimeStr = "%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, endHMStr)
                    startDateTime = datetime.datetime.strptime(startTimeStr, ChConfig.TYPE_Time_Format)
                    endDateTime = datetime.datetime.strptime(endTimeStr, ChConfig.TYPE_Time_Format)
                    
                    startList.append(startDateTime)
                    endList.append(endDateTime)
                    
            GameWorld.Log("        startList=%s" % (startList))
            GameWorld.Log("        end  List=%s" % (endList))
            
            joinStartTimeList, joinEndTimeList = [], [] # ¿ÉÖ¸¶¨»î¶¯¿É²ÎÓëµÄʱ¼äµã£¬²»Ó°Ïì»î¶¯×´Ì¬£¬Ö»Ó°Ïì»î¶¯Ä³Ð©¹¦ÄܵIJÎÓëʱ»ú£¬ÈçÉϰñÀà
            if joinStartTimeStr:
                if isDayReset:
                    joinStartTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinStartTimeStr), ChConfig.TYPE_Time_Format))
                    joinEndTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinEndTimeStr), ChConfig.TYPE_Time_Format))
                else:
                    joinStartTimeList.append(datetime.datetime.strptime("%s %s:00" % (startDateStr, joinStartTimeStr), ChConfig.TYPE_Time_Format))
                    joinEndTimeList.append(datetime.datetime.strptime("%s %s:00" % (endDateStr, joinEndTimeStr), ChConfig.TYPE_Time_Format))                    
            GameWorld.Log("        joinStartTimeList=%s" % (joinStartTimeList))
            GameWorld.Log("        joinEndTime  List=%s" % (joinEndTimeList))
            
            for dtIndex, startDateTime in enumerate(startList):
                endDateTime = endList[dtIndex]
                # ¹ã²¥ - Ïà¶Ôʵ¼Ê¿ªÊ¼Ê±¼ä
                for notifyMinute, notifyInfo in notifyInfoDictStart.items():
                    notifyDateTime = startDateTime + datetime.timedelta(minutes=notifyMinute)
                    if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
                        startNotifyDict[notifyDateTime] = notifyInfo
                        
                # ¹ã²¥ - Ïà¶Ôʵ¼Ê½áÊøÊ±¼ä
                for notifyMinute, notifyInfo in notifyInfoDictEnd.items():
                    notifyDateTime = endDateTime + datetime.timedelta(minutes=notifyMinute)
                    if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
                        endNotifyDict[notifyDateTime] = notifyInfo
                        
                # ¹ã²¥ - Ñ­»·¹ã²¥
                if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
                    loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
                    loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
                    notifyInfo = [loopNotifyKey, loopNotifyParamList] # Ñ­»·¹ã²¥µÄĬÈÏÎÞ²ÎÊý
                    loopCount, loopMaxCount = 0, 100
                    while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
                        loopCount += 1
                        notifyDateTime = curDateTime + datetime.timedelta(minutes=loopMinutes * loopCount)
                        if notifyDateTime >= endDateTime:
                            break
                        if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
                            loopNotifyDict[notifyDateTime] = notifyInfo
                            
            if startNotifyDict or endNotifyDict or loopNotifyDict:
                GameWorld.Log("        startNotifyDict: %s, %s" % (len(startNotifyDict.keys()), sorted(startNotifyDict.keys())))
                GameWorld.Log("        end  NotifyDict: %s, %s" % (len(endNotifyDict.keys()), sorted(endNotifyDict.keys())))
                GameWorld.Log("        loop NotifyDict: %s, %s" % (len(loopNotifyDict.keys()), sorted(loopNotifyDict.keys())))
                notifyDict.update(startNotifyDict)
                notifyDict.update(endNotifyDict)
                notifyDict.update(loopNotifyDict)
                
            if actName not in actTimeInfoDict:
                actTimeInfoDict[actName] = {}
            actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList]
            if actName not in actCfgIDInfoDict:
                actCfgIDInfoDict[actName] = [[], []]
            endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
            
            if actName not in crossActInfoDict:
                crossActInfoDict[actName] = {}
            curActInfoDict = crossActInfoDict[actName]
            if cfgID not in curActInfoDict:
                curActInfoDict[cfgID] = {}
            curCfgActInfoDict = curActInfoDict[cfgID]
            
            # ipyData »î¶¯Ê±¼ä±íÐÅÏ¢ÓÉ¿ç·þ·þÎñÆ÷ͬ²½×Ó·þ£¬»î¶¯ÄÚÈÝÈ¡×Ó·þ×Ô¼ºµÄ
            ipyDataDict = {}
            methods = CommFunc.get_class_method(ipyData, "Get") # »ñÈ¡ËùÓÐGet¿ªÍ·µÄ·½·¨
            for method_name in methods:
                if method_name in ["GetNotifyInfoStart", "GetNotifyInfoEnd", "GetNotifyInfoLoop", "GetServerIDRangeList"]:
                    continue
                ipyDataDict[method_name[3:]] = getattr(ipyData, method_name)()
            ipyDataDict.update({"StartDate":startDateStr, "EndDate":endDateStr})
            GameWorld.Log("        ipyDataDict=%s" % ipyDataDict)
            
            curCfgActInfoDict.update({ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_IpyDataInfo:ipyDataDict})
            if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict or actName not in ShareDefine.CrossActLockServerGroupIDList:
                # Ã»ÓеϰÔòʹÓÃÅäÖÃÖе쬷ÀÖ¹ÅäÖÃÐ޸ĵ¼Ö·þÎñÆ÷ID·ÖÇø±ä¶¯ÒýÆðµÄ»î¶¯Êý¾ÝÒì³££¬³ý·Çºǫ́¹¤¾ßÇ¿ÖÆÐÞ¸Ä
                curCfgActInfoDict[ShareDefine.ActKey_ServerIDRangeList] = ipyData.GetServerIDRangeList()
                
            actID, dayIndex, templateID = 0, 0, 0
            if isActTime:
                ''' ×¢£º ¼ì²éÊÇ·ñÒѾ­´æÔڻÖеķÖ×飬ÓеĻ°Ç¿Öƽ«ÆäÖÃΪ½áËã״̬£¬ÓÐÇÒ½öÓÐÒ»¸ö»î¶¯ÖеÄ×飬ºóÃæµÄÇ¿ÖÆ¸²¸ÇÇ°ÃæµÄ
                parseIpyDataList  È·±£Í¬Ò»»î¶¯×éÃûµÄserverID²»»áÖØ¸´
                                        ÕâÀï½øÒ»²½È·±£²»Í¬»î¶¯×éÃûµÄ²»»áͬʱ¿ªÆô»î¶¯£¬ÓÐÇÒ½öÓÐÒ»¸ö»î¶¯ÖеĻ×é
                '''
                for befIpyData in parseIpyDataList:
                    befCfgID = befIpyData.GetCfgID()
                    befActGroupName = befIpyData.GetActGroupName()
                    if befActGroupName == actGroupName:
                        break
                    if befCfgID not in actCfgIDList:
                        continue
                    actCfgIDList.remove(befCfgID)
                    if befCfgID in curActInfoDict:
                        befCfgActInfoDict = curActInfoDict[befCfgID]
                        befCfgActInfoDict[ShareDefine.ActKey_ID] = 0 # »î¶¯IDÇ¿ÖÆÖÃΪ0
                        
                    if befCfgID in endCfgIDList:
                        continue
                    endCfgIDList.append(befCfgID)
                    GameWorld.Log("        Ç°Ãæ´æÔڻµÄ·Ö×飬ÔòÇ¿ÖÆ½áÊø»î¶¯£¡ befCfgID=%s,befActGroupName=%s" % (befCfgID, befActGroupName))
                if cfgID not in actCfgIDList:
                    actCfgIDList.append(cfgID)
                    
                dayIndex = (curDateTime - startDayDate).days
                actIDDateTime = startDayDate
                # °´Ê±¶Î¿ªµÄĬÈÏÿÌìÖØÖÃ
                if isDayReset or (startHMStrList and endHMStrList):
                    actIDDateTime += datetime.timedelta(days=dayIndex)
                actID = int(time.mktime(actIDDateTime.timetuple())) # Ä¬ÈÏÈ¡¿ªÊ¼Ê±¼äµãµÄtimeÖµ×÷Ϊ»î¶¯ID
                GameWorld.Log("        isDayReset=%s,actIDDateTime=%s,actID=%s" % (isDayReset, actIDDateTime, actID))
                
                # Ä£°åID
                if hasattr(ipyData, "GetTemplateIDList"):
                    templateIDList = ipyData.GetTemplateIDList()
                    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
                    
                    # ÆäËûÌØÊâÄ£°åID»ñÈ¡´¦Àí£¬ÓÐÐèÒªµÄµ¥¶À´¦Àí¼´¿É£¬¸ù¾Ý»î¶¯¹æÔò×ÔÐÐÀ©Õ¹...  
            else:
                if cfgID not in endCfgIDList:
                    endCfgIDList.append(cfgID)
                    
            curCfgActInfoDict.update({ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_TemplateID:templateID, 
                                      ShareDefine.ActKey_DayIndex:dayIndex})
            
    CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict, actCfgIDInfoDict])
    
    GameWorld.Log("±¾ÈÕ¿ç·þÔËÓª»î¶¯ÐÅÏ¢¼ÓÔØÍê±Ï!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
    GameWorld.Log("    actTimeInfoDict=%s" % actTimeInfoDict)
    GameWorld.Log("    actCfgIDInfoDict=%s" % actCfgIDInfoDict)
    GameWorld.Log("    crossActInfoDict=%s" % crossActInfoDict)
    GameWorld.Log("=============================================================")
    if isRefreshState:
        Dispose_CrossActState(True)
        
    return True, CrossActInfo
 
def Dispose_CrossActState(reloadRefresh=False):
    
    isReload, CrossActInfo = __GetCrossActInfo(False) # ÕâÀï±ØÐë´«False
    isReload = isReload or reloadRefresh
    actTimeInfoDict = CrossActInfo[CrossAct_TodayInfo]
    actCfgIDInfoDict = CrossActInfo[CrossAct_CfgIDInfo]
    
    crossActInfoDict = GetCrossActInfoDict()
    
    # ÕâÀïʱ¼äÐ辫ȷµ½·ÖÖÓ£¬²»È»ºóÃæµÄ±È½Ï»áÆ¥Åä²»µ½
    curDateTime = GameWorld.GetServerTime()
    curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day,
                                                                    curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
    actChangeList = []
    actStateChangeList = []
    sysnCrossActInfoDict = {}
    flowStateErrorResetList = []
    for actName in ShareDefine.CrossActNameList:
        if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
            continue
                
        timeInfoDict = actTimeInfoDict[actName]
        endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
        # ¿ÉÄÜÒ»ÌõcfgID´¦Àí½áÊø£¬ÁíÒ»ÌõcfgID´¦Àí¿ªÊ¼£¬Ò²¿ÉÄÜͬһÌõcfgID¼´½áÊøÍ¬Ê±ÓÖ¿ªÊ¼£¨ÈçÿÌìÖØÖõģ©
        cfgIDList = endCfgIDList + actCfgIDList
        for cfgID in cfgIDList:
            if cfgID not in timeInfoDict:
                continue
            ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList = timeInfoDict[cfgID]
            
            isEnd = True
            state = 0 # Ä¬ÈϹرÕ
            stateJoin = ShareDefine.ActStateJoin_None # ¿É²ÎÓë״̬£¬0-²ÎÓëǰ£»1-¿É²ÎÓ룻2-²ÎÓë½áÊø
            cfgID = ipyData.GetCfgID()
            groupName = ipyData.GetActGroupName()
            zoneID = ipyData.GetZoneID()
            actFlowID = ipyData.GetActFlowID() if hasattr(ipyData, "GetActFlowID") else 0 # »î¶¯Á÷³ÌID
            actStartDataTime = None
            
            if cfgID not in crossActInfoDict[actName]:
                crossActInfoDict[actName][cfgID] = {}
            actInfoDict = crossActInfoDict[actName][cfgID]
            
            # ×´Ì¬
            if cfgID not in endCfgIDList:
                for dIndex, startDateTime in enumerate(startList):
                    endDateTime = endList[dIndex]
                    if startDateTime <= curDateTime < endDateTime:
                        state = dIndex + 1 # Ò²ÊÇ´ú±íµÚ¼¸¸öʱ¼ä¶Î
                        actStartDataTime = startDateTime
                        break
                if endList:
                    isEnd = (curDateTime >= endList[-1])
                    
                if joinStartTimeList:
                    for jIndex, joinStartDateTime in enumerate(joinStartTimeList):
                        endJoinDateTime = joinEndTimeList[jIndex]
                        if joinStartDateTime <= curDateTime < endJoinDateTime:
                            stateJoin = ShareDefine.ActStateJoin_Start
                            break
                        elif curDateTime >= endJoinDateTime:
                            stateJoin = ShareDefine.ActStateJoin_End
                else:
                    stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None
                    
            actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
            templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
            dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
            
            dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
            dbStateJoin = dbInfo.get(ShareDefine.ActKey_StateJoin, 0)
            dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
            dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0)
            dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0)
            dbServerIDRangeList = dbInfo.get(ShareDefine.ActKey_ServerIDRangeList, None)
            
            forceReset = False
            if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList:
                forceReset = True
                
            errStateActID = 0
            if state and actFlowID: # ÓлÁ÷³ÌIDµÄ£¬Êµ¼Ê״̬°´È¡»î¶¯Á÷³Ì¶ÔӦ״̬
                errStateActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID))
                # ÒѾ­ÊDz»Í¬»î¶¯ÁË£¬Ç¿ÖÆÖØÖÃÒ쳣״̬±ê¼Ç£¬·ÀÖ¹Ó°Ïìл
                if errStateActID and (errStateActID != actID or not dbState):
                    GameWorld.Log("°´Á÷³Ì×ߵĻÁ÷³ÌÉÏ´ÎÒì³££¬ÐÂ»î¶¯ÖØÖÃ״̬! %s,zoneID=%s,actID=%s,errStateActID=%s,dbState=%s" % (actName, zoneID, actID, errStateActID, dbState))
                    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), 0)
                    errStateActID = 0
                    
                flowStateIndex, flowState, flowStatePre = GetActTimeFlowState(actFlowID, actStartDataTime, curDateTime)
                # ·ÇµÚÒ»¸öÁ÷³Ì״̬±ä¸üµÄʱºò£¬ÒªÑéÖ¤Á÷³ÌÊÇ·ñÕýÈ·£¬Èç¹ûÒì³££¬ÔòÁ÷³ÌÕÕ×ߣ¬±ê¼ÇÒì³££¬¾ßÌåÒì³£µÄ´¦ÀíÓɸ÷»î¶¯×ÔÐд¦Àí
                if flowStateIndex > 0 and flowState != dbState and flowStatePre != dbState and not errStateActID:
                    GameWorld.ErrLog("°´Á÷³Ì×ߵĻÁ÷³ÌÒÑÒì³£! %s,zoneID=%s,actID=%s,flowStatePre=%s,dbState=%s" % (actName, zoneID, actID, flowStatePre, dbState))
                    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), actID)
                    errStateActID = actID
                state = flowState
                
            # È«·þ¹ã²¥ÌáʾÐÅÏ¢
            if curDateTime in notifyDict and not flowState and not errStateActID:
                if serverIDRangeList != None:
                    notifyKey, paramList = notifyDict[curDateTime]
                    country = 0
                    serverGroupIDList = []
                    crossNotifyList = []
                    crossNotifyList.append([ShareDefine.CrossNotify_CrossAct, [country, notifyKey, paramList], serverIDRangeList])
                    PlayerControl.CrossNotifyEx(serverGroupIDList, crossNotifyList)
                    
            if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset:
                #ÒѾ­ÊÇÕâ¸ö״̬ÁË
                continue
            GameWorld.Log("¿ç·þÔËÓª»î¶¯×´Ì¬: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s, dbStateJoin=%s -> stateJoin=%s" 
                          % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset, dbStateJoin, stateJoin))
            
            # ¸üÐÂ״̬
            actInfoDict[ShareDefine.ActKey_State] = state
            actInfoDict[ShareDefine.ActKey_StateJoin] = stateJoin
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, 
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, 
                      ShareDefine.ActKey_StateJoin:stateJoin}
            if errStateActID:
                actInfoDict[ShareDefine.ActKey_StateError] = errStateActID
                
            actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
            #GameWorld.Log("    »î¶¯×´Ì¬Í¬²½ÐÅÏ¢: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
            if actName not in sysnCrossActInfoDict:
                sysnCrossActInfoDict[actName] = {}
            sysnCrossActInfoDict[actName][cfgID] = actInfoDict
            
            if dbActID != actID or forceReset:
                GameWorld.Log("    »î¶¯ID±ä¸ü: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" 
                              % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
                
                if errStateActID:
                    flowStateErrorResetList.append((actName, zoneID))
                    
                if actName == ShareDefine.CrossActName_CTGBillboard:
                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
                    
                elif actName == ShareDefine.CrossActName_BossTrial:
                    PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                    
                elif actName == ShareDefine.CrossActName_XianXiaMJ:
                    PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                    
                elif actName == ShareDefine.CrossActName_Gubao:
                    PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                    
                elif actName == ShareDefine.CrossActName_HorsePetTrain:
                    PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                    
                elif actName == ShareDefine.CrossActName_Lianqi:
                    PlayerActLianqi.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                    
                elif actName == ShareDefine.CrossActName_FamilyGCZ:
                    CrossFamilyGCZ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                    
                else:
                    actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
                    
                # »î¶¯ID±ä¸üÇ¿ÖÆÊÓΪ״̬±ä¸ü£¬·Àֹά»¤Ç°ºó״̬һÑù£¬µ«Æäʵ»î¶¯IDÒѾ­²»Í¬µÄÇé¿ö»áµ¼ÖÂÎÞ·¨´¥·¢×´Ì¬±ä¸ü
                actIDChange = True
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID])
                
            elif dbState != state:
                actIDChange = False
                GameWorld.Log("    »î¶¯×´Ì¬±ä¸ü: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" 
                              % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID])
                
            # »î¶¯ÖÐˢУ¬Ã¿´Î¶¼ÐèҪˢеÄÂß¼­£¬°üº¬ÖضÁÅäÖõÈ
            if state:
                if actName == ShareDefine.CrossActName_BossTrial:
                    PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_XianXiaMJ:
                    PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_Gubao:
                    PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_HorsePetTrain:
                    PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_Lianqi:
                    PlayerActLianqi.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                    
            # ½ö»î¶¯ÓÐÅäÖòÎÓëʱ¼ä¶ÎµÄ»á´¥·¢
            if actID and dbActID == actID and dbStateJoin != stateJoin:
                GameWorld.Log("    ²ÎÓë״̬±ä¸ü: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
                # ²ÎÓ뿪ʼ
                if stateJoin == ShareDefine.ActStateJoin_Start:
                    pass
                # ²ÎÓë½áÊø
                elif stateJoin == ShareDefine.ActStateJoin_End:
                    if actName == ShareDefine.CrossActName_BossTrial:
                        PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                        
                    elif actName == ShareDefine.CrossActName_XianXiaMJ:
                        PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                        
                    elif actName == ShareDefine.CrossActName_Gubao:
                        PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                        
                    elif actName == ShareDefine.CrossActName_HorsePetTrain:
                        PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                        
                    elif actName == ShareDefine.CrossActName_Lianqi:
                        PlayerActLianqi.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                        
            GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
            # ·Ç»î¶¯ÖеĴ¦ÀíÍê¹Ø±Õºó£¬×îºóɾ³ý
            if not state and isEnd:
                del crossActInfoDict[actName][cfgID]
                if not crossActInfoDict[actName]:
                    del crossActInfoDict[actName]
                GameWorld.Log("    ÒƳý½áÊøµÄ»î¶¯: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
                
    # Í¬²½×Ó·þÎñÆ÷
    if sysnCrossActInfoDict:
        serverGroupIDList = []
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList)
    
    # ÐèÒªµÈ»î¶¯µÈͬ²½µ½×Ó·þºó²Å´¦ÀíÒÔÏÂÂß¼­£¬²»È»¿ÉÄܵ¼ÖÂ×Ó·þûÓлʱ¼äÃ÷ϸÒýÆð»î¶¯Òì³£
    for changeInfo in actChangeList:
        actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID = changeInfo
        GameWorld.Log("    »î¶¯ID±ä¸ü: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" 
                      % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
        
        if actName == ShareDefine.CrossActName_AllRecharge:
            import CrossActAllRecharge
            CrossActAllRecharge.OnActIDChange(ipyData, state)
            
    for changeInfo in actStateChangeList:
        actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID = changeInfo
        GameWorld.Log("    »î¶¯×´Ì¬±ä¸ü: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" 
                      % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
        
        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
            import CrossLuckyCloudBuy
            CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state)
        elif actName == ShareDefine.CrossActName_FamilyGCZ:
            CrossFamilyGCZ.OnCrossActStateChange(ipyData, actID, dbState, state)
            
    for actName, zoneID in flowStateErrorResetList:
        GameWorld.Log("»î¶¯½áÊøÖØÖð´Á÷³Ì×ߵĻÁ÷³ÌÒ쳣״̬! %s,zoneID=%s" % (actName, zoneID))
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), 0)
        
    return
 
def IsActFlowStateError(actName, zoneID):
    ## Á÷³Ì״̬ÊÇ·ñÒÑÒì³£
    errStateActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID))
    if errStateActID:
        GameWorld.ErrLog("»î¶¯Á÷³Ì״̬ÒÑÒì³£! %s,zoneID=%s,errStateActID=%s" % (actName, zoneID, errStateActID))
        return True
    return False
 
def GetActTimeFlowState(actFlowID, actStartDataTime, curDateTime):
    ## »ñÈ¡»î¶¯Á÷³ÌID¶ÔÓ¦µ±Ç°×´Ì¬
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActTimeFlow", actFlowID)
    if not ipyDataList:
        return 0
    
    flowStatePre = 0
    flowState = 0
    flowStateIndex = -1
    for index, timeIpyData in enumerate(ipyDataList):
        #dataID = timeIpyData.GetID()
        startDay, startHour, startMinute = timeIpyData.GetStartDay(), timeIpyData.GetStartHour(), timeIpyData.GetStartMinute()
        endDay, endHour, endMinute = timeIpyData.GetEndDay(), timeIpyData.GetEndHour(), timeIpyData.GetEndMinute()
        
        startSeconds = ((startDay - 1) * 24 + startHour) * 3600 + startMinute * 60
        endSeconds = ((endDay - 1) * 24 + endHour) * 3600 + endMinute * 60
        startDateTime = actStartDataTime + datetime.timedelta(seconds=startSeconds)
        endDateTime = actStartDataTime + datetime.timedelta(seconds=endSeconds)
        if curDateTime < startDateTime or curDateTime > endDateTime:
            flowStatePre = timeIpyData.GetStateValue()
            continue
        flowState = timeIpyData.GetStateValue()
        flowStateIndex = index
        #notifyInfoDict = timeIpyData.GetNotifyInfo()
        #if not stateError and notifyInfoDict:
        #    diffDateTime = curDateTime - startDateTime
        #    diffMinute = (diffDateTime.days * 24 * 3600 + diffDateTime.seconds) / 60 # µ±Ç°Ê±¼äÓ뿪ʼʱ¼äÏà²î·ÖÖÓÊý
        #    GameWorld.DebugLog("    ¹ã²¥ÅжÏ: curDateTime=%s,startDateTime=%s,diffDays=%s,diffSeconds=%s,diffMinute=%s" 
        #                       % (curDateTime, startDateTime, diffDateTime.days, diffDateTime.seconds, diffMinute))
        #    if diffMinute in notifyInfoDict:
        #        notifyKey, paramList = notifyInfoDict[diffMinute]
        #        PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList)
        break
    
    if not flowState:
        flowStatePre = 0
    return flowStateIndex, flowState, flowStatePre
 
def Sync_CrossActInfoToClientServer(serverGroupID=0):
    ''' Í¬²½¿ç·þÔËÓª»î¶¯ÐÅÏ¢µ½×Ó·þÎñÆ÷
    @param serverGroupID: Îª0ʱͬ²½ËùÓÐ×Ó·þ
    '''
    
    isReload, _ = __GetCrossActInfo()
    if isReload:
        # Èç¹ûÊÇÖØ¶ÁµÄ£¬ÔòÔÚÄÚ²ãÒѾ­Í¬²½ÁË£¬´Ë´¦²»Öظ´Í¬²½
        return
    
    # Í¬²½×Ó·þÎñÆ÷
    sysnCrossActInfoDict = GetCrossActInfoDict()
    serverGroupIDList = [serverGroupID] if serverGroupID else []
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList)
    return
 
## ================================================================================================
 
def CrossServerMsg_CrossActInfo(sysnCrossActInfoDict):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¿ç·þÔËÓª»î¶¯×´Ì¬
    
    GameWorld.Log("===== ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¿ç·þÔËÓª»î¶¯×´Ì¬: %s" % sysnCrossActInfoDict)
    if PyGameData.g_crossActInfoDict == None or not sysnCrossActInfoDict:
        PyGameData.g_crossActInfoDict = {}
        
    for actName, syncActInfoDict in sysnCrossActInfoDict.items():
        for cfgID, syncActInfo in syncActInfoDict.items():
            if actName not in PyGameData.g_crossActInfoDict:
                PyGameData.g_crossActInfoDict[actName] = {}
            actInfoDict = PyGameData.g_crossActInfoDict[actName]
            actInfoDict[cfgID] = syncActInfo
            
        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
            import CrossLuckyCloudBuy
            CrossLuckyCloudBuy.Sync_LuckyCloudBuyRoundInfo(None)
            
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict)
        
        # ÒÔÏÂÐèÒªµÈ»î¶¯ÐÅϢͬ²½¸øµØÍ¼ºó²Å´¦Àí
        if actName == ShareDefine.CrossActName_FamilyGCZ:
            CrossFamilyGCZ.ClientServer_CrossActInfo()
                
    # É¾³ý·Ç»î¶¯ÖеÄ
    for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():
        for cfgID, actInfo in actInfoDict.items():
            if not actInfo.get(ShareDefine.ActKey_State, 0):
                del PyGameData.g_crossActInfoDict[actName][cfgID]
                
    return
 
def GetPlayerCrossActInfo(curPlayer, actName):
    ## »ñÈ¡¿ç·þÍæ¼Ò¶ÔÓ¦µÄ¿ç·þ»î¶¯ÐÅÏ¢
    if PyGameData.g_crossActInfoDict == None:
        return {}
    actInfoDict = PyGameData.g_crossActInfoDict.get(actName, {})
    if not actInfoDict:
        return {}
    playerServerID = GameWorld.GetPlayerServerID(curPlayer)
    for actInfo in actInfoDict.values():
        if not actInfo.get(ShareDefine.ActKey_State, 0):
            continue
        if ShareDefine.ActKey_ServerIDRangeList not in actInfo:
            continue
        serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
        if not serverIDRangeList:
            # È«·þ¿ªÆô
            return actInfo
        for serverIDA, serverIDB in serverIDRangeList:
            if serverIDA <= playerServerID <= serverIDB:
                return actInfo
    return {}
 
def SendMapServerCrossActionState():
    # µØÍ¼Æô¶¯³É¹¦Ê±Í¨Öª¿ç·þ»î¶¯Ïà¹Ø×´Ì¬  - ±¾·þµØÍ¼£¬¿ç·þµØÍ¼²»ÐèҪ֪ͨ
    
    if PyGameData.g_crossActInfoDict == None:
        return
    
    sysnCrossActInfoDict = PyGameData.g_crossActInfoDict
    for actName in ShareDefine.CrossActNameList:
        actInfoDict = sysnCrossActInfoDict.get(actName, {})
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, actInfoDict)
        
    return
 
## ================================================================================================
 
def __GetTodayCrossDailyActionInfo():
    # »ñÈ¡±¾ÈÕ´ý´¦ÀíµÄÈÕ³£»î¶¯ÐÅÏ¢
    key = "TodayCrossDailyActionInfo"
    curTime = int(time.time())
    curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # µ±ÌìÈÕÆÚ
    loadSign = curDateStr
    TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
    if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
        GameWorld.DebugLog("ÒѾ­¼ÓÔØ¹ý±¾ÈÕ¿ç·þÈÕ³£»î¶¯´¦ÀíÐÅÏ¢£¡loadSign=%s" % loadSign)
        return TodayDailyActionInfo[1]
    
    todayActionInfo = []
    
    dayTime = GameWorld.GetServerTime()
    weekDay = str(dayTime.weekday() + 1) # ¸ñʽΪjson, µ±Ç°ÐÇÆÚ¼¸, 1´ú±íÐÇÆÚ1
    
    GameWorld.Log("===== ¼ÓÔØ½ñÌì¿ç·þÈÕ³£»î¶¯ÐÅÏ¢ =====")
    GameWorld.Log("µ±Ç°ÐÇÆÚ%s" % weekDay)
    
    dailyTimeInfoList = []
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetCrossDailyActionCount()):
        dailyIpyData = ipyDataMgr.GetCrossDailyActionByIndex(i)
        dailyID = dailyIpyData.GetDailyID()
        
        openTimeDict = dailyIpyData.GetOpenTimeDict()
        # Ã»ÓÐʱ¼ä¿ØÖƵ쬴ú±íÓÀ¾Ã¿ª·Å
        if not openTimeDict:
            todayActionInfo.append([dailyID])
            GameWorld.Log("    Ôö¼Ó±¾ÈÕ³£¿ª¿ç·þÈÕ³£»î¶¯ÐÅÏ¢: dailyID=%s" % dailyID)
            continue
        
        #Èç¹ûÐÇÆÚkeyÖдæÔÚ "0" ´ú±íÿÈÕ¶¼¿ªÆô
        if "0" not in openTimeDict and weekDay not in openTimeDict:
            GameWorld.Log("    ²»ÊÇ¿ç·þÈÕ³£»î¶¯¿ªÆôÐÇÆÚ: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
            continue
        openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
        dailyTimeInfoList.append([openTimeList, dailyIpyData])
        
    GameWorld.Log("    -----------------------")
    for openTimeList, ipyData in dailyTimeInfoList:
        dailyID = ipyData.GetDailyID()
        notifyInfoDict = ipyData.GetNotifyInfo()
        
        openList = [] # [(ʱ,·Ö), ...]
        overList = [] # [(ʱ,·Ö), ...]
        goonStateDict = {} # {״̬:[(aDateTime, bDateTime)], ...}
        notifyDict = {} # {(ʱ,·Ö):[notifyKey, [²ÎÊý]], ...}
        OpenState = 1 # ¶¨Ò忪Æô״̬Ϊ1
        
        for hour, minute in openTimeList:  
            openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
            
            # ¾«È·¿ªÆôʱ¼ä
            openDateTime = datetime.datetime.strptime(openTimeStr, ChConfig.TYPE_Time_Format)
            openList.append((openDateTime.hour, openDateTime.minute))
            
            # ¾«È·¹Ø±Õʱ¼ä
            overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
            overList.append((overDateTime.hour, overDateTime.minute))
            
            # goon ¿ªÆô״̬
            openStateTimeList = goonStateDict.get(OpenState, [])
            openStateTimeList.append((openDateTime, overDateTime))
            goonStateDict[OpenState] = openStateTimeList
            
            # goon ÆäËû״̬£¬´ýÀ©Õ¹
            # ...
            
            # ¹ã²¥
            for notifyMinute, notifyInfo in notifyInfoDict.items():
                notifyDateTime = openDateTime + datetime.timedelta(minutes=notifyMinute)
                notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
                
        todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
        GameWorld.Log("    Ôö¼Ó±¾ÈÕ¿ç·þÈÕ³£»î¶¯ÐÅÏ¢: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" 
                      % (dailyID, openList, overList, goonStateDict, notifyDict))
        
    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
    GameWorld.Log("±¾ÈÕ¿ç·þÈÕ³£»î¶¯ÐÅÏ¢¼ÓÔØÍê±Ï! loadSign=%s" % loadSign)
    GameWorld.Log("=============================================================")
    return TodayDailyActionInfo[1]
 
def Dispose_CrossDailyActionState():
    # ¿ç·þÈÕ³£»î¶¯×´Ì¬±ä¸ü¼ì²é´¦Àí
    
    todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
    if not todayDailyActionInfo:
        return
    
    gameWorld = GameWorld.GetGameWorld()
    dayTime = GameWorld.GetServerTime()
    curHourMinute = (dayTime.hour, dayTime.minute)
    
    sysnCrossDailyActionStateDict = {}
    
    for actionInfo in todayDailyActionInfo:
        dailyActionID = actionInfo[0]
        state = 0 # Ä¬ÈϹرÕ
        
        # ³¤¶ÈΪ1µÄ´ú±í³£¿ªµÄ»î¶¯
        if len(actionInfo) == 1:
            state = 1
        else:
            #openList = [] # [(ʱ,·Ö), ...]
            #overList = [] # [(ʱ,·Ö), ...]
            #goonStateDict = {} # {״̬:[(aDateTime, bDateTime)], ...}
            #notifyDict = {} # {(ʱ,·Ö):[notifyKey, [²ÎÊý]], ...}
            openList, overList, goonStateDict, notifyDict = actionInfo[1:]
            
            # ¾«È·Æ¥Å俪Æô
            if curHourMinute in openList:
                state = 1
            # ¾«È·Æ¥Å乨±Õ
            elif curHourMinute in overList:
                state = 0
            # goon ×´Ì¬
            else:
                for goonState, openStateTimeList in goonStateDict.items():
                    for dateTimeInfo in openStateTimeList:
                        if dateTimeInfo[0] < dayTime < dateTimeInfo[1]:
                            state = goonState
                            break
                        
            # È«·þ¹ã²¥ÌáʾÐÅÏ¢
            if curHourMinute in notifyDict:
                notifyKey, paramList = notifyDict[curHourMinute]
                serverGroupIDList = []
                PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList)
                
        dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
        beforeState = gameWorld.GetDictByKey(dictName)
        if beforeState == state:
            #ÒѾ­ÊÇÕâ¸ö״̬ÁË
            continue
        
        if state:
            if dailyActionID == ShareDefine.CrossDailyActionID_YaomoBoss:
                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time()))
                
        sysnCrossDailyActionStateDict[dailyActionID] = state
        #֪ͨMapserver,ÉèÖÃ×Öµä
        GameWorld.SendMapServerMsgEx(dictName, state)
        #¸üÐÂ×ÖµäÖµ
        gameWorld.SetDict(dictName, state)
        GameWorld.Log("¿ç·þÈÕ³£»î¶¯×´Ì¬±ä¸ü: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
        
    # Í¬²½×Ó·þÎñÆ÷
    if sysnCrossDailyActionStateDict:
        serverGroupIDList = []
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossDailyActionState, sysnCrossDailyActionStateDict, serverGroupIDList)
        
    return
 
def SendMapServerCrossDailyActionState():
    # µØÍ¼Æô¶¯³É¹¦Ê±Í¨Öª±¾ÈÕ½øÐÐÖеÄÈÕ³£»î¶¯×´Ì¬
    
    todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
    if not todayDailyActionInfo:
        return
    
    gameWorld = GameWorld.GetGameWorld()
    for actionInfo in todayDailyActionInfo:
        dailyActionID = actionInfo[0]
        dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID 
        state = gameWorld.GetDictByKey(dictName)
        if state:
            GameWorld.SendMapServerMsgEx(dictName, state)
            
    return
 
def CrossServerMsg_CrossDailyActionState(msgData):
    
    gameWorld = GameWorld.GetGameWorld()
    for dailyActionID, state in msgData.items():
        dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
        #֪ͨMapserver,ÉèÖÃ×Öµä
        GameWorld.SendMapServerMsgEx(dictName, state)
        #¸üÐÂ×ÖµäÖµ
        gameWorld.SetDict(dictName, state)
        GameWorld.Log("ÊÕµ½¿ç·þÈÕ³£»î¶¯×´Ì¬±ä¸ü: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
        
    return