#!/usr/bin/python  
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# -*- coding: GBK -*-  
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##@package SetExpMultiple  
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# Êý¾Ý¿âGMÃüÁîÖ´ÐÐ->ÉèÖÃÈ«·þ¾Ñé±¶ÂÊ  
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#  
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# @author mark  
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# @date 2010-3-31  
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# @version 1.0  
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#  
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# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ  
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# VER = "2010-05-14 9:30" zhengyang Ìí¼Ó×¢ÊÍ  
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#  
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# Ä£¿éÏêϸ˵  
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#---------------------------------------------------------------------  
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#µ¼Èë  
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import GMCommon  
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import ChConfig  
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import GameWorld  
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import PlayerControl  
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import datetime  
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#---------------------------------------------------------------------  
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#È«¾Ö±äÁ¿  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ(ÕâÀïcurPlayer = None)  
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## Ö´ÐÐÂß¼  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param gmList [cmdIndex gmAccID expRate beginTime overTime]  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def OnExec(curPlayer, gmList):  
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    cmdIndex = gmList[0]  
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    result = __DoLogic_StartGame( gmList )  
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    if result :  
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        GMCommon.Send_DataServer_GMCommandResult(cmdIndex, ChConfig.Def_GMTool_Succeed)  
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    else:  
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        GMCommon.Send_DataServer_GMCommandResult(cmdIndex, ChConfig.Def_GMTool_Fail)  
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## ÉèÖÃÂß¼  
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#  @param gmList [cmdIndex gmAccID expRate beginTime overTime]  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.   
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def __DoLogic_StartGame( gmList ):  
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    #²Ù×÷Ô±ID  
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    gmAccID = gmList[1]  
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    #¾Ñé±¶ÂÊ  
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    expRate = int( gmList[2] )  
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    if not (10000 <= expRate <= 30000):  
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        GameWorld.Log( 'Êý¾Ý¿â¶ÁÈ¡GMÃüÁî,ÉèÖþÑé±¶ÂÊ´íÎó = %s'%(expRate) )  
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        return  
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    #¾Ñé±¶ÂÊID  
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    eventID = ChConfig.Def_GY_GM_Game_DoubleExp  
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    eventManager = GameWorld.GetGameWorldEventManager()  
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    #¿ªÆô»î¶¯  
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    if expRate != 10000:  
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        #¿ªÊ¼Ê±¼ä  
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        beginTime = gmList[3]  
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        #½áÊøÊ±¼ä  
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        overTime = gmList[4]  
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        #»î¶¯¿ªÆôʱ¼ä #"2007-11-23 11:23:00"  
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        eventStartTime = GameWorld.GetDateTimeByStr( beginTime )  
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        #»î¶¯¹Ø±Õʱ¼ä #"2009-11-23 11:23:00"  
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        eventCloseTime = GameWorld.GetDateTimeByStr( overTime )  
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        if not eventStartTime or not eventCloseTime:  
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            GameWorld.Log('Êý¾Ý¿â¶ÁÈ¡GMÃüÁî:ÉèÖþÑé±¶ÂÊʧ°Ü, Ê±¼äÒì³£ = %s,%s'%(beginTime , overTime))  
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            return  
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        if eventStartTime < datetime.datetime.today():  
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            GameWorld.Log('Êý¾Ý¿â¶ÁÈ¡GMÃüÁî:ÉèÖþÑé±¶ÂÊʧ°Ü , ÊäÈëµÄ¿ªÊ¼Ê±¼äСÓÚµ±Ç°ÏµÍ³Ê±¼ä ')  
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            return  
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        if eventStartTime > eventCloseTime:  
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            GameWorld.Log('Êý¾Ý¿â¶ÁÈ¡GMÃüÁî:ÉèÖþÑé±¶ÂÊʧ°Ü , ÄúÊäÈëµÄ½áÊøÊ±¼äСÓÚ¿ªÊ¼Ê±¼ä')  
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            return  
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        #Èç¹û»î¶¯ÒѾ¿ªÆô,Ö´Ðи²¸Ç»î¶¯Âß¼  
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        GMCommon.CloseProcessingEvent(eventID)  
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        #ÉèÖûÄÚÈݽø»î¶¯¹ÜÀíÆ÷  
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        addEvent = eventManager.AddActiveEvent(eventID)  
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        addEvent.SetEventID(eventID)  
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        addEvent.SetStartTime('%s'%eventStartTime)  
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        addEvent.SetEndTime('%s'%eventCloseTime)  
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        addEvent.SetAccID( gmAccID )  
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        addEvent.SetPar('%s'%(expRate))  
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        #ÉèÖÃΪδ¼¤»î״̬  
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        addEvent.SetIsProcessing(False)  
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    #¹Ø±Õ»î¶¯  
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    else:  
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        activeEvent = eventManager.FindActiveEvent(eventID)  
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        if not activeEvent:  
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            GameWorld.Log('Êý¾Ý¿â¶ÁÈ¡GMÃüÁî:¹Ø±Õ»î¶¯Ê§°Ü , ÎÞ¼¤»î´Ë»î¶¯ = %s'%(eventID))  
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            return  
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        #Õâ¸ö»î¶¯ÒѾ¼¤»îÁË  
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        if activeEvent.GetIsProcessing():  
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            #Êä³öϵͳÌáʾ  
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            if eventID in ChConfig.Def_GY_GM_Close_Sysmsg :  
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                PlayerControl.WorldNotify(0, ChConfig.Def_GY_GM_Close_Sysmsg[eventID])  
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            else:  
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                GameWorld.Log("Êý¾Ý¿â¶ÁÈ¡GMÃüÁî:ÎÞ·¨²éÕÒµ½»î¶¯ID = %s ¹Ø±ÕÌáʾ"%(eventID))  
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        #Èç¹û»î¶¯ÒѾ¿ªÆô,Ö´Ðи²¸Ç»î¶¯Âß¼  
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        GMCommon.CloseProcessingEvent(eventID)  
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        eventManager.DelActiveEvent(eventID)  
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    return True  
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