#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package GM.Commands.ClearFuncSysPrivilege  
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#  
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# @todo:ÖØÖù¦ÄÜÏµÍ³ÌØÈ¨  
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# @author hxp  
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# @date 2021-04-13  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: ÖØÖù¦ÄÜÏµÍ³ÌØÈ¨  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2021-04-13 16:00"""  
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#-------------------------------------------------------------------------------  
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import ChConfig  
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import PlayerControl  
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import PlayerFuncSysPrivilege  
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import IpyGameDataPY  
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import GameWorld  
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#---------------------------------------------------------------------  
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#È«¾Ö±äÁ¿  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ  
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## GMÃüÁîÖ´ÐÐÈë¿Ú  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param list ²ÎÊýÁбí [npcID]  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def OnExec(curPlayer, paramList):  
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    if not paramList:  
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        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃËùÓÐ: ClearFuncSysPrivilege 0")  
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        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÖ¸¶¨: ClearFuncSysPrivilege ¹¦ÄÜϵͳID")  
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        return  
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    ipyDataMgr = IpyGameDataPY.IPY_Data()  
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    lastIpyData = ipyDataMgr.GetFuncSysPrivilegeByIndex(ipyDataMgr.GetFuncSysPrivilegeCount() - 1)  
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    maxFuncID = lastIpyData.GetFuncSysID()  
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    resetID = paramList[0]  
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    if resetID == 0:  
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        resetIDList = range(1, maxFuncID + 1)  
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    elif resetID > maxFuncID:  
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        GameWorld.DebugAnswer(curPlayer, "¸Ã¹¦ÄÜϵͳID²»´æÔÚ!")  
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        return  
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    else:  
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        resetIDList = [resetID]  
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    for funcSysID in resetIDList:  
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        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FuncSysPrivilegeActTime % funcSysID, 0)  
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        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FuncSysPrivilegeAward % funcSysID, 0)  
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    GameWorld.DebugAnswer(curPlayer, "ÖØÖù¦ÄÜÏµÍ³ÌØÈ¨OK!%s" % resetIDList)  
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    PlayerFuncSysPrivilege.Sync_FuncSysPrivilege(curPlayer, resetIDList)  
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    return  
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