#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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##@package  
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#  
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# @todo: ¼òµ¥µÄѪƿ»ØÑª  
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#  
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# @author: Alee  
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# @date 2018-4-6 ÏÂÎç04:44:48  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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#µ¼Èë  
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import SkillCommon  
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import GameWorld  
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import GameObj  
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import PlayerControl  
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import ChConfig  
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#---------------------------------------------------------------------  
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#È«¾Ö±äÁ¿  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ  
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## ³ÖÐøÐÔBuff´¦Àí   
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#  @param defender ³ÐÊÜÕß  
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#  @param curBuff µ±Ç°Buff  
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#  @param curEffect BuffЧ¹û  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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#  @remarks ³ÖÐøÐÔBuff´¦Àí   
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def ProcessBuff(defender, curBuff, curEffect, processBuffTick, tick):  
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    if curBuff.GetValue1() == 0:  
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        return  
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    curBuff.SetValue1(max(curBuff.GetValue1() - 1, 0))  
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    recoverHP = curBuff.GetValue() # ¹Ì¶¨Öµ  
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    # ÑªÆ¿»Ö¸´Ð§¹û¼Ó³É  
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    recoverHP += PlayerControl.GetHPCureEnhance(defender)  
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    SkillCommon.SkillAddHP(defender, curBuff.GetBuffID(), recoverHP)  
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    return  
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## ³ÖÐøÐÔBuffÏûʧ  
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#  @param defender ³ÐÊÜÕß  
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#  @param curSkill µ±Ç°¼¼ÄÜ  
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#  @param curBuff µ±Ç°Buff  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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#  @remarks ³ÖÐøÐÔBuffÏûʧʱ´¦Àí  
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def OnBuffDisappear(defender, curSkill, curBuff, curEffect, tick):  
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    count = curBuff.GetValue1()  
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    #ÎÞÊ£Óà  
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    if count <= 0:  
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        return  
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    #ÒѾËÀÍö²»´¥·¢  
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    if GameObj.GetHP(defender) <= 0:  
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        return  
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    recoverHP = curBuff.GetValue()  
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    recoverHP += PlayerControl.GetHPCureEnhance(defender)  
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    SkillCommon.SkillAddHP(defender, curSkill.GetSkillID(), recoverHP*count)  
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    return  
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def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):  
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    curEffect = curSkill.GetEffect(0)  
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    return [curEffect.GetEffectValue(0), curEffect.GetEffectValue(1)]  
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