#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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# @todo: Âú×ãѪÁ¿µÍÓÚXX£¬µ¥´Î»ØÉúÃü°Ù·Ö±ÈѪ, ÓÃÓÚ´¥·¢¼¼ÄÜ  
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#  
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# @author: Alee  
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# @date 2018-1-31 ÏÂÎç03:17:30  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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#------------------------------------------------------------------------------  
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#µ¼Èë  
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import ChConfig  
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import SkillCommon  
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import BaseAttack  
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import GameObj  
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import GameWorld  
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#---------------------------------------------------------------------  
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#È«¾Ö±äÁ¿  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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##˲¼ä»ØÑª  
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# @param attacker ¹¥»÷ÕßʵÀý  
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# @param defender ·ÀÊØÕßʵÀý  
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# @param curSkill ¼¼ÄÜʵÀý  
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# @param tagRoundPosX ÇøÓò×ø±êX  
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# @param tagRoundPosY ÇøÓò×ø±êY  
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# @param isEnhanceSkill ÊÇ·ñΪ¸½¼Ó¼¼ÄÜ  
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# @param tick Ê±¼ä´Á  
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# @return ·µ»ØÖµÎªÕæ, Êͷųɹ¦  
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# @remarks Ë²¼ä»ØÑª  
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def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  
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    layer = max(attacker.GetDictByKey("pointlayer"), 1) # ÌØÊâ²ã¼¶Ó°ÏìÖÎÁÆÐ§¹û  
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    attacker.SetDict("pointlayer", 0)  
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    cureSetEff = curSkill.GetEffect(0) # »Ö¸´¹æÔòÉ趨Ч¹û  
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    maxHP = GameObj.GetMaxHP(attacker)  
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    if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/maxHP >= cureSetEff.GetEffectValue(1):  
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        return  
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    #¹«Ê½¼ÆËãÖÎÁÆÖµ   
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    cureHP = int((maxHP * float(cureSetEff.GetEffectValue(0))/ChConfig.Def_MaxRateValue))  
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    SkillCommon.SkillAddHP(attacker, curSkill.GetSkillTypeID(), cureHP*layer, True)  
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    #´¦Àí¼¼ÄÜ´¥·¢ºÍ¹¥»÷³É¹¦Âß¼  
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    return True  
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