#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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##@package E:/GameSVN/U3DGame/ProjectSServer/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
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# @todo:
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#
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# @author: Alee
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# @date 2017-10-24 ÏÂÎç07:49:45
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ShareDefine
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import ChConfig
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import IPY_GameWorld
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import IpyGameDataPY
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import SkillCommon
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import PlayerControl
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import ChNetSendPack
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import GameWorld
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# ¹ØÓÚѪÁ¿µÄº¯ÊýÕâÀïÖ»°ü×°×î¼òµ¥µÄ³¬DWORD´¦Àí
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def GetMaxHP(gameObj):
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return gameObj.GetMaxHPEx() * ShareDefine.Def_PerPointValue + gameObj.GetMaxHP()
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def SetMaxHP(gameObj, value):
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gameObj.SetMaxHP(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue)
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return
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def GetHP(gameObj):
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return gameObj.GetHPEx() * ShareDefine.Def_PerPointValue + gameObj.GetHP()
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def SetHP(gameObj, value, isNotify=None, isByTime=False):
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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if isNotify == None:
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isNotify = True
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gameObj.SetHP(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue, isNotify)
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else:
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if isNotify == None:
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isNotify = False
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if gameObj.GetGameObjType() == IPY_GameWorld.gotNPC:
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npcID = gameObj.GetNPCID()
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if IpyGameDataPY.GetIpyGameDataNotLog("NPCTimeLostHP", npcID) and not isByTime and value not in [GetMaxHP(gameObj), 0]:
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#GameWorld.DebugLog("²»ÄÜÉèÖð´Ê±¼äµôѪµÄ¹ÖÎïѪÁ¿! id=%s,npciD=%s,value=%s,isByTime=%s" % (gameObj.GetID(), gameObj.GetNPCID(), value, isByTime))
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return
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gameObj.SetHP(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue, isNotify)
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# ¸üÐÂÀúÊ·×îµÍѪÁ¿
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if value < GetLowestHP(gameObj):
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SetLowestHP(gameObj, value)
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return
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def SetHPFull(gameObj, resetLowestHP=False):
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SetHP(gameObj, GetMaxHP(gameObj))
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if resetLowestHP:
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SetLowestHP(gameObj, GetHP(gameObj))
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return
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def SetBaseMaxHP(gameObj, value):
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gameObj.SetBaseMaxHP(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue)
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return
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def SetLowestHP(gameObj, value):
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gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnLowestHP, value % ShareDefine.Def_PerPointValue)
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gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnLowestHPEx, value / ShareDefine.Def_PerPointValue)
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return
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def GetLowestHP(gameObj):
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return gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnLowestHP) + gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnLowestHPEx) * ShareDefine.Def_PerPointValue
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def GetMaxXP(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxXP)
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def SetMaxXP(gameObj, value): gameObj.SetDict(ChConfig.Def_PlayerKey_AttrMaxXP, value)
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def GetXP(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrXP)
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def SetXP(gameObj, value):
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## XPÖµ£¬ÓÃ×÷ÑýÆøÖµ
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befXP = GetXP(gameObj)
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maxXP = GetMaxXP(gameObj)
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value = min(value, maxXP)
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gameObj.SetDict(ChConfig.Def_PlayerKey_AttrXP, value)
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NotifyObjInfoRefresh(gameObj, IPY_GameWorld.CDBPlayerRefresh_XP, value)
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timeline = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline)
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if timeline:
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if befXP < maxXP and value >= maxXP:
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GameWorld.DebugLog(" XPÒÑÂú: curID=%s,timeline=%s" % (gameObj.GetID(), timeline))
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gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPFullTimeline, timeline) # ÉèÖÃXPÂúʱµÄ»ØºÏ
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elif value < maxXP:
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gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPFullTimeline, 0)
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return
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#---×Ô¶¯»Ö¸´XPÖµ±ÈÂÊ----
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def GetXPRestorePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrXPRestorePer)
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def SetXPRestorePer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrXPRestorePer, value)
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def GetAngryValue(curAngry):
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return curAngry.GetAngryValue() + curAngry.GetAngryValueEx() * ShareDefine.Def_PerPointValue
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def SetAngryValue(curAngry, value):
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curAngry.SetAngryValue(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue)
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return
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## ÉèÖÃbuff״̬(½Å±¾×Ô¶¨Òåö¾Ù)
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# @param pyState ״̬
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# @param isTrue ÊÇ·ñÉèÖøÃ״̬
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# @return None
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def SetPyPlayerState(gameObj, pyState, isAdd):
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if pyState == 0:
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return
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if pyState not in ChConfig.Def_PlayerStateList:
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return
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curState = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_CurState)
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if isAdd:
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# Ôö¼Ó
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updState = curState | pow(2, pyState)
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else:
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# ɾ³ý
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if curState & pow(2, pyState) == 0:
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return
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else:
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updState = curState ^ pow(2, pyState)
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#GameWorld.DebugLog("SetPyPlayerState (%s - %s), curState=%s,updState=%s"
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# % (pyState, isAdd, curState, updState))
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gameObj.SetDict(ChConfig.Def_PlayerKey_CurState, updState)
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return
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## »ñÈ¡buff״̬(½Å±¾×Ô¶¨Òåö¾Ù)
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# @param pyState ״̬
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# @return ÊÇ·ñ¸Ã״̬
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# @remarks ¸Ã״̬Ϊbuff¶ÔÓ¦µÄ×Ô¶¨Òå״̬Ч¹û
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#===============================================================================
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# ´ËÎÊÌâÔÚ4012 Ïûʧʱ´¦Àí
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# # Ŀǰµ±Ä¿±êÉíÉ϶à¸öbuff¶¼ÓÐͬһЧ¹ûʱ(È綨Éí)£¬ÔÚÒ»¸öbuffÏûʧʱ»á½â³ý¸Ã״̬
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# # ¹Ê¸Ã״̬±ê¼Ç½öΪһ¸ö·Ç¾«È·µÄ±ê¼Ç£¬Ó¦ÓÃÖÐÇë×¢Ò⣡£¡£¡(µ±ÇÒ½öµ±¶à¸öbuffÓÐͬһ¸öЧ¹ûʱ»áÌáǰ½áÊø¸Ã״̬)
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#===============================================================================
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def GetPyPlayerState(gameObj, pyState, ownerID=0, ownerType=0):
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if not gameObj:
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return False
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if pyState == 0:
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# 0²»ÐèÒªÅжÏ
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return True
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curState = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_CurState)
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state = curState & pow(2, pyState)
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if state and ownerID:
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# ½øÒ»²½ÅжÏÊÇ·ñÊÍ·ÅÕß
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return True if IsInStateEffectByOwner(gameObj, ChConfig.Def_Skill_Effect_BuffState, pyState, ownerID, ownerType) else False
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return state
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# ´óÓÚµÈÓÚ2¸ö״̬ Ôò²»ÇåÀí״̬
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def IsInStateEffectByOwner(curObj, effectID, stateType, ownerID, ownerType):
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for buffType in xrange(IPY_GameWorld.bfBuff, IPY_GameWorld.btBufMax):
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if buffType in ChConfig.Def_BuffType_OnlyPlayer:
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continue
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buffTuple = SkillCommon.GetBuffManagerByBuffType(curObj, buffType)
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#ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö
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if buffTuple == ():
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continue
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buffManager = buffTuple[0]
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for i in range(buffManager.GetEffectCount()):
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effect = buffManager.GetEffect(i)
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if not effect:
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continue
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if effect.GetEffectID() != effectID:
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continue
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if effect.GetEffectValue(0) != stateType:
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continue
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if buffManager.GetEffectOwnerID(i) != ownerID:
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continue
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if buffManager.GetEffectOwnerType(i) != ownerType:
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continue
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return True
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return False
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def ClearPyPlayerState(gameObj):
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gameObj.SetDict(ChConfig.Def_PlayerKey_CurState, 0)
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return
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def GetLastHurtValue(gameObj):
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## ×îºóÒ»»÷É˺¦Öµ
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hurt = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_LastHurtValue)
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hurtEx = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_LastHurtValueEx)
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return hurtEx * ShareDefine.Def_PerPointValue + hurt
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def SetLastHurtValue(gameObj, value):
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gameObj.SetDict(ChConfig.Def_PlayerKey_LastHurtValue, value % ShareDefine.Def_PerPointValue)
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gameObj.SetDict(ChConfig.Def_PlayerKey_LastHurtValueEx, value / ShareDefine.Def_PerPointValue)
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return
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def GetLastBeHurtValue(gameObj):
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## ×îºóÒ»´ÎÊÜÉËÖµ
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hurt = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_LastBeHurtValue)
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hurtEx = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_LastBeHurtValueEx)
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return hurtEx * ShareDefine.Def_PerPointValue + hurt
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def SetLastBeHurtValue(gameObj, value):
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gameObj.SetDict(ChConfig.Def_PlayerKey_LastBeHurtValue, value % ShareDefine.Def_PerPointValue)
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gameObj.SetDict(ChConfig.Def_PlayerKey_LastBeHurtValueEx, value / ShareDefine.Def_PerPointValue)
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return
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def GetBloodShiledHurt(gameObj):
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## É˺¦ÖµÓÃÓÚѪ¶ÜµÖÏû
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hurt = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurt)
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hurtEx = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurtEx)
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return hurtEx * ShareDefine.Def_PerPointValue + hurt
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def SetBloodShiledHurt(gameObj, value):
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gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurt, value % ShareDefine.Def_PerPointValue)
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gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurtEx, value / ShareDefine.Def_PerPointValue)
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return
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## ---------------------------------------------------------
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def ClearBattleEffect(gameObj):
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gameObj.ClearBattleEffect()
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# ÆäËûpy²ã×Ô¶¨ÒåÕ½¶·ÊôÐÔ£¬ÓÉÓÚEffGetSetÖв»ÊÇËùÓÐÊôÐÔ½Ó¿Ú¾ùͨÓ㬹ÌÕâÀïÏÈÊÖ¶¯µ÷ÓÃ
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SetPetDamPer(gameObj, 0)
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SetFinalHurtPer(gameObj, 0)
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SetFinalHurtReducePer(gameObj, 0)
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SetAtkSpeed(gameObj, 0)
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SetSuperHitRateReduce(gameObj, 0)
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SetSuperHitReduce(gameObj, 0)
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SetFaintRate(gameObj, 0)
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SetFaintDefRate(gameObj, 0)
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SetComboRate(gameObj, 0)
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SetComboDefRate(gameObj, 0)
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SetComboDamPer(gameObj, 0)
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SetAtkBackRate(gameObj, 0)
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SetAtkBackDefRate(gameObj, 0)
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SetSuckHPPer(gameObj, 0)
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SetSuckHPDefPer(gameObj, 0)
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SetAtkBackHP(gameObj, 0)
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SetCurePer(gameObj, 0)
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SetCureDefPer(gameObj, 0)
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SetPetStrengthenPer(gameObj, 0)
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SetPetWeakenPer(gameObj, 0)
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SetDamageBackRate(gameObj, 0)
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SetSuperHitHurtPer(gameObj, 0)
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SetSuperHitHurtDefPer(gameObj, 0)
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return
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def GetPetDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
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def SetPetDamPer(gameObj, value):
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gameObj.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetDamPer, value)
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return
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def GetFinalHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
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def SetFinalHurtPer(gameObj, value):
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## ×îÖÕÉ˺¦°Ù·Ö±È
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gameObj.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalHurtPer, value)
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return
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def GetFinalHurtReducePer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtReducePer)
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def SetFinalHurtReducePer(gameObj, value):
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## ×îÖÕÉ˺¦¼õÃâ°Ù·Ö±È
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gameObj.SetDict(ChConfig.Def_PlayerKey_FinalHurtReducePer, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, value)
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return
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def GetFaction(gameObj):
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faction = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_Faction)
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if faction:
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return faction
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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return gameObj.GetFaction()
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return gameObj.GetCountry()
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def SetFaction(gameObj, value):
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gameObj.SetDict(ChConfig.Def_Obj_Dict_Faction, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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gameObj.SetFaction(value)
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return
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def GetAtkSpeed(gameObj):
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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return gameObj.GetBattleValEx1()
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return gameObj.GetDictByKey(ChConfig.AttrName_AtkSpeed)
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def SetAtkSpeed(gameObj, value):
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## ¹¥»÷ËÙ¶È
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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gameObj.SetBattleValEx1(value, True)
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else:
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gameObj.SetDict(ChConfig.AttrName_AtkSpeed, value)
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return
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def GetMissRate(gameObj): return gameObj.GetMiss()
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def SetMissRate(gameObj, value):
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## ÉÁ±Ü¸ÅÂÊ
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gameObj.SetMiss(value)
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return
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def GetMissDefRate(gameObj): return gameObj.GetHit()
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def SetMissDefRate(gameObj, value):
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## ¿¹ÉÁ±ÜÂÊ = ÃüÖÐ
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gameObj.SetHit(value)
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return
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def GetSuperHitRate(gameObj): return gameObj.GetSuperHitRate()
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def SetSuperHitRate(gameObj, value):
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## ±©»÷¸ÅÂÊ
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gameObj.SetSuperHitRate(value)
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return
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def GetSuperHitRateReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitRateReduce)
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def SetSuperHitRateReduce(gameObj, value):
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## ¿¹±©»÷¸ÅÂÊ
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gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitRateReduce, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitRateReduce, value)
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return
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def GetSuperHitReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitReduce)
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def SetSuperHitReduce(gameObj, value):
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## ±©»÷¹Ì¶¨É˺¦¼õÃâ - ±©»÷ʱ¸½¼Ó¹Ì¶¨É˺¦¼õÃ⣬Óë atkObj.GetSuperHit() Ïà¶Ô
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gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitReduce, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitReduce, value)
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return
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def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer)
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def SetSuperHitHurtPer(gameObj, value):
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## Ç¿»¯±©ÉË - ±©»÷ʱµÄ×ÜÉ˺¦¼Ó³É£¬Óë SuperHitHurtDefPer Ïà¶Ô£¬×¢ÒâÓ뱩»÷¹Ì¶¨É˺¦Çø·Ö
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gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value)
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return
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def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer)
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def SetSuperHitHurtDefPer(gameObj, value):
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## Èõ»¯±©ÉË - ±©»÷ʱµÄ×ÜÉ˺¦¼õÃâ
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gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value)
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return
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def GetFaintRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintRate)
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def SetFaintRate(gameObj, value):
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## »÷ÔθÅÂÊ
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gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintRate, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FaintRate, value)
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return
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def GetFaintDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintDefRate)
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def SetFaintDefRate(gameObj, value):
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## ¿¹»÷ÔθÅÂÊ
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gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintDefRate, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FaintDefRate, value)
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return
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def GetComboRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboRate)
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def SetComboRate(gameObj, value):
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## Á¬»÷¸ÅÂÊ
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gameObj.SetDict(ChConfig.Def_PlayerKey_AttrComboRate, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboRate, value)
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return
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def GetComboDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_ComboDefRate)
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def SetComboDefRate(gameObj, value):
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## ¿¹Á¬»÷¸ÅÂÊ
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gameObj.SetDict(ChConfig.AttrName_ComboDefRate, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboDefRate, value)
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return
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def GetComboDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboDamPer)
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def SetComboDamPer(gameObj, value):
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## Á¬»÷É˺¦
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gameObj.SetDict(ChConfig.Def_PlayerKey_AttrComboDamPer, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboDamPer, value)
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return
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def GetAtkBackRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackRate)
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def SetAtkBackRate(gameObj, value):
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## ·´»÷¸ÅÂÊ
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gameObj.SetDict(ChConfig.AttrName_AtkBackRate, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_AtkBackRate, value)
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return
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def GetAtkBackDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackDefRate)
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def SetAtkBackDefRate(gameObj, value):
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## ¿¹·´»÷¸ÅÂÊ
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gameObj.SetDict(ChConfig.AttrName_AtkBackDefRate, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_AtkBackDefRate, value)
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return
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def GetSuckHPPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuckHPPer)
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def SetSuckHPPer(gameObj, value):
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## ÎüѪ±ÈÂÊ
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gameObj.SetDict(ChConfig.AttrName_SuckHPPer, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuckHPPer, value)
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return
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def GetSuckHPDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuckHPDefPer)
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def SetSuckHPDefPer(gameObj, value):
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## ¿¹ÎüѪ±ÈÂÊ
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gameObj.SetDict(ChConfig.AttrName_SuckHPDefPer, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuckHPDefPer, value)
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return
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def GetAtkBackHP(gameObj):
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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return gameObj.GetBattleValEx2()
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return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackHP)
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def SetAtkBackHP(gameObj, value):
|
## ÎüѪ¹Ì¶¨Öµ
|
if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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gameObj.SetBattleValEx2(value)
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else:
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gameObj.SetDict(ChConfig.AttrName_AtkBackHP, value)
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return
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def GetCurePer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_CurePer)
|
def SetCurePer(gameObj, value):
|
## Ç¿»¯ÖÎÁÆ
|
gameObj.SetDict(ChConfig.AttrName_CurePer, value)
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if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CurePer, value)
|
return
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def GetCureDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_CureDefPer)
|
def SetCureDefPer(gameObj, value):
|
## Èõ»¯ÖÎÁÆ
|
gameObj.SetDict(ChConfig.AttrName_CureDefPer, value)
|
if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CureDefPer, value)
|
return
|
|
def GetPetStrengthenPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_PetStrengthenPer)
|
def SetPetStrengthenPer(gameObj, value):
|
## Ç¿»¯ÁéÊÞ
|
gameObj.SetDict(ChConfig.AttrName_PetStrengthenPer, value)
|
if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetStrengthenPer, value)
|
return
|
def GetPetWeakenPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_PetWeakenPer)
|
def SetPetWeakenPer(gameObj, value):
|
## Èõ»¯ÁéÊÞ
|
gameObj.SetDict(ChConfig.AttrName_PetWeakenPer, value)
|
if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetWeakenPer, value)
|
return
|
|
def GetDamageBackRate(gameObj):
|
if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
return gameObj.GetDamageBackRate()
|
return gameObj.GetDictByKey(ChConfig.AttrName_DamBackPer)
|
def SetDamageBackRate(gameObj, value):
|
## ·´µ¯É˺¦
|
if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
gameObj.SetDamageBackRate(value)
|
else:
|
gameObj.SetDict(ChConfig.AttrName_DamBackPer, value)
|
return
|
|
def NotifyObjInfoRefresh(gameObj, refreshType, value):
|
##0418֪ͨ¶ÔÏóÊôÐÔË¢ÐÂ
|
sendPack = ChNetSendPack.tagObjInfoRefresh()
|
sendPack.Clear()
|
sendPack.ObjID = gameObj.GetID()
|
sendPack.ObjType = gameObj.GetGameObjType()
|
sendPack.RefreshType = refreshType
|
sendPack.Value = value % ShareDefine.Def_PerPointValue
|
sendPack.ValueEx = value / ShareDefine.Def_PerPointValue
|
gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
|
return
|