hxp
2019-03-28 b7270f2676fd8e37aa05d71dcd31b9f42938b4d5
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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package E:/GameSVN/U3DGame/ProjectSServer/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
# @todo: 
#
# @author: Alee
# @date 2017-8-21 ÏÂÎç02:06:00
# @version 1.0
#
# @note: pyÊý¾Ý±£´æuser¿â£¬ÏÈÔÚRegistPySaveDataÖÐ×¢²á£¬±£´æÊ±µ÷ÓöÔÓ¦º¯Êý£¬mongo½ÓÊÕ´¦Àí
#
#---------------------------------------------------------------------
 
import GameWorld
import PlayerSocial
import PlayerFamilyStore
import PlayerBourse
import GameWorldBoss
import PlayerSealDemon
import PlayerXMZZ
import binascii
import PyGameData
import CrossRealmPK
import AuctionHouse
import PyGameDataStruct
import CommFunc
 
def GetSavePyData():
    pyGameDataMgr = GetPyGameDataManager()
    result = pyGameDataMgr.GetSaveData()
    GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
    result = binascii.b2a_hex(result)
    #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result)))
    # ×Ö½ÚÂëÔÚC++ת»¯»á·¢Éú´íÎómust be string without null bytes, not str£¬µ«ÊÇ¿ÉÒÔÕý³£±£´æ£¬´íÎó»áÔÚÏ´ε÷ÓñãÒ˽ӿڲŻᴥ·¢
    # ÔÝʱ¸Ä³É×Ö·û´®·µ»Ø£¬ÔÝÎÞ½â¾ö·½°¸
    return str(len(result)) + "|" + result
 
 
def LoadPyGameData(gameBuffer, pos):
    pyGameDataMgr = GetPyGameDataManager()
    GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
    return pyGameDataMgr.LoadGameData(gameBuffer, pos)
 
#ÅÄÂô¼Ç¼¹ÜÀí£¬¸ÃÀàÖ»×öÊý¾Ý»º´æ´æÈ¡£¬²»Ð´¹¦ÄÜÂß¼­£¬·ÀÖ¹ÖØ¶Á½Å±¾Ê±¹¦ÄÜÂß¼­½Å±¾²»ÉúЧ
class AuctionRecordManager(object):
    
    def __init__(self):
        self.myAuctionItemRecordDict = {} # ÎÒµÄÅÄÆ·¼Ç¼ {playerID:[tagDBAuctionRecord, ...], ...}
        self.myBidItemRecordDict = {} # ÎҵľºÅļǼ {playerID:[tagDBAuctionRecord, ...], ...}
        self.familyAuctionItemRecordDict = {} # ÏÉÃËÅÄÆ·¼Ç¼ {familyID:[tagDBAuctionRecord, ...], ...}
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]:
            for recordList in recordDict.values():
                for dbData in recordList:
                    cnt += 1
                    savaData += dbData.getBuffer()
                    
        GameWorld.Log("Save AuctionRecord count :%s" % cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load AuctionRecord count :%s" % cnt)
        
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAuctionRecord()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            
            AuctionHouse.AddNewAuctionRecord(dbData)
            
        return pos
    
#ÅÄÂô¹Ø×¢¹ÜÀí£¬¸ÃÀàÖ»×öÊý¾Ý»º´æ´æÈ¡£¬²»Ð´¹¦ÄÜÂß¼­£¬·ÀÖ¹ÖØ¶Á½Å±¾Ê±¹¦ÄÜÂß¼­½Å±¾²»ÉúЧ
class AuctionAttentionManager(object):
    
    def __init__(self):
        self.playerAttentionDict = {} # Íæ¼Ò¹Ø×¢ÅÄÂôÆ·ID {playerID:tagDBAuctionAttention, ...}
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for dbData in self.playerAttentionDict.values():
            cnt += 1
            savaData += dbData.getBuffer()
            
        GameWorld.Log("Save AuctionAttention count :%s" % cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load AuctionAttention count :%s" % cnt)
        
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAuctionAttention()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            
            self.playerAttentionDict[dbData.PlayerID] = dbData
            AuctionHouse.OnLoadAuctionAttentionDataEx(dbData)
            
        return pos
    
    def __InitAuctionAttentionAttrEx(self, attentionData):
        ## ³õʼ»¯ÅÄÂô¹Ø×¢ÊµÀý¸½¼ÓÊôÐÔ
        setattr(attentionData, "AttentionItemIDList", [] if not attentionData.AttentionInfo else eval(attentionData.AttentionInfo))
        return
    
#ÅÄÂôÎïÆ·Êý¾Ý»º´æ£¬¸ÃÀàÖ»×öÊý¾Ý»º´æ´æÈ¡£¬²»Ð´¹¦ÄÜÂß¼­£¬·ÀÖ¹ÖØ¶Á½Å±¾Ê±¹¦ÄÜÂß¼­½Å±¾²»ÉúЧ
class AuctionItemManager():
    
    def __init__(self):
        self.allAuctionItemDict = {} # ËùÓÐÅÄÆ·×ֵ仺´æ {ItemGUID:tagDBAuctionItem, ...}
        self.allAuctionItemByEndTimeList = [] # ¸ù¾Ý½áÊøÊ±¼äÅÅÐòµÄËùÓÐÅÄÆ·»º´æ [tagDBAuctionItem, ...]
        self.worldAuctionItemList = [] # È«·þÅÄÆ·ÁÐ±í»º´æ [tagDBAuctionItem, ...]
        self.worldAuctionItemQueryDict = {} # È«·þÅÄÆ·¹ýÂ˲éѯ»º´æ£¬Ìí¼ÓÅÄÆ·Ê±ÖØÖà{(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...}
        self.familyAuctionItemDict = {} # ÏÉÃËÅÄÆ·ÁÐ±í»º´æ£¬°üº¬×ªÒƵ½È«·þµÄÏÉÃËÅÄÆ· {familyID:[tagDBAuctionItem, ...], ...}
        
        self.nowBiddingAuctionItemDict = {} # Íæ¼Òµ±Ç°ÊÇ×î¸ß¾º¼ÛµÄÅÄÆ·£¬º¬ËùÓÐÅÄÆ· {playerID:[tagDBAuctionItem, ...], ...}
        self.hisBiddingAuctionItemDict = {} # Íæ¼ÒÔø¾­²ÎÓë¹ý¾º¼ÛµÄÅÄÆ·£¬º¬ËùÓÐÅÄÆ· {playerID:[tagDBAuctionItem, ...], ...}
        self.myAuctionItemDict = {} # Íæ¼ÒÅÄÂôÖеÄÎïÆ· £¬²»°üº¬ÏÉÃËÅÄÆ·£¬ÓÉǰ¶Ë½çÃæ×ÔÐÐÕûºÏÊý¾Ý {playerID:[tagDBAuctionItem, ...], ...}
        self.myAttentionItemDict = {} # Íæ¼Ò¹Ø×¢ÖеÄÎïÆ· £¬²»°üº¬ÏÉÃËÅÄÆ·£¬ÓÉǰ¶Ë½çÃæ×ÔÐÐÕûºÏÊý¾Ý£¬Ö»±£´æÔÚÏßµÄÍæ¼Ò£¬ÀëÏßÇå³ý£¬ÉÏÏß²»Í¬²½£¬ÓÉǰ¶Ë²éѯ {playerID:[tagDBAuctionItem, ...], ...}
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for dbData in self.allAuctionItemDict.values():
            cnt += 1
            savaData += dbData.getBuffer()
            
        GameWorld.Log("Save AuctionItem count :%s" % cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load AuctionItem count :%s" % cnt)
        
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAuctionItem()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            
            self.allAuctionItemDict[dbData.ItemGUID] = dbData
            AuctionHouse.OnLoadAuctionItemDataEx(dbData)
            
        AuctionHouse.OnLoadAuctionItemDataOK()
        return pos
    
# ¸öÈËÉç½»Ïà¹Ø±í
# ºÃÓÑ±í£¬³ðÈË±í£¬×î½üÁªÏµÈË£¬ºÚÃûµ¥£¬ËÄÕÅ±í¹«ÓõÄÉç½»ÐÅÏ¢±í
 
class PyGameDataManager(object):
    def __init__(self):
        self.AuctionAttentionManager = AuctionAttentionManager()
        self.AuctionRecordManager = AuctionRecordManager()
        self.AuctionItemManager = AuctionItemManager()
        self.crossPKUnNotifyOverInfo = CrossRealmPK.CrossPKUnNotifyOverInfoManager()
        self.crossPKBillboard = CrossRealmPK.CrossPKBillboardManager()
        self.XMZZManager = PlayerXMZZ.XMZZManager()
        self.sealDemonManager = PlayerSealDemon.SealDemonManager()
        self.bossAttentionManager = GameWorldBoss.BossAttentionManager()
        self.bourseItemLastPriceManager = PlayerBourse.BourseItemLastPriceManager()
        self.bourseRecordManager = PlayerBourse.BourseRecordManager()
        self.familyStoreItemManager = PlayerFamilyStore.FamilyStoreItemManager()
        self.friendManager = PlayerSocial.FriendManager()
        self.enemyManager = PlayerSocial.EnemyManager()
        self.contactsManager = PlayerSocial.ContactsManager()
        self.blacklistManager = PlayerSocial.BlacklistManager()
        self.socialInfoManager = PlayerSocial.SocialInfoManager()
        return
 
    def GetSaveData(self):
        buff = ""
        buff += self.AuctionAttentionManager.GetSaveData()
        buff += self.AuctionRecordManager.GetSaveData()
        buff += self.AuctionItemManager.GetSaveData()
        buff += self.crossPKUnNotifyOverInfo.GetSaveData()
        buff += self.crossPKBillboard.GetSaveData()
        buff += self.XMZZManager.GetSaveData()
        buff += self.sealDemonManager.GetSaveData()
        buff += self.bossAttentionManager.GetSaveData()
        buff += self.bourseItemLastPriceManager.GetSaveData()
        buff += self.bourseRecordManager.GetSaveData()
        buff += self.familyStoreItemManager.GetSaveData()
        buff += self.friendManager.GetSaveData()
        buff += self.enemyManager.GetSaveData()
        buff += self.contactsManager.GetSaveData()
        buff += self.blacklistManager.GetSaveData()
        buff += self.socialInfoManager.GetSaveData()
        return buff
    
    def LoadGameData(self, gameBuffer, pos):
        pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.crossPKUnNotifyOverInfo.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.crossPKBillboard.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.XMZZManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.sealDemonManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.bossAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.bourseItemLastPriceManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.bourseRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.familyStoreItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.friendManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.enemyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.contactsManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.blacklistManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.socialInfoManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        return pos
    
def GetPyGameDataManager():
    ## pyÊý¾Ý¿â±íÊý¾Ý¹ÜÀíÆ÷
    pyGameDataMgr = PyGameData.g_pyGameDataManager
    if not pyGameDataMgr:
        pyGameDataMgr = PyGameDataManager()
        PyGameData.g_pyGameDataManager = pyGameDataMgr
    return pyGameDataMgr
 
def GetAuctionItemManager():
    ## ÅÄÂôÎïÆ·»º´æÊý¾Ý¹ÜÀí
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.AuctionItemManager
 
def GetAuctionAttentionManager():
    # ÅÄÂô¼Ç¼±í
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.AuctionAttentionManager
 
def GetAuctionRecordManager():
    # ÅÄÂô¼Ç¼±í
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.AuctionRecordManager
 
# ¿ç·þ¾º¼¼³¡Î´Í¨ÖªÍæ¼ÒµÄ±ÈÈü½á¹û
def GetCrossPKUnNotifyOverInfoManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.crossPKUnNotifyOverInfo
 
# ¿ç·þ¾º¼¼³¡ÅÅÐаñ¹ÜÀí
def GetCrossPKBillboardManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.crossPKBillboard
 
# ÏÉħ֮Õù¹ÜÀí
def GetXMZZManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.XMZZManager
 
# ·âħ̳½á¹û¹ÜÀí
def GetSealDemonRecordManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.sealDemonManager
 
# Boss¹Ø×¢¼Ç¼¹ÜÀí
def GetBossAttentionManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.bossAttentionManager
 
# ½»Ò×ËùÎïÆ·×î½ü³É½»µ¥¼Û¹ÜÀí
def GetBourseItemLastPriceManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.bourseItemLastPriceManager
 
# ½»Ò×Ëù¼Ç¼¹ÜÀí
def GetBourseRecordManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.bourseRecordManager
 
# Õ½Ã˲ֿâÎïÆ·¹ÜÀí
def GetFamilyStoreItemManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.familyStoreItemManager
 
# ºÃÓÑϵͳ
def GetFriendManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.friendManager
 
# Éç½»ÐÅÏ¢¹ÜÀí
def GetPersonalSocialManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.socialInfoManager
 
# ³ðÈËϵͳ
def GetEnemyManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.enemyManager
 
# ×î½üÁªÏµÈËϵͳ
def GetContactsManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.contactsManager
 
# ºÚÃûµ¥ÏµÍ³
def GetBlacklistManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.blacklistManager